Jump to content
N-Europe

jayseven

Members
  • Posts

    15524
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by jayseven

  1. Accept my goddamned friend request MadDick
  2. Found you. Sometimes the relentlessness of something can make a change. Think about how a dam can put up with all that pressure and keep holding it back -- but eventually it erodes, right? And the moment it does isn't a quiet one. I've sent you a friend request. We can be your faceless people
  3. Holy shit dude. No wonder you're talking about depression. You've gone through several life-times worth of Hard Shit. Do you have people to talk to? Family, friends, sure - but trained talkers? What can we do for you? I want to help. What can we do to help you take your mind off things (if that's what you want) or to give you a place to talk and get your head where you need it to be? I tried to find you on Steam but your steam ID brought up no results.
  4. Makes up for wasting all that money on Andy Carroll in a way :P Sterling basically has to become super-awesome now!
  5. What's up, MadDog?
  6. Vote: no lynch. Let's get the show on the road.
  7. For sure. I remember reading some quote somewhere; "If you tell the truth then you never have to remember anything." Trying to forge lies to cover-up numbers or fudge when something-or-other happened means you have to be able to recall exactly what bullshit lie you made the next time someone asks. Since I started this new role I've uncovered a fair few mis-truths, and it's important for me to make sure that these are ironed out because, essentially, I don't want any bullshit from the past to cloud over what I've got to do! Spent all week waiting for the end of friday, and the moment we got the good news I was just really eager for the weekend to be over so I could get back in and start working on what needs to be done..!
  8. Yeah it looks pretty good - and such an odd concept to merge ddr with roguelike!
  9. Mad week. Audit. Was worried as fuck. A lot of what I've done was coming under the microscope. During the day a small thing happened while I was out having a smoke and a couple of people made it seem a big deal... really not a big deal but office manager fuming. Later, I sit with one of the auditors and basically open up with some stuff. Thought they would use it to burn the company. Totally saved us all. Turns out the honesty I used was massively appreciated. Went from sheer doom to possible fuck-up to ... definitely doing good, but with some changes to make. Weirdest workday I've ever had. At one point I really thought I was fired. Turns out they should give me a fucking payrise for the shit I've done. Letting the weekend happen - will have a monday meeting where politics will try to take away from my value... but they can't do the job without me. Aaaaaah! Toughstressgoodstuff.
  10. I don't delete the thread because I want to get through to the guy/
  11. I welcome thee to the No Dentist Club. My most procrastinated thing ever: writing. I've just given up!
  12. That would be correct. Did we make a mistake?
  13. I don't know if they are visible for you!
  14. I'm watching the game that I linked now (it's actually 30 mins) and they are playing really, really stupidly ignoring the info you get from voting patterns.
  15. Someone asked about infraction time limits; It's optional for the infractioner (er... need a real word here, jayseven) to pick an expiry, or to leave it as permanent. I actually have a permanent yellow infraction, and have had a temporary yellow infraction too. But I was being a dickhead so I deserved it.
  16. is a 17 min review of the game is a 10 min review (this review specifically references Werewolf - aka Mafia. It also makes reference to a 10-player version of the game, so I'll probably read up on that and recreate that version here!) is an hour-long playthrough of the game I honestly think you'd love the game. IRL it usually lasts around 45 mins and is deadly fun.
  17. I did indeed. Checked all the sites. I can't remember which site it was but they had a gold star measure, so I went to the cheapest 4-star suggestion and ensured it covered the things I was worried about. Our trip is going to two destinations which probably ups it a bit - I don't know. I can't see where it covers my existing medical condition without additional upgrade, though. Plus my girl's medical/general sitch is a bitch for that kind of thing too :/ The nationwide account only covers you within europe! Aside from that it's pretty cool to have that cover for free.
  18. I guess I need to check out mafia games for the last 18 months to see how it's varied. Database alterations for what post within a thread says [x] in bold (if need be) are only going to be hinged on how vb works. I don't know enough about how coding works to see how it would be a problem - but I work with far buggier platforms day-to-day and my lovely IT dept's motto is "anything is possible". I won't pretend to be an expert, but essentially coding a plug-in to reduce the 'figuring out' GMs have to do is possible. The write-ups are always unique per game, so I'm not suggesting automating that. I'm thinking more about the input of actions selected by players and the calculations that this may require. A flavourful write-up can be done based upon the outcome of the calculations. Equally, automation of the process can ensure timeframes are adhered to and that players get notifications of