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Metroid Prime 3: Corruption


Ashley

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Amazon - always good for a laugh:

 

Greetings from Amazon.co.uk,

 

We've noticed that customers who have expressed interest in Official Nintendo Wii Component Video Cable (Wii) are also interested in Metroid Prime 3: Corruption (Wii). For this reason, you might like to know that Metroid Prime 3: Corruption (Wii) will be released on 30 June 2007. You can pre-order your copy for just £32.99 (18% off the RRP) by following the link below.

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That would make no sense whatsoever.

 

Urm...actually it made perfect sense.

He is suggesting that Nintendo use the game engine for Metroid Prime 3 Corruption for the next Legend of Zelda game.

 

I think it was fairly black and white, personally.

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Urm...actually it made perfect sense.

He is suggesting that Nintendo use the game engine for Metroid Prime 3 Corruption for the next Legend of Zelda game.

 

I think it was fairly black and white, personally.

 

A Zelda game, using the Metroid engine, with a GRAW like camera angle behind link would be so awesome.

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A Zelda game, using the Metroid engine, with a GRAW like camera angle behind link would be so awesome.

 

An engine designed for one game being used for an entirely different kind of game with entirely different technical requirements and a Zelda game with the camera of a third person tactical shooter.

 

What the f*ck are you smoking?

 

Not that a Metroid engine couldn't be modified to run Zelda, but why would you? What's so special about the Metroid engine?

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An engine designed for one game being used for an entirely different kind of game with entirely different technical requirements and a Zelda game with the camera of a third person tactical shooter

 

Metroid and Zelda have a lot of common elements - Metroid just has more shooting and less NPCs that you can talk too (although scanning seems replace that). The perspective is the main difference - just like the 2D games. The "technical requirements" are similar - large environments built for exploration.

 

And a new engine could help with making Zelda feel "fresh," so what better than the Metroid Prime engine?

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Exactly. Something needs to be done to make Zelda fresh again. Resi 4 was totally scraped, and turned in to what it is now, and the series is much better for it now. Zelda, although great, needs a change.

 

Imagine being able to use the boomerang, slingshot, and all of the other weapons while on the move while using a lock on similar to Metroid's. Bring me a Zelda on the Metroid engine please.

 

An engine designed for one game being used for an entirely different kind of game with entirely different technical requirements and a Zelda game with the camera of a third person tactical shooter.

 

What the f*ck are you smoking?

 

Not that a Metroid engine couldn't be modified to run Zelda, but why would you? What's so special about the Metroid engine?

 

There's no reason why they couldn't modify the engine to make it work, and what's wrong with a third person angle similar to GRAW's? It isn't the camera angle which makes GRAW a tactical shooter. There's no logical reason it wouldn't work well in a Zelda game.

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Metroid and Zelda have a lot of common elements - Metroid just has more shooting and less NPCs that you can talk too (although scanning seems replace that). The perspective is the main difference - just like the 2D games. The "technical requirements" are similar - large environments built for exploration.

 

And a new engine could help with making Zelda feel "fresh," so what better than the Metroid Prime engine?

 

Metroid doesn't have large environments. Incase you haven't noticed, both Metroid Primes were a series of pretty small rooms. Zelda, on the other hand, has Hyrule field.

 

What would an engine change accomplish? The Prime 3 engine isn't doing anything the Twilight Princess engine didn't. It's the basic polygon/texture stuff with BLOOM LIGHTING. Heck, unless I see some water effects going on you could actually assume the TP engine is the more feature-rich. Graphics wouldn't really be affected either as it's all entirely down to artwork.

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