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Julius

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Everything posted by Julius

  1. Step aside E3! May 27th should be made a public holiday at this rate wake up to Dragon Quest news, come off of work to Sonic news, and have a nice chill evening with Dying Light 2 and Horizon. My expectations for E3 proper might have just gone up
  2. If I'm remembering correctly we didn't get a date for it at their events and only got an update from the game's director afterwards saying that they were hopeful of releasing the game in 2021, but it wasn't anything concrete. It does make me wonder though: if not Forbidden West, what else does PlayStation have up their sleeves as their potential holiday game? Do they even need one, considering just how hardly hit their production numbers of the PS5 itself has been? Then again, like you say, it is cross-platform, so I guess PS4 numbers could make up for it. I know this isn't the case for Forbidden West, as it's planned to be cross-platform, but I've been wondering lately if PlayStation and third parties could be questioning delaying PS5 exclusive titles - regardless of internal progress on a game - just because of how production, and leading off from that sales, of the console have been hit. PlayStation's projections for their first six months were originally very ballsy, and it still broke records despite them having to lower their projections by around 50%, but I don't think they were at all misplaced considering the immediate uptake we see when consoles are made available. You would have to imagine that these projections were shared with third parties for timing the release of their games, so if it continues to be the case that they permeate the market much slower than they had anticipated (albeit much faster than the competition), I wonder if they'd consider internally delaying those PS5 exclusives based on that, at the very least to pivot towards more cross-platform releases?
  3. Another event for this Thursday: Hope they come out and deliver, this game has been pushed back pretty consistently and needs a good showing I feel.
  4. Yeah the original game still looks phenomenal! Wonder if we'll see a PS5 upgrade announced for that sometime soon - maybe here? I can see why you'd hesitate on thinking it'll come this year, but I'm an optimist, so I'll continue hoping that it makes it out this year until we have a reason to believe otherwise. The vague launch window for Miles Morales I think was mostly down mainly to the potential for COVID to delay the launch of the PS5 (and the game itself), but I think even now it's better for them to give a window rather than a particular date even if it does come out this year. There's no need to put that extra pressure on their team should a delay come around.
  5. This and Dragon Quest news on the same day is going to make this a very pleasant Thursday! PrE3 season kicking off with a bang
  6. It's been a couple of months since my last update in here, so I figured it was time to get close to being caught up (I say "close" because I want to sit on Suikoden II a little longer after finishing it on Saturday). I've finished a few longer games in the time I've been away from this thread, but I've posted about them in their own threads, meaning it might end up retreading some ground I've already covered before, so hopefully this won't be too long. Hopefully... MARCH YAKUZA 5 | 2012 I can appreciate and understand many of the criticisms often levied at Yakuza 5: it is long, and pacing makes it feel long as it drags its heels between major story beats shared amongst its five protagonists. Yet when my journey through the game saw the credits rolling after nearly 60 hours of play - completing all but six substories and completing the side stories in their entirety - I still wanted more. I think the game was purposefully designed to be taken much more slowly than its predecessors, what with it nearly having 80 substories and also having the aforementioned side stories, which serve as complementary story arcs for each character, each tied to a unique mini-game, one of which is getting to play the role of taxi driver as Kiryu. I won't say much about the others, because they tie quite deeply into each character's own story in this game, but I was pleasantly surprised but just how much variety was on show throughout these side stories. Though they're quite basic and a little clunky at times, I had a blast spending more time with each of these characters, and that followed through into the game's substories. I think you stand to enjoy your time with this game more if you remember to take your time with it (so long as you're having fun, of course!) and by trying out as many different parts of the game out as you can, and I would recommend this mainly because it felt like each character was fleshed out in a meaningful way in their respective side stories. As always with a Yakuza game, playing the next entry means many new faces, as well as seeing many returning ones too. Two returning playable characters from 4 not named Kiryu were great to see again, and I think it's pretty astounding just how pumped I was to see them pop back up, that's how you know RGG did a good job with these characters! Playing as another character who was in earlier games but wasn't previously playable was great too, I loved their arc throughout, and thought their mini-games and side story were easily amongst the highlights of the game, even if to begin with the lighter tone did feel a bit out of place. The new face introduced in this game wasn't as great in my opinion, not because his story wasn't interesting (I actually appreciated RGG highlighting some of the more morally grey areas of nightlife with him), but I think the timing of his introduction was one of the main reasons the pacing felt so off at times. And, well, Kiryu is Kiryu, is there much else that I need to say about that? I was actually surprised by how much darker some aspects of 5 were than in previous games, and that's not to say that the earlier games were all sunshine and rainbows. There were certain points in the story that felt fairly predictable in concept (such as a character's death), but shocked me in execution (such as how they died, and how someone else nearly died the same way). This also felt like it bled over to some extent in combat, such as with Heat Actions. Whereas in