scubahood Posted January 31, 2007 Posted January 31, 2007 Just come across this on youtube basically the game is running stupidly fast heres the vid http://www.youtube.com/watch?v=tbM_xFoun2E
Ormingstoke Posted January 31, 2007 Posted January 31, 2007 Weird that. Me and my mates encountered the same problem on the N64 version though, we were playing with 3 players and on Bowser's Castle, it would run ridiculously fast, just like that video, and just on that race. Never known anyone else to encounter it though, was just damn weird.
The3rdChildren Posted February 1, 2007 Posted February 1, 2007 When we play the ROM onlne, certain stages run incredibly fast as well. Moo Moo Farm is one of them I think, and it's hilarious.
Gio001 Posted February 1, 2007 Posted February 1, 2007 Weird that. Me and my mates encountered the same problem on the N64 version though, we were playing with 3 players and on Bowser's Castle, it would run ridiculously fast, just like that video, and just on that race. Never known anyone else to encounter it though, was just damn weird. We encoutered exactly the same on the VC version, 3 players on Bowser castle, was insanely fast
Charlie Posted February 1, 2007 Posted February 1, 2007 Weird that. Me and my mates encountered the same problem on the N64 version though, we were playing with 3 players and on Bowser's Castle, it would run ridiculously fast, just like that video, and just on that race. Never known anyone else to encounter it though, was just damn weird. I got that as well, it made all the other tracks go insanely fast too afterwards unless we restarted.
Platty Posted February 1, 2007 Posted February 1, 2007 Thats pretty damn funny. They should include a code to play all tracks that fast, would make multiplayer more fun than it already is!
Blue_Ninja0 Posted February 1, 2007 Posted February 1, 2007 I found that same problem countless times when playing in D.K.'s Jungle Parkway. Never figured out why it happened but i only noticed it on that track, not on Moo Moo Farm.
The Peeps Posted February 1, 2007 Posted February 1, 2007 I had that on the original N64 version (well still do, everytime I play it with my family), only when there's 3 or 4 players and it only seems to happen on moo moo farm, bowsers castle and dk jungle parkway. Oh and it happens in battle mode on skyscraper, makes for some hilarious frantic battling
Alan77 Posted February 1, 2007 Posted February 1, 2007 Yeah I remember it well - always with multi-player on DK Jungle Parkway. Made it rock hard but good fun!!
ShadowV7 Posted February 1, 2007 Posted February 1, 2007 I must try this sometime,look as if it would be really fun to play.
McMad Posted February 1, 2007 Posted February 1, 2007 On the N64 version the Skyscraper battle level used to have that insane speed for whatever reason. The hilarious thing was that we would all boost to start with and go flying off the opposite edges because of the speed, always got a good laugh out of that.
pedrocasilva Posted February 1, 2007 Posted February 1, 2007 not really a glitch, but it bothers me that Nintendo doesn't support the "save ghost data" option in mario kart 64 why couldn't they emulate that?
Blue_Ninja0 Posted February 2, 2007 Posted February 2, 2007 not really a glitch, but it bothers me that Nintendo doesn't support the "save ghost data" option in mario kart 64 why couldn't they emulate that? It's sad because it could be easily done probably, but as it will not affect sales they probably just said: "Screw it! They eat what we give'em." Same goes for the rumble feature on N64 games.
Domstercool Posted February 2, 2007 Posted February 2, 2007 I can see that as being a right laugh to play.
thirtynine. Posted February 2, 2007 Posted February 2, 2007 I think we should get our points back, as i payed for an exact copy of a game not something that is differnt. just my two cents.
Indigo Posted February 2, 2007 Posted February 2, 2007 This is nothing new. I encountered the same thing on the original dozens of times. It was most common on Bowser's Castle.
mcj metroid Posted February 2, 2007 Posted February 2, 2007 how bloody hard is it to emulate an 11 year old game?First ghosts and now this.What's their problem?
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