Dan_Dare Posted September 9, 2011 Posted September 9, 2011 Sarrif. Obviously, there's a lot to be said about his methods, but I genuinely think David is right at the core of things. Medical and scientific advancement are often scary things people react against with their gut (Just look at creationists insane attempts to reconcile their world view with evolution by saying dinosaurs were in the garden of Eden) but are almost always positive in the long run. Also, I felt that the anti-augmentation argument was never really explained during the game beyond 'It's wrong because your soul is compromised!', offering absolutely no proof to support that statement.
James Posted September 9, 2011 Posted September 9, 2011 I picked I went for Darrows message as well, it just felt right to do. As has been said the others were just slagging the opposition companies off and I felt that was off. Couldn't find Taggart any ways so I only had the three to choose from :p
McPhee Posted September 9, 2011 Posted September 9, 2011 Sarrif. Obviously, there's a lot to be said about his methods, but I genuinely think David is right at the core of things. Medical and scientific advancement are often scary things people react against with their gut (Just look at creationists insane attempts to reconcile their world view with evolution by saying dinosaurs were in the garden of Eden) but are almost always positive in the long run. Also, I felt that the anti-augmentation argument was never really explained during the game beyond 'It's wrong because your soul is compromised!', offering absolutely no proof to support that statement. I don't really think augmentation has had a positive effect on the people in the game. The human race as a whole is achieving more, but individual people are suffering greatly as a result of the leap. The only reason the poor were able to afford augments was because the drugs companies were subsidising them so they could milk people with the costs of anti-rejection drugs. Adam's genes mean anti-rejection drugs are no longer needed. The drugs companies won't be subsidising augments any more, so only the rich will be able to afford them. As such, augments only serve to create a wider class divide. There's also the possibility of a repeat performance by the Illuminati, I doubt they've given up on the idea of using augments/augmented people t control the world.
Dan_Dare Posted September 9, 2011 Posted September 9, 2011 heh, have you played the original? A lot of the game leads on really nicely to the first. Namely, the hints towards seemless augmentation and nanotechnology. Also, one of the endings of the first game sees J.C becoming a super A.I and ruling the world secretly in a very similar way to the journalism A.I directs public opinion in HR.
Agent Gibbs Posted September 9, 2011 Posted September 9, 2011 given the game is a prequel only one ending really fits the cannon so thats what i chose, but i will go back to see all the endings on subsequent play throughs
Goafer Posted September 9, 2011 Posted September 9, 2011 Just escaped from the Pod Hotel thing. Managed to do it without being seen. Went down a level from the one you start on, taking out as many guards as I could for XP, used a vent to get to the bottom floor, then made my way through the shower/laundry rooms as normal. How did people do that bit with the electrified floor in the shower room? There was a route that involved the electric floor and another that involved getting past mines. I just jumped all the walls with the jump aug. Felt like cheating! Also, despite being completely covered by armor, the soldiers aren't immune to tranquilizer darts. Made my life easier, but it felt wrong. Sniped most of them from the top floor, although some of the other guards did notice the knocked out guards eventually. They never found me though. Timed it quite nicely at one point. I needed to sneak past some guards and luckily they noticed a knocked out guard at the right time, making them deviate from their path, allowing me to sneak past. Win.
Dan_Dare Posted September 10, 2011 Posted September 10, 2011 Just escaped from the Pod Hotel thing. Managed to do it without being seen. Went down a level from the one you start on, taking out as many guards as I could for XP, used a vent to get to the bottom floor, then made my way through the shower/laundry rooms as normal. How did people do that bit with the electrified floor in the shower room? There was a route that involved the electric floor and another that involved getting past mines. I just jumped all the walls with the jump aug. Felt like cheating! Also, despite being completely covered by armor, the soldiers aren't immune to tranquilizer darts. Made my life easier, but it felt wrong. Sniped most of them from the top floor, although some of the other guards did notice the knocked out guards eventually. They never found me though. Timed it quite nicely at one point. I needed to sneak past some guards and luckily they noticed a knocked out guard at the right time, making them deviate from their path, allowing me to sneak past. Win. I dived down with the icarus, flashbanged two heavies on the bottom floor and shot them in the head with my 10mm as I ran for the exit. It was fucking amazing.
