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Julius

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Everything posted by Julius

  1. Downloaded and about to dive in. Biggest hope by far is what we saw in the trailer is what the demo covers, and this boy band gets cut down at the end of it and we've been totally faked out. Someone turns up in the classic FF armour and cut to black. So basically I want some Kojima madness up in this demo. Please S-E. Even if the game plays well, I struggle to be excited for a game with characters that look like this. (But more realistically maybe the main character is the only one who survives the demo? We'll see I guess!)
  2. There's been an update. And that update is to keep waiting. EDIT: looks like it might be good to go?
  3. "To celebrate the 35th anniversary of The Legend of Zelda series, we have one more announcement. Please enjoy this new theme in Tetris 99. And that's it. Goodbye."
  4. Honestly, this is the biggest reason that I want to see it at their Treehouse, just because even a meaty 4 minute trailer will have trouble making clear what's new in terms of the world this time around. My biggest question is around the shrines, to be honest. They can't be the same, right? But then there were 120 in just the base game for BotW, so that seems like a bit of an undertaking (though I guess they've had time!), but what's there in their place? Or are they just gone now? Could they be replaced to some extent by longer main quest lines? And speaking of shrines: dungeons. I know many here have speculated about there being an underground, and I think yeah, there will probably be quite a lot of stuff going on underground this time around. I was listening to an old Easy Allies impressions video from E3 2016 from when they played Breath of the Wild, and Damiani mentioned that in the original game the "dungeons" weren't strictly referred to as dungeons, but rather the Underworld (which I'm sure many people here knew anyways, but it was new info to me ). I watched a few analysis videos at the time, and while everyone speculated that there would be proper dungeons based on one of the blink-and-you'll-miss-it shots in the trailer, I looked up art for the Underworld and the first hit matched with pretty much exactly what we saw in the trailer. Imagine loads have picked up on this too, but for those who hadn't seen it, thought it was worth sharing: The pillars, the balls atop those pillars, the teeth (though this time the lower jaw and not their upper canines), etc. Thought that was really neat, gives me the impression that it'll probably be like that original game in terms of accessing them, and makes me wonder what else they're going to go back and be influenced by from that first game. But back to the world, obviously new settlements in towns and cities would be great and are the expectation, but if Zelda is playable (especially if Link is stuck underground - maybe we're the one saving him this time around ) then I guess one way to make the world feel fresh if a lot of it is returning is to interact with it in a different way. The end of the first game, like one of my favourite films (also the thing that wraps around Link's arm in the trailer too...), made it abundantly clear that their next focus was on rebuilding Hyrule, so I'm imagining Zelda and Link journeying through the world with a larger emphasis on interacting with people you come across, helping them out (I still want a Seven Samurai-like side quest, damn it!), perhaps even a larger scale Tarrey Town situation. For this, Castle Town feels like it could be a hub of sorts (mean it is central) with upgradeable storefronts, new stores coming in, perhaps even some street food vendors and such, of course assuming it doesn't get wrecked by the castle going full on Laputa! And, if Zelda is playable (honestly, this is the part I doubt the most, simply because she was voiced in the first game) then there's also the chance to see her learn and use magic. I'm imagining a skill tree for it (so maybe shrines return but could be a challenge for Zelda's hypothetical magic instead, with Link focusing on the main dungeons?) and being able to swap between magic types similar to how you'd swap between Sheikah Slate Runes in the first game. I'm not sure just how much they could change the overworld beyond that, though. Maybe we get to travel across the ocean to some extent and there are new and massive regions to explore? I think they're in a tough spot to be honest, and as much as I'd love to see more areas added to the map to explore, I'm having a tough time seeing just how it could work, and the trailer we saw seemed to imply that they're focusing on expanding the world vertically (with what's under the ground and what's in the sky) rather than horizontally. Would love to be wrong on that, though! Something I'd love to see is some things carry over from a save transfer between the first Breath of the Wild and this one, it's a feature used far too infrequently in my eyes but could be great here. I'm going to have a tough time buying it that in a sequel Link ends up starting back at zero for health and stamina after all we went through in the first game (though I guess the green glowing arm could be a way to try to justify it in the story), especially so if Zelda is playable as we'd be starting from zero with her health and potentially magic, but I'd like to see those carried over from the first game if you've cleared it (and if you didn't then maybe just a flat 15 hearts and two stamina rings or something like that). I think carrying over your progress with