Serebii Posted November 7, 2012 Posted November 7, 2012 Accomplishments? Pardon my ignorance - (can't be bothered reading through the thread lol), but are the accomplishments like achievements then? As in, the list of achievements that are there on a 360 game will be the same on the Wii U version, should there be a Wii U version etc? On the Wii U, achievements/accomplishments aren't mandatory and are set by the developer. It's unclear if they'll be sent to Miiverse (would be a good idea to...unlock achievement, automatically sends an update to your followers)
Aneres11 Posted November 7, 2012 Posted November 7, 2012 Thanks Serebii. And I agree that'd be a great idea. I'd really like to see accomplishments being set in Wii U games if I'm honest. I am one of the few who enjoys going for achievements so to have this built into the Wii U in some way (albeit possibly small), is fantastic. Console keeps getting better the more I read / see! Roll on 30th!
david.dakota Posted November 7, 2012 Posted November 7, 2012 @Serebii I hadn't seen that image at all. Top right I see a familiar friends list (with orange glow to indicate an online presence) - that's another box ticked. But that duplicates the left hand menu bar... could that icon you point out be something else? I understand that the game suspends, but it is still removing you from the game itself and that seems really jarring to me, its really not as sleek and intuitive as I think it needs to be. Suspending a game and, at least in NSMBU, having those regular reminders to post something will completely destroy the immersion, at least in my view (admittedly perhaps not that important in NSMBU, but in other games it will be). I really don't buy the argument that having something constant would ruin the Gamepad - how would it ruin it? I would argue that if it were a constant presence it is more likely to become second nature to tag an emotion somewhere whilst at the same time probably be less intrusive to the overall experience (especially if developers could skin the icons to match their game aesthetics). It just seems a more modern and sleek way of doing things, but then maybe its just the cack-handed way its implemented in Mario. Game invites were definitely missing from Nintendo Direct, and its that type of relevant connectivity that they completely ignored in the presentation, whilst at the same time offering little new information on Miiverse itself. I still have all these question marks about the online features - assuming I am mid-game, how do I know I have an invite? Notification? Am I being expected to hit HOME just on the off chance someone has sent me an invite? HOME is the only notification light, correct? That's quite a few bird songs I'll need to memorize.
Serebii Posted November 7, 2012 Posted November 7, 2012 @Serebii I hadn't seen that image at all. Top right I see a familiar friends list (with orange glow to indicate an online presence) - that's another box ticked. But that duplicates the left hand menu bar... could that icon you point out be something else? I understand that the game suspends, but it is still removing you from the game itself and that seems really jarring to me, its really not as sleek and intuitive as I think it needs to be. Suspending a game and, at least in NSMBU, having those regular reminders to post something will completely destroy the immersion, at least in my view (admittedly perhaps not that important in NSMBU, but in other games it will be). I really don't buy the argument that having something constant would ruin the Gamepad - how would it ruin it? I would argue that if it were a constant presence it is more likely to become second nature to tag an emotion somewhere whilst at the same time probably be less intrusive to the overall experience (especially if developers could skin the icons to match their game aesthetics). It just seems a more modern and sleek way of doing things, but then maybe its just the cack-handed way its implemented in Mario. Game invites were definitely missing from Nintendo Direct, and its that type of relevant connectivity that they completely ignored in the presentation, whilst at the same time offering little new information on Miiverse itself. I still have all these question marks about the online features - assuming I am mid-game, how do I know I have an invite? Notification? Am I being expected to hit HOME just on the off chance someone has sent me an invite? HOME is the only notification light, correct? That's quite a few bird songs I'll need to memorize. Top right is the option to add that person to the friends list. The image I gave is a person's profile on Miiverse with navigation to the left The only way they should make it constant would be to increase the screensize so a constant 853x480 is still used for gaming, otherwise it's taking space and cutting off resolution when using off-tv play As for invites, I agree it'd be nice for confirmation but I honestly don't see them being that foolish Finally, the circle around the HOME button will illuminate when there's a notification
david.dakota Posted November 7, 2012 Posted November 7, 2012 As for invites, I agree it'd be nice for confirmation but I honestly don't see them being that foolish Finally, the circle around the HOME button will illuminate when there's a notification Hopefully there is a way to distinguish whether the notification is an invite, video chat or what not.
