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Posted (edited)

Figured we were overdue a thread to discuss the ongoing layoffs that are currently tearing the western video game industry apart.  It's a depressing topic yes, but it is still an important one (and I don't want to keep bogging down the Playstation 5 thread with this stuff! No, really, I swear I don't!).

Anywho... here's the latest one.  This time from EA (again...)

For those not keeping track, here's a website that is keeping track... 

https://publish.obsidian.md/vg-layoffs/Archive/2024

... what a bloody bloodbath.  Jesus... Makes you wonder who will even be left in one piece this time next year...

Still.  Interesting to see EA moving away from licensed games at a strategic level either way.

Edited by Dcubed
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Posted (edited)

Thanks for the thread @Dcubed, definitely think it's warranted at this point. 

To comment on probably the smallest aspect of this first (and the least to do with the layoffs), the Star Wars FPS by Respawn cancellation kind of sucks considering, well, it's Respawn and they haven't made a new console-based FPS in...forever, at this point? Despite clearly having the talent to do so. There were also some expecting/hoping for it to be a Republic Commando spiritual (or actual) successor, so yeah, bummer as a Star Wars fan. More importantly it reads like a lot more layoffs are going to be heading their way. 

As for the layoffs overall, I don't really have much to add in terms of the current conversation around current development cycles and goals being unsustainable and unnecessarily costly, but this is just the point we've got to. Gaming appears to have ended up in a similar place to where films were about a decade ago where, despite a healthy-ish indie scene by comparison, sequels/remakes/reboots completely rule the roost simply because it is the safest and most cost effective ROI for these big companies. I've got to hand it to Shawn Layden here, he was very transparent about where this was clearly all going and saw the writing on the wall; it's not hard to see why PlayStation no longer wanted him around. 

Obviously I wish the best for everyone being laid off, but, selfishly, following the industry and these rounds of layoffs these past few years makes me feel like I dodged a massive bullet by not following my evident passion for the medium and trying to find a way in, which is something I'd personally been toying with as an idea for a while – and I can't help but wonder how much this news being so front and centre might impact future waves of potential developers, and just how many others it might've put off already. It sounds like a horrible industry to be in, whether it be the crunch, the lack of job security, the constant acquisitions (furthering the lack of job security), the rampant power struggles and corporate schlock as well as some fairly heinous things being done and said in certain corners...you have thousands of some of the smartest and most talented creative minds in the world, in the most lucrative entertainment industry, being laid off year after year. Bloated budgets and investments from COVID are definitely partly to blame for all of this, but I also think it is clearly a cultural issue, too: loyalty and hard work are rarely rewarded, and, if anything, actually seem pretty foolish traits in terms of furthering a career in the space as things stand. Especially early on. 

And I touched on the indie scene before, but well, this is exactly why it's oversaturated. There is too much talent and not enough jobs going around with the stability needed to support it all. Someone needs to compare the 70s push of indie films to what we've seen in the games industry over the last decade, because while in film it seemingly came from wanting more creative freedom in order to break the mold and pattern of the big studios of the time, in gaming lately going independent genuinely seems like a move being made out of a search for some solid ground under people's feet, and for the more experienced folk around it seems the wiser move, even if it is an incredibly risky one. 

It honestly saddens me to see what the industry has morphed into even in just the short time I've been around actively following it. Games are better than ever, the industry is making more money than ever (obviously with a huge COVID bump it might be down relatively in some spots), and yet thousands of jobs are being lost because..? Oh, because it's not those same creative minds - or the minds of people who respect creativity - at the top anymore, like it might have been a decade ago. It's Business Grad Joe remorselessly maximising profits and reducing costs in the name of his shepherds, the shareholders. 

::shrug:

Edited by Julius
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Posted (edited)
13 minutes ago, Julius said:

And I touched on the indie scene before, but well, this is exactly why it's oversaturated. There is too much talent and not enough jobs going around with the stability needed to support it all. Someone needs to compare the 70s push of indie films to what we've seen in the games industry over the last decade, because while in film it seemingly came from wanting more creative freedom in order to break the mold and pattern of the big studios of the time, in gaming lately going independent genuinely seems like a move being made out of a search for some solid ground under people's feet, and for the more experienced folk around it seems the wiser move, even if it is an incredibly risky one. 

