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Posted

I'm definitely more excited for Underworld than an Uncharted sequel but Uncharted has a lot of potential so both should be good.

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Posted

Dual-analog gunplay has always been a thorn in my side, so naturally im struggling with any gun battle Drake stumbles into. I told my brother 'man this would be perfect with the Wii-mote or some kind of lock-on' so i definately can relate to what Knight is saying.

 

Surviving a gun battle does feel great though, thanks to the cover/health system, and the fact that the enemy has a far better hit ratio than i ever will.

 

The fact that im still determined to finish this game is a testament to how amazing everything else is here.

Posted

To be fair, the aiming is a bit odd — Hylian Knight appeared to be trolling before, but I see now that wasn't the case. I can consistently get headshots in Uncharted, but objectively the aiming could be better.

 

It is odd how so many games that come out these days don't appear to calibrate the sticks properly. For all people complain about the DualShock's analogues, the aiming in CoD4 on PS3 is perfect. And yet when I play Warhawk fine-tuning sniper shots isn't nearly as easy as the deadzones aren't set as well.

 

I'm all for innovation, but I'd be more than happy for every twin-stick shooting game to control like Halo or CoD4.

Posted

Next gen they'll have wii mote-esque controllers and it'll be better for them, I keep wishing I was playing it on the Wii, I truly would take lesser tech but with Wii controls!!!

 

Anyways, the game is brilliant so that's all that matters, the screen tearing gets annoying as it happens quite a lot. If you've watched the making of doc, every time it goes to game footage the screen tears a lot doesn't it? That's what it does occasionally when I play - does this really not happen with anyone else?

Posted

I couldn't imagine myself playing this with Wii Controls. It just seems suited for the PS pad. It's probably the pace of the shooting, it's very fast paced compared to something like RE4.

Posted
I couldn't imagine myself playing this with Wii Controls. It just seems suited for the PS pad. It's probably the pace of the shooting, it's very fast paced compared to something like RE4.

 

Agreed, I haven't wanted to play any shooter with the Wii controller yet. Hopefully they'll stick with whats working for them.

  • 2 weeks later...
Posted

Just completed this. I thought it was a completely average game (hated the end on the boat with sniper c*nt) with some interesting ideas. I thought the best bit was at the beginning with the Nazi U-boat on the island, that scene looked stunning.

 

The AK was way too underpowered and in general I thought the weapons were a bit dull.

 

I do like the achievment/cheat system (currently on 480 points). I've actually started to play through it again...not sure how far I'll be bothered to do it this time.

 

The voice acting and motion capture are awesome.

 

I look forward to a sequal though. There is definitely a lot of potential in it.

Posted

Well I'm about 2 hours into this and personally think it is one of the best third person adventures for a long time. At first I hated the shooting mechanic when I played the demo but I have soon got to grips with it. I love how the platforming feels very organic there are no sections that smack you in the face and look like you've got to jump on an unbelivable surface or place. Fantastic graphics, great motion detection really think this is out there as showing what PS3 can do and also like how it only subtly uses sixaxis.

Posted

I really didn't like the balancing sixaxis use...I know it only happens twice or something but I just did that bit again so it comes to mind, otherwise the sixaxis is awesome.

 

When I was about 2 hours in I thought it was awesome its just that the more I played it the more repetitive it got.

 

I think the cover system is a tiny bit fiddly but its so minor an issue that I wouldn't hold it against the game.

 

I just felt that it was really polished but in the end it wasn't anything new.... I've played it all before. I really want to see what they do with the sequel. Maybe a bit more variation in the levels would be nice.

 

It really should get uber credit for the achievements that unlock extras and cheats. Way better than the arbitrary 360 gamerscore. I love games that have proper fun cheats in them, Crackdown's "keys to the city" mode being the best example.

Posted
When I was about 2 hours in I thought it was awesome its just that the more I played it the more repetitive it got.

Out of interest, how did you play the game? As in how many sittings did it take you?

Posted
Out of interest, how did you play the game? As in how many sittings did it take you?

 

I played over about 3 weeks...I'd say about 8 or 9 sittings.

Posted
I played over about 3 weeks...I'd say about 8 or 9 sittings.

Hmm, that's odd then. I could see how someone would find it repetitive if they played it all in one or two sittings, but I wouldn't have thought it would be an issue over an extended period of time.

 

I think calling it an average game is unfair. You're right in that it doesn't try anything new, but what it does is consistently good. There's a lot of room for improvement, but I don't think it makes many actual missteps: it lacks ambition, but what is there is enjoyable enough.

 

Having said that, if the sequel turns out to be more of the same then I will be thoroughly disappointed. The foundations are all there, so I'm really expecting Naughty Dog to be more daring in the future.

Posted

Yeah, I'd say most of what it did it did really well, except maybe the Jet ski bit. (Why the hell do you have to aim as well, if she can hold her own during the on foot bits why can't she take over instead of me having to stop and aim while I'm shot at!?)

 

I think I felt a bit let down because I think it was at its best at the beginning when you are working your way onto the sub and you can see the sunset and the game looks fantastic.

 

In all honesty I can't really think of a point where it put a foot really wrong...It was just missing something...Like Yahtzi said, it was missing a certain "je ne sais qua".

Posted

The jet ski bits are definite low points for me. They must been made when the design team were on holiday or something: the first section should clearly have been about speed, whereas it was actually a case of constant stopping and starting; the second section was upriver when jumping and bumping down rapids would have been infinitely more fun.

 

Incidentally, the pistols are the best weapons in the game, and the automatic shotgun is rather fun. All the other guns feel a bit flimsy by comparison.

