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Everything posted by darksnowman
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For some reason, the Loki series really highlighted to me how Disney/ this Marvel team could be trusted with Doctor Who.
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The Great Ace Attorney Chronicles (27th July 2021)
darksnowman replied to Julius's topic in Nintendo Gaming
Just checked and it's for Switch, Windows PC and PS4 so there are some avenues to explore. -
You could have just said, "Once again, someone makes the mistake of playing Seasons," and that would have sufficed. But what can you do. I didn't know about (or consider) the recommended order to play the Oracle games in until I got them on the 3DS VC back in the day and the tip I found online said to go Seasons first then Ages so I've stuck with that. It works fine. Plain old Roc's feather is superior to that janky cape and I'm not going to miss Subrosia so I reckon Ages is an improvement over Seasons anyway. Other than the disappearing blocks in a sidescrolling section in Seasons and the final boss sprite there isn't much Capcomness I've ever noticed. Timed and precision jumping doesn't really work as well when it's not Mega Man though. Wow, nelly. Keep your seeds in your pouch there, partner. No triple shots needed in this thread. You lads fetish for the cape and hyper slingshotting is disconcerting to read. Yeah, you can see that the random drop stupidity of the kinstones got started in the Oracle games. I looked it up after posting earlier and apparently some heart pieces are random to get in Oracle of Seasons too! Any wonder I've never come by them. Why did Nintendo greenlight that? No need! Yep, that's right, isn't it? I'm glad they opted to pull the plug on rearranging the Link's Awakening tileset a third time. The burnable bushes with grottos underneath are surely a holdover from the Zelda 1 beginnings, too. Re: the fan-hack feel of it, like... these games were released so long after LA that there was no need for a c+p job. I wouldn't object to some tributes, and sure, there's only so much they could squeeze out of the GBC, but the LA re-usage always seemed excessive.
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The demo is likely the opening, yeah. As far as I know, it doesn't save to be carried over to the full game which is a minor annoyance. It takes you through searching for the frog, going out to meet the time mage, planting a seed and sending the frog to the future to get the fruit, choosing which house to save and finishes with the battle in the burning fields where you inflict the wet/ rust status effect (which was a cool use of time and what I'd want from Cris Tales). How's it going for you with timing attacking and defensive button presses à la Mario RPGs? I wasn't sure if I was getting it right at all; it seems like something that would need practice to get the timing for.
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The Great Ace Attorney Chronicles (27th July 2021)
darksnowman replied to Julius's topic in Nintendo Gaming
Reviews have been popping up. The overall gist is pretty positive. Here's eurogamers closing words: Recommended. https://www.eurogamer.net/articles/2021-07-26-the-great-ace-attorney-chronicles-review-more-history-lesson-than-comedy And a solid review from Siliconera too: https://www.siliconera.com/review-the-great-ace-attorney-chronicles-brings-tales-from-long-ago-across-oceans/ -
I was never a huge fan of the Oracle duo, even before they came out because it felt (imo) like they were attempting to "Pokémonise" Zelda by releasing two versions. Maybe I would have preferred it had they been released six months to a year apart, with magazine campaigns promoting the second instalment and the need to have your save file done and ready to link to the follow-up. Even if this was considered, it was probably deemed unfeasible with people moved on to Konami Krazy Racers and Golden Sun by then. I refuse to call him Link in these--the wordplay with him being a link between me and the game, a link between seasons and ages, a link between games is just too much for me. Use my password if you want. But why would you? So yeah, I've been replaying the Oracle games lately, trying (again) to enjoy them for the games they are without the baggage I originally brought. Oracle of Seasons is done and I'm into Ages now, so I reckon it's as good a time as any to try to collect some thoughts on them. Despite having played them multiple times now, I'm not as familiar with these Zelda games. That could be down to the timing of their original release as I think I only knew one person who got them so there wasn't much "have you done this yet?" and "have you found that yet?" going on. As such, I still don't know where to get everything as evidenced by the fact I still missed four heart pieces this time through and who knows how many other bits and bobs. Here's some bullet points: Conceptually, the season changing aspect is good but in practice, I only think it gets used to its potential once? The rest of the time you just need to switch seasons to uncover something on the overworld and that's that. The world is compact so you get to know how the