Jump to content
NEurope

Hylian Knight

Members
  • Content count

    28
  • Joined

  • Last visited

About Hylian Knight

  • Rank
    New Member
  • Birthday 02/08/66

Personal Information

  • Location
    Denmark
  • Interests
    Games, DVD movies, the abundance of information on the Internet, ancient history.
  • Occupation
    Sales.

Details

  • Nintendo Systems Owned
    GameCube, DS Lite. Will buy a Wii when Metroid Prime 3 comes out. I didn´t like the TLP conversion to Wii as I want only games made from the ground up on it.
  • Other Systems Owned
    None. Will buy Xbox360 and that will be it for non-Nintendo systems.
  • Favourite Game?
    Legend of Zelda: Ocarina of Time
  • Favourite Video Game Character?
    Link
  • Gender
    M
  1. Resident Evil 5

    Yes, let´s drop the racism issue. Let´s just realize that while some people find it incredibly interesting to accuse other people of racism where there is none, and enrage people with it, we have now tired of that and want to focus on THE GAME because it is going to be awesome (Yay!). Bring it out on Wii, too, CAPCOM! I wanna shoot zombies with the Wii-mote!
  2. Resident Evil 5

    There is an awesome Resident Evil 5 video documentary which all of you should see right away. It is with the series creator and subtitled in English: http://blog.capcom.com/archives/1116 If you haven´t already seen it, I am sure you will enjoy it.
  3. Resident Evil 5

    Ok, McPhee, will do that if I find something more to say about it.
  4. Resident Evil 5

    Originally posted by Dilli Gee: I agree that my tone has been a little sharp. But that is due to annoyance over people belonging to an Ethnic group taking the very principle of racism as far as they seem to have done with the hillarious complaints over content in an upcoming videogame. That is sort of where I draw the line. That is what puts it over the top, as you expressed it. I just meant to defend the right to freedom of content (short of content that could be seen as being too callous, alike Manhunt, and so harmfull to in particular kids). Nobody should dictate to developers what kind of content they put in games in the way some Black people have been doing it lately. Otherwise you jeopardise the freedom of creativity in games. By the way, my Forum name is: Hylian Knight. Not -King.
  5. Resident Evil 5

    Originally posted by King V: King V: I DON´T "live on the outer fringes of society". You are being very offensive! How come? Do you know how many times I have encountered so-called "legitimate" complaints by Blacks about them being exposed to racism, when most of the time it was no such thing because they were falsely accusing White´s of racism that were no where in sight? How many times I spoke to White people who told me they had been accused of racism by Blacks when I KNEW it was a lie? Where they were abusing their "rebellion" against White people, like myself, to justify counter-racism? The reason why I wrote what I did was because I have heard from both EB Games and GAME staff how much Black opposition there is in England to the release of Resident Evil 5 because these people think it is racist! There is NO racism in that game, and it is just another example of Blacks overdoing their rebellion against so-called "racism" against them. I DO NOT judge ALL Blacks, based of off one remark in a forum. But it reminds me of how much nonsense accusations I have had to listen to coming from Blacks over the years when they start attacking a game for being racist. I REACT on the ridiculous amount of accusations against RE5 as a GAME, for crying out loud, that they call racist when it is not. So please watch your language! I Don´t call YOU abusive names if I think you have an opinion which I don´t like.
  6. Poll: Top 50 GC Games

    I agree that the best game in the Zelda-series after OOT, is TP. I was initially merely listing the 6 best games on GCN as I thought it then. Did you mean that it was MM, or TP, that was bland? I am asking because I really think that many of the countryside areas of TP were bland.
  7. Resident Evil 5

