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BowserBasher

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Everything posted by BowserBasher

  1. Once again, @RedShell stage is awesome and when me and @Glen-i thought we knew how it worked you changed it up the second time when the appearances reversed.
  2. OK, seriously that wasn't invincibility frames, way too long. So did the truck take the hit and it saved me? Double unsatisfying draws in GP 1 and GP 4 for me. Well the first one wasn't as I came back to deny Glen. But the second was because I was on the other end that time.
  3. Guess I’ll just take the SD card out the switch, transfer them to a computer and do it that way. No more predictive “suddenly bananas” typing and manually having to type #NEMKGetTogether. Hopefully the next console will have something in place. Return to Miiverse.
  4. How are we going to share our “there’s nothing I can do” moments from Mario Kart Get Together Thursdays now.
  5. For a £20 set this has so much detail on it. I never thought much of these Spped Champions sets, but I now have this one and the Bond set.
  6. Bring on the Nintendo Cinematic Universe 😜 Seriously though this is great news. We all hoped it would be a good fan service film and it certainly was received well by most.
  7. Fly with Dodo Airlines £31.99 (292 pieces) K.K's Concert at the Plaza £69.99 (550 pieces) I have never seen K.K drive that van
  8. Ooh I didn’t think of that. If I’m ever bored I’ll see if that gives a good idea of distance.
  9. OMG yes! Twice I fell through it. Great games some nice wins for myself and lots of laughter over VC
  10. Right Here We Go. This past week in the Mario Kart NE Online GetTogether thread, @Glen-i decided on the following theme, longest tracks, nice, sounds good, however this was his reasoning for the picks, OK, should be fun, then I thought, hold on, that's no way to pick the tracks, as I said in the thread there was no scientific basis for those times. My reasoning was as such. These times are based off of the staff getting the quickest times possible and just picking the slowest. Now that all sounds good but then I thought, that's just not going to represent the longest tracks due to a number of factors. Shortcuts - Surely if you are doing those times as staff ghosts you are going to be using shortcuts, so then that's going to make any track that a shortcut has been used on shorter, thus you are not getting a representative time of the full track. Mushrooms - Each lap you have three mushrooms to use to boost your vehicle, mainly on shortcuts, but sometimes just to go faster. Again using these will negate any representative times. Mini Turbos - Some tracks are more twisty than others, have longer corners and are just better for the mini turbo, especially getting the top one. As such, again these make you quicker and if a track has more opportunities for these, then you are going to get faster times depending on the track. Character/Kart Selection - So each staff ghost uses the character that's best suited for that track, and the kart is usually suited to the character or track (I've never really looked at that), either way, every character and kart piece affects the speed and handling of the kart. As such, again each time if going to be different one kart may be faster than another or better turning. Bike are very different to karts and can have different times too. Different Routes - We all know that some tracks have multiple routes, that are not shortcuts, where you can either take a shorter route but miss out on boost pads or coins, or take the longer route for those. So are they both the same distance? Obviously not, so again, different routes mean different times. Boost Pads - Many tracks have boost pads, you go faster, less time to complete course. If a track has many boost pads and another has no boost pads, then you are more likely to be slower on one than the other. With all that in mind, I suggested that he do the following; time trial every track with the same character and kart, no boost pads, no shortcuts, no mushroom, take the longest or at least the middle of the track as much as possible to keep things uniform and give a better indication of distance travelled. He said NO, so I thought I'd go look on the internet to see if there was an answer to this, I mean the internet knows all right? Well all I could find was fastest ghost reversed (like the staff ghosts) and people just saying how Long Rainbow Road was on the N64. No help at all and no really answers. So I just said fine I'll do it myself. Right, so faced with this daunting task I had to decide on the best way to do it to get as fair a time as possible. I set the following rules based on the previous factors. Shortcuts - None at all, nope, not allowed. Mushrooms - Nope, not allowed. Mini Turbos - Nope, again just turn normally. It soon became apparent on some tracks that this would have to be slightly revised. To mini boost, you hop into a turn, well it seems that just turning normally for more than a few seconds