Retro_Link Posted June 8, 2011 Share Posted June 8, 2011 (edited) I wonder if you have to hold down a button to run?... because @28secs Mario seems to [for no apparent reason] speed up slightly.Seems I was correct, X and Y are Run. Somewhat relieved! Edited June 8, 2011 by Retro_Link Link to comment Share on other sites More sharing options...
The Mad Monkey Posted June 8, 2011 Share Posted June 8, 2011 So loving the 3D take on a 2D game approach, much as I love Mario 64/Sunshine/Galaxy, this is what I always wanted from a 3D Mario game. Link to comment Share on other sites More sharing options...
The Peeps Posted June 8, 2011 Share Posted June 8, 2011 All handheld Mario games have had hold a button to run, the slow speed was obviously just to show the game off better. Link to comment Share on other sites More sharing options...
Captain Falcon Posted June 8, 2011 Share Posted June 8, 2011 (edited) All handheld Mario games have had hold a button to run, the slow speed was obviously just to show the game off better. But that's because there has never been an analog input method. If you used the touch screen on SM64 DS, then you didn't have to hold down run. It was a hardware design limitation - nothing more. Now unless I dreamt it, I've read somewhere that the Tanooki suit doesn't actually allow Mario to fly which seems odd but then I never liked the flying in the 2D games as you just end up missing the entirety of the level and flying in 3D levels can be tricky because of their design. I am of the mind that it looks a little a slow and the incredibly zoomed in camera doesn't aid things. But when it's that close to Mario, you wouldn't dare let him run for encountering something you can't see in time to react too - known in some circles as Hedgehog Syndrome. Will I get it? Of course. Have my expectations took a hit? Unfortunately yes. Hopefully that will mean it will surprise me and I will enjoy it more. Edited June 8, 2011 by Captain Falcon Automerged Doublepost Link to comment Share on other sites More sharing options...
Retro_Link Posted June 8, 2011 Share Posted June 8, 2011 (edited) Screens http://uk.media.ds.ign.com/media/099/099437/imgs_1.html http://media.ds.ign.com/media/099/099437/imgs_2.html And some info on the Zelda level! The Legend of Super Mario 3DS During a developer roundtable at E3 2011, Shigeru Miyamoto (creator of such classic Nintendo franchises as Super Mario and The Legend of Zelda), showed off a few stages of Super Mario 3DS that were not available to demo on the show floor. In the middle of the demonstration, we were all a little puzzled when he began to talk about Zelda's 25th anniversary. But soon it became very clear as to the cause of this sudden shift in subject. In honor of this Zelda milestone, it was revealed to us that a special level dedicated to the franchise has been included in Mario 3DS. Naturally, this level is from a top-down perspective, and features a floor pattern straight out of A Link to the Past. You'll also see a few other throwbacks a well, such as moving spikes and torches that Mario must light using a fire flower power-up. When the torches are lit, the classic puzzle-solving music plays as your way forward is unlocked. The top-down perspective also allows for some cool moments using the Nintendo portable's 3D effect. Down pound a music note box and Mario will be propelled forward, straight toward the player's face. There are also pillars of flame that come towards the player and should look amazing as they pop out of the screen in 3D. Of course, this isn't the first time Mario Easter eggs have found their way into a Zelda game. The most notable occurrence is in Link's Awakening (which is now available for purchase on the 3DS via the Nintendo e-shop), which features goombas and koopas in a handful of side-scrolling areas included in the game. There is also a chain chomp that Link befriends and uses to gobble up enemies. And, of course, there are the Mario character portraits that can be seen through the windows in the castle courtyard in the original Ocarina of Time. It's no secret that I'm a huge Zelda fan, and I can assure you that this Mario 3DS level is a fitting homage to Miyamoto-san's other love child. It seamlessly blends the two worlds together. What's exciting is that there's even more to this level than was shown. There was a certain area that was purposefully avoided because Miyamoto-san declared that, "What's in there… is a secret." I can only assume a Zelda-themed mini-boss or some other surprise throwback lies beyond that door, but I guess we'll all just have to wait until Super Mario 3DS releases later this year. Edited June 8, 2011 by Retro_Link Link to comment Share on other sites More sharing options...