    It´s funny how Black people always seem to complain loudly each time they feel they are being subjected to racism. It happens so often, one might be forgiven to think their complaints have no substance anylonger. I personally think that they have taken their racism rebellion too far, and by my experience have in many cases become worse in terms of racist attitudes than their original oppressors. They remind me of feminists everywhere who also have taken their rebellion against the man too far to actually become worse than men, and now stand out as being too demanding, too aggressive, luring men into having children with them promising they will grow old together. Only to dump them later for hillarious reasons (which they have agreed with their female counterparts is "fair" to do), so they can get their childcare benefits (at least so in my country many many places) and live alone with their kids and the money from the man as a nice extra. I have had it with them, and with the Blacks and their so-called revolution. I have seen enough in my life over the past two decades to know that Blacks can be just as big racists as they claim in unison that all other people than themselves are if they say or do something even remotely alike racist remarks and acts. Or if they, we, create a videogame with Black people in it who are killed by a lone guy who has a right to defend himself!!! WHERE, I ask, were these SAME Black people when it was Americans and Spanish people who got killed in the same game-series? Huh, Blacks? Just a simple question. I have a feeling, though, that no answer will come. Just release RE5, CAPCOM, and for good measure´s sake include a few jokes dotted around in the gameworld about Blacks and their hillarious, unfair and totally unjustified attack on your right to freedom of game creativity! Such as: Chris beware - a big Black hypocrite lurks around the next corner! You can´t see him since he is BLACK in the darkness in here. So watch it....! Or: Watch it, Chris - for you are surrounded by Black reverse-racism. It seeps out from every corner of the Dark. But just ignore it! And keep shooting the fools who dare attacking you! I could go on. Such jokes dotted around the RE5 game world would be fitting as a means of showing Black people that CAPCOM have a right to make whatever game they want, and that they are tired of the unfair complaints seeking to actually kill RE5 as a production! Chris? Chriiiis? Chris Redfield? Hellooo? Are you there......... You are not dead, are you? ( Sigh! I hope not. Since then I can´t get to play him in RE5 - and then there is no game. Sob!).
  8. Poll: Top 50 GC Games

    The best games I played on GCN was: 1) Luigi´s Mansion. Not quite like a Mario game at launch, but still quite innovative and fun to play. 2) Metroid Prime 1. The first 3D Metroid game was also the best which to this day has not been surpassed in terms of overall balance between what it gave in sheer beauty, excitement, skill requirement across the board and what it came up with as a reward. Simply spectacular. Awesome worlds to explore and fight in with so many things to see and do, manageable bosses and a great background story. What else could any gamer ask for? In my opinion, this game had more massmarket appeal than any other Metroid game since. 3) Sonic Adventure 2: Battle. The follow-up to the first true 3D Sonic game. Better gameplay, better camera (in my opinion at least). A definite improval over SA1. 4) Resident Evil 4. The first true 3D Resident Evil game. No horror title I had played until then, or even to this day, beats RE4. It will be interesting to see if RE5 will surpass it in terms of fun and excitement. 5) Legend of Zelda: Master Quest. This game was an improved re-release of OOT, and in my view just served to confirm that the original OOT was a massive hit with the masses which wouldn´t die. And I hope it also never will, since no Zelda game since has surpassed it nor will until Nintendo makes something as good as that with: as detailed a world, as great and totally involving a story, as great a soundtrack, as great a gameplay, as great a...feeling of being part of something so awesome it seemed otherworldly. Many great game-elements fused into one through hard, dedicated world on the part of Nintendo´s developer teams then. TP was a step in the right direction, and had many of the things from OOT in it, but it wasn´t complete. Something which I have already discussed with people many times here and there. And most I talked with agree. The world in TP lacked it terms of animated NPC´s and things to see (outside the major areas) making travelling through Hyrule country dull after a while. Something which again only serves to prove how much time it requires to make a game as great as OOT. I sincirely hope Nintendo hasn´t forgotten how to make such a game. For it was a true fairytale realized in interactive 3D fashion for the first time on a game console. 6) Legend of Zelda: Majora´s Mask. A worthy sequel which saw Link travelling into another dimension and back. It was great, proving how much work they had - again - put into a Zelda title. But not as great as OOT.
  9. Uncharted: Drake's Fortune