previous games the enemy life meter will appear until the final hit, in Yakuza 5, the strange decision was made to have their life meter disappear as soon as they have taken enough damage, which in Heat Actions - especially ones with QTE's - feels pretty brutal. For example, you might be mashing square as part of a QTE, but then the enemy's life meter will disappear, obviously meaning that you've succeeded in taking them down...yet the game wants you to see the Heat Action through to the end, asking you to keep pummeling a guy's gut when the game is clearly telegraphing to you that he's already down and out. It wouldn't feel odd if this were the only Yakuza game I'd played, but I thought it was worth highlighting, because it feels like a choice was made in the other games for this to not be the case. On the topic of combat still, my best piece of advice for every battle in this game (including boss battles) is to just try grabbing the enemy, as many times this will stun them or at the very least break their animation chain. Also, thank goodness that after the other five Yakuza games I played before this one that they did away with the final level being you get shot down, getting back up, only to be shot down again. Pleasantly surprised by this game's soundtrack too, especially relating to a certain character's relevance to the story. Be the Star!! sounds like it'd slide straight into Persona 5's soundtrack seamlessly, which you can't say for many tracks at all if I'm being honest, and there were many others like it that I thought were a great time. I also really liked the music in the credits (this is the video with the best sound quality I could find, but don't scroll to the end if you haven't already, as it shows the game's ending!), the opening piano piece in particular, but it sounded really familiar. As someone in the linked video points out, the melody of the piano piece (and that opening song of the credits in general) is very similar to Adele's Make You Feel My Love, which I found hilarious (and pretty accurate). It's far from flawless, but I loved my time with Yakuza 5. While it puts its foot down on the brakes a little too hard at times, I appreciated its slower pace and getting to spend more time with its characters. APRIL YAKUZA 6: THE SONG OF LIFE | 2016 Well, I did say that I wanted more, didn't I? Which naturally meant that I had to follow Yakuza 5 up with Yakuza 6: The Song of Life. And yes I'm 100% copying over what I added in the game's own thread and tweaking it a bit, as reading it back, I really don't have too much else to add. RED DEAD REDEMPTION | 2010 Red Dead Redemption is a game I'd heard about for much of the last decade, and I knew that I wanted to get to eventually, as I'm a fan of classic Westerns. And this game nails that feeling of the old classics as you make your way around this corner of the world as John Marston. The sun beating down on you, the vast expanse of the desert, friend and foe alike always willing to turn on you at the drop of a hat. The whistling of a single track reminding you that you're out here all alone, isolated from the rest of the world. The desperation and cruel desires of man when left with no laws to strictly govern them. Yet in my time with the game, I found that it consistently tripped over itself when it failed to give you clear direction and left you to your own devices. It's very heavily dependent on its map to get around, despite settlements never being too far from one another, and that's because they're not easy to see off in the distance...at all. From a visual perspective when trying to match the films it is clearly inspired by, I can understand it, but from the perspective of video game design, it felt like it wanted to remind me that it was a video game at every chance it got, such as by looking at the map or with its morality and recognition systems. Though I think it has some tremendous side quests, the very first side quest has you run back and forth from the first settlement to another location, and it very nearly put me off bothering with side quests in this game altogether, as I was given the false impression that this was what I could expect from the other side quests; to put it bluntly, it was the worst choice of a first side quest to have, and maybe one of the weakest in the game, even if it does do a good job of setting the tone for how cruel it can be out in the middle of nowhere. I also found the AI in the game to be temperamental at the best of times: walking into Thieves' Landing for the first time, someone walked out of the saloon and, without me having done anything, randomly he decided to start shooting me with his buddies; the crossing into Mexico was also ruined for me by the AI, albeit in bit of a freak accident involving wolves and some other fellow on the road. I played this on a PS3, so let's not even bring up the fact that you can tell that you're getting closer to a settlement by counting the frames, the plethora of bugs to be found in this game, or the fact that everyone in a settlement will run and scream like headless chickens if you dare to help catch a criminal with a lasso and don't put it away fast enough. Despite all this, the game still manages to have moments where its ambition shines through; there's still a great game underneath all of the issues I have with it. There's a strong Western story, a stellar cast (if a little exaggerated at times), a small handful of genuinely excellent quests - along with great curation of said quests: with less than 20 in total, they all clearly have a purpose - and a great amount of mission variety, in both structure and presentation (the Breath of the Wild sequel could learn a thing or two from this game's quests I feel). The soundtrack for this game, as I touched on before, perfectly captures the feeling of those Westerns from the 50's and 60's. There are some things in particular that I want to touch on, but delve into spoiler territory, namely to do with my favourite moment in the game, my favourite quest, and that ending. Though it's rough around the edges by today's standards, and shows it age in a lot of its design decisions, the underlying qualities of Red Dead Redemption stand tall to this day and make it a game worth experiencing. I wanted to love it more than I ended up liking it, and feel that it would greatly benefit from a modern remaster/remake, but for now, I'm pleased that I experienced it.
