pedrocasilva Posted March 18, 2008 Share Posted March 18, 2008 [click to enlarge] Topic title says it all, it's coming from the Ace Combat team for the Wii and we know nothing more about it. looks good though. If only Namco did this (preferential support from their best teams with from the ground engines) for other genres as well (I want Tales of Vesperia dammit)... Let's hope this is a start. Link to comment Share on other sites More sharing options...
Noku Posted March 18, 2008 Share Posted March 18, 2008 Looking pretty sweet. Although I doubt those are (all) ingame shots? Link to comment Share on other sites More sharing options...
pedrocasilva Posted March 18, 2008 Author Share Posted March 18, 2008 Looking pretty sweet. Although I doubt those are (all) ingame shots?Hope so, but some could be concept, artwork or fmv, I dunno. still, some of them are quite clearly depicting gameplay (no HUD though) and look to have detail in them, so yay. Link to comment Share on other sites More sharing options...
darkjak Posted March 18, 2008 Share Posted March 18, 2008 Not bad. It seems like they're putting the effort in this time. Allthought I'd preffer licensed aircraft, I must say that I preffer gunduells in front of firing heatseeking missiles way outside my field of view... Link to comment Share on other sites More sharing options...
blender Posted March 18, 2008 Share Posted March 18, 2008 mario must be due a plane game this generation Link to comment Share on other sites More sharing options...
david.dakota Posted March 18, 2008 Share Posted March 18, 2008 mario must be due a plane game this generation Super Paper Plane Mario. Link to comment Share on other sites More sharing options...
darkjak Posted March 18, 2008 Share Posted March 18, 2008 mario must be due a plane game this generation I'd much rather see Pilotwings. Plus, we're both currently off topic ATM. Those aircraft are clearly not meant to even remotelly look like real ones, making me think it's another one of those alternate history games, like Crimson Skies... Link to comment Share on other sites More sharing options...
pedrocasilva Posted March 18, 2008 Author Share Posted March 18, 2008 Those aircraft are clearly not meant to even remotelly look like real ones, making me think it's another one of those alternate history games, like Crimson Skies...Heh, I didn't notice, I know pretty close to nothing regarding planes. Link to comment Share on other sites More sharing options...
Fandango Posted March 18, 2008 Share Posted March 18, 2008 Looks quite decent actually, which is quite rare for a third-party game unfortunately. Hopefully on online mode in it, any translation of the scans up yet? Link to comment Share on other sites More sharing options...
The fish Posted March 18, 2008 Share Posted March 18, 2008 The bottom left piccy looks like it has a Corsair in it. That means WWII. That means happy me! Link to comment Share on other sites More sharing options...
Cube Posted March 21, 2008 Share Posted March 21, 2008 Link to comment Share on other sites More sharing options...
Maiky-NiSuTe Posted March 21, 2008 Share Posted March 21, 2008 impressive these pictures are really for the Wii? maybe they learn it after all but still the Wii can do better. Link to comment Share on other sites More sharing options...
Strange Cookie Posted March 21, 2008 Share Posted March 21, 2008 Looks rather good, but I too have doubts these picture are a faithful representation of what the game will really look like. It's more like concept art. Still I love to be surprised. If this handles as good as Heatseeker, put me up for a sale! Link to comment Share on other sites More sharing options...
Hellfire Posted March 21, 2008 Share Posted March 21, 2008 There's not reason they can't be done on the Wii though, honestly I'm more worried about the controls, the wiimote and nunchuck has great potential for flying games. Link to comment Share on other sites More sharing options...
Retro_Link Posted March 21, 2008 Share Posted March 21, 2008 The PS2 can do those visuals, let alone the Wii! Link to comment Share on other sites More sharing options...
James McGeachie Posted March 21, 2008 Share Posted March 21, 2008 It's funny people are acting like those visuals would be shocking on Wii considering they're not even anywhere near as good as Rogue Squadron. Link to comment Share on other sites More sharing options...
Retro_Link Posted March 21, 2008 Share Posted March 21, 2008 If only!!... Link to comment Share on other sites More sharing options...
darkjak Posted March 21, 2008 Share Posted March 21, 2008 Just remember one thing: Rogue Squadron never simulated flying very well. You never ever had any sense of altitude, something that seems to be completely different in SC. SC has a larger drawing distance, and the difference between the ground and maximum altitude of action and enemies is much greater. I just hope that the name of the game has nothing to do with its pace! Link to comment Share on other sites More sharing options...
Hellfire Posted March 21, 2008 Share Posted March 21, 2008 Just remember one thing: Rogue Squadron never simulated flying very well. You never ever had any sense of altitude, something that seems to be completely different in SC. SC has a larger drawing distance, and the difference between the ground and maximum altitude of action and enemies is much greater. I just hope that the name of the game has nothing to do with its pace! Rigue Squadron was an arcade game not a flying sim. LArger Drawing distance? Don't think so. Sense of altitude? Well there were missions in space, in orbit, in land, yadda yadda, so that point is moot :P Link to comment Share on other sites More sharing options...
darkjak Posted March 21, 2008 Share Posted March 21, 2008 Rigue Squadron was an arcade game not a flying sim. LArger Drawing distance? Don't think so. Sense of altitude? Well there were missions in space, in orbit, in land, yadda yadda, so that point is moot :P I didn't mean simulate in that sence. When you were at the maximum altitude, it didn't feel particularly high up. The missions in space actually did have a fair difference between minimum and maximum altitude, but on the ground? It felt like the highest alt the X-wings could do was like 100 metres. And yes, the draw distance wasn't that great. Sure, there was no fog, but that's because you were so low and the surroundings were very small considering the genre. This game seems to be completely different with flight sim-ish scope and altitudes. And that pardons that some objects are less detailed, and that there's fog. I mean, look at the screens, the area that you can see is larger than the entire levels in RS. Link to comment Share on other sites More sharing options...
Jamba Posted March 21, 2008 Share Posted March 21, 2008 Looks alright, bit on the visually dull side but hey. Here's to hoping that it's fun! Link to comment Share on other sites More sharing options...
Retro_Link Posted April 1, 2008 Share Posted April 1, 2008 Its based on the anime of the same name, 'The Sky Crawlers'. Trailer http://www.gametrailers.com/player/32426.html Japanese Interview - Some off-screen in-game http://www.gametrailers.com/player/32428.html Link to comment Share on other sites More sharing options...
pedrocasilva Posted April 1, 2008 Author Share Posted April 1, 2008 ^ gotta love the trailer, and given that it's based off a movie with history, (and there's a girl talking through it) I hope the game has a pretty filled one at that. Link to comment Share on other sites More sharing options...
pedrocasilva Posted June 12, 2008 Author Share Posted June 12, 2008 More scans: (Famitsu) click to enlarge [1] [2] Link to comment Share on other sites More sharing options...
Noku Posted June 12, 2008 Share Posted June 12, 2008 Sporting some nice landscape visuals methinks! Could be just the size of the pics though; made Red Steel look awesome... Link to comment Share on other sites More sharing options...
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