Oxigen_Waste Posted February 4, 2011 Posted February 4, 2011 They are better than Wii shooters thats for sure. Such a fanboy! Zechs, so far there's nothing on the same level of Goldeneye/Conduit/CoD when it comes to the accuracy of the controls and how good they feel except SOCOM (which is a third person shooter, btw). But of course, time will change that.
Aimless Posted February 4, 2011 Posted February 4, 2011 Firstly, in COD:BO on Wii you can use standard dual analog controls as well as Wii remote controls. Basically those using the Wii remote seem to have a big advantage as the speed of aiming is much much quicker. I expect this to be the case with Move too. My question is, that as Move is not the standard control scheme on the PS3, do players think that it will give Move owners an advantage over dual analog users that could cause an imbalance in the community where good Move players literally dominate proceedings? In my experience the Move and DualShock lend themselves to slightly different playstyles. Move allows you to acquire and retain targets on screen quicker and easier than with a controller. It's easy to make slight adjustments to your aim and not overshoot your target because you aren't really moving the camera, just the reticule. These strengths lend Move to sniping or otherwise locking down predictable enemy paths; it's easy to flail about when someone gets close. The DualShock is slower in terms of target acquisition but as turning and aiming are one in the same it's easier to use in terms of navigating the environment and close quarters firefights. When using a pad I'll regularly look behind me whilst moving, or otherwise regularly check my blindspots, so I'd say a standard controller offers greater combat mobility and 360° awareness. It also has the obvious advantage of being what everyone's used to, whereas the skills required for Move control aren't as transferable at this point. Secondly, as the PS3 has a bigger FPS base than the Wii are their any players here who liked dual analog but have found that Move has won them over? At first I didn't like the idea of dropping dual analog, but after playing Metroid Prime 3 and later COD I was totally won over. I wouldn't say I'm won over, exactly, but Killzone 3's Move implementation is very well thought out. It offers a different experience to using a pad which is superior in some ways and hamstrung in others, so I see both inputs as viable in their own way. Playing the game with Move is definitely a nice novelty as it is something different, but I don't see it as superseding the traditional controller so much as complimenting it. I expect SOCOM will be a different story, however, as pointer controls are a better fit for third-person. Thirdly, it took developers a while to integrate good pointing controls in Wii games and cut excessive gestures. At first developers seemed full of crazy ideas that gestures should replace all button presses. As we've moved forward developers have kept the pointer controls and simple gestures for reloads and some melee attacks, but have gone back to button presses for other actions like zooming in and grenade throws. Do people think that this first generation of Move shooters have learned from mistakes made in this regard on the Wii, or are Move controls gesture heavy? Killzone 3 only features two gestures, a 'stab' forward for a melee attack and twisting the Move to one side to reload. You don't even need to use the latter, you can simply use the Square button instead. It's interesting to note that they originally had a gesture for picking up weapons, something which has evidently been removed. I fully expect some developers to retread the mistakes of early Wii shooters, but Guerilla appear to have taken note of them, at least. Hopefully future games will build on what Killzone 3 has done; I think it would be smart of Sony to include the implementation in their SDK for others to riff off.
Kav Posted February 4, 2011 Posted February 4, 2011 Can you reduce any bounding boxes? When playing with pointer controls I always remove the bounding box or make it as small as possible so that turning and looking are instantaneous. I'm trying to convince one of my friends to get Killzone 3 so I can try it but he's not sold on it as he's not been too keen on the first two (CoD fanboy).
Aimless Posted February 4, 2011 Posted February 4, 2011 You can set the horizontal and vertical deadzone (bounding box), crosshair sensitivity and turn speed. At the moment I'm most comfortable with 0, 30, 20, 100, respectively. I keep trying different settings, the one constant being zero horizontal deadzone: there's a lot of gradation in turning speed so you don't need one. If your friend already has Move just have him download the multiplayer demo. It's free for anyone to grab.
