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Dcubed

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Everything posted by Dcubed

  1. It's a Youtube channel, for Super Play and hints/tips videos.
  2. I APPROVE OF LEGO IWATA!!! And moving from fruit (banana) to veg (carrot)... WHAT DOES IT ALL MEEEEAAANNN!? It does. I'm watching it through my Wii U right now OH! So Game & Wario includes a Wario Ware mode as well! (that's a brilliant use of the second screen BTW!)
  3. ONM isn't exactly the most reliable of sources, so I'd take their changes to the article with a grain of salt... That being said, I fully expect to see it get a western release.
  4. It's gonna be awesome being able to watch this on my TV without having to mess around with hooking up my laptop! (and I can even post here while I do it! )
  5. 100,000 points is better than the max time remaining bonus that you get I believe. Best thing to do though is only leave the weak piddly enemies alive at the end (killing off the bigger ones before you reach 90% purification). That way you can kill em all off quicker and reach the goal with the most time possible.
  6. Weird... I wouldn't have thought that it would be able to detect that. Give it a go anyway and see what happens; could also be that the HDMI lead you're using is 1.2 I guess. Deep Colour requires HDMI 1.3 or up (which is why it only works with the 360 slim and not the old fatty one)
  7. NOICE! Someone obviously hit the button a bit too early, before their obvious Nintendo Direct reveal
  8. Wow! Awesome update! Any word on anything new for Wii U? (Where are you getting the info from BTW? I can't find this week's lineup anywhere... )
  9. Your settings are probably shared amongst all inputs on your TV then in that case. Either that, or you've used the same HDMI input with your PC at some point and your settings were already calibrated for your PC (meaning that they needed to be changed back for Limited RGB sources) Check to see if your different HDMI ports are using the same settings. If they are, use different pre-sets (that have been modified by you of course!) for your PC and your Wii U/TV/BD Player and just switch as needed. You'll get the best results that way, with the minimum amount of effort needed
  10. Oh! Looks like there's a JPN one happening now as well. Tomorrow at 11AM GMT! http://www.nintendo.co.jp/nintendo_direct/sp/index.html
  11. If you've got a TV that is compatible with the full range, it'll look better. If you don't, having the option on will make it look worse. Since most people won't have a TV that is compatible with the full range option, it's probably best to leave it out as it doesn't net that much of a gain, even for those who benefit from it really - while those who are told to use it, will probably net worse image quality as a result. That's the point here. The average person will use whatever settings they already have for other limited range inputs like Blu-ray or TV broadcasts. It's highly unlikely that they would've set up their TV with a PC, 360 slim or a PS3 to begin with, so they shouldn't need to fiddle around with the settings really (unlike Digital Foundry, who had their TV sets calibrated for use by PC, 360 and PS3 games before using a Wii U).
  12. For the majority of people, who would have a limited range HDMI TV (the standard wasn't introduced until 2007 and didn't really become common until 2008/9), turning on Full Range RGB would actually lower image quality (as it would cut off the upper and lower RGB boundaries - resulting in greyish whites and crushed blacks). Every HDTV however is capable of properly displaying limited range RGB signals however and it is the standard that all BD movies and TV broadcasts are designed for. Full Range RGB is only used by PCs, the Xbox 360 slim and the PS3. Most people's settings will not be designed for these devices anyway (only enthusiasts would really care). The only reason why anyone is really harping on about is because of Digital Foundry kicking up a stink about it (despite having the wrong settings on their TV set anyway) If your TV settings are set correctly for Blu-ray movies (which is the main thing that people would change their setting for anyway), you're good to go. If you've got it set for the HD channels, you're probably close enough since you're probably not an enthusiast. If you've got it setup to only look ok for freeview, chances are that you're an idiot and probably can't tell the difference between SD and HD anyway.
