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Everything posted by Dcubed
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It's a concept trailer, it's specifically designed to represent the type of gameplay that they're going for with the new game. Oh and all of the footage is clearly in game, so it's not like the 3DS hardware can't handle what has been shown here. Of course the design of the game could change before it actually comes out. This happens very often with pre-release games (See RE5 or Dragon Quest 9 for good examples of this happening)
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Hey, hey, hey, new gameplay trailer here Looks like you can charge up your melee attacks (ALA Super Smash Bros) One step closer to having Chris pull a Falcon Punch!
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http://www.youtube.com/user/NintendoWorldReport#p/u/5/F2UXXhrFXP0 After seeing this video at Nintendo's conference, I think it's safe to say that this game is looking to be a winner! Gameplay looks fun and it certainly looks hard enough to be interesting. This should scratch that Ouendan/EBA itch quite nicely I just hope that we get some rearranged music as well and not just the original music from the FF series.
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The Streetpass stuff sounds awesome. About time that they're doing something new! (AC Wii was such a huge disappointment) Still, it's not enough on its own. I need to know more about what being the mayor actually entails in terms of gameplay.
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Those 3D puzzle rooms are crazy! And they show how 3D can offer new types of platforming gameplay perfectly too! (No way could you play through those stages in 2D) This trailer is so much better than the E3 one that it isn't even funny. Now the game is looking utterly fantastic!
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OH MY GOD!!! I never thought I'd see the day when the N64 style Blue Shell would make a return! YES!!! Fuck the winged blue shell! Let the Blue Shell leave no prisoners in it's path of destruction!!! BTW, did you guys catch the new items? Fire Flower, Raccoon Leaf and the Number "7" (WTF?!)
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Confirmed! Camelot are making this one! http://www.nintendo.co.jp/n10/conference2011/titlelist/mario_tennis/index.html DAY 0 DO WANT!!!
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So much for that redesign coming any time soon. I don't think we'll be hearing about it until March 2012 at the very earliest.
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My God! That trailer looks absolutely nuts! (In the most awesome way possible!) Looks much more free form in terms of gameplay. You have an emphasis on platforming, climbing (SOTC style!), large scale (and highly interactive) environments where monsters seemingly hunt you down continuously (no more zones?!) Seems to be quite a big shift in terms of gameplay! I can't wait myself! Seems to be the biggest leap forward for the series since MH1! Never did I expect to see MH4 at this conference, but dayhm! It has surpassed my expectations in every way! Maybe a bit like Kirby and the Amazing Mirror in that you can go your separate ways and venture off in totally different directions if you want to (and you might have some sort of ability to call all of your buddies and have them warp to you somehow) Doing those kinds of interactive and destructible environments online though is going to be very tough no doubt (so maybe they'll stick with local multi only?)
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OMG! They actually voiced the Raccoon in the training mode. And his voice is AWESOME!!! YES!
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That's how I feel as well. They could've just had camera buttons on the touchscreen ALA Super Mario 64 DS. Mind you though, Nintendo were probably planning on doing this anyway. They did mention how they wanted Kid Icarus Uprising to have support for left handed play (now we know how they're going to do it!), so it makes perfect sense for Capcom to take advantage of it I guess. The game itself looks fantastic. Graphics are a clear upgrade from the Wii version (proper shadows FTW!) and all the extra stuff (12 weapons?!) sounds awesome. Just need online play to be confirmed and I'm in (despite the downer about the slide pad expansion) Also, has anyone noticed how there's no HUD on the top screen? It looks like they're moving the map, inventory and all that HUD stuff to the bottom screen!
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Where do they come from? What source?
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Dragon Quest X: Rise of the Five Tribes (Wii/Wii U Online RPG)
Dcubed replied to killer kirby's topic in Nintendo Gaming
Oh dear. Just read a translation on GAF from the Japanese Dragon Quest website that states that there is no offline single player mode. You HAVE to play online! Not happy, not happy at all -
No you're not. It's looking pretty fantastic so far, much more interesting than the PSP ever was to me! Mind you though, half of the stuff we've seen probably won't be coming out until around 9-12 months after launch so I wouldn't hold too much stock in the lineup just yet.
