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Sheikah

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Everything posted by Sheikah

  1. It wasn't just people who were on Sony's side in support of that, it was people who were on the side of gaming. Any person who wants to be able to play and lend used games and not have to be always connected online was cheering that presentation. Microsoft had decided to screw people over; you needn't be a fanboy to voice your approval with a cheer for the the company not following suit with that.
  2. I can see how this is gonna go.
  3. The 2013 Sony presentation is a really good example on how to do a live presentation and stick it to your competition...you don't need a 'fanboy attitude' to appreciate the flagrant lulz factor throughout it and how strongly it cemented their position for this generation. It's really the complete opposite of what you're saying in that only the most ardent fanboys of other consoles would grudgingly argue that this was a bad or unprofessional presentation for Sony, because it was without doubt very good press for them! Just to show neutrality, here is something that is also incredibly funny, but for completely the opposite reasons. Perhaps the funniest edited E3 clip you will ever see: Such an utter pile of wank but cringeworthily funny at the same time. The only positive is the number of memes that came out of it!
  4. He done it.
  5. There's no reason to assume you will never get another type of magic ever again, in a game where the magic is consumable. The game has not suggested that it will never appear again, and the only reason I can see he was doing it was because he had never seen it before. By that logic, you could do the same thing the first you see anything that is consumable in any game - you've never seen it before, how will you ever known it will appear again? You really just make a judgement call based on common sense. Well, not really; the game spends ages explaining junctioning to you with a number of tutorials that show you what to do. You can even replay the tutorials from your desk. The game is obscure in places but junctioning isn't one, if anything they tell you too much! It's funny you say this because it's such a non-issue generally, and I don't remember for one second being stuck at that part. But mostly, I remember actually quite liking the secrets that could be hidden using pre-rendered backgrounds like this, rather than being frustrated by it. Like Hades in FF9, I thought that was pretty cool. The alternative, marking exits with arrows like in FF9, is a bit off putting to me. No you're not. You can easily do what I just said - junctioning magic that you created from items you bought from a shop or using cards. Don't you dare say this is freaking obscure. You get the card mod ability from Quetzalcoatl which is given to you right at the beginning, and it's just one of the regular abilities he learns. As long as you watched the tutorials it's really quite easy to get your stats to the point you can cheese the game.
  6. I would love to see the board game that Banjo had to move across and answer questions on return in some form. That was sweet.
  7. And you're causing something right now. So let's just drop it. It wasn't a big deal, just me responding to Jonnas who was trying to drag an old argument back up needlessly.
  8. Hey now, I'm quite happy to talk about this game. Jonnas wants to dig up an old point then Jonnas can get your finger wagging. Cheeky.
  9. Don't keep it in mind for that discussion about Nintendo and the Wii U reveal though, if that's what you're getting at. 'Cause Ninty did a terrible job on that all by themselves.
  10. You found "The End" magic (which honestly is so easy to overlook given how easy it is to skip over her limit magics); that's the most cheesable thing there is. Did you find Bahamut legit? I'm not knocking you here, just saying that I know parts of this game are arbitrary but because of that I think I looked that up. Before I was saying you could have looked that world map up too to save you so much time and perhaps not hate junctioning quite so much.
  11. It's a completely fair assumption. Magic is required to boost your stats yet is a consumable resource in this game; to assume you're never going to get it again when you're in disc 2 of 4 is, frankly, crazy. About all I can see on the defence of this argument was "Well, I'd never seen this magic before". Why would seeing something for the first time automatically lead you to assume that's the only place you'll ever get it? You could say that about almost any consumable you see for the first time in any game! That's a valid complaint but one I feel applies to just about every Final Fantasy game in many areas, as well as the Souls series. All games which, to be honest, many of us love. It seems to me like this game is getting excess stick for it though, even though RPGs of this era are pretty well known for this kind of shiz. It's arbitrary in places but then when you know that, you kind of know to look stuff up. That's why I was basically pointing out that it's a shame, in a game where you know shit be arbitrary, that he didn't look that bit up (junctioning), because it would have meant he'd have had less complaints about that. Are we working with the same definition of "tedious" here? You get a lot of cards from defeating GFs anyway then you need only convert them with an ability to get items and magic (which is effectively stat increases). It's almost no additional time penalty since you get the cards anyway. Contrast that to levelling up the sphere grid or something to get 200 HP per node and it's far, far quicker! It isn't though, that's what I've been saying. Compared to any other Final Fantasy game it's a much, much quicker way of powering up. Turning 10 tents into 100 Curagas gives you literally thousands of HP from the off! Enough even to easily breeze through the entire game on that level of HP alone. Show me a Final Fantasy game, heck, even another RPG, where you can advance by thousands of HP in seconds. And you don't even need to level because the enemies scale! This is without doubt one of those games that when you're in the know, it's a much quicker and more satisfying game because you're able to max your characters pretty darn quickly.
