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About Glen-i
- Birthday 01/15/1990
Personal Information
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Real Name
I'll give you 3 guesses...
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Location
London
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Interests
Drawing
Details
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Nintendo Systems Owned
3DS, WiiU, Switch
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Favourite Game?
Pokemon Super Mystery Dungeon
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Favourite Video Game Character?
Groudon
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Gender
Male
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BlueSky
Glen-i
Game Info
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Switch Friend Code
3034-9087-7910
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3DS Friend Code
485464273736
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Nintendo Network ID
Glen-i
Glen-i's Achievements
Mentor (12/14)
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Time matches tonight. Custom stages from 7:30pm.
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The Elder Scrolls IV: Oblivion Remastered (22nd April 2025)
Glen-i replied to Julius's topic in Other Consoles
Sega probably should though. Still baffles me that Sonic Superstars was released so close to Super Mario Bros. Wonder.- 13 replies
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- xbox series x|s
- ps5
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(and 1 more)
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Oh, it's just like Clubhouse Games with that supplementary software people without the game can download to play local, except it works online! That's great! I do wonder if Hazelight in part inspired Nintendo to do the GameShare thing with Switch 2?
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I kinda really want to play Split Fiction. Now, obviously, I know it's a co-op game, but how does it work when playing online? I vaguely remember hearing there's some way for someone to only need one copy, and their friend can still play? Possibly wrong about that. Would like to play that with someone here on Switch 2.
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Started Sacred Stones, and in the first bloody chapter, Eirika already got beaned by an axe that only had a 25% chance to hit her! I'm already quoting this bloody comic! And that's dodgy pre-Shadows of Valentia hit percentage where it's fudged in your favour, so you know I got unlucky! EDIT: You see what I mean!? He had full HP at the start of that Enemy Phase! He only had to dodge one attack! This playthrough is cursed, I can feel it...
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Nintendo Switch 2: Welcome Tour (paid digital, 5th June 2025)
Glen-i replied to Julius's topic in Nintendo Gaming
This is exactly it. Gold Coins you have expire a year after you got them, so you might as well use them all up on whatever digital purchase you make next. -
Quick one to mention I played through Castlevania: Portrait of Ruin again, much like Order of Ecclesia, I played through one of the alternative character modes, called Richter Mode. Richter Belmont goes to tackle Dracula and his haunted fun castle with his handy-dandy whip and stuff he used in his previous game, Super Smash Bros. Ultimate. But this time, he's brought along his greatest weapon yet. An 8 year old girl! Because Portrait of Ruin's whole schtick is having two characters to control, Richter brings along Maria Renard (Thanks for the name, Vampire Survivors!). Maria is stupid OP! Apparently, this is nothing weird, she seems to be well known for being really OP. She melts bosses with birds and dragons! Anyway, that's that. But with my newly acquired Metroidvania experience, I decided to revisit an entry from the Advance Collection that I dropped. Castlevania: Circle of the Moon (Titled as simply "Castlevania" in the EU, confusingly) is a GBA game developed by Konami in 2001. I played it on the Advance Collection that released in 2021. By the way, I forgot to take screenshots during this game. Just so you know. Nathan Graves tags along with Morris Baldwin, and his son, Hugh Baldwin, to go give Dracula a swift beatdown after getting ressurected for the... who knows how many times? Dracula gets rid of Nathan and Hugh by knocking them into a pit. Tried and true, but Dracula forgot that this is not an old-school style Castlevania game, so Nathan and Hugh are fine. Anyway, Nathan has a whip, so it's up to him to get back to Dracula and whip him. Whip him good. This game is weird compared to it's contempories. It's a Metroidvania, but Nathan controls incredibly stiff. Not quite as stiff as the NES Castlevania games, but it's not pleasant going back to this after playing 4 other titles with far smoother movement. A lot like the NES titles, Nathan also has sub-weapons like the cross, and holy water. The problem is, unlike Portrait of Ruin, Nathan can only hold one sub-weapon at a time, and you change which one you have by finding them in candles. It's a bit annoying, so I just ended up sticking with the cross for most of the game. The bosses aren't as good either. They're not very interesting, and a lot more attacks feel practically impossible to dodge with how awkward it is to move Nathan around (You have to double tap the D-Pad to make Nathan run). Shout out to the Dragon Zombies, by the way. Absolutely dreadful boss fight! That's all the space you're getting But I persevered, mostly because of a fun glitch that lets you use any combination of DSS Cards you like, even if you haven't got them yet. 20% more experience right from the start of the game? Yes please! Glad I got this one completed, but every other Metroidvania I've played is just flat out better. Circle of the Moon isn't a bad game, but it looks bad compared to those.