Agent Gibbs Posted September 10, 2011 Posted September 10, 2011 I dived down with the icarus, flashbanged two heavies on the bottom floor and shot them in the head with my 10mm as I ran for the exit. It was fucking amazing. I did something similar on Panchea, there was a large shaft which there were three "zombies" at the bottom of, jumped down and wen prompeted held RB1 and pounded the ground like IronMan landing knocking them all over then melee attacked them! it was amazing
Shorty Posted September 10, 2011 Posted September 10, 2011 Did anyone let Malik Die? Anyone get the LIMB Clinic recall fix? I'm curious as to how you survive the end if so.
Arnieboy Posted September 10, 2011 Posted September 10, 2011 Been playing this for a few days now and i'm hooked. I love the freedom you get with upgrading your augments and the story and atmosphere so far is superb. I started off (stupidly) by trying to kill everyone Call of Duty style, alerting everyone and getting ganked and the first upgrades i got were all the inventory slots, wall punch, heavy objects, jump, landing system(which actually worked out quite nicely). But after playing through it more i've upgraded my stealth and hacking, which i'd been completely ignoring before, (just arrived in Montreal) and it's making life a lot easier and more interesting by disabling cameras etc. The hardest part of this game is deciding which weapons to take with you. I started off keeping everything I could but eventually i decided to leave out the machine pistol, sniper, heavy rifle and even passed up on the rocket launcher. The 10mm pistol has always been with me, upgraded with extra ammo, reloads, laser, damage and silencer (not fully) and after reading a few comments from people on here decided to get the explosive rounds for my revolver...holy cow. It's my anti-robot gun of choice that one. Other than those i'm still somewhat reluctuntly holding onto the combat rifle and I recently finally picked up the stun gun (which i may or may not chuck out) and the Tranquiliser gun which i've started using, it's pretty good! Definately one of the best games of the year in my opinion. : peace:
Agent Gibbs Posted September 10, 2011 Posted September 10, 2011 I dumped the assault rifle about 60% of the way through and never looked back, it just wasn't strong enough! the Heavy rifle will take its place during the last half until you get the best weapon in the game - The plasma rifle good god its as good as the one in fallout, it was crucial for the latter level really, and the DLC grenade launcher was awesome too if not a bit over powered it king of made the game a bit easy using it
Goafer Posted September 10, 2011 Posted September 10, 2011 I think I'm at the point where any further augs are just for fun. I have the jump, landing, heavy lifting, highest hacking stealth, full inventory, social enhancer, dual takedown and cloaking. On top of those, I've still got between 2 and 4 points available. Honestly don't know what to spend the rest of the points on. I've only got the first level cloaking and level 3 hacking, so maybe those, but I don't feel like I need them. I have a couple of unlocking grenades (special edition bonus things) that "hack" any lock automatically so I can use those if I encounter lvl 4 or 5 locks, so hacking isn't even that necessary.
Arnieboy Posted September 11, 2011 Posted September 11, 2011 Hacking isn't necessary but it's great for building up experience points, but you did say you have all of the important augs. For completionist sake i'll see how close i can get to maxing them all, I would eventually like to get round to unlocking the seeing through walls ability just because it's cool to see through walls and plan the next room that way. Does the plasma rifle take up much room? The main reason guns like the rocket launcher and heavy rifle have been a turn off for me is because they take up so much damn room in my inventory, as does the ammo. On a sidenote, I wonder if anyone has created a patch for the pc version which makes the game have Metal Gear Solid sound effects. I keep hearing the metal gear alarm noise in my head every time i'm discovered.