    Actually, I feel much better holding the PS joypad than the more bulky XBOX360 one. For comparisons, let me tell you about one game I had to give up playing on XBOX360: Colin McRae DIRT. I couldn´t steer the cars with that controller, and so I got too much of a struggle on my hands with trying to score a neat rank in that game on XBOX360. Since I was already way annoyed with the the more noisy fan on the XBOX360 (having to wear headphones with the volume turned up to drown the fan-noise) I bought a Playstation 3 instead. Slamming the same driving game into that console and playing away I could easily steer the cars and get somewhere in the game. I now virutally love the PS3 for being so quiet and far more stylish + having a blue-ray player built-in that I will never regret having bought it. So, no I don´t think it has anything to do with not being used to the PS3 joypad. I think that all of the replies to this thread shows one thing very clearly: it is very different how people feel about Uncharted: Drakes Fortune and, among others, it´s aiming. That much is certain.
  10. Uncharted: Drake's Fortune

    In retrospect, I found this game to be too repetitive too in terms of gameplay objectives. There was too little variation. "Been there done that"- kind of feeling is what I got towards the point in gameplay time where the overwhelming problems I encountered, thanks to what now seems like improperly calibrated aiming, made me ditch the game completely. Too little exploration as well. The shoot outs were too many, seemed more like fillers, and they weren´t much fun when there was so many enemies that were just too hard to hit in tight spots for reasons of that calibration issue. I mean, if I look at how easy I could hit enemies in HALO 1-3 with the same type of analogue sticks, yet so hard to do in this game with the exact same kind of control, it is obvious that Bungie knows better than Naughty Dog how to adjust the aiming. I agree that the motion capture, the graphics and the voice acting was awesome. That game reminds me a little of Sonic games lately though. Half of the game or a little more was great, yet there was something missing in there. And it left me with this empty feeling when had stopped playing it. I really think that it shows that the developer team must have been out of either time or money to make the game what it could have been.
  11. Sonic Unleashed

    I sincirely hope for Sonic Team that they don´t mess this one up. They are rapidly developing a reputation for rubbish games, and it had better be for them that they have learned from their mistakes. I really think that if they mess up another Sonic game(please dear Videogame God: wake them up!) with sloppy controls, unfair AI, and erh..bad collision detectionnnnnn (HAIEEE...CRACK!! = broken game disc).. hardly anyone will care anylonger what they conjure up next (Groan!).
  12. Why are there so many bad games these days?