your house in Hateno and what you have there would also be neat (side note: a more in-depth way to furnish the house would be great!), and I'm sure there are plenty of other examples of what they could carry over too (maybe what you've filled your compendium with?). It's tough, but when people have already spent hundreds of hours in a world like this especially, I think something like this would be a nice reward for those that played the first game and sank their teeth into it. I'm trying to temper expectations going in but it's hard to not get excited. I think there will be a trailer, we'll get a title for it, and we'll learn that they're aiming for a 2022 release; if it is there later, that would be my expectation, and so long as the trailer is good, I'll be happy with that. I honestly don't know if they will have this out by the end of their financial year in March (if they do then I think they'll imply as much), as there's no real need, what with the Pokémon Diamond & Pearl remakes this November and then Legends in January meaning they already have blockbusters to see out this year and start the next. I doubt that it will impact their plans, but from a player's perspective, with Elden Ring coming in January too, we already have two open world games in January alone (releasing just a week apart) from massive franchises, so unless one gets delayed (Pokémon, I mean Pokémon) I kind of selfishly wouldn't want it early next year? A massive open world feels like it should be a summer release (like how massive JRPG's should be in my eyes too), and I want to say if not early next year then probably September/October (you absolutely need to make sure people have had the time to play your game as much as they want before awards season), but I guess it depends on how they're approaching the rumoured Pro model. Either way, just under 7 hours until the Direct starts and we might see it again. I had issues with Breath of the Wild which I've talked about before, but it's still undeniably my favourite open world experience in a game, simply for the freedom of exploration. It's something I find myself thinking about often, and I think the fact that I'm even tempted to return to it after beating it just a year and a half ago, especially considering how much there is to see, says it all. Fingers crossed that this sequel builds on some of my/our misgivings with the first, because I think it's a solid foundation for them to knock it out of the park (again) this time around.
  5. Well it took them until 20 hours before the event to confirm, but at least now we know that Bandai Namco is closing E3 with an event seemingly dedicated to House of Ashes: Apparently there's a Japanese stream on the 18th for Tales of Arise, but not getting Scarlet Nexus out there one more time this E3 is an odd decision (it releases today if I'm remembering right). Par for the course for this year's E3 I guess.
  6. Easy Allies' E3 Noodles & Broth special is back! Was watching their Capcom coverage, it cut away to their interstitial for a few minutes, before Isla hilariously blasted us with Frame Trap's music Definitely the pick-me-up I think a lot of us need after this year's E3. Really hope they talk about how this E3 turned out in the Hottake, always a pleasure hearing their thoughts on things going on in the industry!
  7. I think we heard rumours of something to similar effect a week or two ago, but VGC getting in on this definitely gives it a bit more substance. A shame, because that game looks great visually, but makes total sense.
  8. Capcom. Positives: at least it was only 25 minutes? Re:Verse (for anyone that's actually going to play that) got a mention as releasing next month, there's going to be a trial for Monster Hunter Stories 2, and Village for DLC production announced as starting. So I'm sure some people are happy. Host was very energetic, and the actual presenting side of this event was well done, I think it moved at a decent pace and didn't drag, however... Negatives: unfortunately, as others have said, none of that stuff they moved onto was a new game announcement, the only new things being updates for games already released or that we knew were coming. And why do I get the feeling we might see some of those games tomorrow night at Nintendo, too? The eSports segment was nice but just went on too long. Inoffensive is how I'd probably describe it. Feels like if there is anything new to come from Capcom, it will be at Nintendo tomorrow or PlayStation later in the summer. So yeah, even though presented well, it was a total non-starter and didn't need to be here. Genuinely feel that Capcom let that presenter down, they did a good job and deserved to have something of substance to announce. My Totally Official Score: 4.5/10 Nintendo up next tomorrow, trying to keep my hopes in check, honestly I feel like they'll have done the best out of everyone at E3 if we get a good trailer for the Breath of the Wild sequel (probably a title too) and one nice surprise. Unbelievably low bar. Then there's Bandai Namco tomorrow at 22:35 BST, the actual last publisher event at E3 this year, which is quite a late one, especially considering that Bandai Namco have said zilch about the event themselves. No seriously, the only game we know is going to be there is House of Ashes, and that's because they tweeted it out - Bandai Namco have said nothing! Do they even know it's happening? Obviously the hope would be more Elden Ring, but there's a less than 1% chance of that happening in my eyes. I imagine it'll be a focus on anime licensed games, Scarlet Nexus, and Tales of Arise, if anything.
