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Super Mario Maker 2 challenge - June challenge has started!


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Posted

So I think my level is ready to roll, pretty happy with it how it turned out. It was fun just using Mario Maker again really, as I’ve not made anything with it for quite a while. :)

Anyway, are we planning to upload our Spike levels today or tomorrow?

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Posted
  On 3/7/2020 at 1:18 PM, RedShell said:

So I think my level is ready to roll,

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I think my level is almost ready to troll, but I'm still mulling over a few things. I have a hard decision to make, one I've been mulling over for the last few days haha.

I'll get it sorted and most likely upload it tonight.

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Posted

Oh and a tip, if you're done, you can do a clear check without actually uploading the level. If you have the time anyway, it's a good opportunity to set a good cleartime if you're into that, and to see if there are any small things you need or want to edit.

Posted

Downloaded all 3 of yours. Beat Redshell’s, but it didn’t add me to the percentage cleared. Is that because I downloaded it, and didn’t play it straight from the page? So weird.

Posted
  On 3/8/2020 at 4:15 AM, londragon said:

Downloaded all 3 of yours. Beat Redshell’s, but it didn’t add me to the percentage cleared. Is that because I downloaded it, and didn’t play it straight from the page? So weird.

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Yep. Gotta play it while online.

Posted
  On 3/8/2020 at 4:17 AM, Glen-i said:

Yep. Gotta play it while online.

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Weird?  Why couldn't Nintendo let me upload my time when I connect to the internet later. ??  If they're worried about someone tampering with a level then uploading a time, only allow it with levels that the maker has chosen to be uneditable.

Posted (edited)

I gave up trying to go for a near-perfect speedrun, but the time should be reasonable (for those who want to speedrun a level with a cleartime of 2:45). I underestimated myself how hard the hard route was in this level.. Must have spent hours trying to beat it with the true ending, before doing the actual clear check. Then trying to speedrun the clear check took some time, before I settled for something less time consuming.

Unlike most of my levels, this is more puzzle orientated, though still plenty of platforming to be done. There are a few trolls, though the biggest one (I think, or at least the one with the biggest downside) I removed. You can partly thank my brother for that, he endured the torture of playtesting the level, which gave some helpful insights. Red coins are optional, and are needed for the "true ending". Like I said, I underestimated this myself, and it's ridiculously hard. But it's optional, the only reward is that you can remove the blocks after the goal, and walk out the level like a champ. I also included an #NE easteregg.. That one isn't as hard to do as the true ending.

Anyway, since the level contains puzzles, the trailer is not a speedrun of the first section, rather it's proof the true ending is actually possible.

 

Edited by Sméagol
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Posted (edited)

OK, I'm gonna give my opinions as I play each one. Best not read these until you play the levels yourself if you want to keep them a surprise.

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Edited by Glen-i
Played Sméagol's level
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Posted (edited)

First, let me say I love we have some more participants this month, and I love the variety. Fun to see 6 levels with all a different take on the same theme, with funnily enough not even that many similar ideas. 

I'll do some short comments now, and I'll elaborate later, after I've went to bed and woken up again haha. This time though, i remembered to capture videos, so I'll post those then as well. Oh and I'll update the challenge post at the same time.

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@Glen-i, the title wasn't planned (went through several iterations, just like the level), but I intentionally kept it! :p

Edit: Also, that was the best troll I didn't plan! :p

 

 

Edited by Sméagol
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Posted (edited)

@Sméagol No, the pipes are not a red herring, but there’s a known exploit that I left in on purpose to brute-force finish the level anyway if you really are just completely stumped (which you seem to have found).

 

The level has plenty of misdirection, but that isn’t one of them :p 

 

I think my next level is gonna return to a more straightforward style next time though.  Puzzle levels are great, but I’m getting tired of making them; it’s exhausting trying to make these mechanisms all work seamlessly (and not become soft-lock hell).  And I’m feeling the urge to make something more traditional, action focused and straightforward now anyway.

Edited by Dcubed
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Posted
  On 3/8/2020 at 9:11 AM, Sméagol said:

Edit: Also, that was the best troll I didn't plan! :p

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I like to think someone will die around that spot, see the death cross I left on top of the pipe and be confused about how I managed to pull that off.

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Posted (edited)

It wasn't the most satisfying finish! Though it's probably the fastest one!

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Edit: Also, I'm going to give you guys one more day to "enjoy" Spikes on a Slope before I delete it! :p

 

Edited by Sméagol
Posted
  On 3/8/2020 at 9:45 AM, Sméagol said:

It wasn't the most satisfying finish! Though it's probably the fastest one!

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Edit: Also, I'm going to give you guys one more day to "enjoy" Spikes on a Slope before I delete it! :p

 

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Posted

Right! Played them all.  Let's see what I think of them...

 

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Overall, @Glen-i and @RedShell are the runaway winners for me; their levels were way better than mine this time as well!

 

It's really tough to pick between the two... but I think I'm gonna have to say that RedShell''s just barely clinches it for me.

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