    Yes! I agree, Flameboy. See, I was suspecting that a lot of them just seek to cash in, without necessarily having to invest much effort. So it shows in the games...and on the review boards. Sonic Team has to me now become one of the worst examples of relentless franchise milking in videogame history. I am relieved that we have Nintendo. They always made that huge difference, make the games that count, and hopefully they always will. After reading all of the replies to my thread so far, I am convinced that Sonic Team is going to lose even more respect from the gaming community, and eventually fade into obscurity, if they don´t stop neglecting the Sonic series. Could the problem lie in lack of talent withing the developer group itself? There is so many talented developers who have left SEGA already. Three key developers that I recall leaving the company are Yuji Naka, Yu Suzuki, Tezuya Mizuguchi. They were all pioneers, who secured SEGA´s fame and fortune for many years. But they suddenly left for greener pastures, and I do hope that we will one day again hear from them in the way of other games from new companies. I wonder if not in the coming years we might see a further erosion of the base of talent within this troubled company which has been in troubled waters since the fall of Saturn and Dreamcast. I think that the future will see the guaranteed end of a lot of game companies that somehow can nolonger manage- or nolonger care to develope quality games. A sort of upheaval from within, because individuals working within the game companies could finally get enough of greed, and lack of care for the games, and so quit for other more challenging and rewarding jobs in other game companies. Something the three that left SEGA may have done for that exact said reason. This scenario could then play out for some years until a new generation of companies have taken over the market, and we get more great games. I am all for that!
  13. I have just bought Sonic The hedgehog for PS3, and I happened to stumble upon a couple of reviews of it over on IGN and Gamespot. They have given it what I would term one of the lowest review scores in videogame history. 4.5 out of 10. Sigh! I have never seen such a low score for...a Sonic game. A sonic game, for crying out loud! Now, the reasons why they give it this incredibly low score is crappy controls, severe gameplay-hampering camera issues, and glitchy graphics dotted all over the levels. Not to mention a constantly dropping framerate. Which is incredible, given that Sonic Team had planned to make it a completely new experience to play marking his anniversary for the first Sonic game of that very name. Now it turns out that people say it´s an insult to Sonics name to use that title for the game. They are tempted to call it the worst Sonic game ever!! There was one private review on Gamespot which gave it 1 out of 10 encouraging anyone who gets near that game to destroy it on sight! Being interested in another game´s review score, I looked up the current review for Lost Planet on PS3 which got 7.5 out of 10. Seemingly a much better score. However, gamers are here warned that the graphics there are worse than on XBOX360. And I was just starting to look forward to it on PS3, expecting perhaps even better graphics. But no, for they are worse than on XBOX360? Duh! And I almost bought the damn game today at GAME... Now I am glad I didn´t! What´s happening to developers these days? In retrospect, the reviews of games across platforms today is...a rollercoasterride. I almost get dizzy! There is few which ever get a 9 out of 10. Wasn´t gaming from the start about developing the best possible gamer experience? With top notch graphics, excellent gameplay, wonderfull view by way of a great camera, and an involving story? Isn´t that what the developer must aspire to do? Instead we most often get games that for the most part become the opposite of all of that. That is my direct experience with many games since years ago. For this reason there are games that come out which I simply never play. And, yes, I have tried many times to actually play the badly reviewed ones anyway. And the reveiwers had nailed the reviews perfectly every time. They were truly awefull to play. The point of this topic is to ask the forum members, if any of you have any explanation as to WHY there are so many crappy games these days! In my experience, the reviewers on most websites are sane people, who play a lot of games, and so know what they are writing about. So it´s not about bias or anything like that. They mostly agree about games that start out being reviewed bad by someone in the first place. Concluded it can then be that they aren´t on an evangelical mission to destroy the games they don´t like, and save the few they do like. They merely react to poor games, and give them their fair opinion. So the problem is... the developers. The directors and the producers and the armies of designers, sound engineers and what not under them. So what do you people think is wrong with the people who make the games? Where do the problems come from? Has Sonic Team gone mad? Every game they developed after the end of the sidescrolling 16 bit days on all but handhelds (in most cases anyway), has gone worse and worse. In the IGN review of Sonic the Hedgehog for PS3 the reviewer gave his review the headline: "Maybe someone should put this animal down" and then proceeded to dissecting the enourmous problems with it´s execution on-screen. I can tell you that I don´t feel like playing the game at all now. I mean, seriously: Is Sonic Team trying to kill Sonic? Doesn´t CAPCOM care about the fate of Lost Planet on PS3 anymore than they do a poor arcade adaptation sold in a Greatest Hits bundle? What happened to the love for the games made such as Nintendo has it and which produce hit upon hit in an almost never ending stream? Why even release games that are as poor as Sonic the Hedgehog, as Lost Planet being significantly worse from platform to platform? I could give many more names of games that got the most incredibly low scores. But they are too many, and you people will, I trust, know your own bundle of games to avoid. The point of this topic anyways is to invite a discussion about this. I would just love to hear what other forum members think about rising problem, that in my opinion is coming close to besieging the game industry these days. We as the gamers pay a lot of money for the games out there. Because they cost a lot of money to make. That makes sense. But it doesn´t make sense why games that aren´t even complete are released to market regardless, threatening to one day playing havoc with gamers overall game affections!
  14. Uncharted: Drake's Fortune

