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Halo: Reach


Dyson

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Daily challenges rule... and so does hologram

 

Hologram = many easy kills

 

I wish the daily challenges gave you more credits. I did all of today's ones and the bonus it really quite negligible.

 

I absolutely LOVE armour lock on really small maps with a large team. It's absurdly useful. Hologram is great on larger maps.

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Me and Rob (Chuck/Patriot Ocelot) have spent the past 7 hours making a map called Cliffhanger, it's a Spartans vs Elites one flag CTF. Think of it has a cross between High Ground and Valhalla from Halo 3.

 

It'll be on our File Share soon, feedback appreciated.

Edited by Caris
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Me and Rob (Chuck/Patriot Ocelot) have spent the past 7 hours making a map called Cliffhanger, it's a Spartans vs Elites one flag CTF. Think of it has a cross between High Ground and Valhalla from Halo 3.

 

It'll be on our File Share soon, feedback appreciated.

 

Everyone should know that I did 99% of the work.

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I dislike that the Firefight maps are ripped straight out of the Campaign.

 

Had a blast earlier turning gravity for the player low and using the jet pack in a Firefight Rocketmatch, you can keep floating for absolutely ages. Also, putting the player speed up to 200%.

 

I love messing with the settings. Makes the whole thing absurdly arcadey. Shame you can't mess around with the campaign like that.

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Halo: Reach Campaign Matchmaking To Begin Early Next Month

Halo: Reach will support co-operative campaign matchmaking, you just haven't seen the feature yet because Bungie doesn't want people getting the story spoiled on the first mission they play.

 

But in a couple of weeks, there should be enough of a gap since release that most folks will have seen the campaign plot points on their own already, Bungie writes in its weekly update. Expect the playlists to come in early October on the first matchmaking update for reach. Other game types and Forge maps will be available as well.

 

That said, the potential for spoilers still exists if you hook up with a more advanced team. Missions may be vetoed like any map in standard multiplayer, but if the majority overrules your desire to play a part of the campaign well ahead of your singleplayer progress, you'll have no choice to bail out before it begins.

 

In summary, "If you're worried about spoilers make sure you finish campaign before jumping into this playlist!" Bungie writes.

 

No specific date was given, just "early October."

 

Bungie Weekly Update 9.17.10 [bungie]

 

http://kotaku.com/5642276/halo-reach-campaign-matchmaking-to-begin-early-next-month

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Well over the weekend I managed to pick up a few 'difficult' achievements on it.

 

'If they came to hear me beg' - Performed an Assassination against an Elite to survive a fall that would've been fatal.

 

Yes, Sensei - Earned a First Strike Medal in a Matchmaking game.

 

Banshees, Fast and Low - Hijacked a Banshee during the Reach Campaign.

 

 

I tried to get the achievement for destroying Corvette and escort on mission 8, heroic difficulty so many times, but could never blow the corvette engines up in time before getting to close to it,

 

quite infuriating, going to get on the campaign on Legendary tonight, ideally i'd like to do this before F1 2010 comes out.

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How is the assassinating an elite achievement possible? I assume there's a set piece with which to do it?

 

I got the Banshee one though which I was happy with :D Still can't get enough of this game right now. We need another Reach night.

 

 

 

yeah on the Pillar of Autumn level, right at the begining, when your noble team guy says 'race you there', if you look over the cliff you'll see an elite wondering between 2 over-turned trucks, at one point he'll stop near the closest truck, at that point take a couple steps back, sprint off the cliff, when about halfway down press LB to STOP the sprint, then hold the assasinate button down, if you manage to land on him you'll assasinate him.

 

it took a few attempts but got there in the end.

 

 

 

Well 1st level done on Legendary, Grunts and Jackals are still easy enough to take down, Jackals with shields are complete bell-ends, but still managable,

 

Elites are pretty ridiculous, there rate of fire just seems to have increased to impossible levels, and pretty sure they dont reload. All in all... cant wait to get further on in the game on Legendary, Brute's should be great fun :sad:

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1 misplaced grenade is ALL it takes for your team mate to boot you from a game

WHY Bungie WHY

happens waaaaay to often

 

1 misplaced grenade is ALL it takes for your team mate to boot you from a game

WHY Bungie WHY

happens waaaaay to often

 

oh and.....

 

02.jpg

Check out the gamerscore you can get in that pic

 

http://www.bungie.net/News/content.aspx?type=topnews&cid=28836

 

http://kotaku.com/5647933/halo-reach-dlc-tipped

 

new maps PLEASE be new maps

Edited by Nintenchris
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To anyone who has completed this on Legendary alone, you guys are my hero's and i have no idea how you've managed to stick with it.

 

I'm currently on Exodus, the part of the level where you've just been dropped off my a Hornet at a part where you need to re-activate 2 AA guns, and then go to the main control part to switch them on.

 

Well i've got the first AA gun on (the closest one to the drop off point) but from that point i'm stuck.

 

I can take out all the nearest Grunts, Brutes and the 2 ghosts. But there is one Brute on a bridge with a plasma grenade launcher. this guy combined with the wraith under the bridge are destroying me, The brute will not come off that bridge, so head shots with dmr or pistol are quite difficult as the bridge is quite protected with high wall sides. if i do get close and get a good oppertunity to shoot him with fuel rod cannon his plasma grenade aim is just second to none and will stick me everytime.

 

I'm going to get back on it tonight, but it seems i've hit a very large brick wall in the campaign on legendary / solo mode.

 

I want to finish it solo though, thats some good gamescore to get from it.

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