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Posted

1. My old Burnout crew is still around.

 

2. The 360 controller is miles better, especially for a racing game I'll be spending a long time on.

Posted (edited)

2. The 360 controller is miles better, especially for a racing game I'll be spending a long time on.

 

The DS3 is miles better than 360 controller for racing actually. Higher sensitivity analogue sticks for better control. All buttons are analogue(360 does not do this). Everyone is not forced to just use the noob soft trigger control method on PS3. You have several options. Wired connectivity for the fastest response polling rate(360 doesn't do this as its only wireless, despite custom charger cables). From a tech view PS3 is just better. Maybe you prefer the 360 ergonomics? But that alone hardly makes the 360 controller miles better for racing games. Given that racing games are gimped on 360 due to controls.

 

To top it off PS3 works with practically every wheel on the market and works with 1080 degree wheels.

 

So no, for racing controls PS3 destroys the 360 outright. Granted Burnout Paradise 2 oops NFS Most Wanted 2 isnt the most serious racing game for controls but they make a difference.

Edited by Choze
Posted
360 controller sucks. None of the buttons are pressure sensitive apart from the silly triggers.

 

Tell me a meaningful experience you have had out of the pressure sensitive face buttons that couldn't be achieved with normal face buttons and the "silly" triggers.

Posted (edited)
Tell me a meaningful experience you have had out of the pressure sensitive face buttons that couldn't be achieved with normal face buttons and the "silly" triggers.

 

Time Trials.

 

If you just play to finish a game its probably not a big deal. Important having the option given the amount of people who use them. Especially for people into racing games.

Edited by Choze
Posted
Time Trials.

 

If you just play to finish a game its probably not a big deal. Important having the option given the amount of people who use them. Especially for people into racing games.

 

But what of all the people who spent hours and hours on the likes of Forza and Project Gotham to achieve better times and scores? That's as if to say because they didn't have the option the their experience (and possibly achievements) has been lesser as a result and I don't think it has.

Posted
Granted Burnout Paradise 2 oops NFS Most Wanted 2 isnt the most serious racing game for controls but they make a difference.

 

I tried Most Wanted out on a PS3. It's part of the reason I opted for the 360 version as the controller just felt wrong to me. I don't find the analogue triggers on the PS3 comfortable for holding down, especially not holding them down part of the way. I also wouldn't choose the "analogue" (I'm still not convinced by that) over the shoulder buttons.

 

I'm not a "best time" kind of person (I rarely touch time trial modes in racing games), and as I'm competing against other 360 players, why does it even matter?

 

Also, aren't the wired 360 controllers...not wireless?

Posted

Fair enough I dont think its a big deal with this game but more with the comment regarding racing controls in general.

 

To me its like not giving an invert option in a shooting game. Its a fatal flaw.

Posted
I tried Most Wanted out on a PS3. It's part of the reason I opted for the 360 version as the controller just felt wrong to me.

 

Seemed ok with me -got the Platinum (but each to their own).

 

Need for Speed Most Wanted: 4 things you need to know

 

Hey, it’s great to be back on the PlayStation.Blog. We’ve been working hard on Need for Speed Most Wanted, our second Need for Speed game after 2011′s Hot Pursuit. I’m pleased to tell you that we’ve just put the finishing touches on the game, and we’re winding up the online servers to take a beating from you guys come launch day – October 30th.

 

It’s a pretty exciting time for PlayStation fans, and we’re really excited to be able to talk not just about the PS3 game, but also our first for PS Vita. If you don’t know anything about Most Wanted, here’s the deal. The original Most Wanted was our favorite Need for Speed game. We loved the epic cop chases, hot cars, and most of all that unbeatable sensation of fast, reckless driving while on the run from the law.

 

So after finishing Hot Pursuit, we set out to create a game that brought you all these great elements, but fresh for 2012 and with a little Criterion DNA running through it. That means it had to be about online, friends and competition, with a Most Wanted twist.

 

There’s a whole lot of game to talk about, but here are four things you really need to know.

 

1. It’s about causing trouble

 

You get to drive amazing cars like a maniac through a big open city, get in massive chases with the cops and ditch them in style. The whole game’s pretty much designed so you’ll want to break the law. Restricted area? Bust into it. Speed camera? Rip past it. Jump? Hit it. Parked car? Steal it. Cops? Not an issue.

 

2. The world’s always connected

 

In Hot Pursuit, we introduced Autolog. We started tracking everything you did and comparing it with your friends in leaderboards called Speedwalls. Autolog turned your newest and most hotly contested events into play recommendations and notified you and your friends to reheat the competition.