-Dem0- Posted November 8, 2012 Posted November 8, 2012 Hopefully there is a way to distinguish whether the notification is an invite, video chat or what not. It will most likely be a different colour glow, or an audible chime, maybe a pop-up image/message. The 3DS does a good job with friends, streetpass and spotpass notifications and I expect the WiiU to have a suitable method of distinguishing all types of notifications.
Dcubed Posted November 8, 2012 Posted November 8, 2012 Hopefully there is a way to distinguish whether the notification is an invite, video chat or what not. If the 3DS is anything to go by, it'll glow a different colour.
Agent Gibbs Posted November 8, 2012 Posted November 8, 2012 I understand that the game suspends, but it is still removing you from the game itself and that seems really jarring to me, its really not as sleek and intuitive as I think it needs to be. Isn't that exactly the same as pushing the menu button on the 3DS, PS3, PSP, (i assume Vita is same) xbox 360 etc etc do you want to be able to have the game playing on screen and be able to access menu's etc on the game pad in real time? how would you concentrate on both at once? (assuming i've got your meaning correct on what you want) Overall i'm very happy with the menu's/Miiverse etc roll on Launch day in 22 DAYS
Zechs Merquise Posted November 8, 2012 Posted November 8, 2012 My opinion on this is Nintendo have got their act together. from watching the full 35 minute Japanese presentation and the subbed ones later, it's clear to see that the Nintendo Network is going to provide most of what games have asked for, it'll also add a Nintendo twist and most of all it will do a lot of things that other console's online network's don't. I've used XBOX Live and Steam and with the ability to set up accounts, send messages, receive notifications and tell everyone what you're palying and when this does all the essential things. It also adds a social networking aspect to the online system, providing gamers with what appears to be a mixture of a facebook wall/twitter feed on what you are doing - it also allows you to befriend and follow other gamers. This idea is something which I'm pretty sure MS will already be in a spin about and starting to think about how they can implement it - let's not forget where Avatars came from! I was also pretty bowled over by the video calling and the versatility of the pad as both a means of typing and communication - this is definetely something that the Wii U has that makes it stand out from the pack. The one thing I'm still pretty bemused about is why Nintendo don't allow the microphone and speaker in the pad to be used for online chat - however it's not the end of the world as any standard 3.5mm headset can be used and these cost all of a couple of quid for a basic one, I can't see that being a big problem.
Serebii Posted November 8, 2012 Posted November 8, 2012 My opinion on this is Nintendo have got their act together. from watching the full 35 minute Japanese presentation and the subbed ones later, it's clear to see that the Nintendo Network is going to provide most of what games have asked for, it'll also add a Nintendo twist and most of all it will do a lot of things that other console's online network's don't. I've used XBOX Live and Steam and with the ability to set up accounts, send messages, receive notifications and tell everyone what you're palying and when this does all the essential things. It also adds a social networking aspect to the online system, providing gamers with what appears to be a mixture of a facebook wall/twitter feed on what you are doing - it also allows you to befriend and follow other gamers. This idea is something which I'm pretty sure MS will already be in a spin about and starting to think about how they can implement it - let's not forget where Avatars came from! I was also pretty bowled over by the video calling and the versatility of the pad as both a means of typing and communication - this is definetely something that the Wii U has that makes it stand out from the pack. The one thing I'm still pretty bemused about is why Nintendo don't allow the microphone and speaker in the pad to be used for online chat - however it's not the end of the world as any standard 3.5mm headset can be used and these cost all of a couple of quid for a basic one, I can't see that being a big problem. There's one thing people seem to be skimming over here. IT'S FREE! That makes it the best :p
Dcubed Posted November 8, 2012 Posted November 8, 2012 (edited) Yeah, I'm pretty happy with how it's looking so far. The only things I'm really disappointed in at this stage is the lack of cross game voice chat and the inability to playback videos/pictures/music, be it stored or streamed from a PC (The current PS3/360 interfaces and most Reciever/HTPC interfaces are really awful for this. I'd love a more userfriendly way of controlling this stuff!) Both of those things could easily be added later on though. The most important stuff is already up and running at launch and in many ways it's well ahead of other competing services (Miiverse is a huge innovation and could be the biggest thing to happen to gaming since Wii. Just imagine your mum buying a niche game like Rhythm Heaven upon hearing all the people on Miiverse raving about it, instead of Zumba Fitness, or being able to get past a level she's stuck on by asking people for help) Plus it solves the biggest problem with VG messageboards... Edited November 8, 2012 by Dcubed
