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Everything posted by RedShell
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Well, I was just messing around in stage builder one day (as you do) and thought it would be interesting to see if the infinite platform glitch still worked at an angle. And sure enough, it did. I then combined that with an ever increasing collection of falling hazards and voilà! The most ridiculous custom stage ever was born. It's clearly even more unplayable with 4 players though, hence why I kept SD'ing to try and keep the frame rate smooth. Anyway, shame about the connection issues tonight, but cheers for the games everyone. -
Reading this just reminded me of a time I was visiting your island and decided to annoy, I mean... help you by watering your flowers. I remember you walking past just as my watering can broke, only for me to instantly pull out another watering can and continue watering! At which point you typed something along the lines of "what kind of weirdo carries more than 1 watering can?" Fun times. Anyway, no. They shouldn't get rid of DIY or flowers. What the actual hell? That's just crazy talk! There's only one thing they need to get rid of in the next Animal Crossing game as far as I'm concerned, and that's interruptions. The game needs persistent and uninterrupted online play! If everything still comes to a halt whenever someone else arrives at or leaves a town in the next game I'll be seriously disappointed. Yeah, that would be fun. The villagers in the original game could be absolutely brutal at times, it was hilarious. Unfortunately, I can't see Nintendo ever bringing that kind of stuff back now, doubt they'd want to risk potentially upsetting any of their younger or more sensitive audience.
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Nintendo Direct: Nintendo Switch 2 (Wednesday 2nd April 2025)
RedShell replied to Julius's topic in Nintendo Gaming
OK, Nintendo!: -
Shame there's such a long wait to find out more details about this. Good to have confirmation of backwards compatibility at least. The device itself looks pretty nice though, and I like the more subtle use of colour this time around too. Obviously still not a fan of the humongous size of the damn thing, means there's no way I'd be using it much in handheld mode, if at all. The logo is a bit weird as well, I suppose they really wanted to avoid the same confusion issues that plagued the Wii to Wii U situation, but just sticking a massive 2 next to the Switch logo is kind of overkill. Also, no Pipe Frame in the Mario Kart footage makes me sad. It does all seem very un-Nintendo like, yeah. Perhaps we'll be seeing the more creative/wacky stuff being done via peripherals again. They still haven't resurrected the Vitality Sensor yet, right?
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I don't see a lot of things coming when playing this game, so I can believe it. But yeah, they were some close 1v1 matches. Or for custom stages at all. Imagine how wild that could be. Anyway, as for the Final Smash meter thing, I don't really have a preference. I should probably be for it, seeing as it's supposed to assist players that aren't doing so well in a match by filling up faster for them, but Final Smashes don't tend to help me very much, seeing as more often than not I just end up wasting them due to bad timing/aim. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, about that... It's obviously a WIP, I made it a while back (around the same time as the Excitebike one) it was an attempt to create the most ridiculous and unplayable custom stage ever made... again. I think I may have succeeded. But as you saw, the current Switch is not really up to the task of processing it. It needs Switch 2 power! It is fun when someone activates a Final Smash on there though, and you see the frame rate suddenly jump from single digits back up to 60 FPS! Before absolutely tanking again. I've never manually selected that stage before (for obvious reasons ) but knew it would eventually show up at some point via random select, and well, it finally did. I had an inkling before the match even started actually, as only stages with endless terrain cause the loading screen to lag, and we'd already played on the Excitebike one before that. Anyway, glad it gave you a laugh. -
Fascinating stuff, Dcubed. Thanks for sharing. Photo Dojo DX already looked amazing! That's seriously cool how they streamlined the fighter creation process like that. Such a shame it never got finished/released. Also, 3D hopper cat absolutely needs to be used for something (anything) in the future, Nintendo!
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
It's not a new one, but hasn't been played that much as it can be a bit unpredictable. I'm still laughing about the match on my Kirby stage though, when you used a beetle on my Wii Fit Trainer but then she got stuck on the bumper directly above so couldn't be lifted out! Seen that happen many a time now (especially on custom stages) but man, it's always funny. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, I'm always up for custom stages. -
I almost went crazy looking for that on my first playthrough, it's so stupidly placed. But yeah, great to hear you enjoyed the game, Jonnas. Fantastic write-up too. 👍 I don't see myself getting around to doing a comprehensive post before the end of the month so will simply update my list once again: JellyCar Worlds (originally played on Apple Arcade, but picked up my own copy for PC) Like a Dragon: Infinite Wealth Withering Rooms Vampire Survivors (Ode to Castlevania DLC) (still have a bit to do on this though, it's massive!) Sea of Thieves (Season 14) Little Kitty, Big City Have to give a small shout-out to Withering Rooms actually. This ended up being my Halloween game this year and was a very pleasant surprise indeed! Anyone who's interested in the horror genre (especially the classics) absolutely needs to be trying this game, you're guaranteed to enjoy something about it. Withering Rooms is packed full of content that covers so many different categories of horror, the variety on offer here is really quite impressive. The fact that it was all created by a solo dev is frankly impossible for me to get my head around! Obviously certain aspects of the production are somewhat indicative of that, but for me, the jankieness of those things complement the style of the game and simultaneously enhance its already creepy vibe. I also thought the story was great, it's based around a really simple idea (which I won't spoil ) but one that works wonderfully for a video game of this type and can be fleshed out as much as the player desires by collecting various fragments as you progress. Gameplay is also very good (albeit on the more challenging side ) the combat is fun and can be quite varied, thanks to a large amount of customisation options made possible via gear, weapon selection and player levelling choices. There are plenty of other interesting gameplay mechanics thrown in for good measure too, you even get Eternal Darkness-esque sanity effects to enjoy! The presentation is... kind of interesting. A jarring combination of often rudimentary character modelling/animation but generally excellent environments textures and lighting effects. Again, I personally love the look of the game, but it might not be to everyone's taste. The soundtrack is sublime though. While mostly appropriate for the setting (Victorian era classical) it gets layered with electronic music at times, there are also unusual variations that get super unhinged depending on the player character's current sanity. It's mixed in a masterful way though, great stuff. One pretty minor thing about the presentation that I'll also mention, as it's something that I really appreciated, is how every NPC in the game has a completely distinct font for their dialogue text, and yet all of them suit the theme of the game perfectly (take note Bloodstained devs! ). It's a small attention to detail, but one that also helps to further portray each individuals character and, well, just looks cool. I could go on and on about this one I reckon... if I wasn't lazy, and if it hadn't been a few weeks since I'd completed it... but yeah, I very much enjoyed the game (might even be my GotY for 2024, plus one of my all-time favourites of the genre). Highly recommended for horror fans. And with that, here's what's likely to be my finalised gaming diary for this year: If anything else gets added between now and the end of the year it'll be Indiana Jones and the Great Circle, and possibly Kunitsu-Gami: Path of the Goddess which I've also been playing recently and am about halfway through- oh, and Teardown, almost forgot about that one. Otherwise that's going to do it for 2024.