James Posted September 11, 2011 Posted September 11, 2011 Did anyone let Malik Die? Anyone get the LIMB Clinic recall fix? I'm curious as to how you survive the end if so. I let Malik die, I guess you can save her with that comment but yeah, she popped her clogs. Not sure what you meant by surviving the end, guess i'll have to play it again and save her. I also went for the LIMB clinic recall fix, it made killing that tosser boss with an eye patch very very annoying!!
Goafer Posted September 11, 2011 Posted September 11, 2011 (edited) Well that was easy. I'd read a guide to augmentations that said that the Typhoon really came in handy for the second boss. I figured that it was because she was particularly hard or something. She ran at me, I fired the typhoon, she stood there stunned, I fired the heavy rifle at her for a bit, then went to my inventory to recharge my energy and health ready for round 2, unpaused and fired one bullet at her, which finished her off. Piece of piss. It was that easy, I actually thought that it was a mid fight cutscene at first. A few more things that bother me about this game: Firstly, you go through the whole sneaky, killy stuff to get to the boss of a level, only to have an immediate escape route. Why didn't they just send you in that way? There was a fire door between the boss area and the helipad. Even if it was locked, I could have booted it down. Jensen wouldn't have had any trouble. Seeing as the AI reporter wanted to help you (it was the AI that called Malik after the fight), she could have just called you to that helipad to begin with and given you the information you needed. You sneak all the way to the transmitter, only for Malik to land right next to it to extract you. I didn't even take out the guards who were watching the transmitter. They didn't even notice the helicopter land. Why couldn't I have come in that way?! Also, has anyone else noticed the massive lighting difference between a cutscene and the in game version of the same areas? You'll walk into a well lit, clean looking room only for it to instantly turn dark and moody in the cutscene. It's really distracting. Despite all my gripes, I still love the game. I think I've got quite a good weapon setup now. I have the tranquilizer rifle, stun gun, 10mm pistol, revolver and heavy rifle. Tranquilizers for general enemies, stun gun for cameras, pistol or revolver for bosses if I have to run and gun and the heavy rifle for stunned bosses. Edited September 11, 2011 by Goafer
Arnieboy Posted September 12, 2011 Posted September 12, 2011 ^ I totally agree about the second boss, the typhoon is well overpowered - first time i'd put it to use to. I also didn't like that 'the second boss' didn't really contribute much to the story at all, they were just there. Bit of a crap character but meh. Not overkeen on the boss battles really, but the rest of the game is brilliant. Although I must admit walking out somewhere after you have done a long level and there being one door beside a helipad did make me think, 'why not just drop me off there?' a few times.
Dyson Posted September 12, 2011 Posted September 12, 2011 Loving this game. Arrived in Shanghai and have been playing around there for a bit. Praxis Kits are my saviour - I have my hacking skill maxed out now so I can generally go anywhere
Goafer Posted September 12, 2011 Posted September 12, 2011 Although I must admit walking out somewhere after you have done a long level and there being one door beside a helipad did make me think, 'why not just drop me off there?' a few times. Yeah, it's just silly. I know quite a lot of games do it to avoid unnecessary travelling, but it feels more obvious in this. I can understand it in Montreal a bit though, since you don't know where you'll be going when you start, so the roof seems like a safe landing. The AI newsreader knew you were coming, so could have made your life a lot easier. If she controls the flow of information or whatever, surely she could have communicated with you somehow and told you to land near the boss area/server room. Hell, she could even have saved you from having to go there alltogether by just sending you the information over networks. Although thinking about it, she did mention that the female boss was preventing her from helping. She still could have done it before she arrived though. Or made subtle hints via email or whatever. Or used an employee to deliver a message. There are loads of ways she could have helped. Loving this game. Arrived in Shanghai and have been playing around there for a bit. Praxis Kits are my saviour - I have my hacking skill maxed out now so I can generally go anywhere Do you save a few praxis points or do you use them as soon as you get them? At first, I used them all as soon as I got them. Much like I do in any RPG. Now, I keep 2-4 in reserve in case I need a certain aug that I don't already have. I'm fairly certain I have every aug I need though. I can lift heavy things, jump higher and land from any height. That pretty much means I can take any route. Hacking isn't maxed, but you can find most passwords lying around, or I can use an auto unlocking grenade thing (special edition bonus). I've hardly seen any lvl 4 or 5 locks anyway. Definitely not enough to warrant the extra abilities. Everything else just seems to make the whole thing easier. The game isn't exactly hard though, so they seem pointless. Admittedly, I'm playing on easy so I'll try a hard playthrough and see how it changes. But the other augs just seem like luxuries, rather than must have abilities.
