That wasn't the point of discussion, though.
It was about how one moment in a conference - with audience and their reception, with presence - can be such a HUGE factor. As is evident by recent numbers in console sales.
Nintendo is capable of having many of those moments in one conference (and to make you happy: I mean announcements of games). But they don't do it which is a shame.
Directs (while quirky and fun for some) don't have much of an impact in comparison to live conferences.