Zechs Merquise Posted November 8, 2012 Posted November 8, 2012 IGN's first night with a Wii U: There's nothing quite like your first night with a new console. Learning its nuances, acquainting yourself with the feel and weight of the new controller, setting up your profile and browsing through all the menus and apps like a greedy kid in a candy store, claiming each inch and every revelation as your own. It’s a feeling that comes but once every few years, and one I honestly didn’t think I’d experience with Wii U. Yet as I cozied up with the shiny, black Deluxe Wii U that arrived in our office yesterday, I was surprised to find these feelings flooding through me. Despite the fact that I’ve been covering the Wii U since its announcement at E3 2011 - and have intermittently played several of the launch games at various points during their development cycle - I was still taken aback by having the system so fully in my possession for the very first time. There was no chain tethering the GamePad to the television, no crowd of impatient gamers lined up behind me, and best of all, no Wii U spokes-blonde telling me how to hold a controller like this is my first rodeo. Last night the Wii U was all mine, and for all the preview events, hands-on opportunities and early access I’ve been granted thanks to my mildly insane occupation, I wasn’t expecting what I found. It turns out Wii U isn’t simply the over-glorified Wii accessory some cynical part of my subconscious had pre-emptively chalked it up to be. It’s the future - of Nintendo, and quite possibly of my beloved hobby as well. And while I’ve only had a taste, I was pleasantly surprised by our time together. Below you’ll find some of my initial thoughts - though keep in mind my hands are still tied in regards to certain aspects of the system and its launch software (so you’ll just have to stay tuned to IGN in the coming weeks if you want to know everything… and trust me, you do). The Lure of Tablet Gaming Its name invokes a blast from Nintendo’s past, yet the Wii U GamePad is anything but a relic. While good in theory, in practice using the tablet controller to so directly interact with the television screen is something of a revolution. With a tap of my finger I was selecting attractions to play in Nintendo Land, interacting with the crowd of Miis that invaded the Land plaza and scrolling my way around the various menus with ease. It feels so different from using a traditional controller or even a Wii remote to interact with the television, directly connecting you to what you're touching rather than necessarily keeping you at a distance. It’s not like Kinect either, where there’s a sort of gray area between what you do in real life and what happens onscreen. Using the GamePad was so immediate, and so damn convenient, it made me momentarily forget my take-no-prisoners stance on the necessity of buttons (just momentarily). Since Wii U’s day one update is not yet available, even to the press, a host of features still remain somewhat shrouded in mystery. I’m still largely in the dark in regards to Miiverse and online connectivity, and the latter prevented me from checking out Nintendo TVii, one of the features I’m most looking forward to. Still, simply exploring this new method of game and television control was just enough to exemplify the new system’s potential. After a night of dedicated gaming, I found myself impressed by the GamePad’s ease of use, as well as by the simple yet sharp graphics presented by New Super Mario Bros. U and Nintendo Land. Say Goodbye to Universal Remotes Another thing of note from my Wii U play time was how shockingly easy setting up the GamePad for television control is… and how very badly it made me wish I could play my Blu-ray collection on this thing. While I can't yet detail the process, suffice to say that both times I paired the system with a television (at work and then again at home), it was quick and incredibly simple. As many of us know, setting up a universal remote is usually a nightmare of inputting long codes until you finally stumble upon the one that works. With Wii U, all you have to do is select your box’s manufacturer (which is likely emblazoned just under the screen) and the system will automatically do the rest. Both times I’ve gone through this process, the Wii U synced perfectly with my television on the first try, and within a matter of seconds. After just a few moments and a few taps, I was able to adjust the volume and channels and change the input right from my GamePad, as well as power on and off both the system and my television. I very much enjoyed using the tablet controller in this way, more so than I thought I would. Who thought upping the volume on your TV could be so exciting? It’s a small detail, to be sure, but the fact that Wii U now offers the most seamless and convenient way to control a television is still to its credit. Just be aware of the fact that the GamePad seems to have some "people issues." Specifically, I found it had trouble connecting with the system when buried behind my folded