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Posted (edited)

I'm feeling very down about the future of gaming at the moment.. and gaming in general :hmm: I'm not really looking forward to anything and attempts to raid my collection for inspiration in recent weeks hasn't delivered the results that I feel I desperately need :shakehead

 

I'm sure the tide will turn in the months ahead but when you're starting to question if you even like the Gamecube controller at all any more, you've got to wonder what's going on.. ::shrug:

Edited by nekunando
Posted

I'll admit, the Wii U has nothing I want yet - games just don't interest me. The concept and possibilities do however, and it's something I might pick up in a few months. As for the future of gaming - I'm not sure whether I am qualified anymore to say. I don't game as much as I used to, and even so my own gaming habits have changed. Am I a main consumer of games? Well, I maybe spend more money on them than I would have when I was younger, but I actually spend less time playing than then. I think a mostly younger generation will shape the future of gaming, and I just don't know what they think/feel about it to even guess where it might go.

 

It's strange seeing this being one of the longest generations, though. I feel definitely over the last two we've hit a point in terms of graphical improvements(generally the biggest jumps of the past), so where will it all go next. Things for the future? Motion controls, better done ones - maybe like Moogle's suggested with that glove thingy(which I think in itself is a pretty cool idea btw). More immersion...I dunno how though. Nintendo have always done a good job of innovating, but then the others copy it and do it better - I'll foresee the same for the competition's offerings this gen. Gaming is converging much more though, multi-platform is constantly more and more present and tbh, that's probably the future - everything doing slightly different things yet at the end of the day being able to play and do the same things. MS will do this with their next console by uniting the Windows 8 experience, from the limited things I know about Windows 8. We'll essentially just all end up with PCs in our living rooms with slightly different OS and brandings.

Posted
maybe like Moogle's suggested with that glove thingy(which I think in itself is a pretty cool idea btw).

 

I actually thought of that a few days ago (having not heard of the peregrine). I told it to my friend who is thinking about designing a game, and I was really impressed with the idea of buttons in the fingertips and using your thumb to press them. Then he linked me to that and I was thoroughly disappointed.

 

Bloody time-travelling idea stealers.

Posted

Future looks murky to me. Sony's stock slowly getting downgraded into oblivion.

 

Although every one expected this due to how terrible they've been doing as a whole for a good few years, this may start a chain reaction of lack of confidence in the video game business. Key word here, 'may'. The only area Sony actually hits it incredibly rough in regards to video games is in the states, they do very well in the other 2 big markets so I've just got a feeling that creativity is going to be stifled a lot in the coming years.

 

Wait a second.. stifling creativity is already going on! Ignore that.

Posted

I don't think Sony's problems are anything to do with a failing video games industry. If they go bottoms up, then we'll still have two main console makers and perhaps another will pop up to take its place.

 

You might be right regarding creativity though....perhaps Kickstarter style projects can help drive creativity and the big names piggy back on that...

Posted

Yeah, I hate/have hated Sony and some of their more questionable practises for a while now. So I don't really mind if they go belly up. Don't think it'll kill the industry, though it would be interesting to see what effect it WOULD have.

Posted
^I don't have any plans to get a Wii U' date=' and I shed my nintendo fanboy layers years ago, but I think that;'s an ignorant thing to say. Makes you sound like you're pandering to the masses who are likely to snub the console rather than fairly appraise it for what it does.

 

Why has it been so hard to get an unbiased, neutral review of the console?[/quote']

 

Unless I've misunderstood your post, I don't get how that article is snubbing the Wii U. Engadget has a pretty objective review of the console on their site, and this article merely highlights the consequences of not having pressure-sensitive buttons. Other than that it's a fairly high quality product.

Posted

"the Wii U is basically a television-based DS I'd expect them to add a 3D screen with multi-touch capabilities."

 

If you re-read my post you'll notice I make no mention at all of your link. I state rather specifically that I feel it is your choice of words that is at question, not that which you post.

 

In regards to the article you posted; FPS has always been relatively popular, but not to the scale it has been in recent history. COD/Halo brought the FPS back to the consoles after the PC had shown us all how it was done. But that doesn't mean that FPS is the ultimate in gaming, that we should measure a console purely on how it can handle a FPS.

 

Also, the pressure-based trigger buttons are far more evident/useful in racing games than FPS games. The article you linked to has decided that pressure-based (or, 'analogue') trigger buttons are vastly important for FPS games.... But did you really close-read the article to see why?

 

Here's what the article said.

 

"Dual analog triggers on the rear offer a meager, albeit meaningful, level of precision; pressure sensitivity helps to circumvent the lacking hyper-precision of a mouse/keyboard, offering one trigger to pull up a gun's sights, while the other is used to fire rounds."

 

So... what is this 'meaningful' level of precision? If left-trigger brings up aiming, and right trigger fires the gun... why is the variant of how much pressure I am putton on that 'button' something that is supposed to cause a chasm between consoles?