deadlines -- perhaps via facebook if they allow certain permissions, or email too. We've (in a roundabout way) done similar things at work. The joy here is that you don't have to update churns of history - you can simply implement a tool and let people utilise it as best they can. It would be pretty straightforward to have a bot member, for example, keep tally of votes while a GM is afk. Or if members sent a PM to the bot, for the bot to end a night early if all players sent a correctly codified response. it doesn't even have to be a vb plugin. A plugin could theoretically control the input, sure, but on our scale if members simply followed protocol then a script could execute whats needed... Anyway this is all coming from a guy whose day job is asking coders to do something but not really understanding what they do :P I apologise if it comes across in a crude way, or if it says things in a way that is clearly (to you) stupid. I don't know limitations or applications. I couldn't comment on why other forums haven't done something yet (other than teh horrible search functions of the main vb forum, or how the rise of other platforms means its less necessary to have vb do it...) but I'm just trying to motivate a conversation and educate myself at the same time
  19. @Cube I think that so long as there is a predescribed list of variables it wouldn't be an issue. Most custom roles are dependent on a set range of variables - so in this dreamworld, there would be a way for GMs to concoct custom roles -- and with an understanding of said set of variables they could even be inspired and create new roles! But in any case, if there were tools to create a style of game which would all be considered 'vanilla' (i.e. based on the options presented by the toolset) there would still be a good range. 'Flavour' could be easily added. The toolset could range from simple vote counting (as done by mafiascum) up to casting night actions. I don't see why this would be impossible. And if smeagol here has a heart for it, potentially profitable :P (but the alternative is... using just text, or using the steam game he found :P)
  20. I'd assume that assigning [] tags would be relatively straightforward in general but I'm not a coder so I literally have no idea how vbulletin works, which means it's easy for me to sit here and hypothesise about dream mechanics for mafia-based games. I'd personally love to have a bunch of game-mechanic forum tools to play with. There could be all sorts of games devised from that kind of thing!
  21. I think it's brilliant that you've thought about applying your code to this kind of activity. Perhaps @Shorty would be in favour of installing a game-related plug-in to the forums if such a thing were to be developed? (And not to rain on your parade but I've not checked to see if something already exists to facilitate mafia games. I'd be surprised if vbulletin didn't have anything for mafia-specific games)
  22. My insurance is £31.50 for a 13-day trip to two countries. It would've been a tenner cheaper if I hadn't mentioned my health, but because they said that "if you have had any consultations, appointments or meetings with a medical professional in the last two years then your claim will be void" [or words to that effect] I figured I'd mention the one time I saw an eye doctor 14 months ago, as it seems to me that the particular wording would mean that if I hadn't declared this meeting that they would be able to void my claim under another aspect of the insurance... Even though I really think that it would be arguable that a claim for lost baggage ought not hinge on an unrelated factor, I don't want to risk that possibility (or the chance that I'd have to endure months-long battles to get the money where I may need it immediately). I've seen that nationwide current accounts offer a fairly exhaustive/extensive travel insurance for free, but I am wary that a lot of other lenders offer quite a minimal version of 'travel insurance' which my be limited to money-related things, and may not cover all territories. (I forgot to mention that I ended up going with the £31.50 rather than £122 etc)
  23. Has anyone played the 'board' game Avalon? It's very mafia-like, and irl games last maybe 40 mins each. I don't have a copy of the game (and I've not been regularly checking this board for a while so forgive me if someone else has mentioned it or even done a version...!) but would anyone like to try and do this? Essentially; Good guys don't know who bad guys are Bad guys know who good guys are Merlin is a good guy too Merlin knows who the bad guys are Good guys win if the win 3/5 missions Bad guys win if they win 3/5 missions OR they correctly identify merlin after good guys win A mission requires x number of people to do Player who decides who goes on mission changes each go Player suggests who goes on mission Suggestion is voted on Success of mission is based on votes cast by those ON the mission. ALL missionites must vote SUCCESS. Only one FAIL will fail whole mission I've played the game irl with 6 people max, and there may be a limit to how successful the game would work with more. I also think it could work via forums or via chat, but due to the fact that there can be no 'null' votes (i.e. everyone HAS to vote) chat may work better. Is there interest in this?
  24. if I know I'm around for it, I will! I saw this thread a tad too late otherwise I would've been game
×
×
  • Create New...