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Everything posted by Glen-i
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Hate to break it to you, but that would have made it a tie. And then I would have asked everyone who voted Super Metroid to choose again. And seeing as I was the only one who voted for that, I would have changed my vote to DKC 2, giving it the win. Next time, vote!
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Gen 7 has made it easier. You don't need to go for IV's anymore because there's a service that just let's you max out IV's when a Pokémon reaches Level 100. There's also another service that does EV training for you while you do other stuff, even with the game off. The only thing you really need to dedicate time to is going for the right nature, any egg moves you want and the training up to Level 100, which admittedly, takes some time, but with a Lucky Egg Pokémon Amie EXP boost and the EXP Up Power, it doesn't take too long. Can it be easier to get into? Sure. But it has been steadily getting easier to get into recently. Let's GO demolishes most of the reasons why competitive Pokémon is so fun. A lot of the strategic element is no longer necessary. You don't have to make a decision on what stats a Pokémon should prioritise because they can all be maxed out. The lack of abilities means that a lot of the more middling Pokémon (Like Arcanine or Kabutops) are now completely useless in battles because their abilities were the reason they were viable. This means you'll just see the same handful of Pokémon over and over again, because why use anything else? The way to make breaking into competitive easier is by making it easier and less time consuming to get a Pokémon to competitive standard. What Let's GO is doing is lowering the skill and strategy needed to do well. And that's the wrong way of going about it.
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No, but I believe it wasn't me who actually used that phrase. Although I did kinda unwittingly agree. I guess I should have implied that I'm talking the hardcore Pokémon fan demographic like me. Whenever it comes to perceived elitism, it's always a vocal minority that gives a warped perspective of a view that doesn't really apply to most people.
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Point taken, but Pokémon has never been a hard game to play, the only time you need to get into the finer points is if you decide to go full competitive. You don't need to know all the Pokémon before hand, you don't need to know all the underlying mechanics. It's a brilliant example of low skill floor, high skill ceiling and it only adds to the options that you have. Let's GO effectively lowers the ceiling to be almost touching the floor. And that narrows the variety in negative way.
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If it's a Gen 1 remake, most of these features wouldn't exist anyway? Didn't stop 14 year old Gen 1 remake FireRed/LeafGreen. Which has every single one of those mechanics I mentioned.
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Uhhh... That's slightly lower than any Pokémon remake to date.
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Well, a lot of moves have been flat out removed. There seems to be no changing weather in battles. Hold items and abilities are gone. And the first 151 Pokémon don't exactly make for a good variety of types. EV's have taken a hundred steps back and gone back to a variation of the Gen 1 mechanics, (In simple terms, you can max out every stat again) so you'll never get any differences between two Pokémon of the same species. And a few other things I no doubt don't know of. I can't see this being fun for those who want more strategy or depth out of their Pokémon experience. Make no mistake, this is Pokémon, but it lacks so many of the features that make Pokémon so complex.
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Then that gives me even more reason to worry about the Pokémon Company. EDIT: Oh man, I just saw @Vileplume2000's post. Please not Greninja. I like Greninja. Don't make me like Greninja less. Ash already did that with his lameness. Tell me you're joking.
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Welcome to my world for the past 5 years.
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That's the thing. They're not really the target audience.
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Which means you can't complain. Out of interest, what would you have voted for?
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Yeah, no. You're wrong. Pokémon never look good with realistic texturing. I've seen thousands of attempts and none of them work. They're not designed to have realistic texturing. Take Jigglypuff, it's meant to have fur so fine, you can't tell it's there. That Jigglypuff needs a bloody haircut. The poster looks sick though. That's a nice poster! I haven't seen the trailer, (Wi-Fi here sucks) but I'm worried that the designs are gonna be way too distracting for me to enjoy the film. It happened with Pokken, and those were nowhere near as bad as these. I'm just scared I'm gonna see Pokémon I really like and have them ruined forever. For once, I actively don't want Krookodile to show up somewhere. It's called Krookodile, it's totally showing up, isn't it?
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I'm still waiting for a Pokémon Mystery Dungeon style scarf for Pikachu (Squirtle would work too)... Did you know that Pokémon spin-off's have only ever been referenced in Smash once? Nerdy points for the first person to identify which one!
