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Shorty

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Posts posted by Shorty

  1. On 7/17/2017 at 6:32 PM, Zell said:

    Control is my least favourite game type in Overwatch. I do enjoy it but I feel it's not as deep from a tactical perspective than Assault or Escort. Too often it descends into which team can brawl the best in team fights, or who gets the luckiest after ults have been triggered left, right and centre. It can also last ages in competitive where it's best of 5.

    Control annoys me especially because of the length. Even in quick play if you're doing badly you know it's going to drag out for 2-4 rounds and it's not worth it. I don't really understand why it's best-of in QP at all to be honest. If anything, it's the game mode that least deserves to reward the sum of multiple rounds because unlike swapping the payload on Escort, for example, there's no reward for getting 99.9% of the way on attack even if you would've crushed them on defense.

  2. I'm very torn on the beta. I loved a lot about it and was very meh at times too. As suspected, it really just feels like I've gone back to Destiny but they've nerfed my character, it doesn't feel like much of a departure from D1 at all. It doesn't really look any better and it doesn't feel any better because it's only 30fps and I've been playing so much Overwatch. The strike boss is another uninspiring bullet sponge.

    But, it was great to be back to chatting with N-E folks and the co-op gameplay is still great fun. I actually enjoyed the PvP, love the new Titan and Warlock supers (although they feel a bit samey), I like the new weapon loadout a whole lot. I just hope there's a tonne more to do and the game generally feels busier and more alive. Looking forward to the social space being added because it's missing a lot without patrol or social.

    • Like 1
  3. Split the thread to try and grab peoples' attention!

    19 minutes ago, The Cape said:

    I had to look up who Sheeran is :blank:  I didn't notice anything special in that scene, and it was a bit weird, but I thought

    I find this quite interesting actually! One person in our group said "if you didn't know who he was, you wouldn't have thought anything", but I wasn't sure. I thought his part just didn't fit in very well or make sense, and his line was delivered poorly. If anything, they should've just let him get stabbed in a battle or something.

    I thought it was a great start to the series, if a little tame. It didn't take any risks, it just kinda carried on the story, and didn't have an epic Season Premiere feel. That said, a lot of things are finally coming to a head and I'm very much looking forward to where we're going next.

  4. I'm also playing it because there's a free ten hour demo available on all platforms now. I'm liking it myself, not got very far but I love the jump jet movement and the design of the planet. The music in the character creation screen was rad but there hasn't been much epic since then.

    I had a sneaking suspicion that I would probably love this game (if never as much as ME1 or 2) if I could get past the animation, so a demo was probably a smart idea.

  5. 18 minutes ago, Fierce_LiNk said:

    What is the whole point of 'Overtime'? I feel it just artificially lengthens the game. Our team captured the point and were at 99% and in Overtime for what seemed like forever. Other team were on 24%but we eventually ended up losing the game/match. It can feel grossly unfair because we should have reached 100% in the allotted time. It's my only gripe with the game, but I actually hate the feature.

    You're in overtime for as long as someone is touching the goal. The longer overtime goes on for, the quicker it drops off if the other team dies or gets knocked off the point. Also I think there's a limit at which overtime eventually just ends. If you can knock the enemies off the point a second before the game ends, there'll be no overtime.

    I think that the point is that if a team's evenly matched, they shouldn't win at the end just because they took it first. Or something? The fact that the team managed to wrestle it from you at 99% without you knocking them off and then subsequently gain the last 76% without your team ever taking it again even for a second suggests they deserved the fighting chance! Usually it happens because their team finally switches up the approach to counter, and the team that was originally winning does not adjust accordingly.

    I actually really like the overtime mechanic as a last chance for flipping the tables, as it brings an otherwise uncoordinated PuG in for one last concentrated push.

    Here's a game with a couple of N-E folks from over a year ago where we had to hold the payload at overtime to win, all they had to do was knock me off (Lucio and Pharah serve this purpose well!) it and it would've been over ('scuse the average accuracy, I'm much better these days honest/was panicking):

     

    • Like 1
  6. Sorry but I've no interest in significantly refining the theme. Darker means of separating features looks dated and ugly and would require more significant overrides to the default theme, which would break responsively or when new features come out etc. I've gotten used to it very quickly and I can't for the life of me understand complaints about newly updated threads, they're both bold and have a symbol next to them.

    Also the software does not seem to allow installation of a source-code view I'm afraid. Says the addon is already installed but doesn't give an option to put it in the toolbar.

    • Like 5
  7. It is kinda strange that while you're online, trophies can't just sync instantly. It's just a few bytes of data. But then, there's always been something clunky about their online architecture. I imagine it's a nightmare to work on inhouse where nobody dares suggest any modern improvements for fear of being thrown through the window, business suggestion meme guy style.

    • Like 6
  8. Yep, to be honest I couldn't make it all the way through IF or LC. JJ might be a bit better, but none of them come close to DD season one in my opinion, which was real quality TV.

    • Like 1
  9. 12 minutes ago, Happenstance said:

    I had considered doing an escape room with @Goafer and his girlfriend at the last MCM London Comic Con but a mixture of it being way too hot, too busy and not really having the time meant we didnt bother. Has always interested me though.

    Well, are you coming to London next month then? :D

  10. I envy you R_A, so motivated and... non-lazy! I have hardly touched anything in my house since moving in, although I did happily spend more for a place that had a lot of work done already.

    The ceiling in my bedroom is the only bit I don't particularlylike, it's curved down at one end, covered in that artex stuff and has an out of place papered corner beam on it. I'd like it to just be simple flat plaster but I'm afraid of what's even under there if I peel that paper crap off....

  11. 3 minutes ago, Sheikah said:


    I'd definitely be up for loading bar at some point. Me, Zell, Rummy, Paul and Marcamillian have all been and had top bants while gaming.

    We did that 2 years ago so definitely up for that, however I was more thinking something... sustainable from early day onwards.

  12. 19th I can do :)

    Would anyone be interested in shaking it up a bit, if any London natives have any suggestions? Something beyond tinnys in the park and ninja.... The highlight is always gaming at Zell's, we should be able to do something better in the day!

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