  9. Honestly, I'm kind of glad they did to temper expectations just a little bit. Still a chance for some surprises (that Village DLC confirmation just being text really makes me think it's only just started), but I'm not expecting much out of this. More curious to see if they can present it well, because the how the conferences have been actually presented so far has been very hit and miss.
  10. Ahead of the Direct tomorrow, seeing as I think there's a good chance this game will be there: what do we think this game is going to be called? I ask because I know normally, even when the same Link has returned in the past, the title is completely different, but considering that Breath of the Wild is the biggest Zelda game in terms of sales by some margin, would it be smart of them for that title to return in some way, such as by being called Breath of the Wild 2 or Breath of the Wild - [Forbidden East or some other such nonsense]? Do you think it'll be named after an item this time around? Or just be completely different? The only title I've thought of so far in keeping with "Breath of the Wild" would be something like Whisper of Malice, just based on the first game and what we saw in the trailer for this.
  11. Hahaha pretty much! Huh? Did they just say remasters of the classic Final Fantasy games?! That was such a weird musical cut. OH MY GOD THEY'RE ACTUALLY DOING IT, ALL SIX! WHY ARE THE SCREENS SO DISTANT YOU MONSTERS I CAN'T SEE ANYTHING YES, YES, TAKE ALL OF MY MONEY Steam and mobile *A moment of silence* You bastards.
  12. It's been nearly 24 hours since the demo went up and still no word on a fix. Their official account's most recent tweet: Total botch. Trailer wasn't great, but if the gameplay is good then maybe there's something to salvage here. Sadly, it's impossible to tell with a broken demo
  13. I could have sworn we heard something a few days ago where we basically learned it would be a glorified Zoom call, that's why I didn't bother tuning in! Though you've made me curious now... EDIT: found it, it was part of how their event was described on E3's website:
  14. Some interesting stuff being said by Todd Howard in his interview with The Telegraph (unfortunately it's behind a paywall so I won't bother linking it):
  15. An update on Sports Story from Sidebar Games: Good reason to stretch development time!
  16. Normally I find Sky to be very hit and miss, but I've got a lot of respect to them for highlighting the importance of CPR after what happened with Eriksen the other day and demonstrating how to perform it: Last time I did a CPR course was way back doing DofE in high school, should probably look back into it.
  17. I love the poster, which I imagine will end up being the cover art, so much: Bethesda have dropped a short video which goes a bit more behind the scenes with some of the staff working on the hame and shows off some great concept art, and in my opinion should absolutely have been there yesterday. Was nice to hear the music a bit more here too, sounds exactly how I wanted it to, feels like a throwback to classic orchestral sci-fi. No surprise here as many had guessed it a few months ago, but Inon Zur is composing the game's soundtrack: Yesterday's E3 trailer:
  18. Sounds fantastic! IGN with the scoops, go figure Not having to follow an order for the major areas makes a lot of sense, I was a bit worried that they might have some gating there, so glad that they've come right out and said it. Open world being multiplayer is in line with what I thought the trailer and website were hinting at, think that's a smart move too, I imagine there will be plenty of boss-type encounters in the open world anyways to keep groups busy. Fall damage being low for the sake of exploration reminds me of how generous Xenoblade Chronicles is with its open world traversal. Cool that the game will have a world map, I'm curious if there will be a mini-map or not? I'd imagine not, but if there is, could see myself turning it off like I did with Breath of the Wild, because I enjoyed the game a whole lot more from doing that. Playtime for the crit path, just looking at my From games with HLTB story times on them, seems exactly in line with previous From games, which sounds good to be honest, as a real danger with many open worlds is just filling them with extra stuff just to have a "full" map. Everything we're seeing so far is giving me greater Berserk vibes than even what I've seen of some of the other From games that I've yet to play, which is really exciting. Shame IGN didn't ask Miyazaki about Miura's recent passing, I've heard he's a big fan of the series and so it would have been nice to hear some words from him, it's clearly had a big inspiration on the direction of From Software games for the last decade plus. I'm not getting my hopes up for it to be there, but Bandai Namco is holding their E3 event tomorrow, and at the moment we haven't heard so much as a peep about it outside of it being on the E3 schedule (Bandai Namco themselves haven't tweeted about last I checked). I remember From at a "normal" E3 seemed to be pretty good at giving people hands-on time so we could hear impressions and see a bit more gameplay, so while I'm not expecting it, I don't think it's entirely impossible? Could absolutely just be a Scarlet Nexus and Tales of Arise blowout, though.
