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Posted

Most of us know (and one or two of us have scome to accept) that Wii will not display High Definition visuals.

 

I understand that Wii will generate 480p (which i beleive is considered "enhanced definition") - is this any increase on the GC's max resolution?

Posted

No, the resolution is the same, but not a lot of games had 480p and PAL ones don't have it at all. However, 480p and widescreen might be standard with Wii hopefully.

Posted
Well, you can display in VGA in GC,PS2 and XBOX and Nintendo said you could play wii on a pc monitor so why not?

 

To be honest I dont think they even had any idea what the system was really going to be like when they said that, it was like early 2004.

Posted

I guess it should be mentioned that 480p is at least a step up for Europe, because from what I recall progressive scan was never supported in European Gamecubes at all. Also, only very few GC games were widescreen, so if it's the standard next gen that's kind of an increase too.

Posted

no it really isn't. 60 Hz is the refresh rate of your set. 480p implies a progressive scan over 480 lines of pixels on the TV, i think :|

 

Wii will only display standard definition, but from seeing what they can do with it, i don't care really. And yeh, upscaling sucks, even downscaling isn't any good :D like those samsung TV's, not the 1080i native resolution so it needs to be downscaled to 1280*768 from 1366*somethingorother and looks marginally lamer.

Posted

Personally I can't tell the difference between 480p and 480i, I tried switching between the two while in america but I couldn't see a blind bit of difference :shakehead

 

720p compared to 480i though is a totally different story!

 

The Xbox 360 looks perfectly fine on my 480i TV (Almost as good as on the HDTVs they use on the demo stands) and there's no pixillation thanks to some good AA. I expect that the Wii will be pretty much the same in that respect so if that's the case then I don't give a rats arse about HDTV!

Posted

It´s recommend to play the wii on a tv!!! At 480i/p TV has a much better picture than a pc-monitor!!! It´s the same phenomenon that makes a MVCD look terrible on a monitor, but looks really O.K. on a normal CRT-TV.

Posted
Personally I can't tell the difference between 480p and 480i, I tried switching between the two while in america but I couldn't see a blind bit of difference :shakehead

 

Probably because you were not using a Progressive Scan capable TV (like an HDTV) or you weren't using the Component Cables that Nintendo only sells in the official site. Plus, only some Gamecubes have the Digital AV Out (where you connect the Component Cables), because Nintendo decided to remove them from the newer Gamecubes.

More info here: http://www.nintendo.com/consumer/systems/nintendogamecube/component_faq.jsp

 

I don't know why the hell can't the PAL Gamecube users utilize Progressive Scan, i really hope that PAL version of Wii will be capable of it.

Posted

I don't know why the hell can't the PAL Gamecube users utilize Progressive Scan, i really hope that PAL version of Wii will be capable of it.

 

Yup, otherwise i'll be importing :)

Posted

I'll be joining you on the import as well if they for some reason decide not to include Prog Scan for PAL. And the Wii Twilight Princess better be PS-enabled in Europe too, or I will be extremely unhappy :mad:

 

It would be such a shame if we didn't get Progressive because we'd probably get 576p instead of 480p, being under the PAL system!

Posted

Okay im not very techno-minded....could someone tell me what progressive scan is?

 

I presume its nothing to do with the screen refresh rate as the TV I play the cube on can display 60Hz

Posted
Okay im not very techno-minded....could someone tell me what progressive scan is?

 

I presume its nothing to do with the screen refresh rate as the TV I play the cube on can display 60Hz

 

 

The TV has 480 horizontal lines. In interlaced the TV first "writes" all the odd lines (1, 3, 5...) and then the even lines (2, 4, 6...). In progressive he writes the lines in order (1, 2, 3...) and therefore the image has a bit less flickering.

Posted
The TV has 480 horizontal lines. In interlaced the TV first "writes" all the odd lines (1, 3, 5...) and then the even lines (2, 4, 6...). In progressive he writes the lines in order (1, 2, 3...) and therefore the image has a bit less flickering.

 

In PAL regions we're dealing with 576 lines instead of 480, so essentially when PAL material is in progressive display, we get an even richer picture than the NTSC folks. Well, technically anyway.

 

So if your TV has a component in, you'll most likely be able to utilize the Progressive Scan mode in GCN and Wii games. To be honest, if you have a 100Hz HDTV like mine (standard PAL TVs are 50Hz/60Hz), you'll actually get a more stable picture in 100Hz display in terms of less flicker.

 

Progressive Scan only enriches the display and makes things more colourful, fuller and sharper. Doesn't really do much for flicker, although you'll still get a much more stable picture with 576p than 576i (which is standard TV).

Posted

That doesn't matter at all as games are still rendered with 480 lines, and that's all you get. It does give a better TV quality though.

Posted

Are you sure? I think PAL games running at 60Hz look better than NTSC at 60Hz. I have both PAL and NTSC versions of Metroid Prime and PAL at 60Hz looks better than NTSC 480i (although Progressive is much better ;))

Posted

Nah, it probably gives you framebuffer issues. The GameCube GPU has a 2 MB framebuffer. This is split in this way:

 

Frontbuffer (buffer on screen): 640x480 pixels at 4 bytes per pixel - 1MB

Backbuffer (work area screen that's being rendered): 640x480 x 4 bytes, also 1 MB.

 

Upgrading the resolution for PAL would give all kinds of development issues, and that's not what Nintendo wants (and it doesn't matter that much).

 

So it's probably just the progressive scan that makes the difference.

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