  7. Imran Khan, formerly of Game Informer and Kinda Funny and now over at Fanbyte, has put out an article based on his own sources further corroborating the apparent existence of Final Fantasy Origin. That demo name definitely sounds like a Souls player character title
  8. Reviews aren't looking all that hot... Flicking through some of the reviews it seems to be a case of stretching to do too much without doing any one thing great in particular (which almost seems in line with expectations?), but it seems like some still enjoyed it. Look forward to seeing the thoughts of those picking it up on here
  9. Eternals teaser trailer:
  10. The amiibo is now up on Amazon UK for anyone interested. Currently showing as £29.99.
  11. Also selfishly hoping it's not Nintendo. I love that they keep things under wraps and have genuine surprises in store at most of their events. It'll suck whoever it is, but if it's Square Enix, for the reasons I outlined above, I don't really think after their most recent leak that it would be too big a deal as we could probably now predict everything that'll be there if they do have an event. So unfortunately I almost feel like it'd be ideal if this was pertaining to them, but the mention of it being out of character doesn't give me much confidence based on the last year or so that it would be them and not Nintendo or Sony. And agreed on leakers. I even thought about not sharing it here so as to not highlight them, but we're fans of games and like talking about them, so I guess there's only so much that can be put on us when it comes to discussing these things; the onus and guilt should be on those spoiling things for the fans and the teams working on these games. If (when? ) the leak makes its way out (especially with it apparently containing assets and trailers from an event), so long as it's thrown behind a spoiler tag on here so as to not spoil things for anyone else, I guess those that don't mind can have it, that's pretty much all that I feel we can do. But yeah, it sucks.
  12. Now that I think about it, they had something that was not too dissimilar to this at the start of last year when the Final Fantasy VII Remake demo was torn to shreds months before release, difference obviously being that it was a leaked demo rather than an event. The entire thing was played through and datamined for pretty much all of the full game's content. S-E has had things leaking pretty consistently before events since then, so maybe it is them, but the wording of the tweets make it seem like it wouldn't be someone who has been leaking fairly consistently the last few months. I do wonder how much is left that we don't know about now that Final Fantasy Origin (the Soulslike) has seemingly leaked, so I imagine if this is for an E3 event (we still don't know if they're holding their own conference yet which is the only thing giving me pause) that the only thing holding them back from dropping the event now would be the DQ 35th stream later this week and agreements with the ESA. Because I seriously don't think they can have too much to surprise us left, right? In terms of FF we know that XVI and XIV Endwalker are on the way, we might start hearing news about more ports ahead of the anniversary next year, VII Remake Pt. 2 is out there somewhere, and then there's the potential for the aforemention Final Fantasy Origin to turn up. In terms of Dragon Quest we'll likely hear about XII this week, other ports and updates on previously announced projects (like the new Monsters game) and maybe one or two new titles, but I'd imagine nothing as major as XII, especially not saved for a potential E3 showing. And then, what else is there that would be worth holding out on? A new Tomb Raider game will have its fans but its far from their biggest IP, I guess we haven't heard about Babylon's Fall in a while, and at a bit of a stretch, maybe a Kingdom Hearts game? But again, for me, nothing else would seem as big as what we already expect and would be worth holding onto known quantities for. It'll be interesting to see who it is regardless. Now give us some E3 event times people
  13. It seems like a publisher has some leaky pipes ahead of E3 next month. The fact that they say it's massively out of character for them in particular pretty much eliminates EA, Ubisoft, Microsoft, and Capcom going from the last few years. Navtra has had some bits and pieces of Square Enix and PlayStation info on ResetEra, but never anything quite like this, so, dare I say it... ...is this going to turn out to be Nintendo? I hope not, as them keeping things under wraps so well is what normally makes their Directs/E3 events so great to see, as there are actual surprises in store. In fact, regardless of who it is, a few weeks out from E3 and other events, I hope it doesn't leak. But I'm struggling to think of any other big publisher that does a great job of keeping things under wraps, besides maybe Sony's first party? But even then, as we saw with the TLOU Remake/Days Gone sequel denial, they don't seem to be totally infallible either.
