Jump to content
N-Europe

Ronnie

Members
  • Posts

    12805
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Ronnie

  1. It has nothing to do with tech. You can fundamentally change the Zelda formula regardless of processing power. All the build up and hype from interviews with Miyamoto, Aunoma etc all pointed to the fact that this game was going to be very different to the usual Zelda games. What we were presented with seems very safe.
  2. The reviewers will be bashing a lack of voice acting but personally I'd be happy either way. Glad to hear Zelda is in it. I still can't believe how safe this Zelda seems. Everything was pointing to a totally different, revolutionary, fresh start for the Zelda series, and we have basically TP with a different style and motion controls. It feels like after all the hype, Miyamoto decided against radically changing the formula. As far as we know so far anyway...
  3. Excellent movie, absolutely stunning. Daft, this may have been explained, but they only slowed down the truck falling into the water for dramatic effect. Slowing down actual acting scenes in the lower dreams would have been a bit silly. We see it in real time because that's how it would feel were you in that layer.
  4. On the one hand, you say that OOT, MM and WW are all brilliant that you see no point in finding small faults with them... but then bring up faults with TP's control scheme? Surely the ability to raise your shield at the press of a button should be considered small in the grand scheme of things? Same with having a fixed camera in Castle Town. Personally, my problems with TP were to do with the game storyline itself. After two games with a solitary big town and OOT with two, it wasn't unreasonable to expect TP to have 2 or 3 busy towns. Instead we got Castle town, where there wasn't really much do to and a whilst visually impressive, ghost Kakariko village. The entire first act, ie. the four first temples leading up to the Mirror was beautifully told, acted out and a lot of fun to play. Once you were on the hunt for the mirror shards, storytelling seemed to take a nose dive, and you just ambled around from one place to the next without any real... heart or magic to the proceedings. Something that never occured in OOT, MM and WW. Ganondorf appeared at the last minute without any real backstory and basically on the whole, there didn't actually seem to be much to do in this enormous Hyrule. I absolutely loved TP, it is a great game, but to me, it's the weakest of the 3D Zeldas by a fair amount. The entire second act felt rushed. Agreed.
  5. That's down to the raised expectations of Zelda fans and the raised bar of Zelda games. TP, PH and ST are all 'good', outstanding in fact, but personally I agree that perhaps the quality has dropped a tad since WW. Hopefully Skyward Sword will be back up there. I do have worries that the motion control and way you use all these items will be gimmicky beyond belief and completely overshadow the game itself.
  6. The graphics did seem a little basic. The art style was gorgeous, don't get me wrong, but graphics wise it looked like another Gamecube title, which was disappointing. I'm sure it'll get better though.
  7. is Jim Sterling killer_kirby in disguise or are they just related?
  8. What is most likely is that there is a timeline for only the more recent games, ie: the 3D Zeldas, PH, ST and maybe Minish Cap. They all fit together quite well, with lots of evidence and storytelling that ties them together. Games like AOL, the Oracle games, A Link to the Past were all created at a time when Nintendo/Miyamoto didn't care about timelines, nor fitting the stories into a set chronological order. Anyway, SS before OOT eh. Looks like they may be going for a different villain to Ganondorf this time, which will be refreshing.
  9. Fantastic film, really enjoyed it, definitely a satisfying finish. The part in the furnace, and the emotion showed on the faces of the toys, wow. Jaw-droppingly emotive CGI, simply stunning. Oh and Day and Night was outstanding. Loved it. Oh, dear. Ignoring the absurd comment that it was even remotely funny, comparing Shrek 4, that pathetic excuse for a film with Toy Story 3???
  10. I really wish they'd stuck with that mix of Sky Station and Gusty Garden heard in the trailer, that was fantastic and would have been amazing in the former's galaxy.
  11. The rubbish blasting one from the original Galaxy was hair-pullingly hard. This was pretty piss easy I though, but Grazza is right, just start at the bottom and fire upwards, working from right to left. Aim in between two crates so you take out two columns with 1 shot.
  12. I wonder if Daft likes Hipstamatic ? Helsing's Fire is indeed excellent