That's an interesting point there.  In some respects, yeah, you're right.  The Indie scene is looking rather saturated because so many developers have decided that they'd rather go it alone than roll the dice on an unstable industry that doesn't value creative freedom.

And while going Indie is a huge risk in of itself, in many ways it's actually potentially more stable for developers than choosing to work in the AAA sector for a larger publisher.

I don't see the problem of Indie saturation getting any better though, it's only gonna get worse as more and more developers get pushed out of the AAA sector and that ocean grows ever increasingly red.

Ultimately, what this industry needs to do is to find new audiences to target.  There are only so many 10-25 year old males to target who play video games; why are you not trying to target women, young children or older adults instead!?

Edited by Dcubed
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Posted
8 minutes ago, Dcubed said:

There are only so many 10-25 year old males to target who play video games; why are you not trying to target women, young children or older adults instead!?

Agreed with much of the rest of your post, but my fingers are itching to type an answer to this one. 

truth-trial.gif

Because boys and young men from ages 10-25 are statistically the most vulnerable audience when it comes to what this industry preys on: free time, escapism, and disposable income. This isn't to say that women or younger children or older folk can't have addictions, or any other myriad of problems, at all, but there have been a LOT of growing trends over the last decade which more and more papers have been published about and has research has been completed on, and it's so scarily obvious why this industry targets this particular demographic.

It's late so I'm not going to go for the most relevant or up-to-date findings, just what I can find relatively quickly:

Here's an old graph from 2020 showing just how many more women are attending university than men.

Here's an article on men's mental health which suggests a bunch of reasons why male:female ratios of depression and suicide are probably inaccurate, and it's largely down to men being more likely to avoid reporting or trying to find a solution to the problem, and being more likely to look for some form of escape.

Here's a piece on men being nearly twice as likely to form an addiction than women, and being more likely to abuse that addiction

Men are more likely to be competitive than women

Again, to be clear, I'm not highlighting these articles to say that one side has it worse than the other or what have you, but to highlight that men - and young, developing men, for obvious reasons - are a prime audience to aim your products at if you're a game publisher. More likely to have free, unstructured time (relatively fewer men in and graduating from university)? More likely to become addicted? More likely to be competitive (and thus spend said aforementioned free, unstructured time getting better at something)? More likely to look for an escape than to tackle a problem?

It all forms this horrible cycle which makes a certain male demographic a hotbed of potential whales for these companies. This is before we even get into the systems at play (mechanically) in and around (microtransactions) gaming which rewards the players (sweet monkey lizard brain dopamine) in ways which makes certain games so difficult to move on from. There's also now an additional element these days of compulsion and FOMO as games are very regularly updated with new and exciting challenges on an increasingly regular basis.

League of Legends, Call of Duty, Fortnite, FIFA, and so on and so forth, there's a reason that they're all as big as they are, and large swathes of the rest of the industry (AAA obviously in particular) is at best guilty of following suit by following their lead and going for the same demographic with the same tactics, or at worst, recognising the vulnerabilities of this demographic and launching at them full force. In most AAA cases, it's probably a bit of both. 

I simply don't think there's as much money to be made from targeting a female or older audience in particular, and so much of what a younger audience can access is determined by their parents or guardians. I think of it as being similar to how Nintendo marketed the Switch completely right: their ads include older teens and young adults, not children or older adults, because there's that "they're cool, I want to be like them" factor to it (obviously it's an ad and it's effect differs from person to person, but that's absolutely their strategy with their marketing). For the female demo? It's often either a case that girls are included in the ads or there's an air of "I can do that, too. And maybe even better" if they're not, which can persist because of the way in which young women have been raised over the last decade or two in a world with a huge increase in feminist movements, causes and efforts – you don't even really need to target a female audience in some ways (and I don't think you'll win a new-to-gaming female demo over for countless reasons, the first of which being your ad probably won't even get on their radar to begin with). Unless the game is targeted directly at a female demo (which often, unfortunately, falls into some sort of stereotyping), I don't think women care nearly as much about a game not being aimed at them as men might (this is anecdotal, obviously). 

