Serebii Posted February 8, 2010 Posted February 8, 2010 Got through it first go with no loss of life at all. Put Garrus as the head of the squad both times, used Samara for the Biotic Field, sent Zaeed with the survivors and used Legion in the vents Most tense ending of a game I've had. It was nail biting. At one point Garrus got hit by a bullet and I actually yelled out "No!!!!!!!"
ViPeR Posted February 8, 2010 Posted February 8, 2010 Lucky git Serebii. I don't get these achievements half the time though. I'm trying for Overload Specialist for example. It only seems to count every other time I do it. Do I need to destroy the shield with Overload? Just use Overload? Kill the enemy with Overload? What!? It's very vague with all of those types of achievements. I somehow managed to do the Technician one (use 2 biotics simultaneously). It took like an age because it wouldn't register half the time. I found the best way was to Pull and Warp. God knows what you have to do for Warp Specialist...
LegoMan1031 Posted February 8, 2010 Posted February 8, 2010 Lucky git Serebii. I don't get these achievements half the time though. I'm trying for Overload Specialist for example. It only seems to count every other time I do it. Do I need to destroy the shield with Overload? Just use Overload? Kill the enemy with Overload? What!? It's very vague with all of those types of achievements. I somehow managed to do the Technician one (use 2 biotics simultaneously). It took like an age because it wouldn't register half the time. I found the best way was to Pull and Warp. God knows what you have to do for Warp Specialist... You need to destroy whatever it is with that special ability. For example Overload to destroy a shied, warp to destroy armour. You can damage it first with a gun and when it is so far down use the power to destroy it. Since i went as solider class i just got my team mates to do it.
Cube Posted February 8, 2010 Posted February 8, 2010 The incinerate one is a massive pain to do. I had the ammo on throughout 99% of the game and the damage from the fire only destroyed 3 pieces of armour.
LegoMan1031 Posted February 8, 2010 Posted February 8, 2010 The incinerate one is a massive pain to do. I had the ammo on throughout 99% of the game and the damage from the fire only destroyed 3 pieces of armour. Yeah i found the ammo didn't work either but Mordins 'incinerate' ability made it work every time.
Funktion Posted February 8, 2010 Posted February 8, 2010 Bioware is releasing a couple of new items (Cerberus Armor and Eviscerator Shotgun) as free DLC tomorrow.
Funktion Posted February 9, 2010 Posted February 9, 2010 score! any screens/ info? You can check the new armor here.
Shorty Posted February 9, 2010 Posted February 9, 2010 I messed up my ending bad. I should've thought. I knew about the achievement, I'd seen it in the list... For some reason my mind was on the wrong track. I didn't get how it was playing out quick enough. I picked Thane for the vents, because that's where I first saw him, sneaking around solo. It was only when the bullet ripped through his skull that I realised I should've had a tech expert who could hack the doors quicker. Tali. Or Legion. *sniff* Playthrough 2... I get a do-over! I got nearly all the achievements in one playthrough though. I went straight in on veteran so I didn't fly through each fight, giving me plenty of chances to combine biotics, warp shields etc. and score all but 4 achievements by the end. Bit disappointed that there aren't achievements for going the Paragon/Renegade routes though.
Mundi Posted February 9, 2010 Posted February 9, 2010 After playing ME2 I realized that the Reapers are a bit Lovecraftian, as in some sort of eldritch horrors. In the derelict reaper were people are having fake memories, going insane over the symmetry of the ship. Which is great because, there's no horror like eldritch horror! Also: Almost shit myself over the ending, Legion (tunnels) and Miranda died, probably because I used Miranda as a squad leader once and she was not loyal. Also, I get the bit where Garrus is shot but just stumbles, I nearly screamed when that happened. Intense stuff.
Shorty Posted February 9, 2010 Posted February 9, 2010 (edited) Also, I get the bit where Garrus is shot but just stumbles, I nearly screamed when that happened. Intense stuff. I picked Jacob the second time and he got shot and stumbled. After losing Thane (who is awesome) I figured I'd pick someone I didn't really like just in case I was selecting sacrifices Edit: I just remembered, I have Dragon Age: Origins (I tried to forget). I need to dig out that code for the dragon armour prolly looks silly but hey. Edited February 9, 2010 by Shorty
Funktion Posted February 9, 2010 Posted February 9, 2010 (edited) I managed to get my hands on the Terminus Armor and M-490 Blackstorm code, so from all the available DLC I'm only missing the Incisor Rifle, which was given away with the Deluxe Digital PC version of Mass Effect. I normally wouldn't care much for these pieces of armor, but there's so few options in Mass Effect 2 I can't help but be interested in these bonus pieces. The cool thing about this code is that it includes the M-490 Blackstorm, which is the probably the most interesting of all the pre-order bonus content, and the one piece I was really looking forward to acquire: --- The new (free) DLC is up. Edited February 9, 2010 by Funktion
Serebii Posted February 9, 2010 Posted February 9, 2010 I'm looking forward to the Hammerhead DLC. It's bound to add loads to the game, they're not going to give us a vehicle and just one planet to use it on
Shorty Posted February 9, 2010 Posted February 9, 2010 ARGH. Insanity magnifies frustrating features which were bearable the first time through. The most annoying being the way Shepard will sporadically decide that healing yourself or swapping pistols requires standing up out of cover.
gaggle64 Posted February 9, 2010 Posted February 9, 2010 So is this how Bioware are going to do things - buy new or £10 or what have you and we keep getting DLC-extras drip-fed to us rather then paying individually? 'Cause I could get on board with this idea. Playing through on insanity, that new shotgun is a lifesaver by the way.
