Calza Posted September 4, 2007 Posted September 4, 2007 I've played on a map with up to 128 players. 32 is a bit small in comparision.
Caris Posted September 4, 2007 Posted September 4, 2007 I've played on a map with up to 128 players. 32 is a bit small in comparision. What game m8?
Hellfire Posted September 5, 2007 Posted September 5, 2007 I've played on a map with up to 128 players. 32 is a bit small in comparision. That depends on the kind of game and the size of the map. Quantity isn't necessarily quality.
Goron_3 Posted September 5, 2007 Posted September 5, 2007 Dear god I just read Gamespots review of Lair. Seems to me it's like the PS3's red steel; awful reviews and people don't like the controls, however some people who buy it still find it enjoyable. Graphics sure do look sweet though.
Dante Posted September 6, 2007 Posted September 6, 2007 Lair is experiencing some rough criticism, but it's apparently nothing compared to the game's bumpy development cycle. In an interview with MTV's GameFile, Lair lead director at Factor 5 Julian Eggebrecht calls the eerie streak of bad luck throughout the game's development a curse. "I am not a believer in ghosts, but this one was haunted," said Eggebrecht. The setbacks started in May 2005, when the PS3 had its first big unveiling at Sony's E3 press conference. Eggebrecht says the Factor 5 team put together the game's first trailer and delivered it just in time to make it in the show, but the trailer was dark to begin with and the frames had an even darker black-level than Sony expected. "They showed the material at the last minute to [former Sony Computer Entertainment President Ken] Kutaragi-san, who didn't see a thing and bounced us off the [PS3's demo] reel," he said. "That's why the first tech-trailer was shown at the PlayStation meeting a few months later. That was the start of one catastrophe after the other -- deaths in the family at the worst time [and] sudden surgeries for key members, which bounced the technology off-track. And just in general, every single time there was a crucial delivery, something bizarre went wrong -- all the way to power outages when writing the master disks." Eggebrecht also addresses the critical lashing Lair has received, in particular complaints about the inconsistent motion controls. When asked how often he was able to successfully do the 180 maneuver, which requires yanking the Sixaxis controller back, he replies "About eight out of 10, which is the same ratio that I get in Wii Sports tennis when I try to do a backspin." Oh, burn? He goes on to further defend his game's motion controls, echoing statements he made in an interview in this week's EGM Live* podcast. "The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hardcore crowd and seem to have a passionate hate for all things motion..." To hear a lot more of Eggebrecht's thoughts on Lair's critical reception, be sure to listen to his interview with EGM Senior Editor Crispin Boyer on the EGM Live*.
Solo Posted September 7, 2007 Posted September 7, 2007 They really should have stuck with Rogue Squadron.
Hero-of-Time Posted September 7, 2007 Posted September 7, 2007 Sony dates for europe, looks like a packed ending of the year for them. I didnt realize that Time Crisis 4 was out this year either. PLAYSTATION 3 October 17 - Folklore October 19 - Lair October 24 - Eye of Judgment November 7 - Ratchet & Clank: Tools of Destruction November 28 - Time Crisis 4 December 5 - Uncharted: Drake's Fortune December 2007 - Gran Turismo 5 Prologue PlayStation 2 October 19 - Buzz! Hollywood Quiz November 2 - Syphon Filter : Dark Mirror November 7 - EyeToy Play : Astro Zoo December TBA - ATV Off Road Fury 4 February 2008 - Pursuit Force : Extreme Justice PSP October 17 - Pursuit Force : Extreme Justice November 2 - Syphon Filter : Logan's Shadow November 2007 - ATV Off Road : Fury Pro December 2007 - WipEout Pulse February 2008 - God of War : Chains of Olympus Playstation Network (PS3) October 4 - SnakeBall October 4 - PixelJunk Racers October 11 - Home (tentative) October 18 - High Velocity Bowling October 24 - Aqua Vita October 25 - Operation C.F October 25 - Trials of Topoq October 25 - Eye Create November 8 - Tori Emaki November 15 - Mesmerize December 5 - Sky Diving December 6 - Elefunk December 13 - Pain December 2007 - Dark Mist
chrizkerr2 Posted September 7, 2007 Posted September 7, 2007 Star Ocean 4 confrimed! http://www.ps3fanboy.com/2007/05/10/square-enix-press-conference-last-remnant-screens-star-ocean/
chrizkerr2 Posted September 7, 2007 Posted September 7, 2007 http://pspupdates.qj.net/Scans-of-the-new-Star-Ocean-remakes-for-the-PSP-revealed/pg/49/aid/101825 Drools! Can't wait till I get my new Slim PSP, but does anyone know when stores are gunna start taking pre-orders for the packs? (Like the Star Wars one)
Guest Jordan Posted September 7, 2007 Posted September 7, 2007 Makes you wonder, with all these really good games why the PSP was an utter faliure (in comparison to DS/DSL sales anyway)
Haden Posted September 7, 2007 Posted September 7, 2007 Makes you wonder, with all these really good games why the PSP was an utter faliure (in comparison to DS/DSL sales anyway) Price and loading times and non traditional handheld games and strengh of ps2 and not going after non gamer market would be my guesses. However the PSP is now selling pretty damn well in america and japan however yeh its still getting trounced by the DS lite.