Posted
The jet ski bits are definite low points for me. They must been made when the design team was on holiday or something: the first section should clearly have been about speed, whereas it was actually a case of constant stopping and starting; the second section was upriver which was simply a rubbish idea, or at least was implemented poorly.

 

I actually liked the upstream one, I just wished whatsherface could actually shoot something! :heh:

 

Incidentally, the pistols are the best weapons in the game, and the automatic shotgun is rather fun. All the other guns feel a bit flimsy by comparison.

 

Yeah, the pistol is way too good. An AK in real life would easily knock someone over in a couple shots because of the relatively low velocity of its bullets but in the game its just a lamer version of the M4 which again is nowhere near powerful enough.

 

I started playing it again and it seems a lot more fun this time around, I've just got to chapter 3 and I'm mopping up all the treasures. The amount of extras on this game is phenomenal, all games should follow suit.

Posted

In retrospect, I found this game to be too repetitive too in terms of gameplay objectives. There was too little variation. "Been there done that"- kind of feeling is what I got towards the point in gameplay time where the overwhelming problems I encountered, thanks to what now seems like improperly calibrated aiming, made me ditch the game completely. Too little exploration as well. The shoot outs were too many, seemed more like fillers, and they weren´t much fun when there was so many enemies that were just too hard to hit in tight spots for reasons of that calibration issue.

 

I mean, if I look at how easy I could hit enemies in HALO 1-3 with the same type of analogue sticks, yet so hard to do in this game with the exact same kind of control, it is obvious that Bungie knows better than Naughty Dog how to adjust the aiming.

 

I agree that the motion capture, the graphics and the voice acting was awesome. That game reminds me a little of Sonic games lately though. Half of the game or a little more was great, yet there was something missing in there. And it left me with this empty feeling when had stopped playing it. I really think that it shows that the developer team must have been out of either time or money to make the game what it could have been.

Posted

I don't think they were out of time or money since the game is really polished. I reckon NaughtyDog were just playing it safe and thats kind of why nothing really sticks out but in fairness to them creating a new franchise is always risky so hopefully now that its been established they'll be a bit more forward thing for the sequel.

 

All the unlockable stuff is great and I'd love to see them take that even further. *Thinks about dancing dinosaurs in Turok*

 

Edit: I realised, another thing that really annoy me is that the support cas are SO f*cking dull. I love Nathan and Elena, they actually seem to have chemistry which is pretty amazing for a computer game but Sully and the rest are just woefully boring. I actually think that might be my biggest problem with the game.

Posted

 

I mean, if I look at how easy I could hit enemies in HALO 1-3 with the same type of analogue sticks, yet so hard to do in this game with the exact same kind of control, it is obvious that Bungie knows better than Naughty Dog how to adjust the aiming.

 

 

 

Sure it's just not you not used to the playstation pad? Also a first person game usually is easier to hit enemies than in 3rd person because you've more closer to the view point, hence the enemies having a bigger area to hit. Can't say i really had problems myself hitting the enemies myself.

 

The pistol was indeed powerful, probably done that way because it's your saviour weapon, kinda like the pistol was in Halo 1, so even if you was down to the last bits of pistol ammo, you didn't have to think "Oh shit I'm screwed now!"

Posted
Sure it's just not you not used to the playstation pad? Also a first person game usually is easier to hit enemies than in 3rd person because you've more closer to the view point, hence the enemies having a bigger area to hit. Can't say i really had problems myself hitting the enemies myself.

 

The pistol was indeed powerful, probably done that way because it's your saviour weapon, kinda like the pistol was in Halo 1, so even if you was down to the last bits of pistol ammo, you didn't have to think "Oh shit I'm screwed now!"

 

I totally agree. I'm not even a big fan of the PS controller and I thought it worked great. At no point did I think there was a single thing wrong with the aiming.

I did think there was too much shooting and not enough of the jumping/climbing which I thought worked even better than the shooting. Enemies were also a bit too generic and seemed to be the same 3 guys around every corner. I think these things make it widely accepted that this is a four star game.

I think some people had a problem with the 2 main characters being generic as well, although I actually found it refreshing that they seemed like normal people. This was also a conscious decision as well by the development team.

Posted
I think some people had a problem with the 2 main characters being generic as well, although I actually found it refreshing that they seemed like normal people. This was also a conscious decision as well by the development team.

 

I thought everyone but the main two characters were generic. The supporting cast were awful.

Posted
Originally posted by Domstercool: Sure it's just not you not used to the playstation pad? Also a first person game usually is easier to hit enemies than in 3rd person because you've more closer to the view point, hence the enemies having a bigger area to hit. Can't say i really had problems myself hitting the enemies myself.

 

Actually, I feel much better holding the PS joypad than the more bulky XBOX360 one. For comparisons, let me tell you about one game I had to give up playing on XBOX360: Colin McRae DIRT. I couldn´t steer the cars with that controller, and so I got too much of a struggle on my hands with trying to score a neat rank in that game on XBOX360.

 

Since I was already way annoyed with the the more noisy fan on the XBOX360 (having to wear headphones with the volume turned up to drown the fan-noise) I bought a Playstation 3 instead. Slamming the same driving game into that console and playing away I could easily steer the cars and get somewhere in the game. I now virutally love the PS3 for being so quiet and far more stylish + having a blue-ray player built-in that I will never regret having bought it. So, no I don´t think it has anything to do with not being used to the PS3 joypad.

 

I think that all of the replies to this thread shows one thing very clearly: it is very different how people feel about Uncharted: Drakes Fortune and, among others, it´s aiming. That much is certain.


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