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Zelda: Twilight Princess Discussion (SPOILERS: BEWARE)


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Posted

there will be a grapiling type hook shot and a normal hook shot, 3 kinds of bombs, and, we can sink to the bottom of the water with iron boots again.

:yay: (i think there may have been one more :yay:

 

 

source np

Posted

its hard not to read,i always give in.

everyday time a new piece is up on tp, i tell myself 'dont read DA DAMN thing'.

 

isnt there an all 48 hr session with it next week?

who here has the willpower to not dive head first into the new content?

i dont wana spoil tp, its so close to launch now.. but im dieing to know what da heck is goin on with this game.

Posted
you meet zelda early on in the twilight realm
:yay:

 

 

source np

 

there will be a grapiling type hook shot and a normal hook shot, 3 kinds of bombs, and, we can sink to the bottom of the water with iron boots again. :yay: (i think there may have been one more :yay:

Old infomation.

 

The spoilers so far. :heh:

 

The unpreciedented size and quality of the Wii launch lineup will be

capped with the most anticipated release in recent moemory. On November

19th, the wait will finally be over for The Legend of Zelda: Twilight

Princess. It is epic, beatiful, and full of surprsies, not the least of

which is the way that Wii Remote adds to the adventure's immersiveness,

it's also enormous, providing as much gameplay in the overworld (Hyrule

and beyond) as in its nine huge dungeons.

 

But perhaps Twilight Princess's most striking feature is the way that it

advances the legend, telling the story of a kingdom caugt between light

and shadow, say and night. As Link emerges from his place as humble

villager to a world-saving hero, he also transforms into a creature of

the darkness, with animal instincts and vicious new abilities. The

game's art style recalls that of Ocarina of Time (two generations

improved), as does Link's horsemanship and his adept use of a dword, a

bow, a boomerang, and other familiar (but enhanced) tools. he even

casts a fishing line. Get ready - you're about to catch the big one.

 

Link is left-handed traditionally, but for the Wii version of Twilight

Princess, he becomes a righty to sync with the way that you will use

the controls: the Wii Remote in your right hand to trigger weapons, and

the Nunchuk in your left hand ot manage the character's movement. By

swinging the remote, you'll make the hero slash his sword. By thrusting

forward while Link moves toward a locked-on target, you'll instruct him

to jab his prey. Shake the Nunchuk to have Link spin 360 degrees,

slicing every enemy within his range. The remote also gives you

pinpoint aim with projectile weapons. And when Link is in wolf form,

waving the Wii Remote causes him to maul enemies with his teeth and

claws. A shake of the Nunchuk makes him spin and beat bad guys with his

body. The great strenght of the control scheme is that it gives you the

ability to command the character intuitively, making it easy to imagine

yourself as the hero - and the beast - of hyrule.

 

Your journey begins in Ordon Village, where Link works as a farm hand,

herding sheep from the back of Epona and teaching the local children

the proper use of a slingshot and a wooden sword. When shadow creatures

appear from the twilight realm then trash the village and take some of

its citizens captive (including the children), the young rancher finds

himself, in the form of a wolf, behind bars in the twilight realm: a

dark and deserted version of Hyrule Castle. That's where the mysterious

Midna comes into the picture and leads Link to the Twilight Princess.

It doesn't take much guesswork to figure out the princess's real

identiy, but it's still a thrill to see her pull back the hood of her

cloack and reveal herself. She exposes Link, too, as the one who must

lift the kindgdom from the cover of darkness and save its cititzens

from the shadow creatures. From there, the adventure unfolds like the

classic Legend of Zelda game that it is. Link ventures far and wide,

both as a wolf and as a human, out of his ranch hand getup and in the

green tunic - the Hero's Clothes. Later he earns additional armor that

bestows him with new abilites.

 

The game's quest has Link freeing the world by entering dungeons,

sloving puzzles, and making his way to battles against the creatures

who would keep the darkness over the kingdom for all time. Nearly every

dungeon holds a tool that gives the hero the power to reach new areas.

The Gale Boomerang, an updated version of one of LInk's longstanding

weapons, creates a whirlwind that picks up and carries items back to

the hero. It's also capablle of hitting targets in a series. After you

point to your targets then let go of the weapon, it sails to each

destination, causing havoc for the enemies, and even carrying bombs to

Link's target. The Hero's Bow is another new version of an item that

LInk has had in his arsenal for some time. While riding Epona across

the battlefield, Link can turn and fire arrows at those who wish him

harm.That's just the beginning of Link's arsenal. He carries two types

of Clawshots. A single claw works as a grappling device, letting the

adventurer reach new heights. Dual claws, work like Tarzan's vines or

Spider - Man's webbing, allowing Link to swing over gaps. Iron Boots

also have multiple uses. They grip magnetic surfaces, letting the hero

walk upside down on the ceiling. They also make Link sink to the

bottoms of lakes and rivers, and heep him from being swept away by

stron winds. Another heavy item, the Ball and Chain, forces LInk to

walk slowly while he's carrying it, but powers through enemies and weak

walls. On the lighter side is the Spinner, a rotating platform with

which Link charges into enemies and hovers over the ground. I has gears

that make it latch onto trades and reach otherwise inaccessible areas.

