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Ronnie

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Everything posted by Ronnie

  1. I agree that it took far too long to switch directions in the Gamecube original, thankfully it seems to have been much more streamlined this time around.
  2. How was it handled? Plain, dumbed down and completely uninspired. They didn't spot that because it wasn't a bad idea. Controlling the wind was the whole point of the game. It was a clever gameplay mechanic that was a problem only to those with the attention spans of an 8 year old.
  3. I tend to just browse the popular posts these days, though it's still quite good in the smaller communities.
  4. Completely agree. The only exception, and a rather bizarre one at that, was Skyward Sword. It's a mystery how that game ended up with such bland, forgettable tracks IMO Mario Galaxy however, wow. As if the game wasn't already a masterpiece without the unbelievable soundtrack!
  5. Sounds like someone trying to make a name for themselves and achieve "why can't metroid crawl" popularity.
  6. Majora's Mask had a ton of stuff to do in Clock Town but the actual world was quite barren. In fact it was very similar to Skyward Sword in the sense that at least three of the four lands felt like obstacle courses to get to the dungeon. Especially the swamp and canyon. Say what you will about Wind Waker's overworld, it allowed for the purest case of exploration since the original LOZ, with the whole world open up from the very beginning. You felt like you were on an adventure, and I'd take that any day over SS's attempt to dumb things down by sandboxing three areas.
  7. SGU's problem (apart from most of season 1 being a cure for insomnia) was its cast was just horribly unlikable, IMO. A couple of them were ok but after dodgy personalities and a whole season of them shouting at each other and arguing, it was hard to enjoy watching them.
  8. It'd be a lot easier to take your complaints seriously if you didn't go OTT on time estimates. "Half an hour" to plant three pearls actually takes about 5 minutes. You're really complaining that the islands are so far apart? Plus it gave us that awesome triforce/Tower of the Gods cutscene.
  9. Sorry was there a point you were trying to make in there? HD remake of a game that already exists in 'doesn't take too long to be released' shocker! Yarn Yoshi can wait till next year, they probably want to take their time and there's plenty being released in the next few months anyway.
  10. Fans want an expansive world and for the game to feel like a big adventure, yet they want to be able to travel to the four corners of the world map within seconds, I don't get it. Sail somewhere in super-fast-forward mode and the game feels cheap and small-time, IMO. And don't get me started (again) on not needing to change the wind direction with it.
  11. You said that this new way of doing things implied that bosses would have to be killed using your sword? Each dungeon still has it's own item, you can just tackle them in any order, and presumably the boss will still have a weakness to a particular item.
  12. What are the selfies like? Lots of expressions?
  13. If you look at the recent footage of the other world, it doesn't follow the regular Hyrule overworld exactly. There are a couple of cliffs and dead ends in the land where there weren't there in the light world. Which I find encouraging, as I'm hoping for a fair amount different in terms of layout. I wonder if you'll only be able to travel between worlds using the cracks in the wall or if we'll get a mirror type object later that allows travel any place any time. The former would allow for differing terrains a lot more.
  14. I just hope there's a fair amount of new land to explore in the 'other world'. The idea of having unknown overworld exploration basically stripped away from a Zelda game suddenly makes the on rails mechanic of PH/ST and the level select hub world of SS seem glorious in comparison.
  15. Hopefully there's also an item of sorts to pick up in the dungeon itself. If the inventory is as big as what it was during E3 that should be the case. Why would it? You still need the item to get through the dungeon.
  16. Pikmin isn't going to be a big seller, the price needs to be low to attract sales. Zelda will sell, hence higher price.
  17. There isn't a more demoralising moment in gaming than when you're charging up your Wonder Yellow hammer to smash those f-ing annoying turtle things and get blasted mid smash, with all your team scattered EVERYWHERE.
  18. http://www.eurogamer.net/articles/2013-09-05-nintendo-announces-line-up-for-eurogamer-expo
  19. Firstly what does it matter if they were used in TP specifically or not? Serebii's point still stands, the dungeons they took out from Wind Waker, were put into another Zelda game. Don't try and weasel out of being proved wrong using technicalities as a way out. And even if it does make a difference, what other game do you think they were used in? Certainly not the touch-based dungeons of Phantom Hourglass or Spirit Tracks. Of course it was Twilight Princess. No you didn't, unless I'm missing something you posted a link to a completely different story.
  20. No need for that. A simple link request would have sufficed, and Serebii would have probably directed you to this: http://www.eurogamer.net/articles/2013-06-13-the-wind-wakers-missing-dungeons-were-reused-in-other-zelda-games
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