  19. Major Inside vibes, for sure, but it's not! We've already seen a few screenshots of their next game @Ronnie I did some more digging and it turns out this does have a connection to Playdead: Dino Patti was one of the co-founders of Playdead, but left to found Jumpship (pretty apt name for the studio considering the context) after a fairly messy split from Playdead. From the company's Wikipedia page, which gives a good abbreviated version of events: From the rest of what I can find on Playdead it seems that Jensen was more the creative mind, while Patti was the one more attached to the business side of things. A real shame they split, but seems to be a boon for us players. If Somerville delivers it could feel like doubling the output of Playdead-like games, fingers crossed we see Playdead's next game sooner rather than later, as it's been a while!
  20. Yeah, this looks absolutely incredible. I laughed so hard when they talked about their 12K sky capturing, because it's so absurdly above and beyond! The wait for the dream of a Forza Horizon in Japan to be realised continues, though (Mexico does look great, I just want to see Mt Fuji in one of these games!). Forza is the biggest reason for me at the moment for wanting to pick up an Xbox right now and seemingly at any point in the near future. Before I got a PS4 I got an Xbox 360, mainly because it was more affordable for my parents at the time, but also because I loved cars and wanted to check out Forza. I was reading every car magazine I could get my hands on, subscribed to a few (I actually cancelled my monthly subscription and I ended up getting another year's worth of Top Gear sent for free following that!), and still have the Forza Motorsport 4 limited edition I got with the console (actually bought it well ahead of my birthday just to make sure I didn't miss out!), and loved the first Forza Horizon too. Even now, some 5+ years after I moved away from a 360 to a PS4 and longer than that since I played a brand new Forza, I still find it very difficult to truly enjoy my time in a lot of racing games because of how much I enjoyed what I remember about the particular feel of Forza. Just driving around in a Horizon game rather than lapsing and returning to FIFA sounds so appealing to me, and it's a big part of why I want Xbox to come out with a couple more things that I truly feel that I have to pick up one of their consoles for, so that I have a way to justify it: at the moment it's Forza, Halo, Rare Replay and some indie games, but I personally have a hard time justifying a pretty big purchase with only those. Playground working on Fable too makes me wonder if Xbox are going to position them similarly to how Nintendo positions MonolithSoft, a couple of their own IP but then potentually aiding in open world design for other studios. Heck, even looking at Halo Infinite, I question why Playground seemingly haven't been made to lend a hand and support with the open world, as that would seem a very appropriate use of their talents.
  21. It's in alphabetical order rather than order of the shows, but PC Gamer have a running list of all the games we've seen this E3. Unfortunately it only seems to answer the question of whether it's coming to PC or not rather than listing all platforms, but all of the trailers are there for each game, so if anything catches your eye on there I guess you could scroll to the end to see the platforms it's coming to? EDIT: for something a bit more comprehensive, RockPaperShotgun have features on each of the events so far, including a breakdown of the announcements and some trailers: Summer Game Fest Ubisoft Forward Guerrilla Collective Day 2 Xbox & Bethesda Showcase Square Enix Presents PC Gaming Show
  22. I've watched it back a couple of times since and while I do appreciate it setting the tone, I still think it sends out a confusing message about where the game is at in its production. According to Schreier it's currently pre-alpha, and it likely got hit by COVID like everything else did, yet we still have a firm release date for it nearly a year and a half away. That's either confidence to the point of hubris or sheer stupidity in that they're going to aim to launch then no matter the cost, such is silly because it puts completely unnecessary pressure on the developers. There's a massive potential for further delays due to COVID and working from home, and while I wish that team the best and hope they hit that date, they just have easily could've said Holiday 2022 and keep it vague. I guess it's because of how they did 11/11/11 for Skyrim and want to follow suit, but again, feel like that probably could've waited. I can only come at this from the perspective of a consumer, but I go into E3 wanting to come away with excitement for these publishers' games and a desire to play them. While publishers might get away with just turning up and phoning it in, a great presentation is just