I've gone on long enough, but basically, well, they're just preying on the statistically more vulnerable demographic. It's disgusting but, well, shareholders mean this kind of has to be the aim for most these days ::shrug:

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Posted (edited)

To be honest, I think that the answer to the question I proposed isn't as sinister as what @Julius is implying, but is probably every bit as damning...

... most publishers simply just don't know how to make anything else, and have no interest in making anything that doesn't target that traditional audience of 12-25 year old males.

And on the developer side? At least 90% of them are male, and grew up playing games that were targetted towards that very same audience.  They simply just want to make the kinds of games that interest themselves, and have little interest in trying to make different kinds of games... which means that you end up with a whole lot of homogonisation.

Even as the traditional gaming audience continues to stagnate, die off and shrink, these publishers continue to cling to what they know because they're terrified of the prospect of having to learn how to target anyone else.  It's the big reason why almost every single 3rd party fell completely flat on their faces on the Wii, and why they didn't even try to capitalise on that vast new audience that Nintendo handed them on a silver platter.

Combine that with a roughly 40 year old history of women being ostracised and pushed out of the video game industry (and the wider tech industry as a whole), and this is the situation you end up in.  The "gene pool" no longer has enough diversity to sustain itself.

It's a multiple decade long ouroboros that is now eating its own tail.

Edited by Dcubed
  • 3 weeks later...
Posted

Looks like Velan Studios are the next to be hit.

Real shame.  Hopefully they've got another contract lined up with Nintendo.

Posted

Swen Vincke (BG3 director) mentioned the industry layoffs when picking up an award at GDC.

Quote

"Greed has been fucking this whole thing up for so long, since I started," Vincke said, while collecting the GDCA Best Narrative award for Baldur's Gate 3. "I've been fighting publishers my entire life and I keep on seeing the same, same, same mistakes over, and over and over.


"It's always the quarterly profits," he continued, "the only thing that matters are the numbers, and then you fire everybody and then next year you say 'shit I'm out of developers' and then you start hiring people again, and then you do acquisitions, and then you put them in the same loop again, and it's just broken...


"You don't have to," Vincke went on. "You can make reserves. Just slow down a bit. Slow down on the greed. Be resilient, take care of the people, don't lose the institutional knowledge that's been built up in the people you lose every single time, so you have to go through the same cycle over and over and over. It really pisses me off."

Full thing can be read over at Eurogamer.

https://www.eurogamer.net/baldurs-gate-3-boss-blasts-publisher-greed-behind-layoffs

What a guy. :bowdown:

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Posted

Honestly I swear a lot of things would be better if they didn't originate from America. 

The money-focused culture did help them get to where they are of course, but my god if it doesn't ruin a lot of things in the process. 

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Posted

Didn't take long for Take Two to make some cuts from Gearbox

Quote

Along with countless others, I've just been informed I've been laid off at Gearbox," former PR manager Jennifer Locke posted on Twitter. "It really was a dream come true working on this team, and I'm incredibly grateful for my time here."

Senior User Research Investigator also posted on the platform saying, "I just lost my job."

"Following the exciting news of the Take-Two Interactive & Gearbox Entertainment merger last night, I, like many others, received the unfortunate news this morning that my position will no longer be required," former director of online engagement Chris Harada posted on LinkedIn.

"After three incredible years at Gearbox, my journey with the company has concluded." Another former PR staff member, Steve Prince, also confirmed on LinkedIn that he was among the cuts.

This industry needs a massive reset. It's an absolute mess at the moment.

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  • 3 weeks later...
Posted

More people added to the pile.

Quote

April 16 (Reuters) - Take-Two Interactive Software (TTWO.O), opens new tab will lay off about 5% of its workforce, the publisher of the "Grand Theft Auto" franchise said on Tuesday, as the gaming industry extends its job cuts from the past two years into 2024.
The company said it would also scrap several projects that are in development as part of a cost-reduction plan, which is expected to lead to total charges of $160 million to $200 million.

The plan is expected to be largely complete by Dec. 31, 2024, it added.

According to Era, that equates to around 550-600 jobs being cut. Here's the amount of profit TT have been pulling in over the past few years.