  14. Tweet from Yuji Horii about this week's Dragon Quest 35th Anniversary stream: So, uh...XII? Looking forward to it. Don't know if I'll watch it live, as it's a bit early for us, but I hope they deliver! Fingers crossed all the way for more ports, namely IV - VI and (PLEASE) a HD remaster of VIII for current platforms with the orchestral soundtrack and the bells and whistles from the 3DS version!
  15. The outpouring for Miura since Thursday was great to see. The Final Fantasy XIV tributes in particular really hit me hard when the lines just kept going, and going, and... A lot of tributes from the gaming and manga world too, one particular highlight was Saito Kenji from Platinum saying that he wanted to push harder for a Berserk game to be greenlit over there: It remains to be seen what will happen next. Many think the series should end where it got to, as it won't live up to its previous heights without Miura, though others are optimistic that his team of assistants at Studio Gaga can take on the challenge if Miura left plans for the story's direction and wanted them to carry on with it. Miura supposedly only worked on storyboards for Duranki, with his team responsible for the art, and I think it's actually very close. Now, whether or not they have the chops to continue with the story in line with his vision and voice seems an impossible task, but I do think the art is more or less there: My copies of the Berserk manga that I ordered last week got split into two separate deliveries, and the second one still hasn't dispatched from what I can tell, so I've only got volumes 6, 12, and 14 on my shelf. I think my order might have been delayed initially, but stock is probably going to be the bigger issue now, seeing as Berserk is taking up most of the top 10 spots in the manga section on Amazon and other places, but I don't mind waiting! Instead, to get my Berserk fix in the meantime, today I watched the first movie in the trilogy adaptation of the Golden Age arc, Berserk: The Golden Age Arc I - The Egg of the King. I went in knowing it would be something of an abridged version considering just how much they'd need to condense it down, and even though I knew this, it still felt very poorly paced, to the point that if I hadn't seen the 1997 anime a couple of weeks ago, I would be well and truly lost when it came to a few scenes. In fact, I know one or two of the things the 1997 anime cut out from the manga, and seeing as they haven't turned up here either, I'm starting to wonder if it's a movie retelling of the 1997 anime adaptation? Which would be weird, so perhaps I just haven't got to that point yet. The use of 3D CG animation in a number of scenes is impossible to go without noticing throughout, often swapping back and forth between that and a more traditional 2D look for certain characters multiple times per scene, and filling the background with these lifeless dolls. It's a shame, because the 2D stuff actually looks really nice, so while I know that they went with CG for budget reasons, I think they should have just taken the time to bring it all to life in 2D, as the CG is jarring 90% of the time. The other 10% of the time, in key scenes where they've clearly taken extra time to adjust the lighting of the scene (such as with Nosferatu) or the pacing of the scene so that you aren't focused on it for too long (the events that transpire the night of the first ball), it actually works quite well! The music has definitely been the highlight so far, which isn't much of a surprise considering the involvement of Susumu Hirasawa. The opening for this is much more suitable in tone than the English opening for the 1997 anime (though that was clearly in line with the times!): My favourite scene in the film was the one on the night of the first ball, and boy did it deliver musically with Blood and Guts. That scene in particular is probably the only one in the film that I think was handled potentially better than it was in the 1997 anime so far, strengthened tremendously by the music in this instance, every bit as haunting and tragic as the scene called for. Naturally, I've had it on a loop pretty much since then
  16. I think there are certainly influences from both, some bits that they pulled off well, and some others that I think left something to be desired. I do think there are two very distinct sides to Fallen Order. To me it felt like the general exploration was more in line with what we've seen in "modern 3D Metroidvanias" (I hate trying to pin a game's genre down as much as the next guy, but here we are), and when I was playing it I distinctly felt that it was somewhat similar to 2018's God of War, which is funny because as far as I'm aware Stig had nothing to do with that game, but worked on earlier God of War titles, so there's certainly a through line there I think. The general combat loop and mechanics, especially with regards to death as far as I can remember, to me at least, is where it felt the most like it was trying to draw from