-
Posts
16171 -
Joined
-
Last visited
-
Days Won
159
Content Type
Profiles
Forums
Events
Everything posted by Dcubed
-
First English trailer: TBH it's not really well put together. Shows almost no gameplay at all (not even a mention of the motion controls!) I'm actually really looking forward to this one. Not so much for the story/characters (though it does look interesting and grotesque, if nothing else. Seriously, how the fuck did this pass with a 12 rating!?) but the motion/pointer controlled combat and adventure gameplay! Here's a good vid to breath some life into this thread -
-
Epic Mickey 2: The Power of Two (Nov 23rd)
Dcubed replied to Hero-of-Time's topic in Nintendo Gaming
The first game featured a great concept that was executed really badly. That kills any enthusiasm I could possibly have for this game. The idea of it having 700 people doesn't fill me with confidence either (It's a matter of there being too many cooks in the kitchen. Cheap Chinese labourers, making generic and boring level designs, just like the first game only worse) Junction Point are gonna have a hell of a time trying to redeem their name. Also, it the Wii is the lead platform (as the screenshots suggest), then I expect it to control like shit on the PS3 and 360 (strike 1 already!) I'm looking forward to the 3DS spinoff far more than the console game! -
Wow! Even quicker than I expected! Very sad. I wonder if they're gonna do a final clearance sale?
-
Amazing game. Always has been, always will be. While it arguably isn't as pure a platformer as the 2D titles (with its focus on exploration and light puzzle solving), the freedom of movement on offer and the platforming challenges that it does throw at you more than make up for it! I'd love to see another free roaming 3D Mario title! No jump assists, just pure run and jump free roaming action!
-
I didn't win anything ... But my sister won a Toad! Some people have all the luck!
-
Yes it did. Right at the end of the game (and also at the end of the first half of the game on Sylvarant. So it signified the end of that part too!)
-
OK I'm done! (23 odd hours and it's a good length. Not too long, not too short, just about right) That final boss battle was absolutely Kirby levels of bullshit difficulty spike (dead easy game, fuck off hard boss!), took me forever to beat it! That was awesome! It's a game that really is better in its 2nd half than it's first, but never truly gets over its two fundamental problems - it's dull characters/story (with the sole exceptions of Syrenne and Jirall) and it's far too easy difficulty. A shame, considering how good the battle system is. It wont go down as a classic, but it's easily one of the best "traditional" JRPGs this generation (barring the one elephant in the room that we all know of by now...) Right! Time to hop online!
-
RUMOUR - Possible Wii U eShop games in development
Dcubed replied to daftada's topic in Nintendo Gaming
Just in case this wasn't an obvious enough fake, I'm just gonna point out that Rodea the Sky Soldier is not a SEGA game... -
When you play it, you'll understand why they didn't include a dual analog control option. The face button controls are a joke option, like the D-pad controls in Meteos.
-
So it's just like SSBB then? No options unless you're playing with friends? Ugh! How is it connection wise? Lag free or a lag fest like Brawl? (Or indeed somewhere in between perhaps? )
-
Good. Good. Here's hoping there are plenty of foes for me to fight! BTW, what kind of online options are there? Does it have the Communities feature from Mario Kart 7?
-
This is bollocks! Where the hell are the Game Gear games?! You've only got one week left until you're branded as liars NOE! Also, I'm still waiting for Mutant Mudds and Sakura Samurai...
-
Honestly, I expected worse from these reviewers. Given that the game uses a non standard control scheme and the typical anti Nintendo bias that you see from these sites, I expected them to completely crucify the game no matter how good it was. I wonder if Nintendo paid some of these sites to hold back their typical bile? (Though they obviously forgot to send a check to Destructoid! )
-
Lol it's so true. Not even Xenoblade and Skies of Arcadia escape this trope
-
Ok I'm coming up to what seems to be the end of chapter 39. It has actually gotten a lot better now (I'm actually seeing the Game Over screen now! ) Story has picked up the pace, difficulty has (finally!) risen and the new gameplay mechanics/enemy types keep coming in. I love Chapter 39's boss battle! I'm probably near the end now (21 odd hours) and I am enjoying it a lot more than I did towards the start. Glad I stuck with it. I think I'm gonna remember this game as one that is filled to the brim with amazing gameplay concepts and ideas, but one that was largely held back by its incredibly easy difficulty (oh and a great looking game with a piss poor framerate, but that's not a big deal really) Funnily enough, while this game is arguably just as linear as Final Fantasy 13, I don't really mind at all. It offers plenty of freedom in the battles to go about as you please and constantly bombards you with fresh ideas and mechanics in battle. It's just a shame that the low difficulty (and the ho-hum story & characters) is the one gaping flaw that holds the game back.
