flameboy Posted November 9, 2010 Posted November 9, 2010 There's an easy way around that. Once you're on the Strip head straight to the Lucky 48. Head up to see House, then after you've spoken to him take the elevator to the cocktail lounge. There's a snow globe hidden on the bar. Take that to the female Securitron on House's level and voila, 2000 caps, credit check passed. I find it strange than someone wouldn't have enough caps to pass the credit check, to be honest. Money isn't hard to come by in New Vegas. about the caps issue thats why I was asking I have like 4000 caps (with a couple of quests in progress that I can't see costing me any) and 2000 to get in seems an easy way than some of the others...
flameboy Posted November 11, 2010 Posted November 11, 2010 the game kinda shifts focus when you get to vegas (I entered after 29 hours longer than I played Fallout 3 for) That if I choose to I can basically go in any casino and wipe them out if I choose to? I hope so cos some of them are run by nobs! Also can't decide what do about House....do I go in using my invite and ally with him or go in a kill him or go out looking for that dick Benny!
Chuck Posted November 11, 2010 Posted November 11, 2010 If you ally with Yes Man a) you have to get the platinum chip from Benny aka kill him b) kill Mr House to insert Yes Man into the mainframe c) spoilarz with factions. I know you pretty much own the strip, not sure if you can run and gun into the other casinos
flameboy Posted November 11, 2010 Posted November 11, 2010 If you ally with Yes Man a) you have to get the platinum chip from Benny aka kill him b) kill Mr House to insert Yes Man into the mainframe c) spoilarz with factions. I know you pretty much own the strip, not sure if you can run and gun into the other casinos I tried it out and yes you can run and gun! Works out quite well!
drahkon Posted November 13, 2010 Posted November 13, 2010 If I put stuff into a box, will these things be in there forever? I don't want and I don't need to sell my items and my companions cannot carry more...
dwarf Posted November 13, 2010 Posted November 13, 2010 I'm not feeling this game right now. Can't play it for extensive periods. Just... isn't capturing me. I want it to but it just won't. Tragic.
flameboy Posted November 13, 2010 Posted November 13, 2010 I'm not feeling this game right now. Can't play it for extensive periods. Just... isn't capturing me. I want it to but it just won't. Tragic. I kinda got the same at a point around 28 hours so did a few more story missions and now I am back into and back doing side quests and such like. Finally entered Lucky 38 and surprise surprise.... a computer just like every fallout game since forever...still not quite sure how I am going to let things play out with respects to this. I don't the NCR are much crack they clearly can't run the area. However I don't like the idea of machines ruling the world. So perhaps Caeser may talk me around who knows...
dwarf Posted November 14, 2010 Posted November 14, 2010 Thing is, I've played for just over 40 hours. There's been the odd moment, but meh. There's not enough skill books in this damn game. Comprehension perk half seems like a waste. Or whatever it is called.
flameboy Posted November 14, 2010 Posted November 14, 2010 Thing is, I've played for just over 40 hours. There's been the odd moment, but meh. There's not enough skill books in this damn game. Comprehension perk half seems like a waste. Or whatever it is called. Yeah I have noticed the same thing actually about the skill books. Odd seem as there were plenty in Fallout 3
dwarf Posted November 15, 2010 Posted November 15, 2010 I don't think it does. I got the key to a room in that Novac place, but soe stuff in the footlocker and came back a while later to find it had gone. I felt especially violated that it was my own place as well. Pretty sure I wasn't just having a moment of madness too. I blame Victor. He's a creep.
Emasher Posted November 15, 2010 Posted November 15, 2010 Basically, every container and world space in Bethesda RPGs has an ownership property which can be tied to the Player, any NPC, or (I think) public. If its owned by an NPC it will appear red and you will loose karma for taking stuff, if its public, your stuff will disappear, and if its your container, it will stay where it is. In the PC version, you can use the console to set the ownership manually if you're not if a container is safe, but in the console versions, there's unfortunately not even a way to check. The presidential suite in the Lucky 38, however, I have no idea if it remains safe after you kill Mr House (if you want to do that). Actually, if anyone knows the answer to that...
flameboy Posted November 20, 2010 Posted November 20, 2010 finished the game, basically as spoiler free as I can do I went with Yes Man and basically decided to rule the roost on my own getting rid of anyone who try to stopped me.