Souls, but floundered. I guess that the game felt like two very distinct parts to me highlights what a Final Fantasy Souls-like would need to focus on, which is making something that is consistent across the board. Fallen Order wanted me to explore at my leisure as you might in a Metroidvania, but wanted to have the intensity in battles of a Souls game, and in the end - for me at least - wound up in this weird middle ground where the combat was pretty uninteresting. I haven't played Nioh but I've only heard good things about it, and besides From Software, it doesn't really seem like anyone else is well equipped to tackle a Souls-like at the moment. The only From game I've played so far is Demon's Souls, but it definitely feels like a Metroidvania at times with how the world and level design all connects, and how certain elements need to be returned to later in the game (though it's not usually an unlocked ability but a found key, having beat a certain boss, or something like that). It's a shame you didn't have a good time with what you played of them from the sounds of it, though I get that they aren't for everyone, and if it wasn't for me sticking with it and catching a bit of a break which saw me jump 10+ levels at once after dying at the same boss over and over again in Demon's Souls, amassing souls, then I might not have been saying that I look forward to playing another game of theirs in the future.
  17. I'm hoping that it's more of a "hey, we see what you tried to do there, we'd be interested in giving that a go too with our own big property, with the necessary tweaks" rather than following the same path as Jedi Fallen Order, because yeah, I totally agree that it might be a point for concern otherwise. Thought that game had some good moments, and I really enjoyed it from Dathomir onwards, but it needed more time in the oven, and the Souls-like aspects of it in particular just didn't feel at all baked into the actual design of the game. I think we've talked before about how getting access to easy backstabs on the way back to the ship on certain planets felt kind of pointless given how troopers (and most other generic enemy types) were nothing more than cannon fodder anyways, so it didn't feel all that rewarding to be handed these easy kills. When I think back to one of my favourite places in Demon's Souls, a place where you can farm healing grass, what made it so great was getting to backstab these knights who had been giving me a seriously hard time before getting to the end of that "level". Heck, occasionally I'd mess up sneaking up behind them and I'd be caught off guard before we entered an intense fight, so even though the option for the easy backstab was there, the game still demanded my attention. Again, enjoyed most of JFO for what it was and thought it really picked up towards the end, and I'm excited to see where Respawn with it go next, but even though that game pulls from elsewhere too (like God of War), the Soulsborne influence looking back on it now, with only one From game under my belt, seems pretty clear. I think it's getting the balance right of making something that can be accessible like Jedi Fallen Order was, while not pulling any punches, like having a single difficulty the game is designed and balanced around. You can always come out with a harder difficulty post-launch to push things even further (or you know, maybe just throw some DLC stuff at us that's tougher).
  18. Finally managed to find a source on where Team Ninja's name being attached to this came from, this renowned French leaker who was apparently one of the only ones to leak the Ghost of Tsushima post-launch updates: Found some rough translations of the video, in which he goes on to talk about: - it apparently being called Final Fantasy Origin, or something along those lines - developed by Team Ninja - Souls-like, mentioned Jedi Fallen Order as a point of reference - PS5 exclusive (as H-o-T mentioned) - most interestingly, to me at least: there will be a demo on the PlayStation Store this summer to gather feedback
  19. Lost the FA Cup final and the last game of the season against Villa, yet because Leicester lost we luckily scraped into 4th place. Seriously unfortunate for Leicester, they deserved it more than us for most of the season, but dropped off towards the end. Safe to say I have very little confidence going into the Champions League final next week. To be fair, it feels weird that we're even going to be there, I know you can only beat what's in front of you, but I think we're the least deserving team to make it to the final in a long time. Our 2011/12 win felt romantic and like recompense for our woes in the years prior, but this just feels off to me. I don't know what it is. Yeah, it's a one-off game, but that and the fact that Pep hasn't beaten a Tuchel-managed Chelsea yet is pretty much all that we have going in our favour (and the latter point doesn't bode well for us, because everyone gets toppled by Pep eventually, especially in finals).