 

Pressure-sensitive buttons are great, but teh FPS really does not account for the best use of the mechanism, and as such the article you linked to is a really, really stupid read; something written as some lame attempt to snub the Wii U. Comparing the subtle aiming ability of the mouse to the pressure-sensitive trigger buttons is stupid, because in no instance is a console version of a game mapping mouse movement to the trigger buttons. Do you get what I'm saying here?

 

The article isn't actually saying anything meaningful. FPS games do not rely on pressure-sensitive trigger buttons. The article at no point says that they do, it just mentions the buttons, mentions the Wii U's lack of pressure-sensitive triggers, and mentions FPS games alongside the mouse controls of a PC. It's an uneducated summary of the transitional period of FPS games from PC to console.

 

My own post here could've been better written, for sure. But I suppose your inability to read things properly means that there's no point me taking the time to write it properly anyway!

 

P.S. Oh yeah -- my original post was mostly trying to say that your comment was unfounded, unfair and ultimately going to only lead me to assume you have no real valued opinion on the matter.

 

Jeez, it's so fucking hard to find a proper, unbiased opinion on the Wii U right now. Ridiculous.

Posted
"the Wii U is basically a television-based DS I'd expect them to add a 3D screen with multi-touch capabilities."

 

If you re-read my post you'll notice I make no mention at all of your link. I state rather specifically that I feel it is your choice of words that is at question' date=' not that which you post.

 

My own post here could've been better written, for sure. But I suppose your inability to read things properly means that there's no point me taking the time to write it properly anyway!

 

P.S. Oh yeah -- my original post was mostly trying to say that your comment was unfounded, unfair and ultimately going to only lead me to assume you have no real valued opinion on the matter.

 

Jeez, it's so fucking hard to find a [i']proper, unbiased[/i] opinion on the Wii U right now. Ridiculous.

 

See, the problem here is that you assumed my intention with the words I used to describe the Wii U as derogative. The DS and 3DS are brilliant devices, and the reason I compared the two was because they share similar structures in playing style that only have one way to go (in my view at least): multi-touch. I don't have to be snubbing a console by likening it to another system. Likewise, I guess it could have been written better, but I suppose your projection of my intent makes it pointless anyway. :laughing:

 

As for the buttons, I'll admit you're right about those. But I'd still consider having pressure-sensitive buttons an upgrade, if not for racing games then for the novelty of just having them for future use.

Posted

I hate your stupid name and forcing me to make manual mentions @gayseven. Anyhow, to you and anyone else in the thread, I've recently come across an interesting site called NotEnoughShaders(thanks to the Wii forums).

 

http://www.notenoughshaders.com

 

It has a couple articles I've been reading about current problems with the industry - big budgets and unrealistic targets, leading to a lot of issues with not making back money and then leading to seeing more and more layoffs and studios going under such as what we've seen this gen. There's another interesting article on how/why Sony are in dire straits.

 

A big thing I'm coming round to though - increase of development costs. It's getting ridiculous from what I've been reading on NES. The Wii U might actually be 'less powerful'(lets not argue over this, it isn't the point) but it also might be easier and cheaper to develop for. Older games were more inventive because they were tech limited, new games are going to need to be inventive simply because if they aren't careful they'll go bust. If Nintendo make the console very industry and dev friendly, it could herald us back to an older day of more variety in games(and apparently they're doing a lot to be indie friendly) but also help boost what appears to be a currently faltering industry. I'll admit, I haven't read the most of information; but there seems certainly to be a concern in costs that I hadn't particularly been as explicitly aware of before.

 

Anyhow, yeah - NotEnoughShaders - go read! They're quite tl;dr articles, mind, so make sure you've got some time on your hands.

 

A good one re:costs and implications - http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/

Why Sony aren't quite what they used to be - http://www.notenoughshaders.com/2012/09/08/the-ten-year-decline-of-sony/

Are indie games the future/Wii U's possible embrace - http://www.notenoughshaders.com/2012/11/26/the-indie-approach/

Posted

My cousin claims to be a 'hardcore' gamer, yet his gaming catalogue consists of assassin's creed, halo, gears and COD. He's found Fallout, Red Dead Redemption and Darksiders to be lacking... I can quickly agree that this generation has been more about sequels than any other before, and it is easy to surmise that sequel saturation is equal to a lack of diversity. Personally my gaming habits rely more on achievements (oh, how they hook me) and price. I also like to give lower-ranking games more of a chance because i know that a 5/10 is still better than a 0/10. My favourite games of this generation are all games that I wish more people would play - games made by studios like Suda51 -- the 'cult' games that find a niche market but aren't able to capitalise on the market as a whole.

 

I don't really have anything further to say :P I think the Wii U is still something I've not made my mind up about because I want to see what it really offers first -- but the fact that I've not immediately shunned it is in itself a merit.

 

So yeah. Not really a useful comment! Fanks @Bummy!

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