  13. I found it much easier to jump long jump past every hammer brother, including the ones at the beginning of the last part. Of course that makes killing the final 3 boomerang brothers a lot harder with hammers needing to be dodged left right and centre!
  14. Nah give up. ...of course you should continue.
  15. A 3D sonic game without a stupid gimmick? Surely not. The GT video makes it look quite good I reckon, even if the level does seem a bit all over the place. The graphics look amazing for a Wii game, makes me look at Skyward Sword in a new way The daytime levels of Unleashed were fantastic, I'd be happy to have a game filled with just those.
  16. It's not only having to watch 120 green star prankster screens that was annoying. But not being able to skip the preview shots of each galaxy as you do them!!
  17. Okkk... did it on my first go. Well, my first go of this sitting, 50 lives later :P An extra little epilogue at the end would have been nice but oh well. Brilliant game. That last platform of dodging, jumping and spinning was unbelievable.
  18. Does anyone have a full track list for the soundtrack? It's on two CDs isn't it? Melty Molten is quite an epic track, stunning stuff. From start to finish is great, but I LOVE the way the track repeats half way through, mixing the drums and the beginning again. Hope I explained that ok lol I love how they used the Buoy Base track for Space Storm 2 which in itself, is a great level. Star 242 is a bit of a £$%$ Part 1 isn't hard, just annoying, you have to concentrate fully, which is the last thing you want to do after just failing AGAIN. Parts 2 and 3 are piss easy. Part 4 is tough at first, the cloud suit helps. 5 is easy. 6, bloody hell, I tried taking my time, killing every hammer brother, might try just long jumping through them all.
  19. Not seen a Mario Kart game that equaled the Battle Mode tracks from Super Mario Kart yet. The simple levels, combined with the devastating red shells and above all else, the feather, made for some brilliant matches. It was all about skill, unlike the current rubbish. The only other mario kart battle mode level I enjoyed was that round doughnut type level in MK64. Again, simplicity, all about skill. You are my hero. Totally spot on on every point.
  20. I just don't think you can beat Good Egg, Buoy Base, Gusty Garden, Battlerock and the observatory track itself. But then I don't have the complete soundtrack of Galaxy 2 to hand. Oh well, all subjective...
  21. The music in Galaxy 2 is mostly forgetabble. The Sky Station, cloud galaxy and retro tunes are good but apart from that I can't remember any. Galaxy 1 had about a dozen memorable, epic tunes. Level design in Galaxy 1 is far better and whilst I can remember every galaxy from that game, in Galaxy 2 because there are so many forgettable badly designed ones, the game feels less solid. Still fun though but I can't see the hype as to why this one is supposedly better.
  22. I just found a lot of the level designs in this game to be a little lazy. Like take Starshine beach or whatever the name is, in principle I was really looking forward to the Sunshine-inspired galaxy, but what we ended up with was a dull, flat, boring galaxy with little to no visual flair or interest. It was a flat mass of water, with a few obstacles dotted around the place that you had to take on one by one. Now compare that to the intricately detailed and interesting beach level from Galaxy 1 (the circular race track with the bit in the middle). No contest which is better; and the latter was one of the weakest galaxies in the original anyway. Then compare it to the world from Sunshine with the 3 giant mirrors you had to butt stomp into place, and that had you rolling watermelons down the hill to the goal. What do we get in Galaxy 2? Collect the stars from a dull lifeless 'beach'. Meh. I think Galaxy 2 is a stunning game, with some fantastic galaxies but it's definitely quantity over quality IMO, which lets it down big time.
  23. I totally disagree but that's the joy of message boards.
  24. Wow what total bullshit from Apple, but I suppose admitting that "we made a flawed product in the interests of design" is unlikely. Do they honestly think people are stupid to believe that rubbish of a PR statement? Yes, because the last 3 years of iPhones didn't teach them anything about signal...?? And UI signal bars not being displayed correctly doesn't account for phone connections being dropped when the corner is held. Total rubbish. What makes it funny is the fact that they think people will be pleased to hear after this 'fix' their normal signal will be "down" 2-3 bars. What a joke. This is nothing more than a way of hiding the huge drop-off in signal by touching and bridging bare antennae.
×
×
  • Create New...