The Lillster Posted February 4, 2011 Posted February 4, 2011 I've found my sweet spot with the motion control settings and I'm doing a lot better now. I can turn really fast, but also accurately as well, so I never over turn a mark now. Maybe we could have an N-E match one of the nights? - That's if you can do that in the Beta (not 100% sure?!?).
Emerald Emblem Posted February 7, 2011 Posted February 7, 2011 From what I've played of the Beta, I'm enjoying it more than any COD game I've played.
Oxigen_Waste Posted February 8, 2011 Posted February 8, 2011 I are disappoint. So fucking generic. Gah, I've oficially given up on next-gen FPS single player games.
Domstercool Posted February 10, 2011 Posted February 10, 2011 Just decided to record the new single player demo that came out
Daft Posted February 10, 2011 Author Posted February 10, 2011 Played the demo. Move was good when you got rid of the stupid toggled gunsight. Not sure if I'll use it over the DS3. Think I need to give it another run through.
dwarf Posted February 12, 2011 Posted February 12, 2011 I might get this game purely for Guerilla Warfare and Operations mode, they seem to have ruined WarZone. I've just got the ideal class set-up now: ---- M82 Magnum Air Support and spot and mark (i.e. tactician) More ammo perk. C4 - you get two of these if you have above perk. ---- Even though it's not really anything new, I've been finding it so enjoyable using this setup. Instinctive know-how nets me K/Ds of 5+ very often, which you'll all like to know. The rebalancing has vastly improved the game, returning weapons to their former glory. There's still a minor balancing issue or two but nothing un-ironable. Having said that, I still don't like the unlock system, the introduction of mechs, rocket firing turrets, and ofc the removal of boost ability/spawn grenades, but now it's feeling a lot more familiar to Killzone 2. It's basically a more polished experience, with new maps = win. Happy to see such improvements.
dwarf Posted February 12, 2011 Posted February 12, 2011 Didn't see that one coming aha! But since you're asking, I'll go sweet, as long as they aren't as sweet as you babe
dwarf Posted February 15, 2011 Posted February 15, 2011 FFS a Socom beta is something I'd be very interested in. But I don't think I'll be buying it. Any news as to other ways of getting it? I might have to persuade a friend.
Cookyman Posted February 15, 2011 Posted February 15, 2011 (edited) Well couldn't resist and have just ordered Killzone 3 from Zavvi.com If you enter this code - FIVEOFFZAVVI You save a fiver off a £50 quid order so got the Killzone 3: Limited Edition pack for £54.85 I was needing a new controller and you get this with it: It's a nice way to get a cheap 2nd official controller! Oh and you could be really sneaky and then flog the controller on Ebay for £30 and save even more money (I'll be keeping mine though) Edited February 15, 2011 by Cookyman
Cookyman Posted February 18, 2011 Posted February 18, 2011 Even more tweaks. Worried that some of the Killzone 3 beta's unsightly blemishes might persist into the game's proper retail release? Well, there's no need to fret -- provided that said blemishes are included in the hit list posted after the jump. Guerrilla has announced the changes which will go live shortly after the title's February 22 release date, from the esoteric (Medics can now revive more often and from farther away!) to the damn near necessary (inviting a player to a group is now a one-button process). The developer also announced a number of updates that will go live after the game's release -- super important updates, too, like "support for color-blind players," and "overly enthusiastic death screams will be toned down." In case you were wondering, that's one of the best things we've ever read. "Excuse me, sir? You're dying too loudly." •A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring •An issue that allowed more than two clans to join a clan match will be fixed •Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens •We've simplified the process to invite players into your game (just one button press) •The radius of the Marksman's Scramble++ has been lowered •Medic's Revive distance increased and cooldown to re-use is decreased •No collision on mortally wounded player bodies •Increased player stamina •An icon will be shown in the menu when you have a Killzone 3 message in your inbox •Support for color-blind players •Implement unranked