  13. It would be nice to have as an option, but it really isn't that big a deal and you have to counterbalance it with the downsides that come with it. Including an option to switch to full range RGB creates two different colour standards that developers would need to design for. As this is more effort that needs to be put into the colour/graphic design of the game, most 3rd party devs will probably just design for the Full Range RGB mode, resulting in black crush and worse image quality on limited RGB displays (which make up the majority of sets out there). Secondly, it's yet another video option for Joe Shmoe to worry about and get confused over (and let's be honest, almost nobody out there has a fecking clue what Full Range RGB HDMI actually means or does anyway). Nintendo like to keep things as simple as possible for the end user, this is an arguably unnecessary option that wouldn't make that much of a difference for most people anyway. It's a nice bonus for games, but it's not a massive boost in image quality really. You don't see anyone really moaning about poor colour reproduction or black levels or anything image quality related in a good BD movie (unless some moron hasn't calibrated their set properly )
  14. Yeah the loss of colour saturation is really noticeable and a real shame, especially when you're playing a game that uses both screens (the difference is night and day compared to my TV!) I reckon that it's probably an issue with the video stream's compression too, not just the screen itself. If that's the case, it might be possible to see some improvement over time, but I don't expect much to change - there's only so many miracles that they can pull off with their streaming tech! Really though, devs should be altering the chromancy and colour choices of whatever is being displayed on the Gamepad to better match what's on the TV screen (like how GB/GBC/GBA/DS/3DS games would look different in screenshots to how they look on the actual screen - the game assets have been designed with the lower colour/chromancy/saturation etc of these screens in mind)
  15. It's not a fix for the Limited HDMI range "problem" (nor is it something that needs to be fixed in the first place), it's just a means of lowering the contrast for black/near black colours. If your TV is properly calibrated, you won't notice any improvement (and chances are that you've got this option on anyway - I know I do!). It's not actually creating more detail in the blacks (like Full Range HDMI would do), it's just bringing out more detail in what's already there. All this tells me is that Digital Foundry didn't have their TV sets properly calibrated for Limited RGB HDMI sources (and you should really have different settings for different types of sources anyway) You should be using the same TV picture settings for the Wii U as you do with a Blu-Ray player (which is also a limited RGB range HDMI source. BTW, just a tip, turning on full range RGB on the PS3 for BD movies actually results in a loss of detail as it would cut off the lower black boundary and the upper white boundary. You're welcome )
  16. It's a purely cosmetic change, with the only difference being the repositioning of the sync button. The Wiimote Plus and the original Wiimote with the external Motionplus accessory also work identically on Wii U (the only real difference being the obvious added size that comes from the attachment)
  17. Well I'm happy with the system used and the list so far. The ultimate purpose of this poll is to produce a quality list of games that portrays the breadth and depth of what the console has to offer. Having all the votes concentrated into an obvious top 15 would be boring and would do a great disservice to all the other great games that belong on this list - and the Metroid Prime Trilogy situation was handled quite well; it's the fairest way, as it isn't really truly comparable to anything else on the system - due to its compilation nature.
  18. !? YOSHI'S LAND WII U CONFIRMED!!!
  19. We'll definitely get some release dates for various 3DS titles (probably including Devilishly Difficult Brain Training, Animal Crossing New Leaf, Monster Hunter 3 U and Luigi's Mansion DM, but hopefully Fire Emblem Awakening as well!). Currently there are zero 3DS games with a confirmed release date in 2013, so that'll be rectified for certain! I hope we see some more localization announcements as well. I don't expect any new 3DS game announcements, but localization confirmations for Harmo Knight, Bravely Default, Layton VS Ace Attorney and EX Troopers shouldn't be too much to ask for... As for Wii U, we'll probably just get re-confirmation of what's coming out in Q1, with maybe a release date for Wii Fit U, Scribblenauts Unlimited and Game & Wario (as well as MH3U by proxy of the 3DS version's release date)
  20. App or not, I'll be watching this through my Wii U tomorrow! Is this just for Europe? Any word on a US/JPN one?
  21. Yeah very true. Goes a long way towards helping with Nintendo Land's crappy 5.1 mix (since it doesn't use the back speakers at all, despite actually outputting 5.1!)
  22. It's great! Much lighter than I expected (the weight distribution is perfect!) and the touch screen is amazingly responsive, even when using a finger. My only real complaints with it are the lack of analog triggers (making future GCN VC games troublesome) and that the L/R buttons are hard to press at the same time as the Zr/Zl buttons (this is normally uncomfortable on most controllers with 4 shoulder buttons, but it's extra uncomfortable here) Other than that, I'm chuffed to bits with it
  23. Strange. Haven't gotten my code yet...
  24. Problem is that you're gonna need a new excuse to take a break now
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