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    • That's kind of the point though.  The music is purposely dissononant... I mean... it's literally in the game's title! (Yes, I know that the Japanese title translates directly as "Concerto of the Midnight Sun", but it too is an oxymoron; that's the point). The music is purposely composed to be uncomfortable to listen to; lacking a harmony to latch onto.  It's a brave creative choice, and I do appreciate what the soundtrack is going for; but the music is let down by the awful sound quality of the audio driver the game uses.  I have no issue with the compositions themselves (in fact, I actually quite dig what they're going for), but the actual audio quality is pretty rough; even by GBA standards. Of course, that's something that Aria of Sorrow would address directly, but that also goes for a more traditional style of Castlevania music.
    • I hear that patenting mechanics is a common thing. Character silhouettes behind objects? Nintendo has a patent on that. Minigames on loading screens? Namco has a patent on that. The concept of Title Screens? It was either Capcom, SNK, or Namco, I forget. Standard practise in any technology-based company, basic protection. It's just that it's generally agreed that nobody's suing anyone over that. Either out of Gentleman's agreement, or because companies don't want to put their patents on the line, what matters is that nobody's getting pissy over just that. It's part of the reason as to why this lawsuit is so fascinating, Videogame companies rarely bother to fight over patents (and as per Glen-i's post, the actual intent is likely about something else). As for Warner Bros... did they ever actually try to prevent another developer from using a Nemesis-like system? Have they ever publicly bothered to enforce that thing that the internet keeps accusing them of enforcing? Is there a small developer that got a C&D letter from them or something? Legitimate questions, because I never heard of any.
    • It's funny that I should run into this thread a day after I found Octopath Traveler for 20€ (it was the code in a box, but still). Rising prices suck in general, nobody likes to get priced out of their hobby. But at the same time, I feel like videogames have never been cheaper. By this I mean... back then, if you wanted a cheap videogame, you'd buy a "Game Child" from a bootleg vendor that only came with a crunchy version of Tetris. These days, you get an F-Zero-type game for 20€ or less. There are games of so many shapes and prices, it's legitimate hard for me to be hung up on the fact that the newest Nintendo games are 70€ or 80€ when I know I'll find something cool for a quarter of that price. Heck, that something cool could be the entire library of the NSO, PS+, or GamePass. I dunno. Maybe I just became an adult with more money than time, so this is not the thing that bothers me anymore. What bothered me as a kid was that any and all games were expensive, from the Gamecube to the Game Boy. I remember being so excited as a teenager when I found out I could purchase older Game Boy titles for 10€, it felt like I struck a gold mine. What bothers me now is that I only have time for Picross and non-crunchy Tetris.
    • Harmony of Dissonance was my first Castlevania, and for that reason I will always be fond of it. There are some legitimate flaws to that game (too large of a map, can become a slog, unpleasant soundtrack), but it's got a lot of cool things going for it as well (creepy atmosphere, intimate story, interior decorating, the most disgusting Legion in the franchise). It's a solid 3, and one I'd like to revisit someday. I have never heard of that title. Where did you get that name from? Top 10 quotes out of context
    • Another 3rd party/Disney game has had trophies added. Don't worry, @drahkon, it's not a Star Wars game.  https://psnprofiles.com/trophies/33847-up  
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