as powerful as a bad one. It's glorified marketing, and the whole point of turning up at E3 these days is to sell us on games directly, so I think any publishers phoning it in are missing out on potential sales if they have a poor showing. I think back to the Final Fantasy VII Remake demo at E3 2019, or Nintendo focusing almost entirely on Breath of the Wild at E3 2016: both were cases where the games were clearly presented, their mechanics shown off, and many came away with a reason to be confident about those games and a stronger desire to buy them. Maybe I'm the only one then, but I genuinely loved that January Switch presentation. Opening up with how much it was going to cost around the world, telling us subscription-based online wasn't ready but a service was on its way, walking us through things like battery life, the Joy-Con, etc. It had a strong selection of games turn up, I think the weak link was probably third party ("Dragon Quest XI is still coming to Japan" felt pretty tone deaf when we were still waiting to hear about a western release), and that Breath of the Wild trailer that closed it is one of my favourite game trailers. Oh yeah, it's definitely fair to go in with lowered expectations, but after a year off, I can't fault anyone for being excited going into this year's E3 and being disappointed by how it eventually panned out (at least so far). Again, the publishers knew expectations would be heightened, yet knowing this no-one tried to temper expectations except Nintendo, and that was purely because of rumours that could potentially impact their stock prices in a drastic way. I'm not expecting the world from Nintendo going into Tuesday, but their show was the one I was most excited for anyways. I'll gladly take a Breath of the Wild sequel trailer and title, but if it ends up aiming to be out by the end of this financial year, I wouldn't be shocked if it showed up for a short while at Treehouse.
  23. From bad to worse for Square Enix. The demo is currently unplayable as it is corrupted (a widespread issue):
  24. Like you I have games I'm excited for from this E3 (mostly indies, actually), and while I get where you're coming from and do think expectations perhaps should have been lowered given the events of the last 12+ months, the fact that we didn't have an E3 last year meant that going into these past few days just wasn't going to be possible. I feel like there was a real hunger for a week of focused news and people genuinely excited to see good games. I think the wider issue is that while I get wanting to return to normalcy, all of these companies announced their own E3 events of their own accord: they didn't need to be here, and everyone could've pulled an EA and scheduled something for later in the summer (which is looking like a wise move now in hindsight) if they didn't want that pressure. Because, like it or not, having a show at E3 comes with the baggage of what we've seen at past E3's, some stronger than others sure, but it means you have something worthy of sharing in my eyes, and if you don't, either don't attend, or manage expectations ahead of time. We know not to expect a potential new Switch model on Tuesday during the Direct purely because Nintendo managed expectations, and to be fair I think they're really good at communicating with their audience (the Metroid Prime 4 delay video from Takahashi comes to mind). It takes balls to do that and not hide behind false pretences, it's one of the things I respect most about Nintendo. For example, we saw Starfield today for the first time in an official capacity in 3 years (!), and we saw startlingly little that would inform us about the game that we couldn't already try to guess at from the initial CG announcement in 2018. I'm more than willing to give them the benefit of the doubt that their workflow, like everyone else's, has been impacted these last 12+ months, but even then, that's 2 years of potential development time since then, so it's tough to believe that's all they've got. Especially considering they went ahead and have a specific release date for late next year, I think it's difficult to appreciate the game being delayed but then giving it a hard date so far out when there is a huge potential for more delays in the next 18 months or so. This game didn't need to be here at all in my eyes and could easily have been saved for next year's E3, but Xbox clearly pushed for this in order to strengthen their show (I think it managed the opposite). I really don't know what to expect going into Tuesday, but Nintendo have more pressure on them than anyone else in my eyes, and they will know this. They do weird as hell things, but it's exactly that difficulty to predict what they'll do next that makes them so alluring as a developer, publisher, and platform holder. My fingers are crossed for a good show from them, as they have been for most of the other shows these last few days.
