Ronnie Posted September 24, 2018 Posted September 24, 2018 26 minutes ago, Shorty said: Ah I'm glad someone else agreed! I was worried I was alone in this feeling. In a way though if there had just been fewer grindy sections I would've been much happier with its strange dated approach because there was something wonderfully simple and relaxing about it. For me personally, I haven't touched the game in a week. I plan on going back to it soon but usually these big AAA games I can't put down until I finish them.
Jimbob Posted September 25, 2018 Posted September 25, 2018 Still trying to finish up this before Assassin's Creed next week, but i keep getting distracted by all the side stuff as i head to the next mission. Once they are done, i do more story.
Ashley Posted September 25, 2018 Posted September 25, 2018 I've barely got through it but I have given the finger guns to about 40% of the population of New York
Shorty Posted September 26, 2018 Posted September 26, 2018 Something about this game is addictive in a bad way. I found myself just powering through everything yesterday just because I wanted to see that map cleaned up. I lowered the difficulty from hard to normal because I just wanted to see it done. Some of the missions are an absolute joke and should have been cut at some early point of quality control. Especially anything stealth based. I still think it's fun but man, it's missing a lot of polish. I saw a discussion recently about Arkham Knight. It's easy to draw a lot of parallels and looking back, that was a vastly superior game in my opinion, in terms of the mission/level variety, combat, and the types of sidequests. It's just a shame the tank sections really dragged it down. If they could re-release the game with those cut/streamlined it could do great. The one thing Spidey does well for me beyond the traversal and visuals is the story. Outside of the stupid parts that ham-fist together the open-world mechanics (Sable, prisoners etc), it actually tells a very solid, cool Spidey story visiting a lot of great characters in ways that are sometimes new, sometimes a great nod to Ultimate universe etc, and sometimes very classic and old-school. It takes a lot of liberties in a good way and makes something of a fleshed out exploration of the universe all by itself. Despite my misgivings I look forward to what they do with their millions next. Hopefully Spider-Man 2 is akin to the PS2 version in terms of improvements on its predecessor.
Aperson Posted September 26, 2018 Posted September 26, 2018 Finished the game at the weekend. I thought the final boss was rather easy, but I do admit it was an epic conclusion to game. Also, that ending was so sad. I won't spoil it here but it's the saddest ending to a game I've played since Shadow of the Colossus. May do some of the side missions later but I've moved on to playing another game.
Ronnie Posted September 27, 2018 Posted September 27, 2018 (edited) On 9/26/2018 at 4:51 PM, Shorty said: Something about this game is addictive in a bad way. I found myself just powering through everything yesterday just because I wanted to see that map cleaned up. I lowered the difficulty from hard to normal because I just wanted to see it done. The way the game hands out its collectibles bit by bit (while a great idea in theory), just made me mindlessly power through them as well just to see them done. I can't say I was having fun doing most of them though, but that's the same with a lot of checkbox style openworld games. I'm really surprised with how much positive reaction this game is getting, I think the fact that it's a superhero game when everyone seems to be in love with Marvel these days probably has something to do with it. In terms of Sony exclusives this year God of War was fantastic, and Detroit was really great too (imo). Spider-Man feels like just another cookie cutter openworld game, and a dated one at that. Edited September 27, 2018 by Ronnie
Shorty Posted September 28, 2018 Posted September 28, 2018 I still maintain that it was a good game, but it probably should've just had the open-world aspects cut back, and some of the crappier missions needed scrapping or reworking. As a Spidey fan it also won a lot of points back for the overall story. It was worth most of the praise for the sheer joy of swinging through NYC alone, but yeah definitely some of the most dated gameplay I've experienced for a while. If I was going to recommend someone an open-world experience at the moment, it'd definitely have to be God of War which is 10x the game this is, but without the fun traversal. 1
bob Posted September 28, 2018 Posted September 28, 2018 Finally bought this game, and i've played a couple of hours of it so far. Absolutely love it. If it remains like this throughout, it'll be up there for my favourite game on the PS4. The web-slinging is fantastic (although I keep trying to revert to the Gamecube controls, which is a bit confusing), and New York looks great. Also, maybe if Peter didn't spend so much money on backpacks, maybe he wouldn't be so poor.
DriftKaiser Posted September 29, 2018 Posted September 29, 2018 On 28/09/2018 at 12:05 PM, bob said: Also, maybe if Peter didn't spend so much money on backpacks, maybe he wouldn't be so poor. Have you read the lores on backpack collectible which explained how he got an unlimited supply of backpacks haha
bob Posted September 29, 2018 Posted September 29, 2018 Have you read the lores on backpack collectible which explained how he got an unlimited supply of backpacks hahaYeah, I read that shortly afterwards. This game has everything covered!
bob Posted October 1, 2018 Posted October 1, 2018 So I'm about halfway through the main game, done all backpacks, research stations, landmarks and Fisk hideouts. I don't think I've had such long sessions playing video games since I was a teenager. I usually get bored or get a headache after an hour or two, but I must have played this game for maybe 12 hours over the weekend. It's so addictive.
Ronnie Posted October 1, 2018 Posted October 1, 2018 The game certainly gives you lots of busywork to do. I find myself doing all the collectibles in one go, just going from point to point and doing them. Not sure how much fun I'm having as it's all a bit mindless, but it's certainly addictive. The traversal makes it enjoyable I guess.
Shorty Posted October 1, 2018 Posted October 1, 2018 My one bit of advice, if you're going to platinum it, thwart every crime you can when you see it, because for me I just had loads of those left to do at the end.
bob Posted October 1, 2018 Posted October 1, 2018 My one bit of advice, if you're going to platinum it, thwart every crime you can when you see it, because for me I just had loads of those left to do at the end.Well if I didn't, I wouldn't be a very good superhero would I?
