-
Posts
14257 -
Joined
-
Last visited
-
Days Won
85
Content Type
Profiles
Forums
Events
Everything posted by RedShell
-
Whoops, chucked it back into TBD. Cheers. Think I'm going to lose the TBD section soon though and just keep this as "Released", "Recently Released" and "Coming Soon" (within 30 days). Not much point to TBD I reckon, as the dates just yo-yo all over the place and it's not really all that vital to have a list of games that are still in some cases many months away.
-
Typical. I (and many others by the sounds of things) go and boycott Gameplay right when they get back on form. Anyway, enjoy it mate! *checks GAME order*… still packing. Grrrr!!!!
-
Yeah, there are a few instances when the technical aspect slips up, other than the lack of anti-aliasing on the ship. I've noticed some pretty bad collision detection occasionally, especially with the larger creatures. Managed to swim right through a whale the other day, and when I grabbed on to it, I noticed several fish / penguins doing exactly the same thing! To be expected though really in a game like this with so many different creatures all moving around each other. Anyway, I made a nice discovery yesterday...
-
You just need to spend a bit more time on the tour, once you get the message that the client is absolutely thrilled then you're pretty much guaranteed an A ranking. Yeah I saw it the right way though. The pen tool runs out a bit too quick really. Anyway, I "completed" this last night, very similar playtime to c0Zm1c too. Still got around half of the ocean left to explore though, and lots of creatures to find. Considering it's a budget title I think the playtime to hit the credits is more than adequate really. Plus it's the kind of game I'll definitely want to play again in the future just to chill out, it's like a digital stress ball.
-
I've added everyone that's posted their code so far, so please add me too! Visited tapedeck's boat earlier on, the limited communication is slightly annoying but also quite amusing. It would've been better though if the Wi-Fi mode included some kind of objectives like the single player game, to give a bit more incentive to play it. Or if you were able to trade items or something, but it's still pretty cool as it is. And it's good that you can activate the online mode and then just carry on with the single player game while you wait for someone to visit.
-
Oh dear... check out the cheese-tastic US box art: Wonder if they've changed anything else.
-
Glad to hear you guys liked reading my impressions. Here are some screenshots that highlight the visual difference between the on deck / underwater sections (really not that much of an issue though seeing as 99% of the time you’re diving) and some screens of photos I’ve taken in the game: This one shows how you can mess with the camera for different depth of field: Unfortunately there’s a slight drawback to the photography aspect, in that when you save images to the album they get compressed, so some photos can suffer from colour banding, very visible on the last of the thumbnail images above. Still a great addition to the game though. Anyway, had a serious “WOW!” moment playing this last night…
-
Not sure, but I don't think you can, which is a shame as it's a really nice feature of the game.
-
Played it for a few hours now, it’s certainly living up to my expectations. Yeah there’s a huge difference in quality between the on deck and underwater sections, the animation of the characters is hilariously bad at times, really robotic movement and they appear to skate across the boat. (being on the boat kind of reminds me a bit of Another Code, mainly due to the point and click nature of the controls, but it has a similar vibe too). Underwater the visuals are much better though, and at times have an almost photorealistic quality to them! It generates a very convincing atmosphere, put it that way. Anyway, for those that want to know how the game works, basically you receive objectives (e-mails in the game) that you’re then free to carryout whenever you want. So far they’ve consisted of things like guiding various people on tours in search of a specific type of fish, and taking photos. You gradually get to explore different areas of the ocean and receive new gear to customize your diver. At the end of the day, it all comes down to just exploring and discovering as many different types of sea life as you can, it’s seriously chilled out. The photography element has been a really nice surprise for me, there’s actually quite a bit of depth involved and you can use advanced controls that allow you to manually choose the focal point of a shot (otherwise it’s just locked to the centre) and adjust the aperture to vary the depth of field. You then have to return to the boat to check the images which you can store in an album (up to 40), I’ve had loads of fun just experimenting with this aspect of the game as it can be quite tricky to take good photos due to the way most the fish constantly move around. Control wise this game couldn’t be any easier, you simply point where you want to move and then hold down the B button to swim (you can also press the – button once to enable auto swim). There are a few extra features too, like flicking the remote to make your diver spin to turn around quicker, and an option to use advanced controls, which removes the angle limitation, meaning you have complete freedom of movement and can swim upside-down ect… I’ve stuck with the advanced setting since discovering it. My main gripe at the moment is that you can only choose a single Mp3 track while on the boat, it can’t be changed once you’re underwater and will just loop over and over. So to change track you need to return to the boat, would’ve be nice if you could create a play list or something. But yeah, that’s a pretty minor complaint, and I’m finding that most of the time I prefer to play it with no music anyway. I’m really enjoying it though, and would definitely recommend it (if any of the above sounds like your cup of tea that is). It’s a great game for non-gamers too, literally anyone could play this. I reckon/hope it’ll do quite well. Will try to check out the online later, here’s my code: 0943-8782-9442 : peace:
-
Completed this yesterday, great game! Then I started a new game on Hypermode... At first I was like "meh, ain't so bad", then when the first boss kicked my ass I was more like "hmm, oh dear". Seems like everything requires a load more shots, and Samus can only take a couple of direct hits before dying! Kind of cool though as it means you need to move around and dodge stuff pretty much perfectly. Anyway, can’t wait to discover what Retro Studios next project will be.
