solitanze Posted October 18, 2006 Author Posted October 18, 2006 Loss: Decidedly Un-Mainstream $250 Price Tag and Expensive ControllersFor a console that was promised as "small, quiet and affordable," Wii will only debut at $50 less than the basic Xbox 360. But even that price point is deceptive, especially since the system ships with the multiplayer-centric Wii sports, but includes only one Wii remote and nunchuk. Buyers who want to enjoy Wii Sports Tennis for four will need to spend an extra $39.99 per Wii remote. Three Wii-motes will add another $120 to the $250 price tag for a grand total of $370. Don't get us wrong - even with all these accessories the Wii is still cheaper than a stripped PlayStation 3 - but when you tack on the cost of additional Wii-motes, there's simply no way Wii is "mass market friendly," as some Nintendo executives would have us believe. I've just thought of possibly why Wii is priced at $250US. Solution: Current Cost of Gamecube = $99US Wii Architecture Essentially Gamecube 1.5 so add half the cost of 99 which is 49.5 after rounding is $50US Wii Mote & Nunchuck Combination $60US Wii Sports Game $40US [its just Wii Mote mini games] Wii Total Cost = $99 + $50 + $60 + $40 = $249. I couldn't care less about the price as I've got plenty of money, the only thing thats pissing me off about the system is the BUGGY software particularly Twilight Princess & Red Steel.
ShadowV7 Posted October 18, 2006 Posted October 18, 2006 I want cool glitches in TP like the ones in OOT.Fun times
Teppo Holmqvist Posted October 18, 2006 Posted October 18, 2006 BUGGY How you can say that games are buggy? Have you played 'em? And no, no matter how you try to twist it, bugs that appear in unfinished demoversion don't count.
Hellfire Posted October 18, 2006 Posted October 18, 2006 I actually disagree with a lot of stuff, the price is definetly mainstream, we see lots of people buying iPods, PS2, DVD players, Tvs and whatnot for much more than that. Also, the controlers aren't that expensive considering technology. About FPS controls, only playing will I know, but turning speed is already faster than dual analogue from what I've seen in videos and it seems much more fun. Advertising already started in mags and stores, it actually started at the same time that PS3. Keeping Zelda a secret is definitely a Win for gamers, people won't stop buying because they didn's know the storyline by browsing the internet, if anything, people will enjoy the game better. I agree about the optical though, that's freaking ridiculous.
raven_blade2006 Posted October 18, 2006 Posted October 18, 2006 I think the Pros outweigh the Cons easily. Wii is providing quite of lot of value in such a small console.
Cube Posted October 18, 2006 Posted October 18, 2006 About FPS controls, only playing will I know, but turning speed is already faster than dual analogue from what I've seen in videos and it seems much more fun. According to IGN, CoD 3 is best on Wii (for single player) than any other system because of the Wiimote. And Nintendork, why did you post a really ugly HD image? In that image, HD makes the game look worse - It's a lot clearer that 80%+ of stuff is 2D.
Charlie Posted October 18, 2006 Posted October 18, 2006 How long have I been saying that for! You know, if all 4 of those games aren't using the standard scheme with the reticule in the middle, there's probably a very good reason for it.
blender Posted October 18, 2006 Posted October 18, 2006 twilight pricess on the wii is bug ridden to damnation. However, the gamecube version is perfecto.
Cube Posted October 18, 2006 Posted October 18, 2006 twilight pricess on the wii is bug ridden to damnation. If its as buggy as Ocarina of Time (rare gold and even rarer (i think) early gray cartridges), then It makes my want it even more.