legs as I sat on the couch, or when hidden behind Brian Altano a few desks away. It’s a controller, in other words, and not a new portable to go slinging around the house. Nintendo President Satoru Iwata gave us some insight into the GamePad's range last month, and his conclusion that it depends on your apartment/house layout seems quite true. But given a reasonably clear path, the lag-free, dual screen connectivity it provides is an absolute joy - though you might want to put any lingering plans of playing Mario out on the patio to bed. Two Screens Are Better Than One Speaking of dual screens, herein lies Wii U’s greatest draw - and it should come as no surprise. After all, the concept of dual screen gaming was first introduced and perfected by Nintendo with its DS and 3DS lines of portable systems, and the concept is alive and well with Wii U. But despite the similarities, playing with the GamePad feels very different than cuddling up with a 3DS. We’ve already seen the GamePad’s touchscreen used for fairly standard DS/3DS fare like interactive maps and inventory, and hopefully third party developers will figure out the wide range of other cool and creative uses for the additional screen as well. But maps aside, for the most part the dual screen implementation offered by Wii U is quite distinct. The way the system blends the scope of console gaming with the convenience of dual screens makes for something entirely new. It allows for the personal experience of interacting with something in the palm of your hand without compromising the ability to enjoy a console experience on the big screen. As an ardent supporter of portable gaming, blending these two worlds is a tantalizing prospect, and from what I’ve seen it’s one Nintendo certainly delivers on. Take Nintendo Land, for example. Moving the GamePad to examine your Land plaza is at first jolting, but once you get the hang of it it’s actually really cool. In the plaza, and during some of the games, what you see on the GamePad is essentially what other people in the room see on the big screen, whether you’re twisting the controller horizontally to examine some new plaza decoration or spinning it around like mad to make everyone’s head swim. The result is a uniquely contrasting experience that brings everyone in the room together while at the same time creating a necessary separation between what the GamePad user is experiencing and what everyone else is. It’s something that’s never really been done before, and the possibilities in regards to gaming and user interface are promising. The two separate vantage points offered by the television and the GamePad also opens the door for all manner of multiplayer experiments, which seems to be the driving idea behind this Deluxe pack-in. The level of creativity and polish conveyed by Wii U’s various features and software offerings do well to show off Nintendo’s years of experience in developing for dual screens, though games like Nintendo Land and New Super Mario Bros. U present more than their fair share of fresh ideas - and I’m only just getting started on both of them. While the concept of dual screen gaming isn’t new, it’s never been done quite like this. These are just a few of my initial thoughts on Wii U. Pending that forthcoming software update, I’ll know more about Miiverse, Nintendo TVii, and the system’s online capabilities soon. But for now, I’m sufficiently teased by what I’ve seen. Despite my initial concerns, Wii U is very much its own system. It’s very much a step forward for the company, and unless I’m mistaken or something goes seriously wrong, for the industry as well. Needless to say, I’m quite excited to pick up my own Deluxe Wii U on November 18, and can already foresee many sleepless night at the mercy of my entertainment center’s new centerpiece. Source with videos: http://uk.ign.com/articles/2012/11/07/i-spent-the-night-with-wii-u
Dcubed Posted November 8, 2012 Posted November 8, 2012 As many of us know, setting up a universal remote is usually a nightmare of inputting long codes until you finally stumble upon the one that works. With Wii U, all you have to do is select your box’s manufacturer (which is likely emblazoned just under the screen) and the system will automatically do the rest. Both times I’ve gone through this process, the Wii U synced perfectly with my television on the first try, and within a matter of seconds. Excellent! Now I just need to know if it can be hooked up to two seperate devices at the same time (My TV and my AV Reciever) and I'm all set Also, shame on these outlets for not giving us more thorough Gamepad wireless range and battery life tests. That would've been the first thing I'd do! I also want to know what kind of limitations are at play with the Wii Mode. Are you stuck with the same old space limitations as before (256MB internal storage partition - with the separate SD Card menu) or do they give you more internal storage to play with this time? I know that Wii Connect 24 has been disabled for Wii Mode, but can you still receive messages from games? Do save files appear alongside Wii U Saves, or is all save data handling done with the legacy menu? You know, these are details we want to know and they're doing nothing! Hell this stuff should all be covered by the manual!
