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The Legend of Zelda: Echoes of Wisdom (26th September 2024)


Julius

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Not exactly keen on the whole "New Side Quest" thing popping up.
Like, I get most Zeldas have side quests, but it wasn't as blatantly signposted as it is here.

Felt weird in BotW, still feels weird here.

Just to elaborate, both this and OoT has a "Get Cuccoos back in the pen" thing you can do for a reward. They both start in the same way, NPC asks you to find her cuccoos, tells you how many there are, and sends you on your way.

The only difference is that in this game, after the conversation, a big massive notification about the side quest appears. Thanks game, totally couldn't tell that I should help her from that conversation!

Edited by Glen-i
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Finished the first 2 dungeons yesterday evening before calling it a night. Really enjoying my time with the game so far. I spent a lot of time just running around the overworld  and exploring, which is something I usually don't do. I was keen to search around the map for any new Echoes, heart pieces and Stamps that I could find.

I had big concerns in regards to the Echoes and their usage but I've actually enjoyed playing around with them. The bed has been the most useful so far, with it helping with long jumps and healing. As Glen mentioned, the spiders are hilariously broken, especially the one that you can hook on to with Tri. You can get quite creative with how you handle certain puzzles with all the Echoes at your disposal.

Both dungeons that I completed were great. Good puzzles and fun boss fights.The second (I chose Zora dungeon) reminded me a little of Skyward Sword in that there was a lot to do in the overworld and kinda of a mini dungeon to beat, before getting to the main dungeon.

The framerate issues don't really bother me. Yeah, I notice them but it's a "whatever" thing for me, much like it was for the Link's Awakening remake. Still, it's baffling that it's happened again. Nintendo games are usually polished to a high standard but Grezzo have dropped the ball again with this, at least from a technical aspect.

Looking forward to getting back on it when I get in from work this evening. I was contemplating taking a holiday to just sit and play it all day but given it's supposed to be around 20 hours long, I imagine a weekend will be enough time for me to see the credits.

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2 hours ago, Hero-of-Time said:

Yeah, I notice them but it's a "whatever" thing for me

I wish I was you (at least with regards to that :p).
I can get used to locked 30fps but when it jumps around between 30 and 60 like in this game, it can get very uncomfortable for me. :( I might try to dump the game and play it on an emulator to get a locked frame rate...

Anyways, I decided to keep playing a bit.
Finished the first dungeon and it was boring.

Now I'm on my journey to the second and I chose the Zora one, too. :D 

 

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6 hours ago, Glen-i said:

Am I gonna be the only one who chose to go to the desert first?

It's way closer!

I did that as well, for the same reason. Finished it this afternoon, it was enjoyable. 

I still think fighting enemies is unforcomfortable, in the way that I call an echo that just attacks a lot. There is no single right echo for fighting yet, so having multiple enemies attacking me is a bit stressful.

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3 minutes ago, MindFreak said:

I did that as well, for the same reason. Finished it this afternoon, it was enjoyable. 

I still think fighting enemies is unforcomfortable, in the way that I call an echo that just attacks a lot. There is no single right echo for fighting yet, so having multiple enemies attacking me is a bit stressful.

I find the Sword Moblins to be quite quick in that regard. Get close enough, summon one, and it immediately attacks, then just summon one over and over again.

EDIT: Oh, and for distance attacking, I found a better version of that armadillo that also starts rolling immediately.

Edited by Glen-i
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22 minutes ago, Hero-of-Time said:

It's such a shame Nintendo arent as aggressive with their amiibo releases these days. There are some great chracter designs in the game that would have translated over to the little figures quite nicely. Not having one for at least Zelda is criminal.

I think we're far away from the days where they'd make an amiibo of the freaking Bokoblin of all things.

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1 hour ago, Hero-of-Time said:

It's such a shame Nintendo arent as aggressive with their amiibo releases these days. There are some great chracter designs in the game that would have translated over to the little figures quite nicely. Not having one for at least Zelda is criminal.

Agreed.  It’s baffling that we have a Toy Link Amiibo but no Toy Zelda one; especially when EOW actually does have Amiibo support!

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