custom games for players to create private or clan matches •Enhanced custom games functionality that will allow players to: •Control over games modes and settings •Secure games, allowing you to invite the players you want to play with •The ability to prevent abilities and weapons from being used •Toggling on and off functionality, such as ribbons, skills, explosives, etc. •Selecting which careers you want available to players •Allow friendly fire to be turned on or off •Faction switching enabled or disabled •The Clan Officer role will be added to clans •Separate turn speeds for hip-fire and ADS •Overly enthusiastic death screams will be toned down •Increased the amount of kills required to win a Guerrilla Warfare match •Increased Accuracy ribbon will have its effectiveness lowered •Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well •Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team) •Matchmaking enhancements that will close and merge games based on player count, which will keep games more full •Balance factions out by moving players to the other team at the end of the match if one team is lopsided •The ability to turn off HUD markers for point pop-ups and objectives •A menu option to allow squad-only chat •The addition of a Mute All button •Scoreboard flickering will be fixed •Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
Cookyman Posted February 21, 2011 Posted February 21, 2011 (edited) Today we are showing the first of five videos demonstrating how Killzone 3’s career progression can be tracked through Killzone.com. Each video will highlight one multiplayer career from Killzone 3, including all of its abilities and key weapons, and show how it’s interlinked with Killzone.com. We kick off the series with the Engineer, an excellent support class with distinct defensive and offensive capabilities. The voice over for the video is by Dan Nanni, Multiplayer Designer at Guerrilla. Worst unboxing vid ever? Edited February 21, 2011 by Cookyman
tapedeck Posted February 21, 2011 Posted February 21, 2011 Just played the single player 3D demo. In a word: Stunning. But... there is THAT much going on it's very difficult to take it all in. Wonderful use of 3D through. Everyone has a tactile look to them and the snow swirling about is sublime.
LegoMan1031 Posted February 21, 2011 Posted February 21, 2011 Worst unboxing vid ever? That guy has issues. Ive pre-ordered the special edition one from GAME for £45. Is anyone else getting this at launch?
flameboy Posted February 21, 2011 Posted February 21, 2011 That guy has issues. Ive pre-ordered the special edition one from GAME for £45. Is anyone else getting this at launch? still undecided....
LegoMan1031 Posted February 21, 2011 Posted February 21, 2011 (edited) Worth pointing out that the 24 hours code is for 24 hours only(not game time) so you will need to marathon it :p Yeah i did think that would be the case. To be honest the only thing i really want it for is the steel case considering the price isn't that much higher and everything else is a bonus on top. Edited February 21, 2011 by Mike1988uk
Cookyman Posted February 21, 2011 Posted February 21, 2011 Ive pre-ordered the special edition one from GAME for £45. Is anyone else getting this at launch? I'm getting this - I refer you to my earlier post! Well couldn't resist and have just ordered Killzone 3 from Zavvi.com If you enter this code - FIVEOFFZAVVI You save a fiver off a £50 quid order so got the Killzone 3: Limited Edition pack for £54.85 I was needing a new controller and you get this with it: It's a nice way to get a cheap 2nd official controller! Oh and you could be really sneaky and then flog the controller on Ebay for £30 and save even more money (I'll be keeping mine though) still undecided.... Do it flamey - join us, join us. You know you want to!
dwarf Posted February 22, 2011 Posted February 22, 2011 Saluman Market was fucking fantastic! And I'm interested in seeing whether you can still do that awesomely funny/stupid window camping technique in Blood Gracht. Hmmmmmmm.
Deathjam Posted February 22, 2011 Posted February 22, 2011 Are we going to have the semi-active clan again. Winning matches with 2-3 people was actually fun sometimes (seriously). Thanks to cooky, I pre-ordered the same pack as himself. Also pre-ordered the special edition for a mates birthday, but I also have his psn account info so ill get the bonuses that way too :P
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