screens connect fairly well. (Somehow I managed to finish it without visiting every square.) I didn't and don't like the underworld/ Subrosia. The music, the look, the atmosphere, navigating it. Not my cup of tea. I didn't want to go on dates with Rosa--she's not Marin!! I didn't want to be there at all. Some stuff I don't know how I originally figured out. And I mean story progression stuff. The skeleton pirates are fun with music reminiscent of something from the Corpse Bride. Some good levels/ puzzles but some (inevitably?) less good as they cranked out sixteen levels across two games. The animal buddies feel out of place. These games are like Link's Awakening fan-hacks rather than all-new entries. Mr Write returns! The music from LA that plays between beating a boss and collecting an instrument of the sirens is overused here. Some cool cross-over things in a linked game like characters moving from the world of seasons to the world of ages and knowing you. Does the 3DS really not know how to connect these games? Boo. Capcom touches like vanishing Mega Man blocks and the screen-filling final boss sprite. Seems like too much back and forth to get the real ending. I played carelessly and died a lot and didn't remember about creating restore points on 3DS until I was four levels in. Towards the end, I made a restore on multiple screens per level just in case I got wiped out. Mostly I lost health to jumps. Two halves of the same whole these may be, I think Oracle of Ages edges it for me because there is no Subrosia, and perhaps as it starts off in a different tone with people being put to work to build the tower and the first level being in the graveyard. The Maku tree in each game is still goofy. If you're after more Gameboy Zelda in the style of Link's Awakening I'd say just replay Link's Awakening. The Oracle games could do with a LA style rerelease (in a double-pack rather than two separate full-price games...) as I think a graphical and musical upgrade could help give them their own identity. Of course, having items mapped to more than two buttons would be nice too.
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Don't think it's proprietary but not 100% sure on that. Do you know if they made their own batteries for previous handhelds? I remember seeing "how to change your Switch battery" guides soon after it came out so if you're thinking of doing that it is totally possible. It won't run without a battery, and I'd like to venture that it would work with a dead battery if plugged in but I can't say that with any conviction as I know that when you let the battery run out, you cannot immediately use the system by plugging it in; it needs to charge a bit before being functional.
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The extra space in the box is for this amiibo: But they forgot to make it.
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Yep, I checked on the 3DS eShop earlier before posting. On the homepage there's a Pokémon category, if you go via that you'll find versione cristallo, argento and oro on page one, and blu, rossa and gialla on page 2.
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Available today. Don't forget to try it before the end of August if you want that Pokémon @Vileplume2000 mentions above!
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Other languages are there but they are listed as individual games/ downloads.
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I played the Cris Tales demo within the last week (I've had that kicking around on my Switch for donkeys!), thinking I would make a thread in the run-up to release and buy the game day one. The thing is, art style aside, it didn't do much for me at all. This has been one of my most anticipated releases since I clapped eyes on it so I was really shocked that I wasn't feeling it when I got around to playing it. I've been checking some reviews this past day or two and it doesn't seem like there's much more to it than the pros and cons I'd already extrapolated from the demo. The demo, by the way, is just a bit of busywork running from one NPC to another that culminates in a battle, with a separate battle gauntlet mode accessible from the main menu. So I wasn't aware of there being random encounters until checking reviews. Random encounters aren't a turn-off for me, what I am not interested in is a 10-20 second load screen into each encounter. Getting in and out of battle has got to be snappy, imo! For the time being then, I am going to hold off. Hopefully, they can optimise the game through updates and since it also has a physical release (I thought it was download only until recently), maybe I can pick up the game card on the cheap at a later date if it flops.
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Well now that's what I'd call @ArtMediocre.
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Story trailer from the Atlus West profile as it is age-restricted on the Nintendo page so might not play directly on the forum.
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35 years of Metroid acknowledged in report volume 3. https://www.nintendo.co.uk/News/2021/July/Metroid-Dread-Report-Vol-3-Seven-points-that-define-the-2D-saga-2007780.html