Ronnie Posted June 8, 2011 Share Posted June 8, 2011 It's a shame I was expecting a new Mario game in the form of Mario 64 or Galaxy. Now I'm a bit disappointed. I couldn't enjoy the New Super Mario Bros. games, so I doubt it'll be different with Super Mario 3DS. Hopefully a demo will change my mind. This game seems to be a cross between Galaxy and New SMB, with on-rails 2D levels and 3D floating Galaxy style levels, should be a nice mix IMO. Link to comment Share on other sites More sharing options...
lostmario Posted June 8, 2011 Share Posted June 8, 2011 Not the Super Mario game I was hoping for, just looks like a 2.5D New Super Mario Bros. I expected to be blown away (Galaxy style) with the graphics, I wasn't. Nintendo seem to be struggling to push the 3DS in terms of graphics, anyone else agree? Link to comment Share on other sites More sharing options...
Retro_Link Posted June 8, 2011 Share Posted June 8, 2011 Not the Super Mario game I was hoping for, just looks like a 2.5D New Super Mario Bros. I expected to be blown away (Galaxy style) with the graphics, I wasn't. Nintendo seem to be struggling to push the 3DS in terms of graphics, anyone else agree? The graphics look really nice in the IGN screens I posted links to above. Link to comment Share on other sites More sharing options...
lostmario Posted June 8, 2011 Share Posted June 8, 2011 The graphics look really nice in the IGN screens I posted links to above. But not up to Galaxy standards of nice. You always look to Nintendo to push their hardware in regards to what its capable of but Capcom seem to be the ones doing it. Link to comment Share on other sites More sharing options...
Retro_Link Posted June 8, 2011 Share Posted June 8, 2011 The 3DS isn't anywhere near as powerful as the Wii though and probably not even the Gamecube. It's just the smaller screen that makes everything look better. Link to comment Share on other sites More sharing options...
Captain Falcon Posted June 8, 2011 Share Posted June 8, 2011 But not up to Galaxy standards of nice. You always look to Nintendo to push their hardware in regards to what its capable of but Capcom seem to be the ones doing it. I don't think the 3DS is capable of Galaxy nice though. Link to comment Share on other sites More sharing options...
The Mad Monkey Posted June 8, 2011 Share Posted June 8, 2011 Nintendo seem to be struggling to push the 3DS in terms of graphics, anyone else agree? No, you just seem to be expecting too much. Link to comment Share on other sites More sharing options...
Grazza Posted June 8, 2011 Share Posted June 8, 2011 Thing is, I won't be convinced companies like Capcom and Konami are achieving better graphics than Nintendo until more of their games are out. They might not look as good as they did in the previews or they might need to be played in 2D-only mode to look that good. In fact, there's an issue right there: Nintendo will probably not make any games that take advantage of turning the 3D off, whereas going by Street Fighter IV, Capcom are happy to do that. So, yes, in that regard, I agree. As Retro Link said, the 3DS is probably sub-GameCube anyway, but personally, I'm happy with the relatively sharp display and the detail of Wuhu Island in Pilotwings. Link to comment Share on other sites More sharing options...
The Mad Monkey Posted June 8, 2011 Share Posted June 8, 2011 personally, I'm happy with the relatively sharp display and the detail of Wuhu Island in Pilotwings. And the boobs, don't forget the boobs. Link to comment Share on other sites More sharing options...
lostmario Posted June 9, 2011 Share Posted June 9, 2011 I'm happy now. Love that music Link to comment Share on other sites More sharing options...
Ronnie Posted June 9, 2011 Share Posted June 9, 2011 (edited) Looks (and sounds) great, nice vid. Definite Galaxy style level there. I'm liking the mix between the various Marios. I could have done with Stars at the end of each level, say Mario 3 item blocks or Super Paper Mario star blocks, rather than a flagpole but no big deal. Edited June 9, 2011 by Ronnie Link to comment Share on other sites More sharing options...
bryanee Posted June 9, 2011 Share Posted June 9, 2011 It looks like a whole game of those bonus levels from Sunshine crossed with Mario 3 and 64. I AM IN LOVE. Link to comment Share on other sites More sharing options...