DCK Posted October 18, 2006 Posted October 18, 2006 If its as buggy as Ocarina of Time (rare gold and even rarer (i think) early gray cartridges), then It makes my want it even more. I remember my ancient gray cartridge locking up when I threw a Deku Nut at Gohma. Prettiest thing I've ever seen :awesome:
Cube Posted October 18, 2006 Posted October 18, 2006 I remember my ancient gray cartridge locking up when I threw a Deku Nut at Gohma. Prettiest thing I've ever seen :awesome: Mine has never done that. It had red blood, chanting music and the bugs involving dropping bottled bugs on a fence, catching them, and jumping off. Then doing various thing (A item will make Link "play" the item)
mike-zim Posted October 19, 2006 Posted October 19, 2006 ok how do we know that the wii version is buggy? link and proof. people throw opinnion around as fact too often.
blender Posted October 19, 2006 Posted October 19, 2006 ok how do we know that the wii version is buggy? link and proof. people throw opinnion around as fact too often. The proof is in the pudding. The wii is BUGGY (just ask olimar)
Gaijin von Snikbah Posted October 19, 2006 Posted October 19, 2006 Its funny how 1UPs observations contradicts everyone elses. I can only think that there is a calibration and sensitivety problem. Most people are able to take care of that by themselves. The only way you could get perfect FPS controls on the Wii, is by letting a button compensate the lifting of a mouse.
Teppo Holmqvist Posted October 19, 2006 Posted October 19, 2006 Its funny how 1UPs observations contradicts everyone elses. On the Red Steel hands-on, problem was clearly on TV-setup. I have put explanation up on RS thread.
Patch Posted October 19, 2006 Posted October 19, 2006 The only way you could get perfect FPS controls on the Wii, is by letting a button compensate the lifting of a mouse. Absolutely true. I keep thinking there *has* to be a better way of implementing FPS controls than what we've seen so far.
DCK Posted October 19, 2006 Posted October 19, 2006 If they'd reserve a button like 1 or 2 or home for disabling the motion sensing while you hold it, it'd work exactly like a mouse. Then that button would be similar to lifting the mouse if you understand what I'm saying. That's just my 2 cents, I doubt this setup will cause major problems though.
Hellfire Posted October 19, 2006 Posted October 19, 2006 Problem is people aren't used to it, so they think it's buggy, lots of people played it without any problems, so that must mean something. I remember reading some previews with people that got to play an hour or more sitting down and they had no problems whatsoever. Also, blender, you must lend me your Wii and TP copies, I know they're buggy, but I sure would like to try them out.
ShadowV7 Posted October 19, 2006 Posted October 19, 2006 Also, blender, you must lend me your Wii and TP copies, I know they're buggy, but I sure would like to try them out. Remember and don't post any spoilers here,though a review of the Wii hardware and the start up screen would be appreciated.
dazzybee Posted October 19, 2006 Posted October 19, 2006 1up talk shit - who do you believe rests on one comment made by their amnazing previewer "It feels a lot more intuitive to press a button to throw a grenade than to press a button, pull your arm back, and throw your wrist forward in a straight line, after all." This is one of the most ridiculous things I've read with regards to the Wii and a classic example of missing the point. If you agree with this statement then you shouldn't get a Wii, of on the other hand throwing the grande with the wiimote sounds brilliant then ignore everything 1up has to say!!
Hellfire Posted October 19, 2006 Posted October 19, 2006 Most people fail to realize that Wii isn't about doing things we've been doing for 20 years, but to shake them up a little. Maybe they're harder sometimes than pressing a button, but to me, it sure sounds more fun.
Zechs Merquise Posted October 19, 2006 Posted October 19, 2006 Buggy? Well as you don't have a copy I won't be taking your word for it. Now i've critisced some of Nintendo's recent decisions, but I've not heard anyone saying Wii games are buggy. I think there are a lot of people on these boards who need to learn some debating skills and not attack people for posting justified criticsm, but posting up crap which has no foundation what-so-ever is just very silly indeed.
Hellfire Posted October 19, 2006 Posted October 19, 2006 He's probably talking about that problem where Wii "loses" the wiimote. This can be due to 2 (or more) things: 1)people too close to the sensor bar (which is very likely) 2)hardware is not final, so shit happens. But going from that to saying Wii is buggy is ridiculous.
triforcemario Posted October 19, 2006 Posted October 19, 2006 If they'd reserve a button like 1 or 2 or home for disabling the motion sensing while you hold it, it'd work exactly like a mouse. Then that button would be similar to lifting the mouse if you understand what I'm saying. That's just my 2 cents, I doubt this setup will cause major problems though. The developers of Red Steel aparently tried that form of control but they said it was incredibly inpractical with the Wii-Mote, and decided to go with the control form they've using now.
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