Hellfire Posted September 8, 2007 Posted September 8, 2007 A forward written by the President of developer Factor 5, Julian Eggebrecht, reads, "Open your mind and hands for something very different!" One of the most common criticisms of the game has been that the motion controls are frustrating, and there is no option to use a more traditional control scheme. Eggebrecht recently theorized that game journalists are generally hardcore gamers who simply don't like motion controls. If only Greg had the Reviewer's Guide when he wrote his review.The Guide is elaborately illustrated with detailed facts on Lair's story, characters, and dragons. Six of the 21 pages are devoted to the game's controls. Fantastic! This is officially a new low! Well done!
Dante Posted September 8, 2007 Posted September 8, 2007 Originally Posted by IGN: A forward written by the President of developer Factor 5, Julian Eggebrecht, reads, "Open your mind and hands for something very different!" One of the most common criticisms of the game has been that the motion controls are frustrating, and there is no option to use a more traditional control scheme. Eggebrecht recently theorized that game journalists are generally hardcore gamers who simply don't like motion controls. If only Greg had the Reviewer's Guide when he wrote his review.The Guide is elaborately illustrated with detailed facts on Lair's story, characters, and dragons. Six of the 21 pages are devoted to the game's controls. Fantastic! This is officially a new low! Well done! WTF Sony & Factor 5!
killer kirby Posted September 9, 2007 Posted September 9, 2007 LOL thats classic Haha at the comments on ign ^_^
Marshmellow Posted September 9, 2007 Posted September 9, 2007 Fantastic! This is officially a new low! Well done! I bet that guy was popular in high school:heh: DMC4 Boxart. Nice! Sexiness
Domstercool Posted September 9, 2007 Posted September 9, 2007 Just preordered Heavenly Sword for £29.99 @ Game.net Used the £5 voucher code that's going around at the moment.
Owen Posted September 9, 2007 Posted September 9, 2007 Lair is not a 4.5 game. I'm sorry but it was one of the harshest reviews ever and that boy doesn't know what he's talking about. All the controls seem to be working for me, the graphics are great and it's pretty exciting in places. It should definately have been given a 7.0 at least.
Hero-of-Time Posted September 9, 2007 Posted September 9, 2007 I watched the review for Heavenly Sword on Gametrailers, they gave it 7.9. It looks amazing but being able to beat it in 7 hours is a bit of a rip. It once agains shows how short these big titles are in this next gen. *points at Gears of War* In the review it seemed like there was alot of screen tearing. Did anyone else notice this? What causes this by the way?
Caris Posted September 9, 2007 Posted September 9, 2007 What's screen tearing? Is it when the image sorta splits in 2 for a second.
Owen Posted September 9, 2007 Posted September 9, 2007 What's screen tearing? Is it when the image sorta splits in 2 for a second. I believe it's like little rips going through the screen...hard to explain actually. The image distorts for a mere second, while it happens as well.
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