 

This time, Autolog lets you leave your mark across your friends’ games. It displays record speeds, pursuits and jump distances throughout the city. Cruise past any speed camera, Jack Spot or jump to view its Speedwall, and then take a run up, hit the gas and see if you can top it. Hit the biggest air off any billboard jump, and we’ll display your face on the billboard. Your friends will need to beat you to get rid of it.

 

Everything you do earns you Speed Points and eventually increases your Speed Level. Earn more Speed Points than your friends to become the Most Wanted.

 

3. You can drive pretty much every car from the start

 

This is hard to get your head around, but bear with us. Grinding through hours of gameplay to get the cars you really want to drive doesn’t actually make sense, when you think about it.

 

So, most of the cars in Most Wanted are just parked up in hundreds of Jack Spots throughout the city. If you find one, you can just switch to it. Obviously, there are still great unlocks waiting to reward the most skilled and dedicated players, but if you want to drive a 918 Spyder, Evo X, RS500, V12 Vantage and many, many more, you’ve just got to get out there and find them.

 

Each car has a series of events, designed to showcase its unique qualities. Master each car in your own time, and you’ll earn Speed Points and rank up. Score enough and you’ll earn the right to take on 10 of the hottest cars in the game – the Most Wanted Racers. Beat them all one-on-one to become Fairhaven’s Most Wanted. Swing the odds in your favor by modifying your car with such pursuit-busting delights as: Reinforced Chassis, Reinflating Tires, Impact Protection, Powershot Nitrous or Track Tires.

 

4. Our multiplayer is way more than just racing

 

It wouldn’t be Need for Speed without killer racing, so that’s the heart of our online, but we also wanted to mix it up a bit. It’s still tight, competitive and fast, but there are some twists.

 

Every Race starts with a Meet Up. Race there, jostle for position, watch for the start and boot it. Time your move right for a headstart. Get it wrong, and you’re a sitting duck. In Speed Tests, you get 90 seconds to set a high score. Hit the longest jump or drift, be fastest through a Speed Trap or set the fastest time between checkpoints. In Challenges you do stuff like hit 5,000 yards of drift, accumulate 2,000 yards of jump distance, access a rooftop or jump over each other. Anything goes!

 

 

PlayStation Vita

 

8101165219_2940bf0107_n.jpg

 

PS Vita represents a huge step for us. We managed to crowbar the entire PlayStation 3 game onto the system. Almost all the races and events, the online play (albeit with four players rather than eight) and the massive open world is right there in the Vita version, plus a few more that are exclusive to the system.

 

That’s pretty cool on its own, but everything you do on your PS Vita copy earns you Speed Points, inching you closer to that top spot on your friends Most Wanted list.

 

 

PlayStation Move Racing Wheel

 

And that’s not all! We love to play with new hardware, from Burnout Paradise‘s Mugshots (using the original PS Eye) to the full online multiplayer in Burnout 3: Takedown (in the very early days of PSN). So we thought we’d see what we could do with the PlayStation Move Racing Wheel.

 

You can use it to control the car, obviously. When you’re happily ripping through town, it glows green, but attract the interest of the cops, and it flashes red and blue. Hide out in a CoolDown spot, and it’ll glow cool blue.

 

We’re out on 2nd November – hit this link to pre-order from EA, or head over to the PlayStation Store to pre-order your digital copy now.

 

We’ll see you online soon.

Posted

There are big rumours this is coming for the wii u, if so I'll get that version (though if it isnt confirmed surely they're talking sometime next year!), ,if not I'll definitely get the PS3 version (are they doing cross play witht he vita version for this?!). Loved Burnout!!

Posted
There are big rumours this is coming for the wii u, if so I'll get that version (though if it isnt confirmed surely they're talking sometime next year!), ,if not I'll definitely get the PS3 version (are they doing cross play witht he vita version for this?!). Loved Burnout!!

 

If it is on Wii U, I'd still recommend the PS3/360 version.

 

There is some kind of cross-gameplay (I think it's pretty much experience points), you would have to buy the Vita version separately.

Posted

Wy would you still recommend those versions? Surely we all know next to nothing about them all. Thing is, wii u is a console that going to take me forward for the next 4 or 5 years, the ps360 is being replaced soon, likely with no backwards compatibility, so I'd prefer not to need more consoles out.

Posted

Actually, I'm quite confident that the next Xbox 720 and PS4 will be backwards compatible, largely due to how people will expect their digital games to work on the next one.

 

And the main reason for the 360/PS3 version of Most Wanted is the analogue shoulder buttons/face buttons/whatever. I personally don't think that having the Easydrive menu/map on the GamePad (I wouldn't expect more than that) would be as useful as analogue acceleration and breaking.