Retro_Link Posted June 9, 2011 Share Posted June 9, 2011 It looks like a whole game of those bonus levels from Sunshine crossed with Mario 3 and 64. I AM IN LOVE. Yeah apparently this game does have shorter more linear levels like 2D Mario, as opposed to the more open world type levels of Mario 64 & Galaxy... http://uk.ds.ign.com/articles/117/1174800p1.html E3 2011: Mario 3DS - Meet iMario This may be Mario's biggest 3D adventure, but it's his smallest. There's no doubt in my mind I love what Nintendo is doing with Mario 3DS. The game is at once nostalgic and original. It's 2D and 3D. It's challenging yet simple. In many ways it finds an incredible balance... except for one. These levels are short. At first I was a bit baffled. The game is certainly trying to recall a bit of old school goodness. Gone are the days of stars and miniature worlds accessed through paintings. Now it seems we're back to World 2-3, bouncing up stairs to get flags and, of course, a Tanooki suit. One thing I had always forgotten about older Mario games is that they're relatively short. I remember running through some of Super Mario Bros. 3 when I was evaluating the Mario 25th Anniversary set, and I frequently reached the end of a level when I assumed I'd be nearing the halfway point. Here's what's important though - I think the game works better with its short levels. This is a case where swinging to one design extreme works in favor of a game. I realize many of you love deep, complex experiences, but I'm sure there are just as many who need that kind of segmented gameplay to be able to fit it in your lifestyles. When I'm gaming strictly on a casual basis, I don't have much time. I also often reach for my iPhone, because I know it has the kind of games I can polish off quickly. With Mario 3DS, I can run through a level in relatively short order, and feel very rewarded for a minimal time investment. And that's not to say these levels are easy, either. In just the four segments I played, some rather crafty obstacles were thrown in my way. Mario 3DS has captured the era of "iPhone gaming" well. I can clear a stage or crush an airship in the span of a few minutes. It's honestly a bit refreshing to set down an epic like Ocarina of Time 3D and play around in an original 3D world for Mario, no matter how brief it is. Link to comment Share on other sites More sharing options...
mcj metroid Posted June 9, 2011 Share Posted June 9, 2011 (edited) I love super mario galaxy 2, because it was a purely hardcore title. I know new super mario bros wii sold a lot better due to it's simplicity but I'm not sure I like the idea of the 2 types of mario platforming merged. I for one STILL loved the exploring of super mario 64 and super mario sunshine Edited June 9, 2011 by mcj metroid Link to comment Share on other sites More sharing options...
dazzybee Posted June 9, 2011 Share Posted June 9, 2011 I love all mario games. All of them. No exception. This looks amazing. I don't like the 'idea' of holding a button for run though. And long jumps and reverse jumps better be in because I use them all the time in Galaxy! God there's an awesome game a month for the 3DS, can't wait!! Link to comment Share on other sites More sharing options...
Ronnie Posted June 10, 2011 Share Posted June 10, 2011 I don't like the 'idea' of holding a button for run though. Strange seeing as that's what you had to do for Super Marios 1, 2, 3 and World, to name four. Link to comment Share on other sites More sharing options...
mcj metroid Posted June 10, 2011 Share Posted June 10, 2011 Strange seeing as that's what you had to do for Super Marios 1, 2, 3 and World, to name four. For a 3d mario it's unusual though. It was only done in super mario 64 ds, but that was only due to the lack of an analogue stick.. The 3ds has that. Link to comment Share on other sites More sharing options...
dazzybee Posted June 10, 2011 Share Posted June 10, 2011 What Metroid said. That's why I put '' around the idea, it'll probably be fine, but why change an amazing thing? Link to comment Share on other sites More sharing options...
drahkon Posted June 10, 2011 Share Posted June 10, 2011 Time limit? Really? Still looks slow and floaty...this game has just dropped from "must buy" to "might buy it when it's cheap". The music is good, though. Link to comment Share on other sites More sharing options...
Serebii Posted June 10, 2011 Share Posted June 10, 2011 Time limit? Really? Still looks slow and floaty...this game has just dropped from "must buy" to "might buy it when it's cheap". The music is good, though. Mario games used to have time limits. Why is it an issue now? What they're doing here, rather than have 3D Mario games is to have 3D versions of 2D Mario games, and it looks amazing Link to comment Share on other sites More sharing options...
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