  • Take-Two Interactive Software annual gross profit for 2023 was $2.285B, a 16.04% increase from 2022.
  • Take-Two Interactive Software annual gross profit for 2022 was $1.969B, a 7.17% increase from 2021.
  • Take-Two Interactive Software annual gross profit for 2021 was $1.838B, a 18.83% increase from 2020.

Absolutely ridiculous that these types of profits are being pulled in and yet people are still being given the boot.

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Posted

Looks like Private Division are on the chopping block too...

... wonder what that means for Game Freak's Project Bloom?

Posted

https://www.linkedin.com/feed/update/urn:li:activity:7191713903104450560/

Quote

Sad news: Yesterday, our quest came to an end, and we have closed the studio.

For almost 19 years, we have poured our hearts and souls into creating games that make you smile. Starting as a bootstrapped mini studio in 2005, we followed the twists and turns of the game industry and slowly but steadily found our place in it. Over these years, the studio peaked at 55 people. As of this writing we were 45 people, each and every one of them a brilliant mind and kind heart, and together they truly created magic. We also worked with incredible partners such as Nintendo, Apple Arcade, Netflix, Zeptolab, Bandai Namco, and many others. Last but not least, our games are being played by millions of people, earning prestigious awards and bringing smiles to people all over the world. This was a dream come true - in fact, for us, it was THE dream come true.

However, over the past months, we unfortunately failed to land enough work to cover our burn-rate. Yesterday we hit an inflection point for our financial security. Going further with the current outlook would have been an irresponsible decision that would have likely caused insolvency. We have therefore taken this step to ensure a proper winding down, where all employees are given proper severance and the studio remains debt-free.

We want to thank the team, our partners, and our fellow industry colleagues for all the good times. It truly was a wild ride, and we wouldn’t want to have missed it for the world.

There goes another one...

Shame, Good Job was a decent game.

Posted

It's crazy the amount of talent the industry is bleeding. Makes me wonder just what all of these developers are actually going do for work? Layoffs are rampant across the industry in every country and nobody is really hiring. 

Posted (edited)

I know Arkane had a flop with Redfall but wasn't Hi-fi Rush a reasonable hit commercially as well as critically? Seems insane to shut down Tango Gameworks, makes me worried for Ninja Theory if Hellblade doesn't hit the ground running. 

People pointing out that Microsoft is worth more than ever too, currently over $3 trillion in value, so it's not like they need to close down all these studios but it's obvious this won't be the last round of closures

Edited by killthenet
Posted (edited)

It's insane! HiFi Rush was a hit, and unanimously considered Xbox's best reviewed game of 2023! Why would you shut down the studio responsible for your best received game!?

And Arkane Austin were responsible for numerous criticically acclaimed titles before being forced onto a multiplayer project that they didn't want to make.  Why should they die for the sins of Bethesda's execs!?

Meanwhile, the other Bethesda developers are seemingly getting roped into Fallout duty as they scramble to respond to the success of the TV show... which not only consolodates their output into a single franchise, but will also end up releasing several years from now; far too late to capitalise on any success from the TV show.

These are the exact studios that Microsoft desperately need right now.  They need criticically acclaimed exclusives like people need water.  FFS! This is exactly the mistake they made back in the Xbone era that landed them in the mess they're currently in! It's nuts!  The last thing Xbox needs is a return of the endless tired old Forza, Gears, Halo trinity (now with Fallout and COD added in for good measure).

Xbox is so fucked.

Edited by Dcubed
Posted (edited)
Quote

In an email to staff sent by Matt Booty, head of Xbox Game Studios, Microsoft blamed the cuts on a “reprioritization of titles and resources”. The email, verified by IGN, is below:

Today I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

Here are the changes going into effect:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.

- Matt

Yup.  Sounds like they're going all-in on Fallout and Elder Scrolls; screw everything else basically.

Edited by Dcubed
Posted
1 hour ago, Dcubed said:

What the actual fuck!?

This is genuinely disgusting stuff to see from Xbox. 

