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Super Smash Bros. Brawl (Spoilers Topic)


Ashley

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Why is the the SSBM-theme and not the SSBB-theme playing in the background?

Why do we only see the front cover? And why does he move it so much in front of the camera?

Why does he not talk about one single thing from the game but speaks of some general things?

Why don't we see him playing it?

 

It's obviously fake. :P

Listen carefully, it's the SSBB remix from the SSBD website. He could have easily ripped it and edited it so it looped though.
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But what the hell does that matter? :X

 

The kid is only trying to be cool in front of his friends, or something like that, no big deal -_-'

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Has anyone seen this extended trailer of how to play?

 

http://uk.media.wii.ign.com/media/748/748545/vids_1.html

 

PS: THIS TRAILER IS BLOODY GOOD!! LOOK!

 

Wow. I didn't realize how complete the Subspace Emissary seemed. Playing that on co-op will bring me back to the wonderful era of 2D gaming. That video plus the comments from Famitsu have made this game far more appealing. I wasn't too excited about another Smash Bros game (though I would buy it regardless of the 1P mode), but suddenly those who believe it will outscore Super Mario Galaxy seem less crazy (but still, nonetheless, crazy).

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It is also an RPG...

 

 

STICKER POWER-UPS

 

Your battle against the Subspace Emissary will one of epic fury. Naturally you’re going to want to do everything you can to strengthen each character for the fight ahead.

 

And that’s where stickers come into the picture!

 

modea12_080118a-l.jpg

 

These should do the trick.

 

Did you think those stickers were just for collecting?

 

Well, it seems you thought wrong! The truth is startling, huh?

 

Each sticker houses a special power up. For example, some up your attack power, others bolster the damage from fire-based attacks, and some even keep you from flying as far when you take a hit.

 

modea12_080118b-l.jpg

 

You can find the details of each sticker’s power-up ability here.

 

On the Map screen, select the Sticker option to move to the sticker-application screen. You can switch between characters with the L and R Buttons.

 

modea12_080118c-l.jpg

 

Here’s a shot of the underside of a trophy base.

 

modea12_080118d-l.jpg

 

Now slap down one of the sticky stickers you’ve collected.

 

Generally speaking, the bigger the sticker, the more dramatic the power up.

 

The more stickers you put on a trophy base, the more powerful that character becomes, but you’ll need to consider your placement and sticker choices carefully as space is limited.

 

modea12_080118e-l.jpg

 

Fill in those bare spots with little stickers...

 

Leave no space unused!

 

When two stickers offering a similar power up are placed on a trophy base, only the more potent of the two power ups will take effect.

 

So, for example, if you had [Leg] Attack +4 and [Leg] Attack +6 stickers on the same trophy base, the added [Leg] Attack bonus wouldn’t be +10—it’d simply be treated as if you’d only put down the +6 sticker.

 

You should always remember to maintain balance in your sticker selections.

 

Also, some stickers can only be placed on certain characters. Stickers whose range of usage is limited in this fashion are proportionally stronger when placed appropriately. Do your best to find a good place for each sticker.

 

modea12_080118f-l.jpg

 

If you find placing down stickers yourself too much of a bother, just let the game do it for you by selecting Random.

 

modea12_080118g-l.jpg

 

Once you’re ready, apply all the stickers at once!

 

You can adjust the position of stickers until you choose to apply them, but you can’t place stickers on top of each other, so you’ll occasionally need to remove old stickers to make space for new ones.

 

Once you peel off a sticker you applied, you lose it for good! So take care when you lay down your stickers.

 

modea12_080118h-l.jpg

 

Stickers applied to a trophy base take on a gray tint.

 

Also, for some reason, you’re able to readjust the position of an applied sticker on its trophy base.

 

So while removed stickers are gone forever, you’ll be getting stickers left and right as you play—you’ll probably find that sticker you lost again. And, if you only use stickers you have doubles of, you’ll never lose one from your collection.

 

Plus, as I’ve said before, the higher you set the difficulty in The Subspace Emissary, the better your chance of running across rare stickers.

 

Going back to a previously completed stage and cranking the difficulty up for a second run is a good way to round out your sticker collection.

 

modea12_080118i-l.jpg

 

If you retry a beaten stage, you can adjust the difficulty level.

 

But if you should die and find yourself at the game-over screen, be prepared to lose half the stickers you collected.

 

modea12_080118j-l.jpg

 

Nooo! What a waste of good stickers!

 

Finally, remember that stickers are only of use within The Subspace Emissary. Sorry to say, but they’ll be of no use to you in standard brawls.

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Nice feature. It will make the Intense difficult mode easier to endure.

I also like how many obscure characters there are in the stickers. I mean Joshua and Myrrh? And is that King Dodongo? Nice artwork.

 

And that How to Play video is awesome. Gotta love the classic DKC barrels.

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Nice update! I never believe the stickers were usable outside of SSE since it would be dumb.

It would be amazing if some stickers have some additional special effects (for example, a Dr. Mario stickers which change Mario's outfit or sword/shield stickers for Link changing their skin). There are the only ones which could be allowed outside SSE.

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