I think there's a serious point to be made about that though. Games like BioShock have intricate plots and very detailed characters that aim to elicit emotional responses, but there's a huge disconnect between those aspects and the bulk of the game which happens to be (and often is) blowing off people's heads with bullets and/or magic spells. You can tell great pains have been made to iron the creases between the interactive story moments and the core game, and that stuff is exceptional in Infinite - moments where you're learning vicariously are dotted about all over the place, padding out gaps in the history and whatnot. Where does it fall short then? It falls short when the gaming side butts in and undermines all the preceding subtlety. I wouldn't want this game to play differently because I received precisely the package I wanted; a fun shooter with a compelling story set in an interesting environment. It's attracted so much attention because it does have those tactile, addictive mechanics that make shooters so enjoyable, all whilst handling a complex narrative with panache.
But you can only take it so seriously. Take away the gun-play and you have something approaching art (define art, blergh dee blergh, you know where I'm coming from). It wouldn't be 10% as enjoyable if you simply trimmed it but it comes close to an ideal I have in my head about what a game can be. I don't know how it would work or what the gameplay would be, but there must be some way of reconciling those two components in such a way as to have you engaged with the material from start to finish. Something that was still clearly a tactile game, but something the film industry and the mainstream press couldn't ignore. I'm not talking Dear Esther, where you do fuck all and fuck all happens, and I'm not talking Heavy Rain, which granted did a few things right. Whatever my 'vision' is (God I sound like an arse), I wouldn't put it on a pedestal. I still want my shooters and RPGs, but I think there's some method developers haven't explored yet which will can give us both halves of the cake without compromising either one.