  12. Except...it wasn't. At least you didn't need to draw from enemies, which is what I thought you were saying was tedious before. The islands closest to heaven/hell gets you stocked in no time. Marvel at the number of draw points, and they replenish rather quickly: Before I was just saying that you looked up some stuff but not that, which was unfortunate, as it would have saved you an awful lot of time (and seemingly frustration). Although to be honest, they're not exactly hidden, and you can see those remote islands are reachable only by airship, which is why I didn't really agree with you that normal people wouldn't go visit there. Regarding you not knowing if you could draw Triple again easily, given you were at Disc 2 I think it's very fair to assume that it would have been easier to get later. I'd say that's like thinking a specific weapon upgrading material would not be easier to get later in game. Almost always, stuff is easier to get later. That's pretty much RPG law isn't it? I have seen people spend ages in early areas grinding their characters garnering quantities of EXP that would likely be laughed at hours later in game. To be honest, I'd say you probably don't need to level up or even draw from enemies at all in this game. You can refine a bit of magic from items/cards here and there and drop a few aura stones on the tricky bosses. The End or Renzokuken your way to victory. It's almost funny how easy to cheese this game is, when you think about it. I'm not saying this game isn't arbitrary in some places, because it is, but I kinda gathered you knew that when you went looking some other stuff up too.
  13. Dude I'm not ignoring you, but you went on about how drawing magic from enemies was painful, which made it seem like you'd spent ages doing that when you didn't need to. I'm sure farming single rupees from shrubs in Zelda is not the way to go either in order to get money but I wouldn't do it for ages, realise hours later that there was a better way of getting money and then complain that shrub cutting is a negative point for the game and that the game should have handed you a premonition that there would be an easier way to do it in future. Ca'maan. It's an RPG, the endgame always opens up and makes doing anything in the first half seem pretty trivial.
  14. It seems like you probably looked some stuff up then but not the "how to make junctioning easy as pie", since you did it the enemy route. Oh well. That ring does indeed lead to a GF but you had to collect all the occult fan magazines to work it out.
  15. That's actually purely conjecture. In all honesty, we'll never know what was changed in their script, but if you look at what happened afterwards it makes it more likely that they were telling the truth that they never had the same sorts of policies in place for their next console (instead wanting to make sure no gamers assumed they were doing the same thing). To elaborate, Microsoft's console shipped with all the 'always on, no used games' gubbins they spoke about because they didn't have time to remove it and they had to provide a day 1 patch to remove it. Sony's PS4 shipped with no such stuff, which certainly adds to the likeliness they never had similar policies like that in place for launch. Whether they ever planned to go down that route in future is something we can only guess about, but I'm sure some guys here will have already made their mind up that they were planning to fuck people regardless of what we know to be true. Regardless of how you feel about it, being able to rewrite their speech and rub it in to win the crowd like that again shows how powerful this form of communication is.
  16. Yeah, it was pretty funny that they really only needed to announce that they're not fucking people over to win over the audience. Horrendous decisions from Microsoft led to that. However, let's not stray from the point that's being made here. I know you want to push your agenda regarding the state of modern gaming, but let's stay focused on why we started talking about this. By having a presence like that they were able to capitalise on that good will and truly cement their position in the industry for at least this generation. TL;DR: shying away from these events is not the way to go.
  17. Bwahaha, listen to yourself. The venom runs deep within this one. This moment was widely considered to be the moment they won E3 in the year next gen consoles were being properly announced. It is as far from dick move as you can get as it helped them cement their position at the top.
  18. Yeah, and they announced it in front of the audience, with a smug grin, and lapped up that reaction and turned it to their favour. Presence is a very influential factor, something Nintendo seem to have forgotten in recent years. It's like when David Cameron refused to turn up to some of the live debates; it just makes you look weak.
  19. So long as that can be achieved, strive for it. Saying it could be bad if they suck is not the right attitude, is it? For more, look at this: They could have just revealed that but the fact they are there, with their smug attitude as they feed off the joy of the audience; that's what makes it.
  20. He mistook the trophy we were going for. He was gunning for 'floorless raider' by throwing himself down a bottomless pit.
  21. See following video:
  22. This site seems to be the go to for getting the ghosts. Looks like we'll have it in no time.
  23. Greatest thanks to @Shorty @Zell @Eddage @MilaGi @Deathjam for the raids last night. I got the Crux of Crota which was great, but not nearly as great as the other thing we achieved... Flawless Raider achieved. Who has got that photo? I'm at work.
  24. Aye, very little to be excited about on Nintendo's front here; we know so much about Xenoblade already since it's already out in Japan and they released loads of info about it, and no Zelda this year. They'll have to announce something very special in order to wow people, that's for sure. I'd also prefer they go back to traditional presentations like the other companies do. Far more entertaining and significant.
  25. I just noticed this bit... This saddens me. Did you not explore those segregated islands you could only get to with an airship? Did you not get Bahamut (even more obscurely placed than the two islands I mentioned). The old school FF games with their traditional world maps were an explorers dream!
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