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Posted

I gotta pop in to just say, the ISA has bar-none the worst military EVER!!!!

 

I'm rooting for the Helghast just on general principle that they aren't morons. I am talking about 3 particular incidents, firstly the "lighting towers" this just amazed the hell out of your group of soldiers.

 

Secondly, when Rico, that one chick, and a couple other people all get captured possibly with some nukes at the same time. How did they get captured?!

 

Lastly(to my current knowledge) after the rescue, and you're back on the ships. Alarms go off and an announcement comes on saying everyone to battle stations, a whole 30 seconds later and you're being boarded by helghans! Then 5 minutes later and you and only you are on AA taking out fighters while the rest of the fleet is being destroyed! It makes no sense!

 

Also, still not use too aiming. Doubt I'll ever be unless they patch it more. That said I'm usually in the top 5 of a full game with plenty of headshots and kills. I do have a good kpd atm.

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Posted

I was VERY dissapointed at the ending. All that play...for shit all. I was actually miffed and thought it ruined the experience.

 

Mind you, I have been playing MGS4 recently so the cut scenes in KZ2 were shockingly brief in comparison. (Not hard!) Shames. I really enjoy getting into the whole story element of a game. Rather than just running and gunning I like a bit of a team-mate/story element going on. War is about that as far as I know.

 

Oh well... At least the multiplayer is ace. Wish there was more sensitivity in the controls though. Must be spoiled by IR control on Wii but the turning and aiming should be faster imo. Still enjoyed it though.

 

KZ2 is like spending the day with a supermodel. Looks great, makes you feel cutting edge, but can definitely be very shallow and boring.

Posted

The way I see the game: Single player crap, multiplayer awesome. It's weird cause the controls aren't really that good but they don't feel bad either. I just think they're different. I prefer non-accelerating aim still.

Posted

I thought everyone thought that Killzone would be better before release.

I'm sorry but I didn't see the enjoyment in the campaign, it just felt like I was trying to push through it. For me I didn't really think they had to include it and I wouldn't have cared that much, FPS single player is never as good as a game that goes out to be a single player experience.

Posted (edited)
I was VERY dissapointed at the ending. All that play...for shit all. I was actually miffed and thought it ruined the experience.

 

It's actually one of my favourite game endings. I love how Sev just sits on the steps and that they've just totally fucked everything up. I don't recall a game ending on such a ffs note. :heh:

 

I also really loved the beginning of the credits. It was like some crazy music video. Would have been nice if there was a bit more of that kind of style through the game.

 

I loved the campaign. Just not the team AI. I completed it twice. Was SO fun on easy running round with just a knife. Got almost 300 kills with it. :D

Edited by Daft
Posted (edited)

Dwarf confirmed he is using an odd control scheme that does not work well with any KZ2 specific actions not just cover. Daft is using the same as well. Which invalidates many of their points because most people stick to the standard choices which work very well. The alternate controls are essentially pulled from other games. They were universally discouraged. How can you play in a control scheme that also makes crouching and melee usage poor. :rolleyes:

 

 

 

Yeah its similar to any other game where you use cover. Moving up if for poking up and out though. Left and right moves you along till the edge where you will poke out. Hardly cumbersome. The same as Gears or Uncharted. Even if you dont like it(subjective). Its new, its different from other fps.

 

One problem with a Nintendo forum is how many gamers here are not familiar with fps much at all aside from afew games. I've gamed on fps since Wolfenstein on all sorts of systems especially pc. Its amusing hearing some of the comments here. Especially about whats new.

 

As i have said carry on in the other thread but since people are carrying on here lets carry on...

Well why did they include those options in the game then? Clearly me and Daft used the different set, as did someone else on the forum. Alt 2 was generally seen as the best option here. But they've based the controls around the rubbish method which is ridiculous. No-one has complained about controls in other games either because they make a good choice or because it lets you customize it yourself. I bet you don't use the same control set for online play.

 

Bullshit again. Alt 2 is pretty much the standard but for this game they made it so it didn't work because of the cover system which should have just been one tap of the button. That's what every other game does and it works, but this you have to hold L2 down and use the left analogue simultaneously, which ruins alt 2... And how does it make melee or crouching poor? You only crouch every so often.

 

You turned Deathjamms post there into it sounding like he thought the cover system was the same as the other games. It clearly isn't, even if you swap to the main controls you have to think about what you are doing all the time, again because of the L2 holding. They included the tap/hold aim function so why not the cover?

 

Well as someone pointed out Rainbow Six had this option, and to be honest I wouldn't have given a damn if it wasn't included. It slowed the game down and made it difficult to take down enemies because of it combining badly with accelerated aiming.

 

Oh and can I point out it is annoying you when you use smilies when people are arguing with you. It makes you seem flustered.

Edited by dwarf
Posted

Nice use of colour there, 10/10 for effort.

 

Just to try and make this post less spam-like, I.....um.....don't think cover systems work in an FPS, Quantum of Solace is probably the closest an FPS has come to a good cover system.

 

Gears of War.......now thats how to do a cover system. Buts its 3rd person.

Posted

Why don't you bumlick Ridge Racer for a bit seeing as it's an exclusive? Christ I didn't realise you could be so annoying.

And that wink had better been a joke. I'm certainly not winking and you're shitting yourself because you have to think about a way to get out of this argument, which is why you're answering later. hope he takes last bit seriously

Posted

I see what you're saying about the melee thing now, as in you can't turn that easily whilst pressing R3. Okay fair enough.