Goafer Posted November 21, 2010 Posted November 21, 2010 I've been putting this game off for ages since it never really gripped me, but I finally gave it another try today. It's definitely one of those games that I don't look forward to playing, but once I'm playing it, I love it. I loved the Ghouls and the "Demons". The story about the Stealthboys and the pervert employees made me laugh. Things like this are why the Fallout games are so great. They could have just made some lame "get the two factions to sort out their differences" story, but instead, they gave it a better outcome (no one compromised, informed the "Demons" that the Stealthboys they were looking for had been moved to another facility and they fucked off), with a humourous insight into a past event and a great ending with the Ghouls taking off in comedy rockets. Amazing.
flameboy Posted November 22, 2010 Posted November 22, 2010 I've been putting this game off for ages since it never really gripped me, but I finally gave it another try today. It's definitely one of those games that I don't look forward to playing, but once I'm playing it, I love it. I loved the Ghouls and the "Demons". The story about the Stealthboys and the pervert employees made me laugh. Things like this are why the Fallout games are so great. They could have just made some lame "get the two factions to sort out their differences" story, but instead, they gave it a better outcome (no one compromised, informed the "Demons" that the Stealthboys they were looking for had been moved to another facility and they fucked off), with a humourous insight into a past event and a great ending with the Ghouls taking off in comedy rockets. Amazing. I kind of agree with you the immersion certainly takes grip. Now I've completed the plot I am unsure how much further I will take this game tbh think it loses its impetus a lot after you get your ending (which I was mostly happy with)
Dog-amoto Posted November 22, 2010 Posted November 22, 2010 I like the way you get a full narration at the end about all your choices. One thing I think I missed was The Tabitha storyline. I went to the facility and repaired her(?) robot and got the quest completion (Crazy, Crazy, Crazy), but that was the first I ever heard of this story, so I had no idea what was going on
flameboy Posted November 22, 2010 Posted November 22, 2010 I like the way you get a full narration at the end about all your choices.One thing I think I missed was The Tabitha storyline. I went to the facility and repaired her(?) robot and got the quest completion (Crazy, Crazy, Crazy), but that was the first I ever heard of this story, so I had no idea what was going on yeah me to. I enjoyed seeing them and hearing bits especially when it was about "people" I had forgotten about such as Rex!
ViPeR Posted November 26, 2010 Posted November 26, 2010 Just recently got back into this again. Gave it a bit of a break after I got to the strip. The amount of quests is, overwhelming, to say the least. Near enough any person you can talk to gives you a damn quest or is involved in one. It's good that they've packed a lot of variety in but I can't keep up. I must have at least 10 outstanding quests. As far as the main adventure goes i've... just spoken to Mr. House about getting the chip back from Benny at Ceasers place. Although i'm in the mind to just take over Vegas myself to be honest. Got the NCR on my side and doing a shit load for them. Want to take down White Glove but can't because I can't sneak in weapons. Took down the mob bosses and put Cachino in charge, and now trying to help Freeside through 'The King' and Followers of the Apocolypse.
flameboy Posted November 26, 2010 Posted November 26, 2010 Just recently got back into this again. Gave it a bit of a break after I got to the strip. The amount of quests is, overwhelming, to say the least. Near enough any person you can talk to gives you a damn quest or is involved in one. It's good that they've packed a lot of variety in but I can't keep up. I must have at least 10 outstanding quests. As far as the main adventure goes i've... just spoken to Mr. House about getting the chip back from Benny at Ceasers place. Although i'm in the mind to just take over Vegas myself to be honest. Got the NCR on my side and doing a shit load for them. Want to take down White Glove but can't because I can't sneak in weapons. Took down the mob bosses and put Cachino in charge, and now trying to help Freeside through 'The King' and Followers of the Apocolypse. There is a point where you can obtain some basic weapons melee fairly easy from inside. I was the same wanted rid of them and hated them out right.
ViPeR Posted November 26, 2010 Posted November 26, 2010 There is a point where you can obtain some basic weapons melee fairly easy from inside. I was the same wanted rid of them and hated them out right. Ahh I see. By the time I go back to it my sneak skill should be high enough. Annoyingly Boone has disappeared but he's still counted as being with me because i'm using his perk and can't recruit anyone else. Apparently there's a way to fix the glitch so i'm on my way there at the moment.
flameboy Posted November 26, 2010 Posted November 26, 2010 Ahh I see. By the time I go back to it my sneak skill should be high enough. Annoyingly Boone has disappeared but he's still counted as being with me because i'm using his perk and can't recruit anyone else. Apparently there's a way to fix the glitch so i'm on my way there at the moment. Yeah I didn't have the sneak skill and went in unarmed enough exploration will reveal some stuff and stick at it and you will end up quite well equipped.
Dog-amoto Posted November 28, 2010 Posted November 28, 2010 I'm nearly at level 30 now, armed to the teeth and am feeling pretty badass! I'm now the kind of guy who enjoys wandering around the wasteland, carrying an enormous sign saying "All Deathclaws are puffs" on it.
ViPeR Posted November 28, 2010 Posted November 28, 2010 I'm nearly at level 30 now, armed to the teeth and am feeling pretty badass! I'm now the kind of guy who enjoys wandering around the wasteland, carrying an enormous sign saying "All Deathclaws are puffs" on it. I want to be that guy. Cazadors f*ck me off.
Dog-amoto Posted November 28, 2010 Posted November 28, 2010 I want to be that guy. Cazadors f*ck me off. Super Sledge and the AMR are your friend
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