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November N-E Game Club: Yoshi's Island
Glen-i replied to Glen-i's topic in General Gaming Discussion
Anyway, I'm gonna go for the SNES version. And I'm not gonna go for 100%. I blitzed through this game in under 3 hours when the SNES Mini came out and I realised that I enjoy this game more when I don't try to collect everything, so I'm gonna try and beat my record. -
Super Mario World 2: Yoshi's Island is a platform game that released for the SNES in 1995. It stars 8 Yoshies who decide to help a baby reunite with it's brother via a relay system after a stork drops him on their home island. You do have to wonder why he wasn't immediately eaten though. The thing is, this game is a prequel and that baby is Mario and a Magikoopa named Kamek somehow knows that Mario and Luigi are gonna be a right pain for the Koopas in the future. So Kamek has sent a group of Toadies to kidnap the baby. Can the Yoshies reunite the siblings? Or will hunger eventually win out and ruin the whole Mario Timeline? This game may have been billed as a sequel to Mario World, but it would spawn off a new spin-off series of Yoshi games. Yoshi is mostly invincible (Bottomless pits, getting crushed, spikes and lava will do it in though), but if it gets damaged, it'll get stunned and Baby Mario will drift off in a bubble where he'll subtly notify you of such by bellowing his lungs out. This will cause a timer to count down, let it reach 0 and the Toadies kidnap the kid and you lose a life. This game was powered by the Super FX2 chip, which allowed for a gorgeous hand-drawn aesthetic, but is the main reason why this was never released on Virtual Console. There was a GBA port of the game as part of the Super Mario Advance series, which features a more modern Yoshi voice and 6 new levels. The game is pretty well loved and still looks the part today thanks to it's well-aged visuals and different style of gameplay. Whatever you think of it, it was a pretty good swan song to the old Super Nintendo. Either the original or GBA port is fine for this month. SNES Version available on: SNES and SNES Mini GBA Version available on: GBA, WiiU and 3DS (Ambassador Program only) There we go, nice and centered. So I'm gonna use this space to point out that the yellow and pink yoshi are in a very compromising position...
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So this month's game is Yoshi's Island with 50% of the vote. (That sounds more impressive than 3) I'll get to work on the thread.
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Daisy not important enough, clearly.
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I hate myself for not making that obvious joke. Blatant open goal there...
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I wouldn't be too sure about that... I'm erring on the side of, "they didn't even try" EDIT: Also, not related, but I'm not keen on that Box Art. I get what they're going for with the background, but I actually despise Spyro's facial expression. It's that overused "one eyebrow raised" nonsense that 95% of kid's movies use on promotional material. You know, that one where a character looks like they're thinking about dirty things. Sick to death of that.
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As someone who's checked out all the data that's been datamined out of the game, (Because I really don't care about keeping things a surprise for a game I don't want) let me just say this... Go Physical.
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Mario Kart 8 Deluxe League 2018 (Final results now in)
Glen-i replied to Glen-i's topic in Nintendo Gaming
Before I forget again... Next League Night: 15th November 8pm Room 1: @BowserBasher is host @Glen-i @BowserBasher @viceview51 @martinist @RedShell Does this look familiar? Well, if you've been a regular for the past few years, it should. Because it's time for the... Worst League Night Ever Everyone's favourite day of crisis is back once again. Only the most awful of combinations will do. Because who needs an actual semblance of control? That's not funny. So prepare to look like a right noob. And Merry Crappy Christmas! Sign Up Now! -
What can I say? Comedy follows me everywhere. Well, you could always just post normal old clickable links here. Like this Glavenus getting offed by your impatience.
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Pokémon Trozei! (Pokémon Link in Europe) is a puzzle game released on the DS in 2005. It's developed by Genius Sonority. The game plays like a variation of Yoshi's Cookie. The goal is to manipulate the board to line up 4 of the same Pokémon to get them to disappear. Doing so activates a Trozei Chance, which allows you to make Pokémon disappear by lining up 3 for a short amount of time, pulling that off will then lower the requirement to 2 for an even shorter amount of time. Dittos act as wild cards. Like most puzzle games, the gameplay is relatively simple to grasp. And as expected, there's a variety of modes to provide some longevity. Including a Story Mode (Yes, this game has a plot), a 2 player competitive mode, as well as an endless mode. The game also kept track of which Pokémon you've managed to line up, adding a light "Catch 'em all" spin to it. Pokémon Trozei sold 0.59 million. It was a pretty meager puzzle game, to be fair, so I'm not too surprised. I never owned it, mind. And that was it for this game. Well, until it made a sudden appearance 9 years later! Pokémon Battle Trozei (Pokémon Link: Battle! in Europe) was released as a digital-only 3DS title in 2014. Once again developed by Genius Sonority. It's pretty much what you'd expect. Similar gameplay to the original game with a few tweaks to the formula. The main change being that you effectively battle wild Pokémon while playing, so you had to keep an eye on your health while playing as well. Not much else to say, really. Being a digital title, there's not much chance of finding any sales figures. I can safely say it didn't light the world on fire. And that's Trozei, a pretty low-key puzzle game that most people probably ignored. I know I did. It's hard to say whether this will come back... Tell you what, come back to me in 2023, then I'll tell you. There's one more game series that debuted in Gen 3. I guess some of you have probably heard of it. But that's for another day.
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Eevee isn't all that Defense wise either.