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Ronnie

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Everything posted by Ronnie

  1. 2: The Simpsons 10 Smash Brothers Brawl 11 Warioware... Touched ?
  2. I suspect you're going OTT on purpose after hearing all the TP bashing...?
  3. Great clip, thanks for posting it. I'm getting a definite WW vibe from that action, and I really adore how colourful the pallete is. TP was so dull and lifeless this is like a breath of fresh air, I can imagine some truly gorgeous locations and art design in the final game
  4. Ronnie

    Glee

    After a mostly dodgy start to season 2, I quite enjoyed monday night's. Finally there was a point to the episode. Great to see the girls doing Livin' on a Prayer too Can't remember Puck being such a fuckwit though, reckon they took it a bit far (ie leaving without paying for dinner, seems out of character even for him)
  5. How weird I was just thinking today of doing the same thing! But yeah I have no problem with old topics being bumped up, but a fair few people seem to, not just on this forum, so thought I'd apologise anyway
  6. Xmas 2011 is fine by me. I'm really glad they're going with more Wind-Waker-style visuals, especially after I've been looking back at pics from that masterpiece of a game. I really hope the game is as creative and different as WW.
  7. Woohoo 7: No More Heroes 2: Desperate Struggle ?
  8. Probably totally wrong but for 7 (tough!) I'll go with Zelda OOT and 8 as Ecco the Dolphin
  9. This is probably the game that got me into Zelda in the first place when it came out for the NES. Insanely difficult but the whole game felt so alive in a way that Zelda 1 (whilst obviously still a classic) never really did. EDIT: sorry for bump didn't realise this topic was that old!
  10. First half of Twilight Princess: Forest Temple, Goron Mines, Lakebed Temple, Arbiter's Grounds. Second half of TP: The mirror shard dungeons + the Palace of Twilight + Hyrule Castle. The storyline and tone of the game changes halfway through and it's therefore broken up into two Acts, just as it was with OOT.
  11. Are you honestly comparing Wuhu Island with Hyrule? It's identical to WSR.
  12. I'm not sure what your point was. The SNES box should be discounted because it's just a piece of rubbish artwork, and the N64 box may only have 1 vehicle on it, but that was to emphasise a new addition to the pilotwings line-up. I wouldn't disregard the 3DS box-art so easily. Agreed
  13. Yes let's do that, but quickly... That's just it, they were excellent but the kidnapping of what's his name, the duel on the bridge, the escorting what's her name to Kakariko village and delivering a wounded Midna to Princess Zelda, all those set pieces and more happen in the first half of the game, it's packed full of great content that makes the mirror shard sequence feel like a chore, heading from one dungeon to the next, without advancing the story much or giving us any big action sequences. Hence my point of the second half of the game feeling quite rushed and empty.
  14. I'm not condemning TP for having conventional sidequests, I've condemning the fact that it ONLY has conventional sidequests and very little else. There's a big difference. Absolutely, they were and I agree, they blended seamlessly with the landscape. The dungeon art design was excellent, from Arbiter's Grounds onwards anyway. It's really not that hard to understand. Every Zelda has hunt quests, where you go off and find things. Having TP's hunt quests be poes and bugs shouldn't be heralded as some amazing feature of the game, because it is a staple Zelda gaming mechanic that's been present in every 3D Zelda. Things should be improving with each iteration, you have to look beyond the standard ever-present elements of the game (the bug and poe collecting) and see what NEW elements there are, that stand out.
  15. Believe me, I know when I'm reading your posts it's me me me. I know it's your opinion, and sorry to sound patronising but I found your reasoning flimsy, to say the least. It went against pretty much every single Zelda, or at least every 3D Zelda, that had getting into each dungeon get progressively harder, and longer as the quest went on. Warping from Snowpeak to just outside the Temple of Time was lame and jarring. The first act, shall we say, felt complete, lots to do, each dungeon getting harder to reach, then the mirror shards part, pacing and interest went out the window. Once again, you have to do bug/poe/spider etc collecting in every 3D Zelda game. My reason for dismissing it is because it was present in every 3D Zelda game, so can't be used to argue that "there's a lot to do in TP". There should be plenty of additional things to do, beyond the staple Zelda missions that we have with every game. There weren't in TP, the world felt empty, Castle Town in particular, especially compared to Windfall Island (and obviously Clock Town)
  16. Totally agree. I'm getting very worried this will be so hopelessly lacking in depth. Just those 3 would be very poor. At LEAST give us the parachute and some bonus stages.
  17. The Moblins do look strange, hopefully they'll be tweaked in the final release, but I love how colourful SS is looking (although they seemed to have toned it down a bit with the last set of shots) Good post goron, although I didn't realise TP went through so much trouble in its development, I just assumed it took a good 4 years or so to make, the game shouldn't have felt that rushed by the end. I'm only ignoring them because they are staple inclusions in pretty much every 3D Zelda. Every game has these seek quests, it's what Nintendo add ON TOP of those that make a game stand out as having lots to do.
  18. What flimsy senseless reasoning. Complete exscuse-making. The second half of the game felt lifeless and empty, with very little to do between dungeons, it's very hard to argue against that, but congrats on trying. I'm not talking about a triforce hunt, I'm talking about having a constant supply of things to do between dungeons. Getting into the City in the Sky was pretty good, there was certainly enough to do to get up there, but before and after that it was severely lacking, and is one of the main complaints about the game. Ok, even discounting MM (and btw, the main quest was huge and the sidequests simply added a layer on top of that, proving you can have an epic game and have plenty to do in your own time), but what about WW then? Lots to do. TP felt empty, forget bug and poe collecting, can you think of anything else? Oh dear
  19. You've never understood the fact that the second half felt rushed? How you could would walk out of the Snowpeak Mansion and basically stroll into the Temple of Time 15 minutes later? Durations between dungeons are supposed to get longer as the adventure progresses, TP just felt rushed, like they ran out of ideas as the game went on, which was a shame as there were plenty of things to do between dungeons in the first half of the game. There were definite pacing issues, and the storyline stalled as well, with basically nothing happening and seeming like Link could take however long he wanted to gather the mirror shards. There's heart pieces to collect in every Zelda game. There certainly isn't any more collecting in TP than any other game. The point stands, there's actually very little to do in the TP world, apart from collecting bugs and poes. It's very barren, especially compared with MM and WW. Wind Waker was pure creative genius. One of the greatest things to happen to the Zelda franchise. It had magic and heart at every turn, plot twists aplenty and loads to do. Twilight Princess, whilst a good game, felt bland, lifeless and unimportant.
  20. Not much on youtube can compare to this beauty:
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