ViPeR Posted February 10, 2010 Posted February 10, 2010 ARGH. Insanity magnifies frustrating features which were bearable the first time through. The most annoying being the way Shepard will sporadically decide that healing yourself or swapping pistols requires standing up out of cover. That's killed me on several occasions. I can imagine that'll be annoying when I try it.
Serebii Posted February 10, 2010 Posted February 10, 2010 So is this how Bioware are going to do things - buy new or £10 or what have you and we keep getting DLC-extras drip-fed to us rather then paying individually? 'Cause I could get on board with this idea. Playing through on insanity, that new shotgun is a lifesaver by the way. I wholeheartedly agree. I'm fed up with how DLC is used nowadays, they're doing it right
Funktion Posted February 10, 2010 Posted February 10, 2010 So is this how Bioware are going to do things - buy new or £10 or what have you and we keep getting DLC-extras drip-fed to us rather then paying individually? 'Cause I could get on board with this idea. Bioware mentioned plans of "paid" DLC, so either way you'll have to pay for some of the future content. One of the rumored DLC you may have to pay is the new character, Kasumi.
gaggle64 Posted February 10, 2010 Posted February 10, 2010 Bioware mentioned plans of "paid" DLC, so either way you'll have to pay for some of the future content. One of the rumored DLC you may have to pay is the new character, Kasumi. A full character with his/her own recruitment & loyalty missions is the sort of thing I'd be prepared to pay for separately. Zaeed makes sense as a freebie because he only has his loyalty mission and no real relationship development tree. What I'm done with is things like weapons & armour packs.
Dan_Dare Posted February 10, 2010 Posted February 10, 2010 ARGH. Insanity magnifies frustrating features which were bearable the first time through. The most annoying being the way Shepard will sporadically decide that healing yourself or swapping pistols requires standing up out of cover. I've died several times because of that. Firefights are generally fun though. The enemies generally have more armour etc so powers matter more- good for my biotic she-pard.
Shorty Posted February 10, 2010 Posted February 10, 2010 Just want to say that even though I complained at first about the over simplification of various aspects of the game (namely inventory and levelling system) - I still love this game. I had looked forward to it for ages and was a big fan of the first, so it could have easily been a bit anti-climatic (a la Gears of War 2) - but it didn't disappoint at all.
Dan_Dare Posted February 10, 2010 Posted February 10, 2010 I actually love how streamlined it is. Mass Effect, for all its pros, was a flabby number at best and needed this kind of trim down- it's created so much more playable game. If you compare the loyalty missions with the identikit planets and crap side missions from the first it's such a huge improvement. Ditching the loot was another bold, worthwhile move. Really, they're just reducing loot > trash> cash to straight cash, which works. With all the upgrades, the 'loot' is decided by you from inside the Normandy. Also, the research terminal gives The Normandy a new sense of identity. You're part of Cerberus, with the Normandy as the tip of the spear in front of all this cutting edge science. It sounds silly in wiring but I really got behind the fiction of it.
LegoMan1031 Posted February 10, 2010 Posted February 10, 2010 I agree with all positive comments made about this! Insanity difficulty was a bitch! Although the final mission was not as hard as i expected it 2 be! I loved the little 'tease' at the end once the game was completed! Makes me want the third now!!! lol. It will be awhile before i do this but i want to go back and complete the first and second one (transfering over character) so i can have my own complete Shepard with all decisions that i have made! since i missed out on this with my original mass effect save file being on an old hard drive.
Eddage Posted February 10, 2010 Posted February 10, 2010 Bloody hell Insanity is driving me mad... Just completed Horizon, fuck me that Praetorian at the end was a bitch, took me long enough to get the barrier down then I get about 1/4 (if that) of the armour and he regens his bloody barrier! In the end I hit it with the Cain, which was rather satisfying, but still! Not looking forward to the one(s) on the Collector ship... Did manage to do a sidequest where you have to destroy 3 heavy mechs before they can get to all the cargo of a crashed ship, that took a while. Thankfully my killing one with warp ammo meant he took out a second when he exploded, very satisfying! This game is fucking awesome!
Gizmo Posted February 10, 2010 Posted February 10, 2010 I actually love how streamlined it is. Mass Effect, for all its pros, was a flabby number at best and needed this kind of trim down- it's created so much more playable game. If you compare the loyalty missions with the identikit planets and crap side missions from the first it's such a huge improvement. Ditching the loot was another bold, worthwhile move. Really, they're just reducing loot > trash> cash to straight cash, which works. With all the upgrades, the 'loot' is decided by you from inside the Normandy. Also, the research terminal gives The Normandy a new sense of identity. You're part of Cerberus, with the Normandy as the tip of the spear in front of all this cutting edge science. It sounds silly in wiring but I really got behind the fiction of it. The planet scanning was really annoying, felt like I was just grinding to get enough resources to afford an upgrade. Didn't see much point in it as a gameplay aspect. Also, there should have been more variations for each gun, and ones which meant a playstyle choice would actually matter (eg fire rate vs damage, clip size vs accuracy). Rather than just "hey heres the second pistol, its better than the first one" And it didn't really feel like the loyalty missions were side quests to me. I mean, they were on the main quest side of the journal for one thing. Other than that I agree with you.
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