will start that mini boost. So I have to either accept the boost and let off the accelerator for a brief moment after it, or try to stop turning and start turning again. Character/Kart - Easily done. Mario in the Pipe Frame with standard wheels and glider. Different Routes - This was the hardest to keep uniform, so best way was to drive on the centre line of the track as much as possible. In the event of multiple routes, I had to see which was the slowest/longest and take that one. I wasn't hard to sort them as playing for so long we all just take the shortest route now. there were only a few tracks I had to test for routes. Boost Pads - Where at all possible just avoid them. It does mean that some tracks have boosts that can't be avoided, these are mainly just before a jump, so I could't do anything about that. On ones I could, I just drove around them. So I set of with the task of being a Sunday driver on 96 courses of Mario Kart. Shouldn't be too bad, won't take me that long. Over two hours later and I had only just done most of the base tracks. So that was being done over a couple sessions. Generally there were no issues with tracks and the restrictions put on myself. The main one was mini boosts so I had to get through those tracks as best as I could without making the kart skid. Boost pads were easily avoided and hitting full course ones wasn't as bad as I had thought. A couple of moments that really stood out. It's hard to get out of the hopping into a skid habit. Mushroom Gorge, the second corner (or technically third) is never taken cause we all just use the bouncy mushrooms. However the longer route has a boost pad right before the corner. I tried to break as soon as I was over the pad, but you can't break whilst you are boosting from one. So on that occasion I felt the best way to do it was to hop into a skid just before the pad, then break for a moment as soon as the boost has run out. Gliding sections, I don't know if it's faster or not, but I decided to just land as quickly as I could and carry on on wheels. Oh, those little things that spin you and give you a boost on anti-gravity sections, avoid. I had decided that I was doing boost starts, as I am consistent with them, and if I went too early I could just restart. I don't think they had any effect on times. Oh and no tricking off of jumps, they give you a small boost after all. So after a couple of long driving sessions, I started putting them all into a spreadsheet so I could just mess around with it changing the order. Just for fun, I tried setting a colour to the cup cell as I wanted to see if certain cups would still group together. With them all in I sorted by time, descending order and out came this; (spoiler tags for the many images) Surprisingly, the top four tracks that Glen had originally put at the top were still the longest, just with two swapped around. After that it started to change quite a bit. there were a few surprises in there but older tracks higher up. You'd think that being on older consoles with less space, they would be lower on the list, but I guess the remake of the track was make longer. However there was no surprise in the shortest track, Yes, good old Baby Park, everyone's favourite track, comes last. Even having the most laps it is not enough to make up for the short laps, being 8 seconds slower then the next slowest track. Which itself has always been a tragedy. Rainbow Road on the N64 has always been a marathon of a track. I can't remember what the time used to be but I'm sure it was over 5 minutes. It's now been relegated to being a one lapper and comes in at a measly 1 minute 37 seconds. Which is really short. So after all that, I told Glen he was wrong and he better change the tracks. I think just for the effort I put in he did. I'm sure that if someone ran this test they may come up with some of the tracks that are all within a second of each other to come out in some slightly different order, due to the ms of the timings. I could have ran a few time trials and did averages, but even I know that would be insane. But I think the top 10 longest are fairly safe as there is a good enough of a difference between 10 and 11. Same for the bottom 10. Anyway this was actually a really fun experiment and unless Nintendo ever released an official list of track lengths, I'm going to take this as the best we have in terms of length of tracks on Mario Kart 8. @darksnowman, @Dcubed, @S.C.G, @Ike, @lostmario (just mentioning the regulars for Thursday nights that may have liked to see this.
  11. Well that proves I landed on the barrel in Swinging with Sharks. Totally rigged. I didn’t want it anyway just didn’t want a good item.
  12. What a manic finish that was. And @Glen-i Wonders why I don’t steal from first when I’m in third. Steal from second to finish second.
  13. I love The Roost coasters, so glad I picked them up when I had expiring points too.
  14. So there was one other moment last night that had VC laughing so much that I forgot to press the record button, so I went in and MKTV'd it just now.
