Mike Posted April 9, 2009 Posted April 9, 2009 Maybe I just wasn't facing the TV properly the first time, then. I admit that it was the fiirst time that I'd had problems with the gestures in the game.
Dante Posted April 15, 2009 Posted April 15, 2009 Question: Why have I post this Bayonetta screenshot in MadWorld topic? :p
Shino Posted April 15, 2009 Posted April 15, 2009 You know it is two things in the screenshot right? What do you mean? I think its awesome they're fighting on top of a plane that's about to crash against some sky scrappers. Lol, yeah I noticed the two banners.
Strange Cookie Posted April 15, 2009 Posted April 15, 2009 (edited) It's a shame it didn't sell at all. Well, I did my part. Now, don't be too pessisistic. It didn't do that bad at all! Sega Happy With Overkill, Madworld Sales Anyway, it's a good game and I really like it, but doesn't quite set my world on fire. It's definitely in the God Hand-category: very unique, very stylish and perhaps something of an acquired taste. I don't mind the gore and kills and all that jazz, but do they have to force so many F-bombs inthere? Sometimes it feels like they want to cram as many as possible, just to be 'hardcore'. I know Madworld and subtlety don't really mix, but sometimes trop est trop. It works with Overkill, but that fits in the setting of a B-movie. It's meant to be 'bad'. Edited April 15, 2009 by Strange Cookie
Diageo Posted April 15, 2009 Posted April 15, 2009 Zero punctuation does Madworld. Didn't really like this one but here it is anyway... http://www.escapistmagazine.com/videos/view/zero-punctuation/673-MadWorld
Dante Posted April 15, 2009 Posted April 15, 2009 PG Blog - Mad Replay Value Hey everyone. Are you hooked on MADWORLD yet? If you aren’t, come back and read this blog after you’ve cleared MADWORLD ten more times. MADWORLD is now available in Europe, so this blog is going introduce some replay goals that will make your MADWORLD experience ten times more fun. If you’ve already driven yourself mad by playing the game too much, this blog post might not be up your alley; however, for those who are keen to keep chomping at the bit, definitely read this blog and have an even better time playing MADWORLD again. Five Sign Impale MADWORLD’s most famous kill has to be shoving a sign post into an enemy’s head, but did you know that you can impale up to five signs into a single enemy? When I look at some of the gameplay video that users have uploaded to Youtube, it seems that everyone is stopping at a single sign post. That’s just an unbelievable waste. If you use multiple signs, you will earn more points and a higher rating for your attack. Not to mention an enemy with five signs in his head is incredibly funny! Impaling a Bull with a Sign Post Big Bull Crocker is the overbearing guy wearing a bull helmet and charging at you with a double chainsaw. You guys are probably all trying to take him out with Jack’s chainsaw or punches. And I figure that you have all had a power struggle with Bull at least once. After winning that power struggle, Big Bull will stand there winded. That is when you can actually impale Big Bull Crocker with a sign post! He is only standing there for a moment, so your chance to pull this off is small, but you can impale up to 5 posts into Crocker. I’ll share another tip for dealing with Big Bull Crocker! Get Bull in front of a Rose Bush (Spiked Wall) and attack him. Any attack will do, so give it a try. You can actually impale Big Bull Crocker onto the Rose Bush. Depending on his health, he will either die or be disabled by the spikes. When he is disabled, you can use your chainsaw to cut chunks out of him and send him to an early grave. Give it a try! I love this technique, so impale him with a sign post, plant him on a rose bush, and let the Bull know who is boss. Use Enemy Lures When you are in the Station portion of the first stage, there is an attache case in the area. The one that says “CASH” on the front. If you pick that up and throw it, all the money inside will fly up into the air when it hits the ground. The enemies who see that will lose all interest in Jack and head straight for the cash to gather it up, forming a pack of enemies all in one spot. Throw the cash onto the train tracks and get all the enemies to gather there! A few moments later, a train will come blasting through the station and smash through the cash loving horde, wiping them all out. There are the sorts of ways you can use the attache case cash to raise your kill efficiency and take out lots of enemies. In every stage there is a lure item, so once you find them make sure to take advantage of them. New DeathWatch Challenges! Everyone is interested in the story, so they clear an area and move on to the next to see what will happen. However, MADWORLD may be a linear game, but you can revisit areas that you have completed. Sure, playing the same stage the exact same way is OK, but it won’t stay fresh for long, so we’ve included extra missions. Each area has a different mission, with up to four missions added in one stage. As the missions change, it will give you a different sense of urgency in each area to complete the mission, so you really should give those stages another shot! There are other things I’d like to add, but for now, I suggest checking out the MADWORLD strategy guide that is on sale in stores now. There is lots of great art featuring Jack and the enemies from MADWORLD, so everyone should own their own copy! So here is your last bit of INSIDER INFORMATION! In the 2nd stage area known as Bistro La Lusty Geisha, go to the tempura area and try to place as much tempura as you can on the plate in a single go, then ring the bell. You will find something well worth your efforts!