  20. I'd been racking my head the last few days as every possibility seemed to slowly get shot down in that thread as I thought of them, but thankfully they've come forward and it sounds like it'll be a Soulslike: I mean, I'm in, regardless of exactly what that entails. Potentially in development by Team Ninja (Nioh), which would be interesting to see some of their Souls interpretation applied to an existing IP. Some are floating around the name "Final Fantasy Origin", so...I guess that means crystals? Definitely sounds like a 35th anniversary project for next year if that's the title it also makes me wonder if it's something of a retelling of the original Final Fantasy but with a focus on action, though I guess I don't know if they'd want something else like that going on with VII Remake ongoing. Also, I've always thought that the Dragoon Armour would suit the style of a Souls game, so that'd be neat to see potentially pop up if this is the case! They also went on to say: So basically a budget somewhere between AA and AAA, but not AAAA (like a main Final Fantasy title like XVI or VII Remake would get) I guess? It's intriguing all the same. Puts me in the mood to play more FF (and heck more From Software games too), that's for sure! Maybe I'll get around to X and/or Dark Souls later this summer
  21. Finished Suikoden II yesterday with over 35 hours on the clock, though I'm sure that'd be closer to 30 if not for how much fun I started to have with some of the castle mini-games. Spent a few hours just waiting for the next cooking contests to unlock I want to let it sit a while, and I want to make a concerted effort to write something worth reading about the game, but I will say that I loved it. A whole lot. It builds on the foundations of the first game wonderfully (mechanically and in terms of its story), it is very much a sequel (so do not think you can skip the first game and go straight to the second!), and though it does tend to trip over itself once or twice, it's a brilliant game. The fact that you can do everything right and still accidentally pick the wrong dialogue option for the best ending left me a little annoyed, though I just went back to my save a moment before and watched that scene instead after watching the other "good" ending, and, well, the ending I saw is infinitely better than the other one. But there's a whole lot for me to say that I need to think about some more, but I'm glad that despite the game seemingly not wanting me to see it through, that I've managed to get there in the end. Very much looking forward to writing something up for it and digging into Suikoden III at some point in the future! And yeah, got a lot of notes to sift through to add to the original post with tips and especially regarding the Suikosource guide for the 108 Stars of Destiny, because boy did that thing turn out to be a bit of a thorn in my side, but unfortunately there don't seem to be any guides on the same level as the GameFAQs that I found for the first game. Going to throw some of my notes on music (swear I'm literally listing most of the soundtrack at this point...) and the latter stages of the story into a spoiler tag:
  22. Sure, I'm just saying that a Quality of Life feature is one of those things that shouldn't be locked behind something like this. An outfit or something? Sure. But this seems a bit much; everyone's time is limited, and often QoL features like this go some way to speeding things up. My question would be if this was intended to be part of the port originally and was moved over to the amiibo after, or if they constructed it with the amiibo in mind? My money would be on the former. It does me curious to see just how much it might change the game's pacing, as I've generally heard that Skyward Sword can get a bit long in the tooth at times.
  23. It's crazy. I want to play this game at some point, but paying effectively £25 for a QoL feature which would make it into most other remasters anyways is not something I really want to support. Something I'll have to think about, it's not like there are plenty of other Zelda games I haven't played yet! Nintendo gets the same pass as Disney in my eyes from most of their audience and can do no wrong. I get that many grew up with them and have an attachment to their IP - which is pretty much unrivalled across the industry in the sheer variety, quantity, and consistent quality - but I don't understand how overlooking such glaring issues does anyone any favours. Like you mention, EA and Ubisoft would catch a lot of heat for something similar, and the fact that I can see the articles in my mind's eye in the event that PlayStation did something remotely similar to this tells you just how much bias there is out there for and against certain publishers/developers. This annoys me immensely, just for the comedic level of hubris it takes to pull this off. Nearly 10 million copies sold in 6 months is something 99% of the industry will never achieve - it's the reason why we're seeing great teams over at Activision-Blizzard be sucked in and swallowed whole to become part of the Call of Duty pipeline - and they manage it with what many see as a bit of a half-arsed collection. That they then pull that off the shelves when there's clearly the potential for it to sell at least 50% more over the lifetime of the Switch? Can you imagine if Avengers Endgame got pulled after its opening weekend?
  24. Official broadcast next week on 27th May at 12:00 BST. Next week is pretty packed between this, the PSO2 event on the 25th, Monster Hunter Rise on the 26th, and Dragon Quest's 35th anniversary stream on the 27th!
  25. Digital event on the 26th for you hunters
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