  15. I wondered why he weren't getting online. (He's ashamed of my awesomeness to prove his theme wrong. )Room open.
  16. If you're looking for builds that will take you more than a few hours then, you're going to be looking at spending a fair amount on a set. I think anything over the £75 price range should be a good start there, you can easily make them last. But if you're looking for a set that will take a day or two (or more) then you're going to be looking at some of the Expert Creator sets. Maybe even venture into the Technic side of Lego as they can be more time consuming with the little details pieces. I have the roller Coaster set that took me a few days to do. The DeLorean Time Machine set took me a good while to build. If you have the funds and really want to do all in with build time, maybe something like The Eiffel Tower should take a long time to build, or the set with the most pieces (I think it is still it), Titanic. I can see that taking a while to build, but it looks fantastic, (still saving for that one), the Loop Coaster seems like a good fun build that could take a bit of time too. last on my current to get list is the Lord of the Rings set, Rivendell. but it's all personal preference really on what you like to build. Hope you can find something.
  17. When I say cheat I mean the Red Bricks that you can turn on in one of the menus. All Lego games have them and usually are things like stud multipliers (so funny when you have them all enabled at the same time and rack up so many just from a few studs), invincibility, quick build, stuff like that. 5is game has one of those red bricks enables the colour shooting gun thing that fires the right colour needed for the puzzle/thing you shoot.
  18. I think it would completely depend on what you like in the way of themes. I mean I could say for me that The Mighty Bowser set was totally worth the cost based on the build and how awesome he looks. I love the fairground sets but the can be quite expensive too. Build time will vary based on person too. I could probably build any of the sets I built within a day but tend to lengthen it out by just doing a set number of bags per day. It’s going to come down to how much you want to build at once and how much you’re willing to pay.
  19. Maybe Nintendo are still holding the fish in tanks at HQ before release date. Oh dear though. Had high hopes for this. Seemed like this could have been big hitter
  20. If you ever go for 100% or just want to work on getting stuff, I strongly suggest going for that one red brick ‘cheat’ that will make it 100x easier. It’s the one that makes your weapon shoot the colour that is needed for what you shoot it at. Normally you have to find colour swap stations, but this makes it so you don’t need them. I think it was in downtown somewhere but can’t remember off top of my head.
  21. The seemed to come out of nowhere didn't it? Never heard about this. It looks beautiful but then these always do. Will have to see how this one develops
  22. First great write up, I double dipped this game when I saw it on sale on Switch, never regretted it. Second, that music on that final level, I can hear it now, it was just perfect the way it built up the way it did.
  23. OK, @Glen-i Are you ready to change the tracks? So, after Glen mentioned the order of the longest tracks and it being ghost data order, I had to see if this was the actual case or not. I may make a post in the main MK8 thread if people want to see the whole list and a more detailed explanation of how I went about it. But in short, Glen has used the ghost data which is just the fastest times set by the MK staff, took the ten slowest and used them. Well I thought, they will be using shortcuts, boosts, mushrooms, that's not going to represent the longest track surely, just the slowest of the times set. So I went and ran the track in as uniform a way that I could. Some were easier than others but I think I have done the best job possible to get a track length by just driving around the track, using no boosts or turbos at all in time trial mode. I did only run the course once (unless I hit something or had to change the route after testing different routes on laps two and three where you can take different routes, and a couple of falling offs) so it based of one run. I could have done more and averaged stuff but doing them all just once took long enough. So here is my top 10. So according the Glens times the theme needs adjusting. Surprisingly the top 4 are still the longest with just a swap needed. After that it starts to change a fair bit. I'm guessing a lot of the change is just down to shortcuts. Where the staff ghosts use them and I didn't you're going to get a bit of a difference in times. I mean Toad Harbour is 17th in my list. I hope after all the effort, Glen decides to use this list now. It does also mean I have the 10 shortest tracks if we wanted to do that theme one night too. I'll gauge the reactions to this post as to whether people want to see more (unless one person says they want to see it). I'll use the main MK8 thread for it if there is.
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