Shorty Posted April 15, 2015 Posted April 15, 2015 (edited) One of the shit TDB exotics just got less shit Also, a big new feature from 1.1.2, weapons get XP from mission rewards! That's pretty sweet, should level weapons a bit quicker now. And Xur should always have heavy ammo now. Destiny Update - 04/14/2015 by Destiny Dev Team Update 1.1.2 : The one with Vault space and Raid fixes. With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience. Spotlight Improvements & Additions Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements: - Motion Tracker - Loot drops - Shield energy - Item categories Audio Controls are now available in the Settings menu Volume control Music toggling Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day Weapons General Fixed a bug that caused a player to lose ammo when switching weapons while dead Fixed a bug where ammo consumables did not reliably replenish ammo Pocket Infinity behavior is less likely to fail during edge case conditions 4th Horseman weapon stats restored to original intended values Perks Updated Thorn's first-person player feedback poison effect White Nail perk no longer triggers on immune targets Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn World Players can now choose to wear their helmets in social spaces Quest loot pyramid baubles are now easier to spot Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in Increased Crota's Bane Reputation rewards on Eris Morn's bounties Fixed a bug where Major Thralls had two jaws and two left hands Fixed a bug where player’s equipped items did not receive experience from completing missions Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28 Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr Strikes Cereberus Vae III Valus Ta'Aruc's strength has been reduced by 33% Reduced the number of Major combatants in the Valus Ta'Aurc fight Dust Palace Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight Dust Palace: Lowered the strength on the Psion Flayers' shields Raids Vault of Glass Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it Fixed a bug where splash damage could penetrate the Aegis bubble Shield Relic melee attacks now land Minotaurs more consistently Improved issues associated with walking through the teleport Crota's End Crota will now wait until fully standing before a sword attack Fixed a bug where the sword immediately despawned after killing a swordbearer Swords will now last a full 30 seconds after being picked up PvP General Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points Fixed a bug that prevented players from receiving points for neutralizing a control zone Fixed a bug where capture points were not properly disabled after the game ends Added incremental revive timers to Skirmish and Salvage Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive) Stopping Power now requires Shotgun kills instead of sprees Target Practice now requires Hand-Cannon kills instead of sprees Electrocutioner now requires Fusion Rifle kills instead of sprees Maps Anomaly: Added invisible physics over the pool table to keep people from hiding Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding The Burning Shrine: Moved the spawn point to fix camera view Ammunition Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive Guardians no longer drop Special ammo on death Lowered the amount of Special ammo picked up from crates (from 50% to 25%) Special Ammo crate respawn time raised (from 45 seconds to 120 seconds) Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters) Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds) Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates) Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy) Heavy ammo now lets everyone know which player or Faction picked up ammo Increased warning time on Heavy ammo (from 10 seconds to 15 seconds) UI New visual treatment to Quest nodes and nodes that involve Quest activities or steps Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes Fixed a bug where precision kills did not appear correctly in the PGCR UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”) Audio Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out Players walking into enemy Wards of Dawn now hear a sound when blindness is applied Companion Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points Technical Fixed a rare soft-lock when a player's internet connection drops Clarified error that displays when user has insufficient hard drive space Better handling of rest mode/resume on PS4 Edited April 15, 2015 by Shorty
Agent Gibbs Posted April 15, 2015 Posted April 15, 2015 Most of the improvements to Raids and Strikes are welcome but White Nail perk no longer triggers on immune targets that disappoints me, fixed a non bug, so now we can't keep on firing at the walkers we have to ammo count, why? just why?
Shorty Posted April 15, 2015 Posted April 15, 2015 Because hitting an immune target shouldn't be considered a critical hit and the Walker became a joke? :p Annoying that they fix that before fixing the real bug with White Nail though ¬_¬
Agent Gibbs Posted April 15, 2015 Posted April 15, 2015 Because hitting an immune target shouldn't be considered a critical hit and the Walker became a joke? :p Annoying that they fix that before fixing the real bug with White Nail though ¬_¬ well that's it! the black hammer is still broken but they fix the player friendly glitch (although logically how do exposed legs on a walker become immune? why am i putting logic to Destiny) If its a player friendly bug they are still so fast to fix it, despite community and gaf posts by devs saying they will learn from mistakes and deal with real issues first
Shorty Posted April 15, 2015 Posted April 15, 2015 At least we can still cheese the bridge on HM CE. We'd be screwed without that :p
Nolan Posted April 15, 2015 Posted April 15, 2015 The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day You know....I think this totally makes up for not having a Raid ready for HoW. I have no clue what HM CE is meant to stand for.
