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Super Smash Bros. Ultimate Online Thread


Hero-of-Time

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Feeling a lot better now, so it's time for a theme night. The basic concept was suggested by @BowserBasher, and I have named it...

Guns! Guns! Guns!

bayonetta-gun.gif

After a certain match a couple of months ago where a unusually large amount of gun items appeared, he suggested that a theme night where only items of the shooty shooty bang bang variety show up. However, I've taken it a little further, and restricted the characters to those who utilise some kind of gun in their Smash moveset. And here are those characters.

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For the sake of clarity, when I say gun, I specifically mean a physical object separate from the character themselves that shoots some kind of projectile with some kind of trigger. So, for example, Samus is allowed because her arm cannon is not part of her body. But because Dark Samus' arm cannon is part of its body, Dark Samus is banned. And yes, using another character as a gun counts, hence Banjo. Duck Hunt Duo also counts because of the off screen NES Zapper user that assists them.

And just to clarify another point, bows don't count. Sorry Links/Pits/Byleth.

Kirby is a happy accident, because with the exception of Mega Man, he can copy every single gun here. So why not?

Anyway, keep in mind, that you are free to use all of the character's movesets, you don't have to use their guns if you don't want to.

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Spoiler

Kongo Jungle

Dream Land

Kongo Falls

Jungle Japes

Brinstar

Fountain of Dreams

Green Greens

Corneria

Venom

Brinstar Depths

Norfair

Frigate Orpheon

Halberd

Lylat Cruise

Dream Land GB

The Great Cave Offensive

Duck Hunt

Wily Castle

Umbra Clock Tower

Moray Towers

Mementos

Spiral Mountain

Stages are tied to the characters allowed.

Spoiler

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Be aware that items are at medium rate this week.

Format: 3 Stock, 10 minutes

FS Meter: On

Room opens at 8pm.

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Good matches tonight. Albeit, two people getting hit by the same Klaptrap seemed to make the connection go haywire, but it was just the once, thankfully.

Gonna skip over time next week, and go straight to stock. I'm not too keen on that format, and you two did it last week.

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20 minutes ago, BowserBasher said:

Bonkers night as always. Great fun but seemed very unrandom for the stages as we only seemed to rotate the same 6 or so.

Yeah, I double checked, and it did have every stage available. Just got really unlucky, I guess.

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12 hours ago, Glen-i said:

Yeah, I double checked, and it did have every stage available. Just got really unlucky, I guess.

The thing is that just means it was random. Same with characters. We always seems to get one match were we all have the same, or like last night two pairs of characters,

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On 12/03/2022 at 10:08 PM, BowserBasher said:

Bonkers night as always. Great fun but seemed very unrandom for the stages as we only seemed to rotate the same 6 or so.

Me and my old Smash Brothers(I'm retired now tho :cheeky: ) used to have a whole phrase called 'Nintendo-Random'...

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5 hours ago, Rummy said:

Me and my old Smash Brothers(I'm retired now tho :cheeky: ) used to have a whole phrase called 'Nintendo-Random'...

Nice. The thing is the way they were picked is a true definition of random. Random means anything, so the same stages and characters have as much chance as a different one. It was just so different from all other nights when we do get a good spread of both.

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