Link has three types of bombs, as well, plus many other useful devices.

 

When twilight realm's dark magic turns our hero into a toothy beast, he is

capable of digging holes to discover passages., and can use his canine

senses too root out secrets. His passenger, Midna, offers clues,

creates an energy field that stuns and targets enemies, and guides the

wolf over difficult terrain. But, Midna;s involvement doesn't stop

there. At a crucial point in the adventure, she gives Link the ability

to ravel long distances in an instant, teleporting from one exotic

location to the next.

 

Graphically speaking, the game makes a big leap from its predecessors,

in an adventure that deals with a war between the powers of light and

ark, it's fitting that the game accentuates illumination and shadows,

creating a moody atmosphere both in the normal plane and in the

twilight relam. Early on, Link uses an oil lamp that gives off a yellow

glow, spreading light over the hero and his immediate surroundings as

he explores a cave. Torches, which Link can light with the lamp, help

him spread the hazy light that reveals items and enemies in the

passages. Shortly after that episode, a monkey grapbs the lamp and uses

it to burn away a deadly fog, giving you an eerily beautful trip to the

game's first dungeon.

 

Beyond the main adventure, the game is loaded with side quests and item

collection. Not only are heart pieces (now five to a heart container)

scattered all over the land, but so are a series of golden bugs and

limp Poe Souls (found only at night).

 

To enhance the experience even more, the Wii's humble feature accentuates damage from enemies and emphasizes the presence of hidden items. And the remote's speaker calls attention to ambient sounds, such as Midna's laugh (which indicates

that she has something to say), the slash of LInk's sword, and the snap

of his bow.

 

Twilight Princess's long journey to the Wii console is about to come to a close, and the real journey - Link's quest to save Hyrule - is about to begin. Like the orginal Legend of Zelda game, and many of the Zelda titles that have followed, the game will set the bar to a new height for advenutres to come.

 

 

You will have to: learned how to combat , how to ride the horse ,acquired a fishing rod and caught fish, get a slingshot, find the lantern and a "horseshoe-shaped reed" that calls Epona, and "bird shaped reeds" that call hawks to your arm, which you can throw at bees' nests or monkeys.

 

You rescue a couple of children and a monkey from moblins in the woods. Link's on his way to Hyrule to deliver a sword and shield. But Moblins on boars attack you, abducting "Colin" and Ilia, as Link follows he gets dragged in to the Twilight, which cause him to transforms in to a wolf. He wakes up chained in the ruins of Hyrule Castle, and Midna helps him escape.

 

With Midna on Wolf Link, you can attack multiple enemies at once with a circular energy around Link, kind of like the spin attack, which you have to do because the enemies in the Twilight Realm often revive their dead buddies. Midna takes Wolf Link to meet Zelda, who can tell from the blue eyes that he's actually Hyrule’s Savoir! After that he goes to the non-Twilight village, still as a wolf. People are scared of Wolf Link, but he can talk to animals. Link saves the nearly tranform Twilight Faron Woods by hunting down shadow insects and collecting the tears of light they've consumed, restoring Light Spirits, AKA Great Fairies. The Light Spirit turn Link into human again. You're then on your way to the first dungeon.

 

 

 

 

source np

Posted
I don´t know if this is right place for this but according to Nintendo Finland, the European release date for the Cube version of TP has been announced and it´s December 15th.

 

Yes, yes we know that... and the release of the Wii version is December the 8th. which means some of us has to wait another week... DAMNIT!! :mad:

Posted
Yes, yes we know that... and the release of the Wii version is December the 8th. which means some of us has to wait another week... DAMNIT!! :mad:

Oh, I didn´t know the release date was announced already. Must´ve missed it then.

Posted

the GameCube version will debut in Japan on 2 December, in the United States on 11 December, 14 December in Australia and in Europe on December 15.

Posted

It's seriously not possible to have him both right and left handed on Wii I dont think, they'd have to have basically 2 entirely different versions of the game on the disc for that, because of all the changes that'd be needed to cutscenes mainly. I assume in the Wii version currently they've mirrored all cutscenes and are trying to change any scenes that have backwards text or stuff like that now to fit them.

Posted

Since i'm left handed i stil don't know how the hell which hand should i use to take the wiimote. It's really bad they don't giving others controls shemes.

Posted

There's no difference if you're left handed or not you just need to slash the controller, the only thing is that Link is holding the sword in his right hand. Gameplay wise it bears no difference.


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