    Ok, Aimless. Then so it is for you. I understand that well enough. But I can´t do it with analogue control anymore without a lock-on system. At least not in Uncharted. I should include, though, that it worked acceptably on XBOX360 playing HALO 3, as well as all of the first two Halo games on the old XBOX. I don´t know what Bungie did with the aiming in those awesome games. But it felt simply way easier to aim with the sticks there. Halo 3 was even better to aim in, than the first two games in that series. I think that is why I have given up playing anymore Uncharted as the aiming is impossible for me there. The dissapointment over the perceived huge difference in aiming-control from HALO to this otherwise awesome game was too much for me in the end. I did try over and over so many times, but had to ultimately give it up. So to me this experience bears witness to the fact that one developer apparently can implement an ease of aiming-control with the analogue sticks in FPS games, while another can´t or wont. I do recall that I have often noted clear differences in the way that shooters controlled from one game to the next across many platforms. I wouldn´t say that the analogue sticks have become hopelessly unwieldly. Racing games still do fine for me with those. I would, as a matter of fact, only use those for car games. Not a steering wheel, which I feel takes up too much space. And I agree with Flameboy that the Wiimote is no replacement for the twin stick shooter. Only an alternative. I just got hooked on that alternate way of aiming as it is, somewhat in the words of Aimless: more tactile in terms of shooting mechanics. Thanks dazzybee for your support! I really needed to express my opinion on a subject which I feel is relevant to the entire future of FPS gaming.
  15. Uncharted: Drake's Fortune

    Fandango - for me it´s like this: gaming has evolved with the advent of Wii, and the fabulous Wiimote. When playing Resident Evil 4 on Wii, it was like a revolution for me controlwise, as I could now just dead-on accurately point and shoot at targets. Not steer-a-stick and then-shoot! My whole range of gameplay options just sort of evolved incredibly with Wii. Like a dream being fullfilled. Then PS3 comes along, with drop-dead gorgeous graphics, awesome blue-ray playback, and yet: the same old steer-a-stick principle for shooting targets on the screen. So, going from Wii´s enourmously convenient control, to the, to me, outdated one on PS3, I feel like dropping from an airplane with a parachute that wont open. I am screwed controlwise. So, while you argue that lots of other games are like this, and that you therefore cannot see what my problem is, I can only say that for me the problem is the control-induced interruption in the gunplay momentum, which results from nolonger being able to just dead-on point the reticule and shoot the targets. It´s not natural to guide a stick over on a target, point-and-shoot is! Wii is indeed a gaming revolution, as Iwata put before it´s official unveiling some years ago, and Sony and Microsoft has got to follow, and come up with a new type of joypad. If need be, with a license from Nintendo. It might have to snow green before that happens. But I don´t see the old joypads being usefull much longer as games grow increasingly large and complex, necessitating a kind of inventive easing of the strain on people who have to control them for all of those hours, so to speak. Nintendo´s approach to control is definitely the future, and sooner or later the other two will have to follow somehow if they want to stay competitive since the Wii control keeps getting more and more popular, thus appreciated, and in the end simply demanded by a majority of gamers! Nintendo invented the very principle of analogue control in games. They set the future trend with it. They invented this new point-and-shoot principle too, and in the form of something everyone is familiar with already: the tv-remote. So they will, I predict, also set the trend in the future for among others gunplay control without any doubt. It is just a question of time before that happens. It is simply far, far more convenient to point at a target like that. And then Sony and Microsoft will have to follow somehow. I wont buy another shooter on PS3 unless it has lock-on control at the very minimum. I can´t do it with the analogue stick movement principle anymore alone, and I consequently will have to just wait for games like Resident Evil 5 to come out on Wii, before I can feel good about gunplay in games for the forseeable future. I sure wont play it on PS3. Unless of course it will incorporate a lock-on system. It would be wise for the developer(s) to do so, since it would give them a competitive edge in the fight for global marketshare with Nintendo.
×