Glen-i Posted January 4 Posted January 4 Righty-o, back to the regular schedule this week. Time format, with Custom Stages starting from 7:30pm. 1
BowserBasher Posted January 4 Posted January 4 Timed always seems to bring out the close matches, as well as some very one sided ones. Great games. Also, @Glen-i, pick your own dang character and stop copying me three times in a row nearly.
Glen-i Posted January 4 Posted January 4 2 minutes ago, BowserBasher said: Also, @Glen-i, pick your own dang character and stop copying me three times in a row nearly. OI! I was there first! 1
S.C.G Posted January 5 Posted January 5 Thanks for the games. Here's a link to this week's stream... - - - - - N-Europe Saturday Smash! (04/01/2025) - - - - -
Glen-i Posted January 5 Posted January 5 Oh, right. Almost forgot. Absolutely busted a gut with laughter, @RedShell. I think you have an idea of what stage I'm talking about.
RedShell Posted January 5 Posted January 5 39 minutes ago, Glen-i said: Oh, right. Almost forgot. Absolutely busted a gut with laughter, @RedShell. I think you have an idea of what stage I'm talking about. Yeah, about that... It's obviously a WIP, I made it a while back (around the same time as the Excitebike one) it was an attempt to create the most ridiculous and unplayable custom stage ever made... again. I think I may have succeeded. But as you saw, the current Switch is not really up to the task of processing it. It needs Switch 2 power! It is fun when someone activates a Final Smash on there though, and you see the frame rate suddenly jump from single digits back up to 60 FPS! Before absolutely tanking again. I've never manually selected that stage before (for obvious reasons ) but knew it would eventually show up at some point via random select, and well, it finally did. I had an inkling before the match even started actually, as only stages with endless terrain cause the loading screen to lag, and we'd already played on the Excitebike one before that. Anyway, glad it gave you a laugh. 1
BowserBasher Posted January 5 Posted January 5 4 hours ago, RedShell said: attempt to create the most ridiculous and unplayable custom stage ever made... You succeeded. 4 hours ago, RedShell said: But as you saw, the current Switch is not really up to the task of processing it. It needs Switch 2 power! Yeah me and @Glen-i were on VC and were like “oh little lag, it’ll be ok” then a minute later it was “please don’t die on us, you can do it” as we saw it hitting 1fps lol Absolutely crazy stage and I hope it does show its face again. 1
Glen-i Posted 13 hours ago Posted 13 hours ago Stock format tonight. Custom nonsense starts at 7:30pm. 1
Glen-i Posted 3 hours ago Posted 3 hours ago @BowserBasher and me on voice chat desperately wanting to say "That's an actual Smash Ball! Go for it!" on Flat Zone X there.
Ike Posted 1 hour ago Posted 1 hour ago There's no way that hit when you where at the top of the screen. I honestly think matches would be better without the Smash Meter, sometimes it just comes own to whose fills first when it's the end of the match.
BowserBasher Posted 1 hour ago Posted 1 hour ago 1 hour ago, Glen-i said: @BowserBasher and me on voice chat desperately wanting to say "That's an actual Smash Ball! Go for it!" on Flat Zone X there. Yup, I don’t remember seeing that before, so originally I was saying “is that real” then joined in. Great custom matches @RedShell I can’t believe you didn’t see the second sudden death where I dodged behind you and hit you for the win coming. It was a carbon copy of the first time.
Glen-i Posted 1 hour ago Posted 1 hour ago 5 minutes ago, Ike said: There's no way that hit when you where at the top of the screen. Zelda's Final Smash is one of the most ridiculous ones ever, I'm not even gonna dispute that, the suction range is far too big, so when it comes down to 1v1, there's not really much the other person can do. The Smash Meter is a tricky one, because for every Zelda and Diddy Kong, there's a few characters who would really struggle to confirm a KO without it. That said, I think you do have somewhat of a point. I don't want to get rid of it, because I quite like the mechanic. So how about this? Each time I rotate back around to Time format, I'll toggle the FS Meter Off/On.
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