Posted

The only reason the Vita isn't fully backwards compatible is because of the UMD. It can run digital Vita games. I would think the PS4 would use Blu-Rays.

Posted
Wy would you still recommend those versions? Surely we all know next to nothing about them all. Thing is, wii u is a console that going to take me forward for the next 4 or 5 years, the ps360 is being replaced soon, likely with no backwards compatibility, so I'd prefer not to need more consoles out.

 

So from this train of thought that means your not going to buy any more PS3 / 360 games then?

 

nintendo-fanboy.jpg

 

We still don't have any release dates for the next batch of consoles so I think I'll be ok for a bit.

Posted
So from this train of thought that means your not going to buy any more PS3 / 360 games then?

 

nintendo-fanboy.jpg

 

We still don't have any release dates for the next batch of consoles so I think I'll be ok for a bit.

 

Why is that the train of thought? I'm on about games that are on multiple devices, or much newer devices, surely it makes sense to buy the game for the device that's going to sit under under your tv the longest, and you always want games for new devices. Does this not make sense? I don't understand how this makes me a Nintendo fanboy?

 

And in a way,I doubt I will buy that many games for the ps3 now. Playstation plus negates the need for that, so unless there's a game I really (which there arenone) want ill wait for it to come dirt cheap or get in plus. I have more games than I can possibly play on the ps3 now. And games I haven't played yet like dead space 2, resident evil 5 and deus x are on plus, making me regret buying them in the first place.

Posted
The only reason the Vita isn't fully backwards compatible is because of the UMD. It can run digital Vita games. I would think the PS4 would use Blu-Rays.

 

The PS3 makes an utter chore of running PS2 games and by all accounts TEH CELL is being abandoned for more established architecture.

 

I hope you're right but I'm not holding my breath.

Posted

They talk about backwards compatibility on the latest GT Invisible Walls.

 

They think it's very unlikely the next consoles will be backwards compatible.

Firstly because with each iteration of the PS3 there have been less and less options available for it, Secondly because there's too much money to now be made from HD remakes and eShops etc... and Thirdly because fewer people are probably using/interested in it.

 

They said they think it might be more likely that you'll be able to stream classic games from devs for a charge or sometime similar to PlaystationPlus, where for a certain ammount you have a load classic games open to you to play. But yeah, generally they think disc based backwards compatibility will be phased out.

Posted
Why is that the train of thought? I'm on about games that are on multiple devices, or much newer devices, surely it makes sense to buy the game for the device that's going to sit under under your tv the longest, and you always want games for new devices. Does this not make sense? I don't understand how this makes me a Nintendo fanboy?

 

And in a way,I doubt I will buy that many games for the ps3 now. Playstation plus negates the need for that, so unless there's a game I really (which there arenone) want ill wait for it to come dirt cheap or get in plus. I have more games than I can possibly play on the ps3 now. And games I haven't played yet like dead space 2, resident evil 5 and deus x are on plus, making me regret buying them in the first place.

 

Calm down Daz just having some fun with you (and you've got to admit that pic was awesome!) - sounds like you've got lots of games to keep you busy.

 

The PS3 makes an utter chore of running PS2 games and by all accounts TEH CELL is being abandoned for more established architecture.

 

I hope you're right but I'm not holding my breath.

 

Agreed it sounds highly unlikely.

 

They talk about backwards compatibility on the latest GT Invisible Walls.

 

They think it's very unlikely the next consoles will be backwards compatible.

Firstly because with each iteration of the PS3 there have been less and less options available for it, Secondly because there's too much money to now be made from HD remakes and eShops etc... and Thirdly because fewer people are probably using/interested in it.

 

They said they think it might be more likely that you'll be able to stream classic games from devs for a charge or sometime similar to PlaystationPlus, where for a certain ammount you have a load classic games open to you to play. But yeah, generally they think disc based backwards compatibility will be phased out.

 

Yeah that sounds like a possible way to overcome backwards compatability.

Posted
Calm down Daz just having some fun with you (and you've got to admit that pic was awesome!) - sounds like you've got lots of games to keep you busy.

 

What you don't realise is that actually is me!

 

I have way too many games. I've always had this problem though. Still got GameCube games I haven't played waiting for me... One day... One day...

Posted (edited)
Sold?

 

This game has had me since 'Criterion' was mentioned. ;)

 

Likewise - easily my most anticipated game of 2012 I loved the online component of Burnout Paradise (just so much fun!) and this seems to have upped the ante on every concievable part of it.

 

Not long to go guys!

 

 

Edited by Cookyman

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