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These ones are noticeably bigger then most other amiibos. Treehouse got them out and placed them next to the Smash Ryu and Ken ones, and it was immediately obvious.
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So far, all of the Mega Evolutions that have shown up here have been for Pokémon that were already considered good, at least. These Pokémon are pretty good examples of Pokémon that likely got a Mega Evolution not because they needed it, but because they were popular. Not this next example, though. This one was rubbish before it got a Mega. Then it became far too good for the Singles meta. These are the kind of Megas that convince me that the mechanic has merit, and no gimmick since has come close. Because if everyone can use the power-up mechanic, what's the point of using bad Pokémon? As well as being exceptionally good, Mega Sableye also happens to be one of my favourite designs a Mega Pokémon has, it's very clever. No, everyone has already made the Zelda jokes, you aren't slick. Those stats are good, but not amazing. The low HP stat undermines the impressive bulk it has. However, Sableye's typing, Dark/Ghost, is arguably the best type combination in the series. It has one resistance (Poison), one weakness (The newly introduced Fairy type), and three immunities (Normal, Fighting, and Psychic)! This was usually let down by the only two Pokémon with this typing, Sableye and Spiritomb, being not very good. But Mega Sableye was just the shot in the arm it needed, because as well as having good stats, it also has a close-to-perfect ability for it. Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent. The Singles meta on Smogon features a lot of hazard setting moves. Moves such as Spikes or Stealth Rock that set up some kind of debuff that punishes any Pokémon that switches into battle for the rest of the fight. These count as non-attacking moves, so Mega Sableye will bounce those moves right back. This shuts down a lot of lead Pokémon. It's also a good example of how different the Doubles format can be. Because you don't have to target Mega Sableye in Doubles, Magic Bounce can be worked around. There's also a lot less switching mid-battle, because maintaining momentum is so important. As well as stopping status moves, Mega Sableye's main usage comes from destroying physical attackers. It does this through Will-o-Wisp (Inflicts Burn on the opponent), and Foul Play, a 95 power Dark move that uses the opponents Attack stat instead of your own, so Sableye's middling Attack stat doesn't matter. This also takes into account any moves the opponent used to boost their Attack stat, like Swords Dance, so you can't do the typical strategy of using a more passive, defensive Pokémon to boost the stats of your own Pokémon and punch through the defensive wall your opponent has sent out. This made it so that breaking down a stalling team became remarkably difficult, as Mega Sableye hard counters the two biggest threats to that kind of team. You need a very specific kind of Pokémon to deal with this, a Special Attacker that doesn't have to rely on status effects. Despite this, Mega Sableye would continue to run rampant in OU throughout the majority of the time it was available in Omega Ruby/Alpha Sapphire, it wasn't until the next generation (Sun/Moon) started that Smogon would finally ban the item that allowed Sableye to Mega Evolve to Ubers only. Naturally, Sableye fell back into irrelevancy once the Switch titles came out and dropped Mega Evolution. It'll be interesting to see if Mega Sableye can keep up with the kinda insane power creep that the latest generation has introduced once it returns in Pokémon Champions. Well, if it returns. It might not. Does that mean it's good in casual play? Not really? Defensive Pokémon tend to be more resource intensive on a casual playthrough, due to their more passive strategies. You're normally better off using a more offensive Pokémon, especially with Mega Evolutions.
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N-E Mario Kart 8 DX Get Together (All Cup Tour - Week 3 - 24/4)
Glen-i replied to Glen-i's topic in Nintendo Gaming
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I'm not buying it.
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I mean, yeah. That's why it's in the £7.99 tier.
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I might be misremembering, but was this only if you didn't have a copy of Sonic Advance? Because I know for a fact that I kept a Chao on my GBA for lengthy amount of times.
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Bravely Default Flying Fairy HD Remaster (5th June 2025)
Glen-i replied to Julius's topic in Nintendo Gaming
It wasn't even just in the West, Japan also got that version (Subtitled "For the Sequel"). It makes me wonder if there'll be any teases for Bravely Second in this? A few extra cutscenes, some tweaks to certain jobs (For example, Freelancer had a passive that reduced the rate of encounters, but was changed to Poison Immunity, because the 0% encounter option was added), an optional superboss, and even the Bravely Second mechanic itself was added to it. I know for a fact that the mechanic is gone, because it wasn't in the demo at the Switch 2 Experience.