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Posted

 

Topic title says it all, it's coming from the Ace Combat team for the Wii and we know nothing more about it. looks good though.

 

If only Namco did this (preferential support from their best teams with from the ground engines) for other genres as well (I want Tales of Vesperia dammit)... Let's hope this is a start.

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Posted
Looking pretty sweet. Although I doubt those are (all) ingame shots?
Hope so, but some could be concept, artwork or fmv, I dunno.

 

still, some of them are quite clearly depicting gameplay (no HUD though) and look to have detail in them, so yay.

Posted

Not bad.

It seems like they're putting the effort in this time. Allthought I'd preffer licensed aircraft, I must say that I preffer gunduells in front of firing heatseeking missiles way outside my field of view...

Posted
mario must be due a plane game this generation

 

I'd much rather see Pilotwings.

Plus, we're both currently off topic ATM.

 

 

Those aircraft are clearly not meant to even remotelly look like real ones, making me think it's another one of those alternate history games, like Crimson Skies...

Posted
Those aircraft are clearly not meant to even remotelly look like real ones, making me think it's another one of those alternate history games, like Crimson Skies...
Heh, I didn't notice, I know pretty close to nothing regarding planes.
Posted

Looks quite decent actually, which is quite rare for a third-party game unfortunately. Hopefully on online mode in it, any translation of the scans up yet?

Posted

Looks rather good, but I too have doubts these picture are a faithful representation of what the game will really look like. It's more like concept art. Still I love to be surprised.

 

If this handles as good as Heatseeker, put me up for a sale!

Posted

There's not reason they can't be done on the Wii though, honestly I'm more worried about the controls, the wiimote and nunchuck has great potential for flying games.

Posted

Just remember one thing: Rogue Squadron never simulated flying very well. You never ever had any sense of altitude, something that seems to be completely different in SC. SC has a larger drawing distance, and the difference between the ground and maximum altitude of action and enemies is much greater.

 

I just hope that the name of the game has nothing to do with its pace!

Posted
Just remember one thing: Rogue Squadron never simulated flying very well. You never ever had any sense of altitude, something that seems to be completely different in SC. SC has a larger drawing distance, and the difference between the ground and maximum altitude of action and enemies is much greater.

 

I just hope that the name of the game has nothing to do with its pace!

 

Rigue Squadron was an arcade game not a flying sim. LArger Drawing distance? Don't think so. Sense of altitude? Well there were missions in space, in orbit, in land, yadda yadda, so that point is moot :P

Posted
Rigue Squadron was an arcade game not a flying sim. LArger Drawing distance? Don't think so. Sense of altitude? Well there were missions in space, in orbit, in land, yadda yadda, so that point is moot :P

 

I didn't mean simulate in that sence. When you were at the maximum altitude, it didn't feel particularly high up. The missions in space actually did have a fair difference between minimum and maximum altitude, but on the ground? It felt like the highest alt the X-wings could do was like 100 metres. And yes, the draw distance wasn't that great. Sure, there was no fog, but that's because you were so low and the surroundings were very small considering the genre.

 

This game seems to be completely different with flight sim-ish scope and altitudes. And that pardons that some objects are less detailed, and that there's fog. I mean, look at the screens, the area that you can see is larger than the entire levels in RS.

  • 2 weeks later...
  • 2 months later...
Posted

Sporting some nice landscape visuals methinks! Could be just the size of the pics though; made Red Steel look awesome...


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