55 minutes ago, killthenet said:

I know Arkane had a flop with Redfall but wasn't Hi-fi Rush a reasonable hit commercially as well as critically? Seems insane to shut down Tango Gameworks

To @Dcubed's point, yep, Hi-Fi Rush was inarguably the most positive reception we saw for an Xbox published game last year and I'd go so far as to say their most original in years, too. 

Remember Mikami leaving last year? I wonder if this is a case of the overseer not being around and then shutting up shop because they saw value in the name more than anything else because of him. He might've also left seeing the writing on the cards, but I struggle to see that being the case - it's a huge assumption on my part, but Mikami seemed genuinely interested in pursuing and instilling confidence in future talent with Tango, so I'd be shocked if he left them in the lurch. I imagine he'd be seething right about now. 

Between Xbox and PlayStation that now means only PlayStation has a foothold left in Japan of the major console manufacturers besides Nintendo, right? Being Team Asobi (Astro Bot), Polyphony Digital and XDev? Shocking. 

1 hour ago, killthenet said:

makes me worried for Ninja Theory if Hellblade doesn't hit the ground running. 

I think that's totally warranted.

The way they've marketed that game to me has been bonkers; I mean, here's your reminder that between announcement (TGAs in Dec 2019) and its planned release (May 2024) are 4½ years...we're talking a marketing cycle nearly as long as Final Fantasy VII Remake's for crying out loud (E3 2015 in June to April 2020), which was just shy of 5 years. 

Like, no pressure, guys. Nearly half a decade for a game which isn't going to be sizeable and at this point I've seen draw unfair comparisons to God of War is wild. 

58 minutes ago, killthenet said:

People pointing out that Microsoft is worth more than ever too, currently over $3 trillion in value, so it's not like they need to close down all these studios but it's obvious this won't be the last round of closures

While true, Xbox is well beyond the point of being a problem child for them at this point and with them seemingly transitioning into publishers over console manufacturers - regardless of what Phil said a few months back, we've since seen several releases on other platforms come and go, and I imagine many more are on the way - I imagine they're consolidating their gaming plans with surefire hits to shore up their roster of game on Game Pass. 

Which I'm sure all of us here and many gaming fans all over the world would agree is a terrible idea, but then, well, when was the last time they had - and executed on - a good one? Backwards compatibility and the adaptive controller are great initiatives but target such niche markets that it doesn't exactly move the needle for Xbox as a whole. 

46 minutes ago, Dcubed said:

Sounds like they're going all-in on Fallout and Elder Scrolls; screw everything else basically.

Which is hilarious to me because of how poorly they handled the Fallout TV show's launch – I mean no game released in the last year or coming in the next six months to capitalise on its success, I mean, really? Fallout 4 has basically ridden that high in another game's absence, but has done so at a heavily discounted price. 

Speaks volumes about Xbox's poor planning, really. I've got a lot of strong opinions about The Last of Us Part I Remake, but given the show's success some six months after launch and that game and Part II both getting noticeable bumps in sales figures as a result, it made perfect sense. 

Posted

This is what happens when you have mass consolidation. Everyone cheering on the Activision purchase and saying it was good for the industry....yeah, this is what happens.

Posted (edited)

Some choice words from Arkane Lyon's Co-Creative Director...

... not exactly a good look when your own developers are publically throwing your company under the bus.

Edited by Dcubed
Posted
18 minutes ago, Hero-of-Time said:

I just...wow. 

The crazy part for me is that it's been nearly a decade since this video and the landscape for Xbox hasn't much changed. I'm not sure why any developer at this moment in time would be willing to hand over their studio unless for a quick payday, because odds are increasingly low that that studio makes it particularly long. 

19 minutes ago, Hero-of-Time said:

Muppets didn't even know what studios they had.

Don't mind me, just going to update the studio names in the Series X | S thread

(someone should keep an eye on Schreier's original post too...)

Posted
2 minutes ago, Julius said:

I'm not sure why any developer at this moment in time would be willing to hand over their studio unless for a quick payday, because odds are increasingly low that that studio makes it particularly long. 

Yup. I bet a few of them are seriously regretting their decision. The Ori developers have tweeted out today saying this is exactly why they didnt want snapped up.

As @killthenetmentioned, Ninja Theory must be very worried about what's happening around them. I can't see their next game doing big numbers.

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