Shino Posted April 15, 2009 Posted April 15, 2009 Zero punctuation does Madworld. Didn't really like this one but here it is anyway...http://www.escapistmagazine.com/videos/view/zero-punctuation/673-MadWorld Damn, what a troll. No wonder he can't make any show where we have to listen to him for mare than 5 minutes.
Blue_Ninja0 Posted April 15, 2009 Posted April 15, 2009 the finishers video Awesome! The fluidity that we did not get in the European version of the game.
Diageo Posted April 15, 2009 Posted April 15, 2009 Damn, what a troll. No wonder he can't make any show where we have to listen to him for mare than 5 minutes. What? Are u saying u cant listen to him for more than 5 minutes or his shows are never longer than 5 minutes?
Shino Posted April 15, 2009 Posted April 15, 2009 What? Are u saying u cant listen to him for more than 5 minutes or his shows are never longer than 5 minutes? Both, him being a huge troll prevents him from having a show longer than that because no one cares to listen to someone trolling for so long.
Mundi Posted April 16, 2009 Posted April 16, 2009 Damn, what a troll. No wonder he can't make any show where we have to listen to him for mare than 5 minutes. Yeah, it´s getting tired Yes we know you do no like the Wii move on and talk about the damn game.
Noku Posted April 16, 2009 Posted April 16, 2009 Awesome! The fluidity that we did not get in the European version of the game. Oro? Didn't notice any differences between the vid and the game running on my console...
Chris the great Posted April 16, 2009 Posted April 16, 2009 Both, him being a huge troll prevents him from having a show longer than that because no one cares to listen to someone trolling for so long. i actualy agreed with his points on the game, and some of what he said on the wii, though by and large, i do think the guy just focuses on the bad. plus, i dont hate the wii, when developers have a clue what there doing motion contole works fine.
Blue_Ninja0 Posted April 17, 2009 Posted April 17, 2009 Oro? Didn't notice any differences between the vid and the game running on my console... The PAL version missed the 60Hz mode, the progressive scan and has black borders.
Fierce_LiNk Posted April 20, 2009 Posted April 20, 2009 (edited) Yeeees. Student Loan, in my baaaaank. Madworld.... GET OVER HERE! Haven't ordered or purchased it yet. I've bought Dewey's Adventure and de Blob today, so maybe I should give them some play time first. Edited April 20, 2009 by Fierce_LiNk
Fierce_LiNk Posted April 26, 2009 Posted April 26, 2009 Today, I've finally managed to pick this up. Going to play it in the evening. Can't believe this thread has died so quickly.
DuD Posted April 26, 2009 Posted April 26, 2009 I finally completed this... I quite enjoyed it and will definately come back to it; try and get me somes extreme violences (the elusive b'stards, don't think i managed one). I slightly rushed the last levels of the game because i wanted to see the conclusion of the story, yet i really wanted to get on with majora's mask (which i'm loving) I can understand why people have found the game slightly repetitive, but that maybe because they're playing it wrong.? the fun is all in the looking for a better kill rather than doing the same kills over and over. Good Game.
Fierce_LiNk Posted April 26, 2009 Posted April 26, 2009 Ok, I've just defeated Little Eddie, so it seems like a good time to give my thoughts on the game. So far, so very good. The controls are very tight and the graphical style is simply breath-taking. Probably one of the most beautiful games I've ever played, purely because of the style applied. The game itself reminds me of No More Heroes, so I'm wondering if that will come to bite me in the arse or not. It could eventually end up with feeling like its No More Heroes but just a bit more, but I'll need to play more of the game before I make a firm judgement on that. The way you fight though is excellent. Picking up characters, throwing them, using weapons, finishing moves, it's all pretty well done. I love the humour in this game, and it's got the same sort of humour as No More Heroes. The dialogue behind why Little Eddie is called that is pretty funny. I was talking to ViPeR/Joe whilst playing this, and the first thing I said was "How is this game even legal?! It's so fucking violent." And it really is. Jesus, Sega, I never knew you had it in you.
Chris the great Posted April 27, 2009 Posted April 27, 2009 well, i sold it. my ower all thoughts on as far as i got: first off, i respect that it was a gamble, somthing diffrent. i just feel it didnt work. i felt the scoring system was what ruined the game, i did enjoy some of the deaths, its just almost every death ahd to be preceded by a variation of the tyre/street sign combination. this got dull quickly. i did like the boss fights, they offered variety, its just a shame that the run up became such a chore in the end. all in all, the game seemed to lack polish, i wish they had spent longer putting more variety in. it felt far to much like the same basic kill (tyre, sign, rosebush) redressed to suit the environment. shame.
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