Dyson Posted September 12, 2011 Posted September 12, 2011 I've got some of those auto-unlockers too, but they're tricky to get hold of. I use the Praxis points straight away to be honest, though choosing my next upgrade is always a dilemma. I want to get longer stealth, and the Icarus landing system, and.. sort of want the Typhoon to see what it's like.. I want to be a super soldier basically. Gimme it all!
Goafer Posted September 12, 2011 Posted September 12, 2011 I've got some of those auto-unlockers too, but they're tricky to get hold of. I use the Praxis points straight away to be honest, though choosing my next upgrade is always a dilemma. I want to get longer stealth, and the Icarus landing system, and.. sort of want the Typhoon to see what it's like.. I want to be a super soldier basically. Gimme it all! I could do with longer stealth. I've only got level 1 at the moment. Although I seem to be doing ok without any higher levels. in Montreal, when you wait for the slow elevator to arrive and all the guards swarm all over the place. I hid under the stairs until it arrived, then turned on the cloaking device and sprinted to the elevator. The guards heard me, but I was hidden in the elevator before they figured out what was going on. The Typhoon is a bit overpowered, but it makes boss battles a piece of cake. I'm not a fan of the boss battles, so I love the typhoon. I'm playing non lethal though, so it's a waste of time outside boss battles. I only got it because I had nothing else to spend the points on and I knew a boss battle was coming up. My next points will be spent on better stealth and more energy bars.
Wesley Posted September 12, 2011 Author Posted September 12, 2011 Trailer for DLC. Although I'm slightly confused... I thought he was just in the pod for those days. And that was that. I thought it was odd that so much time past but... I dunno. Also I hope everyone watched all the way through the credits...
Agent Gibbs Posted September 12, 2011 Posted September 12, 2011 (edited) Trailer for DLC. Although I'm slightly confused... I thought he was just in the pod for those days. And that was that. I thought it was odd that so much time past but... I dunno. Also I hope everyone watched all the way through the credits... I think they intentionally put points like that in the game to allow DLC etc to take place iirc it was 4 days he'd been off the grid I'm hoping we get more than 1 DLC, and i'm also hoping for a HD remake/update of Deus Ex and Invisible war, failing that just some more Deus EX quicker than we've waited for this one I hope that was lead in for some after the game end DLC or a direct sequel, or better yet the HD remake i mentioned above, just imagine the original just updated to new textures (maybe with the cover system) Edited September 12, 2011 by Agent Gibbs
Goafer Posted September 18, 2011 Posted September 18, 2011 saved Malik without killing anyone. Fuck yeah. Jensen better get some after that. Oh and I almost puked up a lung during the Spy Boy/Fly Girl bit. Rancid.
Cookyman Posted September 18, 2011 Posted September 18, 2011 Just got this yesterday for the bargain price of £25 in my local ASDA.
Shorty Posted September 18, 2011 Posted September 18, 2011 saved Malik without killing anyone. Fuck yeah. Jensen better get some after that. Oh and I almost puked up a lung during the Spy Boy/Fly Girl bit. Rancid. I did that too, on the hardest difficulty! And it took me loads of tries, because I wasn't prepared enough, only had the stun gun, had to sprint round counter clockwise takedown-ing and stunning, then dive off the side to get the EMP grenade though the pipe. Took a long time.
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