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Professor Layton & The Spectre's Call / London Life
Dcubed replied to Dante's topic in Nintendo Gaming
Ok, now I'm completely confused. -
Professor Layton & The Spectre's Call / London Life
Dcubed replied to Dante's topic in Nintendo Gaming
Yes but they wouldn't have had to suffer the effects of that campaign if NOE hadn't leaked that info. Anyway, I'm glad to see that EU IS getting London Life after all. I still think that "mistake" in the press release was done on purpose though (no way could they have made put such an inflammatory message there by accident - they knew what they were doing there) -
Professor Layton & The Spectre's Call / London Life
Dcubed replied to Dante's topic in Nintendo Gaming
For the damage done to NOA's public relations image by NOE leaking the details about the release of The Last Story & Pandora's Tower and the revealing of how NOA have no intention to localise Xenoblade (This leak was the spark that lead to the Operation Rainfall campaign) From this happening right after NOA mentioned how they wanted to capture the "core" gamer with the Wii U, Op Rainfall did a lot of damage to their public image as it directly contradicts what they said they wanted to do. -
Professor Layton & The Spectre's Call / London Life
Dcubed replied to Dante's topic in Nintendo Gaming
Wow! WTF?! The fact that they take the effort to point it out as a "North American Exclusive" would almost certainly mean that the EU version doesn't have London Life period (why else take the effort to point it out?) I can't believe that they've taken such a direct potshot at NOE here. This is no doubt revenge for the Xenoblade/Operation Rainfall debacle. Me thinks that there's some animosity between NOE and NOA! (Oh how I'd love to be a fly on the wall at both branches right now!) -
Yeah, the video recording update has been 100% confirmed. It's coming, but we don't know when.
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Been playing for a bit now (about 4.5-5 hours). It's the best "serious" RPG (I.e non Mario or "silly" RPG) I've played since Skies of Arcadia for sure. The pacing is perfect, the combat is revolutionary and the world is so vast and lovingly crafted (everything is there for a reason) that it puts all other RPGs to shame. Bosses that walk the plains as hidden battles, trillions of items and weapons, tons of quests that invest you in the game world (and most NPCs have their own relationships and backstory!) and some of the best music to ever grace a video game. It's pretty much the RPG I've been waiting for. Special shoutout to the awesome English localisation as well. I can't believe Nintendo's UK localisation team pulled it off (I usually hate their works), but it is really genuinely fantastic. A great script that's full of life and little touches, with a dub that is nigh on perfect. If the quality keeps up as it has done so far, it could be the best RPG since Chrono Trigger for me! And what a treat it is to see it hit No 3 in the UK charts! The ultimate middle finger to NOA! (WHATA BUNCH O' JOHKAS!)
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You forgot Four Swords in September and Cave Story DSi in Q4.
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Bingo. But then again, doom and gloom has been Nintendo's speciality with the media since 1996. Hell most of them probably don't even know that Pokemon Say Tap? is just a glorified advert for the TCG and is not even the first promotional app of its kind, see Pokemate below from Square Enix! Or to go even further, a Pokemon game for the Sega Pico (Yes that's right, Pokemon on a SEGA console! - an edutainment machine but still a SEGA console!) It may have been bad timing on Nintendo's part, but the media should know better; then again, researching facts is too hard for the gaming industry media...
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You can choose to swap between 1st person aiming or RE4/RE5's over the shoulder aiming (I prefer the latter).
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No you're right. Most RPGs don't need to be that long at all and many clearly overstay their welcome. The problem is that one of the big USPs of the genre back in the early/late 1990s is that it offered more bang for your buck with how long they were (hence why you constantly saw "OVER 60/80 HOURS OF GAMEPLAY!!!" plastered on the back of the game boxes). Sadly, this has resulted in much of its audience being conditioned to expect a long game and anything that doesn't live up to those standards (read: Is overbloated with tons of filler) is instantly thought less of.
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So You Think You Want to Make Games for a Living?
Dcubed replied to darksnowman's topic in Nintendo Gaming
Sadly the "crunch culture" is pretty much the norm in the industry. Some are worse than others (EA Spouse and Rockstar Wives anyone?) but pretty much all of them treat their employees like shit. Hell there are developers that actively revel in how much they can screw over their employees (Gameloft just recently, http://www.tsumea.com/australasia/new-zealand/news/180711/developer-blows-whistle-on-120-hour-weeks-and-crunch-at-gameloft) (Ferguson's famous "you can't make a good game without crunch" speech at GDC 2010 http://gamasutra.com/php-bin/news_index.php?story=22945) Overtime is almost never paid either (Free Radical used to pay overtime though, before they shut down and became Crytek UK) The only western developers (Japanese devs aren't exactly forthcoming with their work conditions, but work culture there leans towards workaholics anyway) that I know of that actively avoids crunch are Next Level Games (http://www.gamasutra.com/newswire?story=23616) and 5th Cell (http://www.gamasutra.com/view/news/34628/5th_Cell_Delays_Hybrid_Avoids_The_Crunch.php) and they're easily two of the best western developers in the business. Not only do they make amazing games, they make them on time and on budget. Sadly, most publishers/developers actively ignore decades of sociological research that shows that productivity hits its peak at 40hrs a week and that after 60hrs you actually start getting negative returns (where programmers/artists actually start making more mistakes then they're fixing) Here's a nice repository to see what developers/publishers have done to actively screw over employees (http://ilovecrunch.co.uk/?page_id=2) It's been this way for a while. Recently with the start of this gen it's gotten much worse, but that's alright, the AAA blockbuster driven part of the industry is due to collapse soon enough anyway.