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Project Century (new IP from RGG, release date TBC)
RedShell replied to Julius's topic in Other Consoles
Yeah, quite the surprise indeed! Looks very cool. Pretty crazy how much RGG Studio seem to have on their plate at the moment though. -
Whaaaat?! A new Okami is cool and everything, but what immediately jumps into my head at the news that Clover is essentially back from the dead is GOD HAND! Oh man, a new God Hand (or even a remaster of the original) would be something else. Only if it were made with complete disregard for current social trends though, of course. No bloody point otherwise. Yeah, I know, it's not going to happen (and certainly not in the way I'd like if it did happen) but a man can dream.
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Hmm... This design is popping up in a lot of places I see. Can't say I'm happy about the possibility of Switch 2 being larger than the current Switch (which is already way too big to be considered a portable IMO) but I guess it was inevitable. Just like how the majority of people seem to want absolutely enormous mobile phones that can barely fit inside pockets for some reason.
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Well, I rolled back my save file, unfortunately it didn't solve the problem. However, I did figure out that you can force Indy to equip the camera (despite the glitch) by picking up another item (a weapon or a torch etc.) and then using the d-pad shortcut. So yeah, I was able to progress a bit more on my original save, but not for long. Eventually I encountered a dead end where you had to use the whip to escape, and seeing as there's no shortcut for that particular item I was screwed again. In the end I decided to restart the game on a new save, lowered the difficulty to easy and just blasted through the opening section. Managed to get back to the point where I was trapped (originally around 3 hours of gameplay) in like 30 minutes though, so not too bad. And with the whip at my disposal once more, the adventure could continue! I'd like to say that I haven't encountered any more bugs since, but I'm afraid that's simply not the case. Although nothing else game breaking (like the item glitch) one of the issues I've had to deal with was so bloody stupid it actually gave me a good laugh... It is a huge shame about all of these issues with the game, as it's otherwise been great. The exploration gameplay is really good, the presentation is nuts, both in terms of visuals and audio (the voice actor does a seriously amazing job of mimicking Harrison Ford ) and the cutscenes have been super entertaining so far. I wasn't exactly thrilled when it was revealed there would be over 4 hours of cutscenes in the game, but now I'm kind of disappointed that it's only 4. Also, I can't stop whistling the theme tune at the moment.
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Ah. Well, at least the game will probably be rid of the major glitches by then. Yup. Should've expected it really. Was reading online that some people have managed to solve this issue by rolling back their save data, so I might give that a try later on. It will mean I lose around 40 mins of progress, but I really do want to get exploring again as it was just starting to get really good.
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Interesting. I always thought that version was just added rumble pak support. Anyway, haven't upgraded my phone so still not even tried this app. On the plus side, by the time I finally get around to upgrading there should be a decent collection of music for me to check out on it.
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Got the 40th anniversary theme unlocked the other day. I'd not played this in quite a while so there's a large gap in my theme collection. Have a lot of tickets saved up though, but apparently nothing to use them on. I thought that past event themes were purchasable with tickets, or did I just imagine that?
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Anyone else playing this? I'm a couple of hours in and had been really enjoying it. Unfortunately though, it appears that I'm now unable to progress any further due to a bug with the game's controls. No longer able to use the whip or the camera so I'm completely stuck. Seems to be an issue for quite a lot of people so hopefully a fix is on the way soon.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
What in the actual hell? I won a game as Snake and as Rosalina!? Ladies and Gentlemen, Smash Bros. has entered... The Twilight Zone. Cheers for the games everyone, see ya next week! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
And the award for most whiffed Final Smashes with R.O.B. (again) goes to... That aside, it does feel like I still got it with that character, kind of. It was nice to get some consecutive games played as him anyway, get rid of the rust a bit. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, was good fun. It's always nice to play some 1v1 battles now and then, as it means I actually get to see what the hell is going on for a change. That was indeed hilarious. Especially when I inadvertently made Kirby huge with a lightning bolt just as Yoshi was getting inhaled. It was all downhill for me from that point on as I couldn't stop laughing. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I do indeed. Actually, it's more like 1½. But yeah... be sure to "keep your 👁️eyes👁️ open" for 'em. -
Here's SOGM for comparison: It's closer than I was expecting. They'd have a good fight.
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I decided not to rejoin after the 2nd D/C, just in case the problem was on my end (apparently not) but it was almost time for me to stop playing as well. Anyway, cheers for the games everyone, as always. Hopefully things go smoother next time.