-
Having played an early version of it, no it really wouldn't. It's way too fast paced. It's like playing Meteos with a d-pad or Sin & Punishment 2 with a CC/GCN controller.
-
The face button controls are no doubt put there for the same reason as the d-pad controls were in Meteos. Just to show off how unplayable they are in comparison to the stylus controls. No, the CPP is only used to enable left handed controls (right circle pad controls movement)
-
Finally got round to playing the demo, no surprise, it's awesome And indeed how could it not be? It's basic math! Rhythm Heaven + Layton + Elite Beat Agents + Lupin The 3rd = AMAZING! Visuals are fantastic, music is great, voice acting is great, gameplay is Spot On and the scenarios are hilarious. It's a clear must have for me. Cant wait The only real complaint I have is that it feels as if it could do with a practice warmup before each stage (ALA Rhythm Heaven) but that's not a big deal. Also, am I the only one who actually finds it harder when the guides are turned on?
-
Especially when you look at his signature as well, lol! Can anyone help me with my PS3-Vita connection problem?
-
No, I'm not pressing anything on it. I'm just leaving it idle on the XMB with it signed into the same account as is on the Vita.
-
I tried that, but after trying to connect to the PS3, the Vita throws up an error message saying that "The device could not connect" (the PS3 just stays on the XMB with no visible change). Anyone?
-
Finally got one! (Wifi, 16GB memory card & Rayman Origins - perfect port BTW!) Not really impressed with any demo (except Lumines. Though it doesn't do anything new, it looks like a great version of Lumines), but that's not why I bought it. I got it for Monster Hunter Freedom Unite and by god! it really does breath new life into PSP games! The colours just pop and the bilinear filtering works wonders on these games. But best of all is that 2nd stick! (plus no more shitty nub and crappy ergonomics! ) The ability to finally be able to play MHFU with a good control scheme at last makes the purchase worthwhile. This makes the wait for MH3G a LOT more bearable Gonna have fun rediscovering the PSP's library BTW: Anyone else have trouble getting the Vita to connect to the PS3 via USB? It connects to the PC just fine, but it just doesn't detect my PS3. I've tried disabling USB charging but that didn't help (yes I've tried doing it from both the Vita's main menu and through its content manager, no luck) There's a bunch of PSP games that can only be downloaded onto the Vita by using a PS3. Please help!
-
Just a retailer making up rubbish (lol @ the Smash Bros 3DS pre-order case!) I reckon that there's a decent chance that they might make a DKCR game for 3DS at some point during its lifetime, be it now or in 5 years time (it would be a great fit, considering how the first game played a lot with 3D depth!), but this rumour has nothing to do with it. If by some divine coincidence it happens this E3, it won't have anything to do with this retailler listing.
-
Not really, Type Zero has been available on PSN since day 1. They just had problems getting it working with the UMD program (since it uses 2 UMD discs) that they've now fixed. The UMD Passport program is only run in Japan and is irrelevant to us here in the west. I would imagine that if it were coming over, it would be in the form of a HD/Vita Remaster. The fact that they've not announced it doesn't exactly fill me with confidence that they'll localise it
-
Yeah it's good news, but that was a terrible announcement video. I mean, that's it!? Release dates for MGS2&3 Vita, Persona 4, Type Zero being added to the JPN UMD Passport Program and a vague hint of Inafune making a Vita game at some undisclosed date in the long term future!? THOSE are your big announcements!? Oh man. So after MGS2&3 come out in April, there's... nothing else for the rest of 2012 apart from FF 10 Vita, SF X Tekken, Resistance Burning Skies, Little Big Planet Vita, Super Robot Wars, Legend of Heroes Zero no Kiseki Evolution, Gundam Seed Battle Destiny and Persona 4 the Golden (since PSO2 and Inafune's game wont be coming out until 2013), like... nothing at all!?