-
Cheers for the tips. : peace: I had downloaded info for a few of the planets in SkyTown, but there were some that required the spider ball so I should definitely re-visit now. I wasn't aware of the map marking thing though, sounds very handy indeed.
-
So it was a budget title after all then. Anyway, I'm still very much looking forward to it. Should have MP3 completed by next week, and then I think this will be the perfect title to distract me until Galaxy. Just need to put together some chilled out tracks for my SD card.
-
This is looking great. :awesome: Shame the Zapper won't be out in time for it though. Mind you there's only a week to wait for it, so probably just in time for a second play through (in-between some Crossbow Training). :wink:
-
Cruis'n Exclusive! (Best graphics on Wii!!) :p
RedShell replied to Retro_Link's topic in Nintendo Gaming
That vid is so embarrassing. It boggles the mind how any modern development team can make such a bad looking game on such powerful hardware. After playing MP3 and now seeing this, it's even more ridiculous! Nintendo shouldn't allow them to release it looking like that. Same place the artistic talent of the Cruis'n developers went… Down the crapper! -
I got that today, plus a suit and beam upgrade too! Think I might be missing quite a few missile / energy tanks though, so I should probably do some backtracking as well. Problem is remembering where all those damn spider tracks are.
-
Wii Play, Kororinpa and Eledees.
-
Wii = Super, smashing, great! Jim Bowen a Wii fan
RedShell replied to daftada's topic in Nintendo Gaming
I just couldn't resist doing a Bullseye Wii box art with that pic! With Cheggers and Hansen both getting Wii games, it's only a matter of time before we see the real thing surely. And how cool would it be to have "Iiiiiin one!" blaring out of the Wii remote speaker. -
*drool* Quick someone pinch me, this isn't a dream is it? Can’t even begin to describe how happy I am with this update.
-
Bloody hell Caris, that was quick! Probably explains the ending too. How many hours?
-
Wii = Super, smashing, great! Jim Bowen a Wii fan
RedShell replied to daftada's topic in Nintendo Gaming
Quality. http://www.n-europe.com/forum/showpost.php?p=142281&postcount=73 -
Nope, your name is still displayed in gray too. I think there’s quite a bit of delay with sending/receiving these things though. I'm up to third area now...
-
I wish I’d discovered the option to switch over the A and B buttons sooner, it's so much better using B to shoot and A to jump (don’t get why that wasn’t the default setting) but now I’m getting a bit confused at times as I got so used to the first layout! Definitely going to stick with the new way though, loads quicker to shoot with B. For anyone yet to play the game, I recommend you mess with this option straight away, and find out which style you prefer, before getting too comfortable with the default controls. Yep that’s right, exactly the same set up as RE4. You really don’t notice it after a while though, even more so if you’re in a dark room. Which let’s face it, is the only way to play this game. Not in a million years my friend. Anyone that thinks this game could run on the GCN is delusional, or in good need of a visit to Specsavers. Hook it up man! I’ve got some Friend Vouchers with your name on em’.
-
OK, how cool is the…
-
Just did the opening section, talk about cinematic! They really went all out on this one. Loving the controls too, literally picked them up instantaneously. It's a bit weird during the interaction parts though how you use the remote to control Samus's left arm, perhaps they should've done a Twilight Princess and put the arm cannon on her left hand. Oh - but then it'd be the wrong way around for shooting, er yeah... on second thoughts. Can't wait to get further in to the game. *EDIT* Did anyone else with the latest firmware have to do an update before playing this for the first time?
-
I'm on 7-3 at the moment, (this must be the slowest I've ever played through a game! ) but playing this really has become like a total chore. Apart from the odd few moments here and there I've not enjoyed this game very much at all, just want to get it out of the way now before Phantom Hourglass / Prime 3. The biggest problem with SPM in my opinion is that the 2 genres haven’t fused together very well at all, not to mention it has some of the most annoying gameplay elements ever, I found it so tedious at times that I'd just switch off and not return to it for days. Roll on Galaxy.