Blade Posted April 15, 2015 Posted April 15, 2015 I do really want to love this game again. I did love it for hours on end. The absolute highlight for me was completing VoG at around 5am in the morning after spending 8 hours doing Atheon. Amazing and fun times! It was that which reminded me why I love co-op multiplayer games so much!
Eddage Posted April 15, 2015 Posted April 15, 2015 You know....I think this totally makes up for not having a Raid ready for HoW. I have no clue what HM CE is meant to stand for. I said the same things as @Shorty, @MilaGi and I were chasing the ball around earlier HM CE = Hard Mode Crota's End
Shorty Posted April 15, 2015 Posted April 15, 2015 I'm guessing with the ball that it's a typo. It glows, it doesn't grow :p
Nolan Posted April 16, 2015 Posted April 16, 2015 I said the same things as @Shorty, @MilaGi and I were chasing the ball around earlier HM CE = Hard Mode Crota's End Yeah I said it last night kicking it around with a group. Ahhh we're all so punny. Thanks. I've yet to do Hard myself. Almost have a full set of raid gear though, enough to get to 32 at least on my titan.
Deathjam Posted April 16, 2015 Posted April 16, 2015 So who's doing nightfall today then and how many times? I'm down for 3 runs.
MilaGi Posted April 16, 2015 Posted April 16, 2015 So who's doing nightfall today then and how many times? I'm down for 3 runs. I've already done it 3 times, but happy to help you out if nobody else is around to help you!
Eddage Posted April 17, 2015 Posted April 17, 2015 Anyone up for a hard mode Crota tonight, 8.30? @Shorty @Sheikah @MilaGi @Map @Deathjam @Zell @Nolan @DriftKaiser @Agent Gibbs
Deathjam Posted April 17, 2015 Posted April 17, 2015 Anyone up for a hard mode Crota tonight, 8.30? @Shorty @Sheikah @MilaGi @Map @Deathjam @Zell @Nolan @DriftKaiser @Agent Gibbs Yup as well as some nightfalls please. Maybe a bit of vault of glass too?
Agent Gibbs Posted April 17, 2015 Posted April 17, 2015 depends when i get home, its a leaving do for some bloke from work, but its not going to be late at all, and might be boring
MilaGi Posted April 17, 2015 Posted April 17, 2015 Anyone up for a hard mode Crota tonight, 8.30? @Shorty @Sheikah @MilaGi @Map @Deathjam @Zell @Nolan @DriftKaiser @Agent Gibbs Yeah I'm up for that!
Eddage Posted April 17, 2015 Posted April 17, 2015 Not looking promising for a full fireteam... @Shorty @Sheikah @Zell @DriftKaiser interested?
Sheikah Posted April 17, 2015 Posted April 17, 2015 Not sure man, would depend on whether more would be up for it.
Agent Gibbs Posted April 17, 2015 Posted April 17, 2015 Sorry guys still out drinking, I'd be available tomorrow though
Eddage Posted April 17, 2015 Posted April 17, 2015 Okay, looks like it's not gonna happen. Time for some Tomb Raider instead then!
Nolan Posted April 17, 2015 Posted April 17, 2015 Okay, looks like it's not gonna happen. Time for some Tomb Raider instead then! Yeah I just got back home and saw the notifications. I'm down, but iunno about the rest.
DriftKaiser Posted April 17, 2015 Posted April 17, 2015 (edited) Sorry. Just got home from 8 hours shift. I have a character that already reached the Crota checkpoint after the Deathsinger but I yet beat him. I can take you all to it on this Sunday when I'm free. Edited April 17, 2015 by DriftKaiser
Nolan Posted April 18, 2015 Posted April 18, 2015 Sorry. Just got home from 8 hours shift. I have a character that already reached the Crota checkpoint after the Deathsinger but I yet beat him. I can take you all to it on this Sunday when I'm free. I'm down, and won't complain skipping the Thralls and Deathsinger, but I need more Radiant items to hit 32. Scratch that, (do we have strikethrough bbcode?) I just remembered I already got Radiants this week on Crota Normal.
Shorty Posted April 18, 2015 Posted April 18, 2015 Only just seen the notification, sorry. I can do today or Monday.
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