Rowan Posted November 8, 2012 Posted November 8, 2012 Yeah I'm really interested to see what Nintendo offers in terms of TV functionality and TVii. Would be good if you can control the gamepad to do the TV stuff without needing the main console on. Need some clarification
Dcubed Posted November 8, 2012 Posted November 8, 2012 Yeah I'm really interested to see what Nintendo offers in terms of TV functionality and TVii. Would be good if you can control the gamepad to do the TV stuff without needing the main console on. Need some clarification That you CAN do at least http://uk.ign.com/articles/2012/11/08/what-were-learning-about-wii-u It's possible to access your Wii U without even turning on the TV. The power button on the GamePad will enable the system, and allows you to access content without touching your TV. The best part - the TV Remote integration will let you then turn on the TV through the Pad itself. Pretty awesome. But wait, there's more. You can also access the GamePad and turn on your Wii U through the controller's touch screen. Right within the remote interface is a button that says 'Play Wii U' - touch that, and your system turns on. Of course, you can also press the power button on the system itself - kind of how we've been doing it for decades.
Serebii Posted November 8, 2012 Posted November 8, 2012 Come to think of it, I thought Nintendo TVii was America only. It's on the Japanese screenshots.
Dcubed Posted November 8, 2012 Posted November 8, 2012 Come to think of it, I thought Nintendo TVii was America only. It's on the Japanese screenshots. They've said before that they're planning on bringing it out in some form in Europe and Japan, but that it's going to be US only at launch.
dazzybee Posted November 8, 2012 Posted November 8, 2012 That you CAN do at least http://uk.ign.com/articles/2012/11/08/what-were-learning-about-wii-u No, this method is turning the wii u on (it just not on the tele) and then controlling the tele. I think he means can he control the tele without wii u being turned on at all. And how quick is it to access the tv remote; ultimately if you have to wait for the wii u to come on, then access the remote then turn on the tele; people will obviously just use the tele remote. But if it's almost instant and you dont need the wii u on then it could be used as the main remote, especially if it can control all our devices - currently I use the tele remote, the sky remote and my receiver remote to control things
Dcubed Posted November 8, 2012 Posted November 8, 2012 No, this method is turning the wii u on (it just not on the tele) and then controlling the tele. I think he means can he control the tele without wii u being turned on at all. And how quick is it to access the tv remote; ultimately if you have to wait for the wii u to come on, then access the remote then turn on the tele; people will obviously just use the tele remote. But if it's almost instant and you dont need the wii u on then it could be used as the main remote, especially if it can control all our devices - currently I use the tele remote, the sky remote and my receiver remote to control things Read it again. He says that he can use the Wii U Gamepad's Remote Control function to turn on the Wii U. Therefore, the remote control functionality must be available even when the Wii U is off (Which makes sense, since the IR remote control function would have nothing to do with the console itself)
dazzybee Posted November 8, 2012 Posted November 8, 2012 Read it again. He says that he can use the Wii U Gamepad's Remote Control function to turn on the Wii U. Therefore, the remote control functionality must be available even when the Wii U is off (Which makes sense, since the IR remote control function would have nothing to do with the console itself) Cool. It doesn't explicitly say you can turn the tele on with the wii u off. But you'd imagine that to be the case! God I can't wait to get this thing. Really wish TVii was available at launch but it'll be nice to see how it works in America to see what we will get. Or a big fuck off tease to what we'll never have! Wish they gave us the on demand and catch up channels to make do with for now until the full integration happened; but I guess they see it as a waste of time to make an app for the iplayer etc if it's going to be replaced pretty soon.
flameboy Posted November 8, 2012 Posted November 8, 2012 Remember how amazing the possibilities of WiiConnect24 sounded at the launch of the Wii. That's pretty much how I feel about this....I don't think it will be anywhere near as good as people are expecting.
Rowan Posted November 8, 2012 Posted November 8, 2012 Yeah this has been my concern with Nintendo TVii. The potential with it is there no doubt, just depends on how much it is supported by Nintendo and the 3rd parties in the long term.
Recommended Posts