Shorty Posted October 1, 2018 Posted October 1, 2018 I actually had a moment where I saw a crime taking place, but I'd already completed that district, so I swung over it thinking "well I don't need to help here, there's nothing in it for me" and then I realised Uncle Ben was going to die again. 1
Jimbob Posted October 3, 2018 Posted October 3, 2018 Finished the main story last night. What a game to be had, a great story and some interesting side missions. Finished up with 95% completed, planning on taking a break to play something else before tackling the rest (maybe when the DLC hits i'll return). The 3rd act did sort of take the flow away from the game a little, but none the less it was a good experience. 1
Ronnie Posted October 3, 2018 Posted October 3, 2018 Could someone tell me how far I am into the main storyline... Spoiler Some mercenaries have just shown up and I was sneaking through Martin Li's office 1
bob Posted October 3, 2018 Posted October 3, 2018 Could someone tell me how far I am into the main storyline... Spoiler Some mercenaries have just shown up and I was sneaking through Martin Li's office Doesn't it tell you on the map page how far you are through the campaign?It sounds about 40% to me. 1
Ronnie Posted October 3, 2018 Posted October 3, 2018 16 minutes ago, bob said: Doesn't it tell you on the map page how far you are through the campaign? It sounds about 40% to me. Oh I figured that was total completion with every sidequest etc, but thanks anyway. Glad I'm about half way
bob Posted October 3, 2018 Posted October 3, 2018 Oh I figured that was total completion with every sidequest etc, but thanks anyway. Glad I'm about half wayYeah, it's unclear exactly what it refers to, but it won't be too far off I guess.
Julius Posted October 3, 2018 Posted October 3, 2018 (edited) Picked this up yesterday; I’m probably six hours or so into it. I’m loving it so far, and though the story has yet to really take off (completed about eight story missions), the traversal and events going on around Manhattan are more than enough to keep me busy. My style of play so far has just been to aim myself in the direction of the next story mission and then doing any tasks on my way, which has resulted in me getting 44 of the 55 backpacks. The combat feels great, too, very much like the Arkham series in this regard, though I’m still finding myself attempting to use Arkham’s grapple mechanic from time-to-time I haven’t actually invested in any upgrades or suits other than the ones required by the story, which is definitely keeping me on my heels for now. I’m also really enjoying the music, especially the main theme and all of its renditions in the game. I don’t go out of my way to Platinum games (I’ve only Platinum’d two non-Telltale games on my PS4), but I could certainly see myself cleaning up at the end of my time with this game, depending on how much I have left to do. Now to get back to swingin’ around Edited October 3, 2018 by Julius Caesar
bob Posted October 3, 2018 Posted October 3, 2018 The one thing I've found that annoys me so far, is the way that Spider-Man can sometimes get stuck under a small ledge. That, and how annoying it is to do fine tune movements (trying to get to a small specific area, while Spider-Man won't stop leaping about). These only seem to amplify when you're doing the Taskmaster missions! 1
Ashley Posted October 3, 2018 Posted October 3, 2018 7 hours ago, Ronnie said: Oh I figured that was total completion with every sidequest etc, but thanks anyway. Glad I'm about half way I'm starting to worry that you're being held hostage by the game 😋 1 1
Julius Posted October 3, 2018 Posted October 3, 2018 3 hours ago, bob said: The one thing I've found that annoys me so far, is the way that Spider-Man can sometimes get stuck under a small ledge. That, and how annoying it is to do fine tune movements (trying to get to a small specific area, while Spider-Man won't stop leaping about). These only seem to amplify when you're doing the Taskmaster missions! Yes, absolutely this. Sweeping grand swings across Manhattan are beautiful to watch and control, but his movement in small settings - and, as you stated specifically, under small ledges - seems to be something of a complete oversight on Insomniac’s behalf. With regards to the Taskmaster missions in particular, especially seeing as your score is practically determined solely by the time that you take to complete them, I’m surprised that the R1+L1 option to grab and throw the bombs with your webs doesn’t have a greater range (like it does in the overworld and battle scenarios) or that the R2+L2 “zip” isn’t centred on the bomb within a certain range; I keep finding myself zipping up to ledges, with the camera half-facing the wrong direction, and just wandering around rooftops holding R1+L1 in the hopes that the bomb is literally right next to me. Those, along with some occasional camera control issues and seemingly random drops in frame rate, are the only real qualms I have with the game so far. I really don’t mind the repetitive nature of the side content/collectibles (yet), and I think I’ve just got to the point where the story starts to pick up.
bob Posted October 4, 2018 Posted October 4, 2018 Yes, absolutely this. Sweeping grand swings across Manhattan are beautiful to watch and control, but his movement in small settings - and, as you stated specifically, under small ledges - seems to be something of a complete oversight on Insomniac’s behalf. With regards to the Taskmaster missions in particular, especially seeing as your score is practically determined solely by the time that you take to complete them, I’m surprised that the R1+L1 option to grab and throw the bombs with your webs doesn’t have a greater range (like it does in the overworld and battle scenarios) or that the R2+L2 “zip” isn’t centred on the bomb within a certain range; I keep finding myself zipping up to ledges, with the camera half-facing the wrong direction, and just wandering around rooftops holding R1+L1 in the hopes that the bomb is literally right next to me. Those, along with some occasional camera control issues and seemingly random drops in frame rate, are the only real qualms I have with the game so far. I really don’t mind the repetitive nature of the side content/collectibles (yet), and I think I’ve just got to the point where the story starts to pick up. How many times have you accidentally grabbed and thrown a bin rather than the bomb too?
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