Jump to content
N-Europe

Dcubed

N-E Staff
  • Posts

    16161
  • Joined

  • Last visited

  • Days Won

    158

Everything posted by Dcubed

  1. Given how long it has been in development for, I can't imagine that the development budget is anything below $100 million at this point. I imagine that it'll be another £60/$70 release to help offset some of that cost, so that'll help. They're probably expecting something at least on par with Metroid Dread I'd imagine, so 3 million is likely the goal, but the actual break-even point is probably gonna be somewhere around the 2 million mark. If it ends up being a cross-gen Switch 2 launch title? They should easily meet and surpass that goal... if it remains a Switch 1 exclusive though? That's gonna be tough...
  2. Yeah, my online experience with MPS was very solid. Very rarely did I ever get any bad connections, whether playing online boards with friends or on Survival Mode with randoms; though you're always gonna get the occassional blip with online play, that's just the nature of the beast. I was shocked at how well it was done, no complaints here with MPS!
  3. Game Sack have been recently putting out B-roll footage of various classic E3 showfloors that have been sent their way by people who visited the showfloor back in the early 2000s! Here's E3 2001... And here's E3 2002... Supposedly there's more to come in the coming weeks/months. A neat little time capsule from better times
  4. Come on LRG/Wayforward... give us a release date for Shantae Advance already!!
  5. In hindsight, Hey You Pikachu would've been an absolutely killer DS game; and probably would've been a multi-million seller if it were released in 2005/2006. Unfortunately it just came out too early. It's also quite bizzare to see Ambrella make a game that was so ambitious from both a design and tech perspective, considering the absolute dog-shit quality of literally every other game they ever made. Such a shame that they fell off the wagon hard after HYP.
  6. Probably for consistency reasons. US and EU use the same NSO apps as each other. It’s also why it uses the hilariously titled “Mature” moniker, since that’s the ESRB rating it refers to.
  7. Yes it is, and it’s currently still a mystery about who is making it (top running theory currently is that the original staff from Alphadream joined Nintendo EPD proper and are making it as a fully in-house title).
  8. Calling it now. This game’s story is gonna be centred around the creation of the Mochtroids. Sylux in the trailer is seen standing alongside a pair of Mochtroids (note the reduced number of nucleae and thinner skin compared to normal Metroids). They appear to be under his direct control and aren’t acting wildly like a normal Metroid either. Mochtroids debuted in the Maridia section of Super Metroid, which fits the series timeline here; since the Prime games take place between Metroid 1 & 2… and you know what’s the only other game to feature the Mochtroids? The Metroid Prime Hunters First Hunt demo, that’s right, the DEMO. Not even the full game lol. Metroid-likes under the direct control of an antagonist would make for a pretty cool plot line here, and it would also fit in nicely with the series’ overarching theme of foolish people messing around with biology and supernatural phenomena in an attempt to control said phenomena to disastrous consequences… including the Chozo creating the Metroids to control the X-Parasites, the Space Pirates and Federation trying to control Phazon, the Federation trying to control the Metroids themselves after wiping out the Space Pirates (who themselves tried to control Metroids) and indeed…
  9. This HD port is being made by Forever Entertainment (Same devs behind the Panzer Dragoon and House of the Dead Remakes) https://twitter.com/mmucharzewski/status/1803099712574177343 Feeling a bit nervous about this one now... They had better not be porting it into the Unity engine... (would explain why the cutscenes now appear to be capped at 30FPS), or else you're getting some janky ass scrolling and lengthy load times... While I do agree personally (you can tell that DKCR and DKCTF's gameplay physics are built around the Wiimote & Nunchuck combo, because these games never feel quite right with button controls), it's possible that with Retro not handling port duties here, this HD version might not have the original control scheme at all... as I suspect that they're directly porting the 3DS version over in this case (in order to have the new Monster Games-made Cloud world levels), and Forever Entertainment likely know that motion controls are not popular amongst the mouth-breathing "gamer" crowd, nor are Forever Entertainment known for caring about maintaining artistic integrity with their remakes...
  10. Oh shit! I didn't even consider that... That's not impossible! It has been more than 3 years since Mario Golf Super Rush... But my money is on this being a proper internal EPD game with the former Alphadream staff now being absorbed directly into Nintendo. Though I guess Artepiazza being a co-developer is possible too.
  11. The most interesting part to me is that Square-Enix are actually publishing this... making this the first time that they've worked directly with Sakaguchi since FF11... more than 22 years ago!
  12. That is a proper badass subtitle. Kinda tempted to get it for the name alone.
  13. Oh that's interesting! Don't think they've ever done an NSO Expansion Pack bundle before? Means that you get a LOT of Zelda bundled in for "free" with the console... at least your first hit anyway
  14. The best Mario RPG series finally lives again! Looks absolutely stunning. Can't wait!
  15. Weird that they're releasing these remakes in story order, rather than release order, but ok. Excited to finally see these games get the quality remakes they deserve, and none of that mobile port junk!
  16. Unexpected, but very much appreciated. Hopefully people finally start giving this game the respect it deserves, now that it's free from its SD resolution. DKCR is the superior Retro DK game, with better level design and pacing than Tropical Freeze, and it's about time it gets the respect it deserves. Including the 3DS exclusive levels is also a nice bonus.
  17. Yeah, defo. This is basically the Link's Awakening equivilent of ALBW. Just that it's reusing that game's engine rather than its map. It's clearly taking some inspiration from BOTW/Minecraft's crafting mechanic and the Gloom from TOTK, but also taking inspiration from Animal Crossing New Horizons with the crafted furniture use. It's also kind of based on the Cane of Somaria from ALTTP as well. Either way, it's a new spin on a classic formula, with great looking level design and loads of gameplay innovation wrapped in good classic game design... You know, like what Zelda used to be?
  18. Patience pays off! So hyped to finally get to play AAI2! Now that the entire series has been remade and released in English, surely a proper AA7 has to be coming next!?
  19. Looks utterly sick. The new boards look insane, love the gimmicks going on here! Also crazy that it's taken this long to finally do the Mario Kart thing of bringing back Retro boards as extras... speaking of which, that Mario Kart board looks nuts! Also... @Glen-i PLAYABLE BOO IS BACK!
  20. Looks utterly stunning, and (thankfully!) like a proper Metroid Prime game and not horrible open world garbage. Kensuke Tanabe finally gets to live his 19 year long dream of bringing Sylux into a proper Metroid game as well. Good for him! While I do think it's a waste to put it out on the current Switch, I'm sure it'll get the BOTW treatment and end up being the Switch 2's big marque launch day title as a cross-gen release.
  21. @S.C.G @BowserBasher You ain't Mature enough for Four Swords online. You have no idea what you're in for...
  22. I know I'm beating a dead Epona here, but holy shit! I never thought I'd ever be able to look forward to a Zelda game ever again. It's been more than 11 years since the last one! Handcrafted level and dungeon design isn't dead after all!
×
×
  • Create New...