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Posted (edited)

One of the shit TDB exotics just got less shit

 

 

Also, a big new feature from 1.1.2, weapons get XP from mission rewards! That's pretty sweet, should level weapons a bit quicker now. And Xur should always have heavy ammo now.

 

Destiny Update - 04/14/2015 by Destiny Dev Team Update 1.1.2 : The one with Vault space and Raid fixes.

 

With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

 

Spotlight Improvements & Additions

Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots

Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory

Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements:

- Motion Tracker

- Loot drops

- Shield energy

- Item categories

 

Audio Controls are now available in the Settings menu

 

Volume control

Music toggling

Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled

 

The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

 

Weapons

 

General

 

Fixed a bug that caused a player to lose ammo when switching weapons while dead

Fixed a bug where ammo consumables did not reliably replenish ammo

Pocket Infinity behavior is less likely to fail during edge case conditions

4th Horseman weapon stats restored to original intended values

 

Perks

 

Updated Thorn's first-person player feedback poison effect

White Nail perk no longer triggers on immune targets

Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives

Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles

Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

 

World

 

Players can now choose to wear their helmets in social spaces

Quest loot pyramid baubles are now easier to spot

Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in

Increased Crota's Bane Reputation rewards on Eris Morn's bounties

Fixed a bug where Major Thralls had two jaws and two left hands

Fixed a bug where player’s equipped items did not receive experience from completing missions

Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28

Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr

 

Strikes

 

Cereberus Vae III

Valus Ta'Aruc's strength has been reduced by 33%

Reduced the number of Major combatants in the Valus Ta'Aurc fight

 

Dust Palace

Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight

Dust Palace: Lowered the strength on the Psion Flayers' shields

 

Raids

Vault of Glass

 

Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it

Fixed a bug where splash damage could penetrate the Aegis bubble

Shield Relic melee attacks now land Minotaurs more consistently

Improved issues associated with walking through the teleport

 

Crota's End

 

Crota will now wait until fully standing before a sword attack

Fixed a bug where the sword immediately despawned after killing a swordbearer

Swords will now last a full 30 seconds after being picked up

 

PvP

General

 

Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists

Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points

Fixed a bug that prevented players from receiving points for neutralizing a control zone

Fixed a bug where capture points were not properly disabled after the game ends

Added incremental revive timers to Skirmish and Salvage

Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)

Stopping Power now requires Shotgun kills instead of sprees

Target Practice now requires Hand-Cannon kills instead of sprees

Electrocutioner now requires Fusion Rifle kills instead of sprees

 

Maps

 

Anomaly: Added invisible physics over the pool table to keep people from hiding

Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding

The Burning Shrine: Moved the spawn point to fix camera view

 

Ammunition

 

Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive

Guardians no longer drop Special ammo on death

Lowered the amount of Special ammo picked up from crates (from 50% to 25%)

Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)

Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)

Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)

Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)

Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)

Heavy ammo now lets everyone know which player or Faction picked up ammo

Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

 

UI

 

New visual treatment to Quest nodes and nodes that involve Quest activities or steps

Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes

Fixed a bug where precision kills did not appear correctly in the PGCR

UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)

 

Audio

 

Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds

Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out

Players walking into enemy Wards of Dawn now hear a sound when blindness is applied

 

Companion

 

Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions

Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

 

Technical

 

Fixed a rare soft-lock when a player's internet connection drops

Clarified error that displays when user has insufficient hard drive space

Better handling of rest mode/resume on PS4

Edited by Shorty
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Posted

Most of the improvements to Raids and Strikes are welcome but

 

White Nail perk no longer triggers on immune targets

 

that disappoints me, fixed a non bug, so now we can't keep on firing at the walkers we have to ammo count, why? just why?

Posted

Because hitting an immune target shouldn't be considered a critical hit and the Walker became a joke? :p Annoying that they fix that before fixing the real bug with White Nail though ¬_¬

Posted
Because hitting an immune target shouldn't be considered a critical hit and the Walker became a joke? :p Annoying that they fix that before fixing the real bug with White Nail though ¬_¬

 

well that's it! the black hammer is still broken but they fix the player friendly glitch (although logically how do exposed legs on a walker become immune? why am i putting logic to Destiny)

 

If its a player friendly bug they are still so fast to fix it, despite community and gaf posts by devs saying they will learn from mistakes and deal with real issues first

Posted
The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

You know....I think this totally makes up for not having a Raid ready for HoW.

 

I have no clue what HM CE is meant to stand for.

Posted

I do really want to love this game again. I did love it for hours on end. The absolute highlight for me was completing VoG at around 5am in the morning after spending 8 hours doing Atheon. Amazing and fun times! It was that which reminded me why I love co-op multiplayer games so much! :D

Posted
You know....I think this totally makes up for not having a Raid ready for HoW.

 

I have no clue what HM CE is meant to stand for.

 

I said the same things as @Shorty, @MilaGi and I were chasing the ball around earlier :heh:

 

HM CE = Hard Mode Crota's End

Posted
I said the same things as @Shorty, @MilaGi and I were chasing the ball around earlier :heh:

 

HM CE = Hard Mode Crota's End

 

Yeah I said it last night kicking it around with a group. Ahhh we're all so punny.

 

Thanks. I've yet to do Hard myself. Almost have a full set of raid gear though, enough to get to 32 at least on my titan.

Posted
So who's doing nightfall today then and how many times? I'm down for 3 runs.

 

I've already done it 3 times, but happy to help you out if nobody else is around to help you!

Posted
Okay, looks like it's not gonna happen. Time for some Tomb Raider instead then!

 

Yeah I just got back home and saw the notifications. I'm down, but iunno about the rest.

Posted (edited)

Sorry. Just got home from 8 hours shift. I have a character that already reached the Crota checkpoint after the Deathsinger but I yet beat him. I can take you all to it on this Sunday when I'm free.

Edited by DriftKaiser
Posted
Sorry. Just got home from 8 hours shift. I have a character that already reached the Crota checkpoint after the Deathsinger but I yet beat him. I can take you all to it on this Sunday when I'm free.

 

I'm down, and won't complain skipping the Thralls and Deathsinger, but I need more Radiant items to hit 32.

 

Scratch that, (do we have strikethrough bbcode?) I just remembered I already got Radiants this week on Crota Normal.


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