  25. The Square Enix conference hurt a whole lot. The Guardians of the Galaxy game actually looks decent, had a fun trailer and some nice interviews, it coming in October meant a bit of a blowout with gameplay was probably a good idea, but it taking up nearly half of the show is when alarm bells started to ring. Also while it was fun in the demo, feel like the constant back and forth has the potential to get tiresome fast. Then we get Final Fantasy I - VI all getting remastered, seemingly based on their initial releases, the one thing that I've been nagging on and on about incessantly for the last few years...and it's for PC and mobile. Square Enix then proceeded to beat us over the head with the Final Fantasy Main Theme not just once, but twice (!) in a row for their mobile games after showing off the Mana remake. Hoo boy. Real shades of the whole Final Fantasy VII PS4 port fiasco that happened at PlayStation Experience 2014, when everything they were showing and saying seemed to be screaming Remake but instead it ended up being the PC port coming to PS4: this isn't really what anyone was asking for or wanted. It's the 35th anniversary next year, we knew that going in, and while we could still end up seeing it brought across in the future in some capacity, that is something I have little interest in actively bringing up. If it happens I'll be over the moon but S-E don't deserve my optimism for that anymore. They're the games which defined Square for so long, damn it, they deserve good and easily accessible versions on modern consoles. Other than that, Babylon's Fall looked reeeeeeal rough. We last saw that game a year and a half ago and it looks far worse than it did then (some of those textures...urgh), and I left the trailer wondering if it was multiplayer or if those other characters were controlled by AI? The fact that I can't be bothered to look it up says it all really, and the nerve they have showing this off and promising post-launch content. And then there's Stranger of Paradise: Final Fantasy Origin. Stupid title by the way. I was watching Kyle Bosman's Delayed Input the other day and he was absolutely right: the image you have in your head of Final Fantasy Souls is not what this game is going to be. But I didn't expect it to take such a drastic turn, and yes, it looks like a massive letdown. A prequel or alternative story of Final Fantasy I where you get to where this armour would have been awesome: Maybe stick with the Amano artstyle, heck seeing as it's a 35th anniversary game maybe have different sections be from different points in the franchise, and so on. It was really easy to let it run away with itself in our heads, and Team Ninja was doing it too? Single player, Team Ninja developed, Final Fantasy Souls for the 35th anniversary taking place around the first game - what doesn't sound awesome about that? Instead we're getting what looks like a drastic reminder that just because Square Enix has started to take strides in the right direction the last few years - finally getting Final Fantasy XV, Kingdom Hearts III, and Final Fantasy VII Remake out of the doors while continuing to build well on Final Fantasy XIV - it doesn't mean they aren't going to be prone to missteps, and I think it's the fact that we saw not just one with this game, but two with the I - VI remasters, that rightly has everyone a bit on edge. These should have been relatively easy wins to take some of the pressure off XVI and Creative Business Unit III, who are also still hard at work on Endwalker, and somehow there's now more pressure on that game than there was before. It's insane to me. We'll probably see XVI at the next PlayStation event, whenever that will be, but it was rough today. I've still downloaded the demo and will be checking it out due to sheer curiosity, though. How can you not be curious about this? It looks like a trainwreck. Square Enix didn't bring their A-game today and they know it, they didn't treat what should have been the biggest week of gaming news this year in E3 as they should have. Despite their own issues in their shows, so far only Summer Game Fest and Xbox seem to have got that memo and put on a show (Geoff pulling off the Elden Ring reveal continues to go up in my estimation, and I genuinely might re-score earlier conferences based on how poorly E3 has gone so far). My Totally Official Score: being burned by the rage of a thousand suns (so probably a 4/10; trust me, Gearbox was worse) As @Hero-of-Time rightly points out, everyone wants to do their own thing and spread their news out (Ubisoft gave Xbox the better Far Cry 6 trailer, for crying out loud!), and I guess this is the drawback to Nintendo's Direct model doing so well. Everyone seems so confident E3, doing their own thing, but the thing is not everyone has the catalogue of Nintendo's IP's (actually, no-one does, and even Sony who are arguably the closest to their output in terms of consistent quality are very predictable) and the potential to blow us away on a pretty regular basis. It took a good year or so for PlayStation's State of Play to figure out it's flow, and I imagine it will take these other companies even longer than that, which means gaming news for the next year is only going to feel even worse. And I thought last summer was bad I think a huge part missing from E3 is the in-between, interviews and gameplay snippets filtering through from the show floor, hearing about behind-closed-doors demos and shady backdoor deals. It's a good thing the football has been on, because it's pretty much watching an E3 event and then moving onto something else, rather than being consumed by it. Even Nintendo have cut their Treehouse down to 3 hours this year. Expectations are low going into Capcom tomorrow, where I have little at stake but want to see someone else be happy this E3, be it something as big as Dragon's Dogma II or as small as Village DLC. Nintendo are impossible to predict, so just give me a title for the Breath of the Wild sequel and that will genuinely be enough after these other shows. The bar is that low.
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