 

As for the moment of discomfort holding L2 to crouch, it doesn't actually affect me playing like this, it's just a trade off for more comfortable controls elsewhere, like when standing normally it is so much better holding L1 to aim. If you look at our sigs our K : D is hardly different anyway.

 

*Just realised that it is. Not intending to be smug*

Posted

Oh wait you've pulled it out of the hat and made a decent comment, thank God. I will make you admit you are wrong one day though. And I rarely see the point of meleeing. Not because of the controls but because of the fact it is so easy to kill people quicker from intensely close range, like popping around a corner and somehow ending up getting a headshot after being inside someone's body whilst firing.

It's a big part of Resistance, great for finishing someone off after leading them up. I'll teach you in R3 Choze.

Posted

Wait wait wait, people don't use the defualt controls? Now I just feel weird. The only change I made was Aim Toggle On.

 

Holding down L2 and then trying to do anything else is ungodly hard for me to do on the Dualshock. Since the inception of the DS, I have never been comfortable while using any combination of shoulder buttons.

Posted
Yeah its similar to any other game where you use cover. Moving up if for poking up and out though. Left and right moves you along till the edge where you will poke out. Hardly cumbersome. The same as Gears or Uncharted. Even if you dont like it(subjective). Its new, its different from other fps.

 

One problem with a Nintendo forum is how many gamers here are not familiar with fps much at all aside from afew games. I've gamed on fps since Wolfenstein on all sorts of systems especially pc. Its amusing hearing some of the comments here. Especially about whats new.

 

As i have said carry on in the other thread but since people are carrying on here lets carry on..

 

I really can't tell if you have included me in the bold text but to give light to my credentials in my FPS opinions:

 

I have played some sort of FPS on most platforms, ranging from one of 3d realms early shooters (actually they produced/published it) Blake Stone (wolfenstein 3d clone) to stuff like Killzone today. Played well known FPS such as Soldier of Fortune and faily unknown ones like SiN (came out same time as Half Life) and Shogo (same problem).

 

The cover system existed in games such as Soldier of Fortune, but in a less 'hand-holding' way, in that there were buttons that allowed you to lean around the wall to shoot your foes, but you were not stuck to the wall, and the wrong button press, and you were out in the open. Just required a bit of skill to use, but really, it wasn't neccessary.

 

Games like Gears are built around the it in that stray from that cover and you are dead. Killzone, well I wasn't using it really and was still able to game without it. Remember, I played it on hard, not easy. In Gears, i must admit, it felt more natural and fluid. Killzone just felt unnecessarily difficult to use as when I would poke my head out, my foe would have obviously moved, and take much less time to get a bead on my head. Actually, I have been killed when i was in cover. More than a bit annoying.

 

So when people say cover systems are revolutionary blah blah, I just scoff because really, FPS have not changed that much over all these years. Certain things are just dressed up in fancy new clothing and paraded to a new bunch of gamers without the permanently jaded perceptions of this genre. Ah, maybe that's why I play so few shooters these days. Stuff like Rainbow six and Ghost recon bores the hell out of me. In their original guise (where you had to tactically plan your manuevres) I was tempted to play but it looked too complex. Now I wish they would add these complexities to shooters of today.

Posted

My first shooter experience was my Dad playing the original doom (I think, some game where dog meat was health) and my first real experience was Quake III, which wasn't a bad game. That was when FPS was set on the idealogy that power ups and weapon collecting was the only option. For me classes was a major step, but both styles, arcadey and life-like are still good. Timesplitters wouldn't quite be the same.

 

I've played more than enough to judge them though.

Posted (edited)

My shooter experiences...well when I was real young I started with Wolfenstein 3D, and progressed to Doom (on the SNES, ahem a nintendo system :p) At some point there was also all the Duke Nukem 3D games on PC, never really got much of a chance for the consoles ones on N64/PS1. Goldeneye, Quake,and the Turok series. Return to Castle Wolfenstein, Halo's, Metroid Prime, Firewarrior, Chaser, Red Faction, HL series, Killzone, TFC TF2, L4D, Timesplitters, The Darkness, Ghost Recon/GRAW series, R6V, Bioshock, System Shock 2, Fallout 3, Killzone 2.

 

I think despite being on a Nintendo forum I have adequate enough experience to judge the game. I'm probably missing games(like CoD), and imo TPS, should count since they're essentially a FPS. It's not really that good of a shooter. A shooter needs to have good shooting mechanics Killzone 2 doesn't. Oddly though, despite that it is fun to play.

 

Also, the graphics...they do need work. Mostly they are good, but some parts just....bleh. A few textures, the heal gun using a paper sprite.....Choze, this is not an invitation to post a crap load of screenshots like you do anytime any ever mentions some about KZ2 graphics.

 

The MP is fun, but I still prefer me some good ole TF2.

 

STALKER 2 is on CE3 and has been announced? I don't believe it. They only just announced Call of Pripyat a sequel to SoC. Plus I think they like having the Deferred Rendering that their X-Ray engine provides allowing for what I think is the best lighting in a game period. Crysis may look the best, but I think Stalker has the best lighting.

Edited by Nolan
Posted

You do change your story here and there Choze. The idea isn't really that good, it is literally just a different camera - seeing as other FPS games have used it in some form it is barely an idea, they just decided to implement it differently. The double jump introduction was a bigger leap (geddit).

 

Oh and Choze I thought about what I said earlier, specifically the part where I mentioned more customizable control layouts - because my overall preference alt 2 which they offered wasn't good in single player - well if they let you change R2 to melee and tap L2 for cover then it would have been OK.


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